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--- src/3rdparty/chromium/components/viz/service/display/skia_renderer.cc.orig 2023-03-09 06:31:50 UTC
+++ src/3rdparty/chromium/components/viz/service/display/skia_renderer.cc
@@ -1149,7 +1149,7 @@ void SkiaRenderer::ClearFramebuffer() {
if (current_frame()->current_render_pass->has_transparent_background) {
ClearCanvas(SkColors::kTransparent);
} else {
-#if DCHECK_IS_ON() && !BUILDFLAG(IS_LINUX)
+#if DCHECK_IS_ON() && !BUILDFLAG(IS_LINUX) && !BUILDFLAG(IS_BSD)
// On DEBUG builds, opaque render passes are cleared to blue
// to easily see regions that were not drawn on the screen.
// ClearCavas() call causes slight pixel difference, so linux-ref and
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