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authorDmitry Marakasov <amdmi3@FreeBSD.org>2016-05-19 10:21:23 +0000
committerDmitry Marakasov <amdmi3@FreeBSD.org>2016-05-19 10:21:23 +0000
commit1d1f878054efdd1171a8cb006e59ad0727610293 (patch)
treee4434b89d2dbba884e57f6a6cd3c7fc294554ccf /audio/openal
parent43b793a6f26531f807a7b7c16a1db3bf6b53f26d (diff)
Notes
Diffstat (limited to 'audio/openal')
-rw-r--r--audio/openal/pkg-descr4
1 files changed, 2 insertions, 2 deletions
diff --git a/audio/openal/pkg-descr b/audio/openal/pkg-descr
index 5d0059fc56ec..69f798302e1a 100644
--- a/audio/openal/pkg-descr
+++ b/audio/openal/pkg-descr
@@ -1,10 +1,10 @@
The idea behind OpenAL is a 3d positional spatialized sound library analogous
to OpenGL: instead of micromanaging each aspect of sound playback and effect,
-the application writer may limit themselves to placing the sounds in the
+the application writer may limit themselves to placing the sounds in the
scene and letting the native OpenAL implementation determine the correct
amount of pitch alteration, gain attenuation, phase shift, etc, required to
render the sounds correctly.
-That's the goal, anyway.
+That's the goal, anyway.
WWW: http://www.openal.org/