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authorAlexey Dokuchaev <danfe@FreeBSD.org>2016-07-02 11:27:30 +0000
committerAlexey Dokuchaev <danfe@FreeBSD.org>2016-07-02 11:27:30 +0000
commitba2c37cdc1d4f23925b09c8d10780252a6979f55 (patch)
tree0fe6fafc18f109d5dcc91b0a363d7c5f6705807a /audio
parent1993b11516f8d0473a7194e427d07fe94449bbaf (diff)
downloadports-ba2c37cdc1d4f23925b09c8d10780252a6979f55.tar.gz
ports-ba2c37cdc1d4f23925b09c8d10780252a6979f55.zip
Notes
Diffstat (limited to 'audio')
-rw-r--r--audio/Makefile1
-rw-r--r--audio/fluid-soundfont/Makefile40
-rw-r--r--audio/fluid-soundfont/distinfo2
-rw-r--r--audio/fluid-soundfont/files/fluidr3_gm.cfg2829
-rw-r--r--audio/fluid-soundfont/files/fluidr3_gs.cfg97
-rw-r--r--audio/fluid-soundfont/pkg-descr8
6 files changed, 2977 insertions, 0 deletions
diff --git a/audio/Makefile b/audio/Makefile
index aca98eeb9bdb..1a43e1b95848 100644
--- a/audio/Makefile
+++ b/audio/Makefile
@@ -163,6 +163,7 @@
SUBDIR += flacon
SUBDIR += flake
SUBDIR += flite
+ SUBDIR += fluid-soundfont
SUBDIR += fluidsynth
SUBDIR += fluidsynth-dssi
SUBDIR += fmit
diff --git a/audio/fluid-soundfont/Makefile b/audio/fluid-soundfont/Makefile
new file mode 100644
index 000000000000..21fdd4e17842
--- /dev/null
+++ b/audio/fluid-soundfont/Makefile
@@ -0,0 +1,40 @@
+# Created by: Alexey Dokuchaev <danfe@FreeBSD.org>
+# $FreeBSD$
+
+PORTNAME= fluid-soundfont
+PORTVERSION= 3.1
+CATEGORIES= audio
+MASTER_SITES= GENTOO
+DISTNAME= ${PORTNAME}_${PORTVERSION}
+
+MAINTAINER= multimedia@FreeBSD.org
+COMMENT= Fluid R3 sound fonts (GM/GS)
+
+LICENSE= MIT
+LICENSE_FILE= ${WRKSRC}/COPYING
+
+NO_ARCH= yes
+NO_BUILD= yes
+WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}
+
+PLIST_FILES= share/sounds/sf2/FluidR3_GM.sf2 \
+ share/sounds/sf2/FluidR3_GS.sf2 \
+ lib/timidity/fluidr3_gm.cfg \
+ lib/timidity/fluidr3_gs.cfg
+PORTDOCS= README
+
+OPTIONS_DEFINE= DOCS
+
+do-install:
+ @${MKDIR} ${STAGEDIR}${PREFIX}/share/sounds/sf2
+ ${INSTALL_DATA} ${WRKSRC}/FluidR3_G?.sf2 \
+ ${STAGEDIR}${PREFIX}/share/sounds/sf2
+ @${MKDIR} ${STAGEDIR}${PREFIX}/lib/timidity
+ ${INSTALL_DATA} ${FILESDIR}/fluidr3_g?.cfg \
+ ${STAGEDIR}${PREFIX}/lib/timidity
+
+do-install-DOCS-on:
+ @${MKDIR} ${STAGEDIR}${DOCSDIR}
+ ${INSTALL_DATA} ${WRKSRC}/README ${STAGEDIR}${DOCSDIR}
+
+.include <bsd.port.mk>
diff --git a/audio/fluid-soundfont/distinfo b/audio/fluid-soundfont/distinfo
new file mode 100644
index 000000000000..74d12004351b
--- /dev/null
+++ b/audio/fluid-soundfont/distinfo
@@ -0,0 +1,2 @@
+SHA256 (fluid-soundfont_3.1.tar.gz) = 2621acaa1c78e4abdb24bdd163230cc577e61276936d6aa6e3180582142f0343
+SIZE (fluid-soundfont_3.1.tar.gz) = 134835922
diff --git a/audio/fluid-soundfont/files/fluidr3_gm.cfg b/audio/fluid-soundfont/files/fluidr3_gm.cfg
new file mode 100644
index 000000000000..c323f93177ba
--- /dev/null
+++ b/audio/fluid-soundfont/files/fluidr3_gm.cfg
@@ -0,0 +1,2829 @@
+dir /usr/local/share/sounds/sf2
+
+bank 0
+0 %font "FluidR3_GM.sf2" 0 0 amp=29 pan=0
+1 %font "FluidR3_GM.sf2" 0 1 amp=41 pan=0
+2 %font "FluidR3_GM.sf2" 0 2 amp=64 pan=0
+3 %font "FluidR3_GM.sf2" 0 3 amp=32 pan=0
+4 %font "FluidR3_GM.sf2" 0 4 amp=35 pan=0
+5 %font "FluidR3_GM.sf2" 0 5 amp=51 pan=0
+6 %font "FluidR3_GM.sf2" 0 6 amp=71 pan=0
+7 %font "FluidR3_GM.sf2" 0 7 amp=65 pan=0
+8 %font "FluidR3_GM.sf2" 0 8 amp=73 pan=0
+9 %font "FluidR3_GM.sf2" 0 9 amp=98 pan=0
+10 %font "FluidR3_GM.sf2" 0 10 amp=150 pan=0
+11 %font "FluidR3_GM.sf2" 0 11 amp=63 pan=0
+12 %font "FluidR3_GM.sf2" 0 12 amp=48 pan=0
+13 %font "FluidR3_GM.sf2" 0 13 amp=46 pan=0
+14 %font "FluidR3_GM.sf2" 0 14 amp=65 pan=0
+15 %font "FluidR3_GM.sf2" 0 15 amp=62 pan=0
+16 %font "FluidR3_GM.sf2" 0 16 amp=154 pan=0
+17 %font "FluidR3_GM.sf2" 0 17 amp=96 pan=0
+18 %font "FluidR3_GM.sf2" 0 18 amp=75 pan=0
+19 %font "FluidR3_GM.sf2" 0 19 amp=128 pan=0
+20 %font "FluidR3_GM.sf2" 0 20 amp=45 pan=0
+21 %font "FluidR3_GM.sf2" 0 21 amp=50 pan=0
+22 %font "FluidR3_GM.sf2" 0 22 amp=36 pan=0
+23 %font "FluidR3_GM.sf2" 0 23 amp=46 pan=0
+24 %font "FluidR3_GM.sf2" 0 24 amp=139 pan=0
+25 %font "FluidR3_GM.sf2" 0 25 amp=92 pan=0
+26 %font "FluidR3_GM.sf2" 0 26 amp=87 pan=0
+27 %font "FluidR3_GM.sf2" 0 27 amp=46 pan=0
+28 %font "FluidR3_GM.sf2" 0 28 amp=92 pan=0
+29 %font "FluidR3_GM.sf2" 0 29 amp=41 pan=0
+30 %font "FluidR3_GM.sf2" 0 30 amp=91 pan=0
+31 %font "FluidR3_GM.sf2" 0 31 amp=60 pan=0
+32 %font "FluidR3_GM.sf2" 0 32 amp=125 pan=0
+33 %font "FluidR3_GM.sf2" 0 33 amp=85 pan=0
+34 %font "FluidR3_GM.sf2" 0 34 amp=148 pan=0
+35 %font "FluidR3_GM.sf2" 0 35 amp=98 pan=0
+36 %font "FluidR3_GM.sf2" 0 36 amp=207 pan=0
+37 %font "FluidR3_GM.sf2" 0 37 amp=223 pan=0
+38 %font "FluidR3_GM.sf2" 0 38 amp=35 pan=0
+39 %font "FluidR3_GM.sf2" 0 39 amp=38 pan=0
+40 %font "FluidR3_GM.sf2" 0 40 amp=48 pan=0
+41 %font "FluidR3_GM.sf2" 0 41 amp=69 pan=0
+42 %font "FluidR3_GM.sf2" 0 42 amp=34 pan=0
+43 %font "FluidR3_GM.sf2" 0 43 amp=109 pan=0
+44 %font "FluidR3_GM.sf2" 0 44 amp=68 pan=0
+45 %font "FluidR3_GM.sf2" 0 45 amp=124 pan=0
+46 %font "FluidR3_GM.sf2" 0 46 amp=117 pan=0
+47 %font "FluidR3_GM.sf2" 0 47 amp=98 pan=0
+48 %font "FluidR3_GM.sf2" 0 48 amp=91 pan=0
+49 %font "FluidR3_GM.sf2" 0 49 amp=79 pan=0
+50 %font "FluidR3_GM.sf2" 0 50 amp=30 pan=0
+51 %font "FluidR3_GM.sf2" 0 51 amp=14 pan=0
+52 %font "FluidR3_GM.sf2" 0 52 amp=56 pan=0
+53 %font "FluidR3_GM.sf2" 0 53 amp=66 pan=0
+54 %font "FluidR3_GM.sf2" 0 54 amp=79 pan=0
+55 %font "FluidR3_GM.sf2" 0 55 amp=105 pan=0
+56 %font "FluidR3_GM.sf2" 0 56 amp=102 pan=0
+57 %font "FluidR3_GM.sf2" 0 57 amp=54 pan=0
+58 %font "FluidR3_GM.sf2" 0 58 amp=60 pan=0
+59 %font "FluidR3_GM.sf2" 0 59 amp=42 pan=0
+60 %font "FluidR3_GM.sf2" 0 60 amp=80 pan=0
+61 %font "FluidR3_GM.sf2" 0 61 amp=89 pan=0
+62 %font "FluidR3_GM.sf2" 0 62 amp=82 pan=0
+63 %font "FluidR3_GM.sf2" 0 63 amp=117 pan=0
+64 %font "FluidR3_GM.sf2" 0 64 amp=90 pan=0
+65 %font "FluidR3_GM.sf2" 0 65 amp=30 pan=0
+66 %font "FluidR3_GM.sf2" 0 66 amp=51 pan=0
+67 %font "FluidR3_GM.sf2" 0 67 amp=33 pan=0
+68 %font "FluidR3_GM.sf2" 0 68 amp=58 pan=0
+69 %font "FluidR3_GM.sf2" 0 69 amp=68 pan=0
+70 %font "FluidR3_GM.sf2" 0 70 amp=67 pan=0
+71 %font "FluidR3_GM.sf2" 0 71 amp=61 pan=0
+72 %font "FluidR3_GM.sf2" 0 72 amp=43 pan=0
+73 %font "FluidR3_GM.sf2" 0 73 amp=43 pan=0
+74 %font "FluidR3_GM.sf2" 0 74 amp=116 pan=0
+75 %font "FluidR3_GM.sf2" 0 75 amp=51 pan=0
+76 %font "FluidR3_GM.sf2" 0 76 amp=56 pan=0
+77 %font "FluidR3_GM.sf2" 0 77 amp=32 pan=0
+78 %font "FluidR3_GM.sf2" 0 78 amp=122 pan=0
+79 %font "FluidR3_GM.sf2" 0 79 amp=144 pan=0
+80 %font "FluidR3_GM.sf2" 0 80 amp=24 pan=0
+81 %font "FluidR3_GM.sf2" 0 81 amp=65 pan=0
+82 %font "FluidR3_GM.sf2" 0 82 amp=222 pan=0
+83 %font "FluidR3_GM.sf2" 0 83 amp=86 pan=0
+84 %font "FluidR3_GM.sf2" 0 84 amp=41 pan=0
+85 %font "FluidR3_GM.sf2" 0 85 amp=147 pan=0
+86 %font "FluidR3_GM.sf2" 0 86 amp=29 pan=0
+87 %font "FluidR3_GM.sf2" 0 87 amp=60 pan=0
+88 %font "FluidR3_GM.sf2" 0 88 amp=205 pan=0
+89 %font "FluidR3_GM.sf2" 0 89 amp=52 pan=0
+90 %font "FluidR3_GM.sf2" 0 90 amp=39 pan=0
+91 %font "FluidR3_GM.sf2" 0 91 amp=60 pan=0
+92 %font "FluidR3_GM.sf2" 0 92 amp=107 pan=0
+93 %font "FluidR3_GM.sf2" 0 93 amp=50 pan=0
+94 %font "FluidR3_GM.sf2" 0 94 amp=87 pan=0
+95 %font "FluidR3_GM.sf2" 0 95 amp=70 pan=0
+96 %font "FluidR3_GM.sf2" 0 96 amp=37 pan=0
+97 %font "FluidR3_GM.sf2" 0 97 amp=74 pan=0
+98 %font "FluidR3_GM.sf2" 0 98 amp=132 pan=0
+99 %font "FluidR3_GM.sf2" 0 99 amp=117 pan=0
+100 %font "FluidR3_GM.sf2" 0 100 amp=64 pan=0
+101 %font "FluidR3_GM.sf2" 0 101 amp=53 pan=0
+102 %font "FluidR3_GM.sf2" 0 102 amp=51 pan=0
+103 %font "FluidR3_GM.sf2" 0 103 amp=110 pan=0
+104 %font "FluidR3_GM.sf2" 0 104 amp=66 pan=0
+105 %font "FluidR3_GM.sf2" 0 105 amp=120 pan=0
+106 %font "FluidR3_GM.sf2" 0 106 amp=77 pan=0
+107 %font "FluidR3_GM.sf2" 0 107 amp=182 pan=0
+108 %font "FluidR3_GM.sf2" 0 108 amp=88 pan=0
+109 %font "FluidR3_GM.sf2" 0 109 amp=62 pan=0
+110 %font "FluidR3_GM.sf2" 0 110 amp=45 pan=0
+111 %font "FluidR3_GM.sf2" 0 111 amp=78 pan=0
+112 %font "FluidR3_GM.sf2" 0 112 amp=72 pan=0
+113 %font "FluidR3_GM.sf2" 0 113 amp=122 pan=0
+114 %font "FluidR3_GM.sf2" 0 114 amp=47 pan=0
+115 %font "FluidR3_GM.sf2" 0 115 amp=142 pan=0
+116 %font "FluidR3_GM.sf2" 0 116 amp=61 pan=0
+117 %font "FluidR3_GM.sf2" 0 117 amp=83 pan=0
+118 %font "FluidR3_GM.sf2" 0 118 amp=42 pan=0
+119 %font "FluidR3_GM.sf2" 0 119 amp=75 pan=0
+120 %font "FluidR3_GM.sf2" 0 120 amp=56 pan=0
+121 %font "FluidR3_GM.sf2" 0 121 amp=13 pan=0
+122 %font "FluidR3_GM.sf2" 0 122 amp=113 pan=0
+123 %font "FluidR3_GM.sf2" 0 123 amp=80 pan=0
+124 %font "FluidR3_GM.sf2" 0 124 amp=91 pan=0
+125 %font "FluidR3_GM.sf2" 0 125 amp=67 pan=0
+126 %font "FluidR3_GM.sf2" 0 126 amp=31 pan=0
+127 %font "FluidR3_GM.sf2" 0 127 amp=117 pan=0
+
+bank 8
+4 %font "FluidR3_GM.sf2" 8 4 amp=46 pan=0
+5 %font "FluidR3_GM.sf2" 8 5 amp=37 pan=0
+6 %font "FluidR3_GM.sf2" 8 6 amp=57 pan=0
+14 %font "FluidR3_GM.sf2" 8 14 amp=35 pan=0
+16 %font "FluidR3_GM.sf2" 8 16 amp=118 pan=0
+17 %font "FluidR3_GM.sf2" 8 17 amp=96 pan=0
+19 %font "FluidR3_GM.sf2" 8 19 amp=78 pan=0
+21 %font "FluidR3_GM.sf2" 8 21 amp=24 pan=0
+24 %font "FluidR3_GM.sf2" 8 24 amp=123 pan=0
+25 %font "FluidR3_GM.sf2" 8 25 amp=114 pan=0
+26 %font "FluidR3_GM.sf2" 8 26 amp=111 pan=0
+28 %font "FluidR3_GM.sf2" 8 28 amp=25 pan=0
+30 %font "FluidR3_GM.sf2" 8 30 amp=38 pan=0
+31 %font "FluidR3_GM.sf2" 8 31 amp=109 pan=0
+38 %font "FluidR3_GM.sf2" 8 38 amp=59 pan=0
+39 %font "FluidR3_GM.sf2" 8 39 amp=51 pan=0
+40 %font "FluidR3_GM.sf2" 8 40 amp=46 pan=0
+48 %font "FluidR3_GM.sf2" 8 48 amp=52 pan=0
+50 %font "FluidR3_GM.sf2" 8 50 amp=32 pan=0
+61 %font "FluidR3_GM.sf2" 8 61 amp=87 pan=0
+62 %font "FluidR3_GM.sf2" 8 62 amp=49 pan=0
+63 %font "FluidR3_GM.sf2" 8 63 amp=78 pan=0
+80 %font "FluidR3_GM.sf2" 8 80 amp=84 pan=0
+107 %font "FluidR3_GM.sf2" 8 107 amp=93 pan=0
+115 %font "FluidR3_GM.sf2" 8 115 amp=115 pan=0
+116 %font "FluidR3_GM.sf2" 8 116 amp=62 pan=0
+117 %font "FluidR3_GM.sf2" 8 117 amp=73 pan=0
+118 %font "FluidR3_GM.sf2" 8 118 amp=131 pan=0
+
+bank 9
+125 %font "FluidR3_GM.sf2" 9 125 amp=51 pan=0
+
+bank 16
+25 %font "FluidR3_GM.sf2" 16 25 amp=82 pan=0
+
+bank 126
+0 %font "FluidR3_GM.sf2" 0 1 amp=55 pan=0
+1 %font "FluidR3_GM.sf2" 0 1 amp=55 pan=0
+2 %font "FluidR3_GM.sf2" 0 1 amp=55 pan=0
+3 %font "FluidR3_GM.sf2" 0 3 amp=31 pan=0
+4 %font "FluidR3_GM.sf2" 0 0 amp=40 pan=0
+5 %font "FluidR3_GM.sf2" 0 1 amp=55 pan=0
+6 %font "FluidR3_GM.sf2" 0 1 amp=55 pan=0
+7 %font "FluidR3_GM.sf2" 0 4 amp=40 pan=0
+8 %font "FluidR3_GM.sf2" 0 4 amp=35 pan=0
+9 %font "FluidR3_GM.sf2" 0 5 amp=37 pan=0
+10 %font "FluidR3_GM.sf2" 0 25 amp=106 pan=0
+11 %font "FluidR3_GM.sf2" 0 25 amp=107 pan=0
+12 %font "FluidR3_GM.sf2" 0 26 amp=41 pan=0
+13 %font "FluidR3_GM.sf2" 0 26 amp=47 pan=0
+14 %font "FluidR3_GM.sf2" 0 28 amp=109 pan=0
+15 %font "FluidR3_GM.sf2" 0 36 amp=92 pan=0
+16 %font "FluidR3_GM.sf2" 0 36 amp=92 pan=0
+17 %font "FluidR3_GM.sf2" 0 36 amp=92 pan=0
+18 %font "FluidR3_GM.sf2" 0 36 amp=92 pan=0
+19 %font "FluidR3_GM.sf2" 0 37 amp=98 pan=0
+20 %font "FluidR3_GM.sf2" 0 37 amp=98 pan=0
+21 %font "FluidR3_GM.sf2" 0 37 amp=98 pan=0
+22 %font "FluidR3_GM.sf2" 0 37 amp=98 pan=0
+23 %font "FluidR3_GM.sf2" 0 33 amp=91 pan=0
+24 %font "FluidR3_GM.sf2" 0 33 amp=92 pan=0
+25 %font "FluidR3_GM.sf2" 0 34 amp=137 pan=0
+26 %font "FluidR3_GM.sf2" 0 34 amp=138 pan=0
+27 %font "FluidR3_GM.sf2" 0 35 amp=107 pan=0
+28 %font "FluidR3_GM.sf2" 0 32 amp=195 pan=0
+29 %font "FluidR3_GM.sf2" 0 52 amp=78 pan=0
+30 %font "FluidR3_GM.sf2" 0 52 amp=77 pan=0
+31 %font "FluidR3_GM.sf2" 0 52 amp=78 pan=0
+32 %font "FluidR3_GM.sf2" 0 52 amp=78 pan=0
+33 %font "FluidR3_GM.sf2" 0 49 amp=72 pan=0
+34 %font "FluidR3_GM.sf2" 0 48 amp=64 pan=0
+35 %font "FluidR3_GM.sf2" 0 50 amp=42 pan=0
+36 %font "FluidR3_GM.sf2" 0 50 amp=32 pan=0
+37 %font "FluidR3_GM.sf2" 0 16 amp=70 pan=0
+38 %font "FluidR3_GM.sf2" 0 16 amp=98 pan=0
+39 %font "FluidR3_GM.sf2" 0 16 amp=98 pan=0
+40 %font "FluidR3_GM.sf2" 0 17 amp=144 pan=0
+41 %font "FluidR3_GM.sf2" 0 16 amp=98 pan=0
+42 %font "FluidR3_GM.sf2" 0 16 amp=98 pan=0
+43 %font "FluidR3_GM.sf2" 0 17 amp=144 pan=0
+44 %font "FluidR3_GM.sf2" 0 17 amp=144 pan=0
+45 %font "FluidR3_GM.sf2" 0 17 amp=144 pan=0
+46 %font "FluidR3_GM.sf2" 0 56 amp=94 pan=0
+47 %font "FluidR3_GM.sf2" 0 56 amp=95 pan=0
+48 %font "FluidR3_GM.sf2" 0 57 amp=38 pan=0
+49 %font "FluidR3_GM.sf2" 0 57 amp=38 pan=0
+50 %font "FluidR3_GM.sf2" 0 57 amp=38 pan=0
+51 %font "FluidR3_GM.sf2" 0 57 amp=38 pan=0
+52 %font "FluidR3_GM.sf2" 0 57 amp=38 pan=0
+53 %font "FluidR3_GM.sf2" 0 57 amp=38 pan=0
+54 %font "FluidR3_GM.sf2" 0 65 amp=29 pan=0
+55 %font "FluidR3_GM.sf2" 0 66 amp=41 pan=0
+56 %font "FluidR3_GM.sf2" 0 67 amp=65 pan=0
+57 %font "FluidR3_GM.sf2" 0 65 amp=29 pan=0
+58 %font "FluidR3_GM.sf2" 0 61 amp=47 pan=0
+59 %font "FluidR3_GM.sf2" 0 61 amp=47 pan=0
+60 %font "FluidR3_GM.sf2" 0 61 amp=56 pan=0
+61 %font "FluidR3_GM.sf2" 0 61 amp=56 pan=0
+62 %font "FluidR3_GM.sf2" 0 61 amp=46 pan=0
+63 %font "FluidR3_GM.sf2" 0 55 amp=116 pan=0
+
+bank 127
+8 %font "FluidR3_GM.sf2" 0 16 amp=59 pan=0
+9 %font "FluidR3_GM.sf2" 0 17 amp=87 pan=0
+10 %font "FluidR3_GM.sf2" 0 18 amp=86 pan=0
+11 %font "FluidR3_GM.sf2" 0 18 amp=64 pan=0
+12 %font "FluidR3_GM.sf2" 0 19 amp=55 pan=0
+13 %font "FluidR3_GM.sf2" 0 19 amp=94 pan=0
+14 %font "FluidR3_GM.sf2" 0 20 amp=18 pan=0
+15 %font "FluidR3_GM.sf2" 0 21 amp=45 pan=0
+16 %font "FluidR3_GM.sf2" 0 6 amp=60 pan=0
+17 %font "FluidR3_GM.sf2" 0 6 amp=53 pan=0
+18 %font "FluidR3_GM.sf2" 0 6 amp=60 pan=0
+19 %font "FluidR3_GM.sf2" 0 7 amp=40 pan=0
+20 %font "FluidR3_GM.sf2" 0 7 amp=71 pan=0
+21 %font "FluidR3_GM.sf2" 0 7 amp=46 pan=0
+22 %font "FluidR3_GM.sf2" 0 8 amp=18 pan=0
+23 %font "FluidR3_GM.sf2" 0 8 amp=19 pan=0
+24 %font "FluidR3_GM.sf2" 0 62 amp=83 pan=0
+25 %font "FluidR3_GM.sf2" 0 63 amp=141 pan=0
+26 %font "FluidR3_GM.sf2" 0 62 amp=88 pan=0
+27 %font "FluidR3_GM.sf2" 0 63 amp=222 pan=0
+28 %font "FluidR3_GM.sf2" 0 38 amp=38 pan=0
+29 %font "FluidR3_GM.sf2" 0 39 amp=10 pan=0
+30 %font "FluidR3_GM.sf2" 0 38 amp=38 pan=0
+31 %font "FluidR3_GM.sf2" 0 39 amp=14 pan=0
+32 %font "FluidR3_GM.sf2" 0 88 amp=108 pan=0
+33 %font "FluidR3_GM.sf2" 0 89 amp=12 pan=0
+34 %font "FluidR3_GM.sf2" 0 52 amp=46 pan=0
+35 %font "FluidR3_GM.sf2" 0 113 amp=131 pan=0
+36 %font "FluidR3_GM.sf2" 0 97 amp=74 pan=0
+37 %font "FluidR3_GM.sf2" 0 96 amp=27 pan=0
+38 %font "FluidR3_GM.sf2" 0 91 amp=32 pan=0
+39 %font "FluidR3_GM.sf2" 0 85 amp=30 pan=0
+40 %font "FluidR3_GM.sf2" 0 102 amp=83 pan=0
+41 %font "FluidR3_GM.sf2" 0 101 amp=85 pan=0
+42 %font "FluidR3_GM.sf2" 0 68 amp=21 pan=0
+43 %font "FluidR3_GM.sf2" 0 95 amp=94 pan=0
+44 %font "FluidR3_GM.sf2" 0 86 amp=17 pan=0
+45 %font "FluidR3_GM.sf2" 0 103 amp=116 pan=0
+46 %font "FluidR3_GM.sf2" 0 88 amp=41 pan=0
+47 %font "FluidR3_GM.sf2" 0 80 amp=22 pan=0
+48 %font "FluidR3_GM.sf2" 0 48 amp=55 pan=0
+49 %font "FluidR3_GM.sf2" 0 49 amp=69 pan=0
+51 %font "FluidR3_GM.sf2" 0 45 amp=25 pan=0
+52 %font "FluidR3_GM.sf2" 0 40 amp=35 pan=0
+53 %font "FluidR3_GM.sf2" 0 40 amp=32 pan=0
+54 %font "FluidR3_GM.sf2" 0 42 amp=40 pan=0
+55 %font "FluidR3_GM.sf2" 0 42 amp=40 pan=0
+56 %font "FluidR3_GM.sf2" 0 43 amp=79 pan=0
+57 %font "FluidR3_GM.sf2" 0 46 amp=26 pan=0
+58 %font "FluidR3_GM.sf2" 0 46 amp=35 pan=0
+59 %font "FluidR3_GM.sf2" 0 24 amp=60 pan=0
+60 %font "FluidR3_GM.sf2" 0 24 amp=46 pan=0
+61 %font "FluidR3_GM.sf2" 0 26 amp=39 pan=0
+62 %font "FluidR3_GM.sf2" 0 27 amp=83 pan=0
+63 %font "FluidR3_GM.sf2" 0 104 amp=40 pan=0
+64 %font "FluidR3_GM.sf2" 0 32 amp=85 pan=0
+65 %font "FluidR3_GM.sf2" 0 33 amp=51 pan=0
+66 %font "FluidR3_GM.sf2" 0 34 amp=67 pan=0
+67 %font "FluidR3_GM.sf2" 0 39 amp=20 pan=0
+68 %font "FluidR3_GM.sf2" 0 36 amp=71 pan=0
+69 %font "FluidR3_GM.sf2" 0 37 amp=72 pan=0
+70 %font "FluidR3_GM.sf2" 0 35 amp=58 pan=0
+71 %font "FluidR3_GM.sf2" 0 35 amp=42 pan=0
+72 %font "FluidR3_GM.sf2" 0 73 amp=19 pan=0
+73 %font "FluidR3_GM.sf2" 0 73 amp=33 pan=0
+74 %font "FluidR3_GM.sf2" 0 72 amp=47 pan=0
+75 %font "FluidR3_GM.sf2" 0 72 amp=30 pan=0
+76 %font "FluidR3_GM.sf2" 0 74 amp=64 pan=0
+77 %font "FluidR3_GM.sf2" 0 75 amp=40 pan=0
+78 %font "FluidR3_GM.sf2" 0 64 amp=53 pan=0
+79 %font "FluidR3_GM.sf2" 0 65 amp=24 pan=0
+80 %font "FluidR3_GM.sf2" 0 66 amp=54 pan=0
+81 %font "FluidR3_GM.sf2" 0 67 amp=50 pan=0
+82 %font "FluidR3_GM.sf2" 0 71 amp=25 pan=0
+83 %font "FluidR3_GM.sf2" 0 71 amp=22 pan=0
+84 %font "FluidR3_GM.sf2" 0 68 amp=35 pan=0
+85 %font "FluidR3_GM.sf2" 0 69 amp=66 pan=0
+86 %font "FluidR3_GM.sf2" 0 70 amp=35 pan=0
+87 %font "FluidR3_GM.sf2" 0 22 amp=56 pan=0
+88 %font "FluidR3_GM.sf2" 0 56 amp=142 pan=0
+89 %font "FluidR3_GM.sf2" 0 56 amp=124 pan=0
+90 %font "FluidR3_GM.sf2" 0 57 amp=88 pan=0
+91 %font "FluidR3_GM.sf2" 0 57 amp=51 pan=0
+92 %font "FluidR3_GM.sf2" 0 60 amp=98 pan=0
+93 %font "FluidR3_GM.sf2" 0 60 amp=136 pan=0
+94 %font "FluidR3_GM.sf2" 0 58 amp=63 pan=0
+95 %font "FluidR3_GM.sf2" 0 61 amp=53 pan=0
+96 %font "FluidR3_GM.sf2" 0 61 amp=47 pan=0
+97 %font "FluidR3_GM.sf2" 0 11 amp=28 pan=0
+98 %font "FluidR3_GM.sf2" 0 11 amp=31 pan=0
+99 %font "FluidR3_GM.sf2" 0 12 amp=14 pan=0
+100 %font "FluidR3_GM.sf2" 0 88 amp=38 pan=0
+101 %font "FluidR3_GM.sf2" 0 9 amp=35 pan=0
+102 %font "FluidR3_GM.sf2" 0 14 amp=48 pan=0
+103 %font "FluidR3_GM.sf2" 0 13 amp=47 pan=0
+104 %font "FluidR3_GM.sf2" 0 12 amp=21 pan=0
+105 %font "FluidR3_GM.sf2" 0 107 amp=89 pan=0
+106 %font "FluidR3_GM.sf2" 0 111 amp=53 pan=0
+107 %font "FluidR3_GM.sf2" 0 77 amp=49 pan=0
+108 %font "FluidR3_GM.sf2" 0 78 amp=63 pan=0
+109 %font "FluidR3_GM.sf2" 0 78 amp=32 pan=0
+110 %font "FluidR3_GM.sf2" 0 76 amp=44 pan=0
+111 %font "FluidR3_GM.sf2" 0 76 amp=48 pan=0
+112 %font "FluidR3_GM.sf2" 0 47 amp=28 pan=0
+113 %font "FluidR3_GM.sf2" 0 117 amp=42 pan=0
+114 %font "FluidR3_GM.sf2" 0 118 amp=13 pan=0
+115 %font "FluidR3_GM.sf2" 0 118 amp=14 pan=0
+116 %font "FluidR3_GM.sf2" 0 118 amp=22 pan=0
+117 %font "FluidR3_GM.sf2" 0 116 amp=52 pan=0
+118 %font "FluidR3_GM.sf2" 0 116 amp=18 pan=0
+119 %font "FluidR3_GM.sf2" 128 0 49 amp=34 pan=0 # Crsh 1(L) Crsh 1(R)
+
+drumset 0
+0 %font "FluidR3_GM.sf2" 128 0 35 amp=206 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+1 %font "FluidR3_GM.sf2" 128 0 35 amp=138 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+2 %font "FluidR3_GM.sf2" 128 1 35 amp=189 pan=0 # Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+3 %font "FluidR3_GM.sf2" 128 1 35 amp=129 pan=0 # Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+4 %font "FluidR3_GM.sf2" 128 0 35 amp=100 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+5 %font "FluidR3_GM.sf2" 128 0 35 amp=107 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+6 %font "FluidR3_GM.sf2" 128 32 35 amp=89 pan=0 # Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R)
+7 %font "FluidR3_GM.sf2" 128 32 35 amp=119 pan=0 # Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R)
+8 %font "FluidR3_GM.sf2" 128 8 35 amp=249 pan=0 # Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+9 %font "FluidR3_GM.sf2" 128 8 35 amp=143 pan=0 # Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+10 %font "FluidR3_GM.sf2" 128 16 35 amp=86 pan=0 # Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R
+11 %font "FluidR3_GM.sf2" 128 16 36 amp=85 pan=0 # Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R
+12 %font "FluidR3_GM.sf2" 128 24 35 amp=86 pan=0 # Elec Kick1(L) Elec Kick1(R)
+13 %font "FluidR3_GM.sf2" 128 24 36 amp=219 pan=0 # Elec Kick2(L) Elec Kick2(R)
+14 %font "FluidR3_GM.sf2" 128 25 35 amp=59 pan=0 # 808 Kick 1 808 Kick 1
+15 %font "FluidR3_GM.sf2" 128 25 36 amp=47 pan=0 # 808 Kick 2 808 Kick 2
+16 %font "FluidR3_GM.sf2" 128 25 35 amp=60 pan=0 # 808 Kick 1 808 Kick 1
+27 %font "FluidR3_GM.sf2" 128 0 27 amp=31 pan=-23 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 0 28 amp=44 pan=31 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 0 29 amp=26 pan=-16 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 0 30 amp=27 pan=-16 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 0 31 amp=119 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 0 32 amp=128 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 0 33 amp=54 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 0 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 0 35 amp=129 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+36 %font "FluidR3_GM.sf2" 128 0 35 amp=141 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+37 %font "FluidR3_GM.sf2" 128 0 37 amp=116 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 0 38 amp=110 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+39 %font "FluidR3_GM.sf2" 128 0 39 amp=38 pan=-16 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 0 40 amp=241 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+41 %font "FluidR3_GM.sf2" 128 0 41 amp=105 pan=-47 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 0 42 amp=20 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 0 43 amp=73 pan=-28 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 0 44 amp=10 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 0 45 amp=132 pan=-9 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 0 46 amp=89 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 0 47 amp=167 pan=9 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 0 48 amp=148 pan=28 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 0 49 amp=79 pan=31 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 0 50 amp=78 pan=47 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 0 51 amp=23 pan=-31 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 0 52 amp=84 pan=-31 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 0 53 amp=55 pan=-31 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 0 54 amp=62 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 0 55 amp=49 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 0 56 amp=100 pan=31 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 0 57 amp=56 pan=-31 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 0 58 amp=27 pan=-55 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 0 59 amp=25 pan=-31 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 0 60 amp=9 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 0 61 amp=55 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 0 62 amp=30 pan=-39 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 0 63 amp=80 pan=-39 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 0 64 amp=46 pan=-31 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 0 65 amp=153 pan=31 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 0 66 amp=96 pan=31 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 0 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 0 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 0 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 0 70 amp=49 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 0 71 amp=59 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 0 72 amp=47 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 0 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 0 74 amp=33 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 0 75 amp=78 pan=31 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 0 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 0 77 amp=131 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 0 78 amp=66 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 0 79 amp=30 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 0 80 amp=44 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 0 81 amp=64 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 0 82 amp=249 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 0 83 amp=102 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 0 84 amp=34 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 0 85 amp=83 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 0 86 amp=48 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 0 87 amp=56 pan=-31 # Long Taiko Hit Long Taiko Hit
+97 %font "FluidR3_GM.sf2" 128 0 38 amp=108 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+98 %font "FluidR3_GM.sf2" 128 0 40 amp=130 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+99 %font "FluidR3_GM.sf2" 128 1 38 amp=94 pan=0 # Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+100 %font "FluidR3_GM.sf2" 128 1 40 amp=79 pan=0 # Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+101 %font "FluidR3_GM.sf2" 128 0 40 amp=220 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+102 %font "FluidR3_GM.sf2" 128 0 38 amp=109 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+103 %font "FluidR3_GM.sf2" 128 0 40 amp=160 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+104 %font "FluidR3_GM.sf2" 128 0 38 amp=133 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+105 %font "FluidR3_GM.sf2" 128 32 38 amp=88 pan=0 # Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R)
+106 %font "FluidR3_GM.sf2" 128 32 40 amp=138 pan=0 # Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R)
+107 %font "FluidR3_GM.sf2" 128 8 38 amp=75 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+108 %font "FluidR3_GM.sf2" 128 8 40 amp=92 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+109 %font "FluidR3_GM.sf2" 128 16 38 amp=74 pan=0 # Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R)
+110 %font "FluidR3_GM.sf2" 128 16 40 amp=104 pan=0 # Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R)
+111 %font "FluidR3_GM.sf2" 128 24 40 amp=76 pan=0 # Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R)
+112 %font "FluidR3_GM.sf2" 128 11 38 amp=67 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+113 %font "FluidR3_GM.sf2" 128 11 40 amp=100 pan=0 # RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R)
+114 %font "FluidR3_GM.sf2" 128 11 38 amp=71 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+115 %font "FluidR3_GM.sf2" 128 24 40 amp=51 pan=0 # Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R)
+116 %font "FluidR3_GM.sf2" 128 24 38 amp=99 pan=0 # Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R)
+117 %font "FluidR3_GM.sf2" 128 24 38 amp=155 pan=0 # Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R)
+118 %font "FluidR3_GM.sf2" 128 25 38 amp=39 pan=0 # 808 Snare 1 808 Snare 1
+119 %font "FluidR3_GM.sf2" 128 25 38 amp=34 pan=0 # 808 Snare 1 808 Snare 1
+120 %font "FluidR3_GM.sf2" 128 25 40 amp=33 pan=0 # 808 Snare 2 808 Snare 2
+121 %font "FluidR3_GM.sf2" 128 25 38 amp=27 pan=0 # 808 Snare 1 808 Snare 1
+122 %font "FluidR3_GM.sf2" 128 25 40 amp=48 pan=0 # 808 Snare 2 808 Snare 2
+123 %font "FluidR3_GM.sf2" 128 9 38 amp=79 pan=0 # Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+124 %font "FluidR3_GM.sf2" 128 10 38 amp=58 pan=0 # RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R)
+125 %font "FluidR3_GM.sf2" 128 11 38 amp=113 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+126 %font "FluidR3_GM.sf2" 128 11 38 amp=77 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+127 %font "FluidR3_GM.sf2" 128 11 38 amp=88 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+
+drumset 1
+27 %font "FluidR3_GM.sf2" 128 1 27 amp=31 pan=-23 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 1 28 amp=43 pan=31 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 1 29 amp=26 pan=-16 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 1 30 amp=43 pan=-16 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 1 31 amp=75 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 1 32 amp=176 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 1 33 amp=53 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 1 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 1 35 amp=139 pan=0 # Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+36 %font "FluidR3_GM.sf2" 128 1 35 amp=210 pan=0 # Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+37 %font "FluidR3_GM.sf2" 128 1 37 amp=186 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 1 38 amp=154 pan=0 # Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+39 %font "FluidR3_GM.sf2" 128 1 39 amp=58 pan=-16 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 1 40 amp=52 pan=0 # Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+41 %font "FluidR3_GM.sf2" 128 1 41 amp=153 pan=-47 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 1 42 amp=33 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 1 43 amp=73 pan=-28 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 1 44 amp=14 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 1 45 amp=132 pan=-9 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 1 46 amp=47 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 1 47 amp=112 pan=9 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 1 48 amp=217 pan=28 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 1 49 amp=83 pan=31 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 1 50 amp=247 pan=47 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 1 51 amp=23 pan=-31 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 1 52 amp=65 pan=-31 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 1 53 amp=24 pan=-31 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 1 54 amp=17 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 1 55 amp=51 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 1 56 amp=103 pan=31 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 1 57 amp=47 pan=-31 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 1 58 amp=64 pan=-55 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 1 59 amp=26 pan=-31 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 1 60 amp=87 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 1 61 amp=88 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 1 62 amp=30 pan=-39 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 1 63 amp=78 pan=-39 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 1 64 amp=46 pan=-31 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 1 65 amp=98 pan=31 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 1 66 amp=145 pan=31 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 1 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 1 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 1 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 1 70 amp=31 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 1 71 amp=59 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 1 72 amp=76 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 1 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 1 74 amp=32 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 1 75 amp=78 pan=31 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 1 76 amp=69 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 1 77 amp=81 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 1 78 amp=105 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 1 79 amp=30 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 1 80 amp=45 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 1 81 amp=63 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 1 82 amp=155 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 1 83 amp=165 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 1 84 amp=95 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 1 85 amp=11 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 1 86 amp=46 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 1 87 amp=55 pan=-31 # Long Taiko Hit Long Taiko Hit
+
+drumset 2
+27 %font "FluidR3_GM.sf2" 128 2 27 amp=31 pan=-23 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 2 28 amp=43 pan=31 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 2 29 amp=26 pan=-16 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 2 30 amp=27 pan=-16 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 2 31 amp=75 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 2 32 amp=129 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 2 33 amp=85 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 2 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 2 35 amp=110 pan=0 # Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R)
+37 %font "FluidR3_GM.sf2" 128 2 37 amp=116 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 2 38 amp=281 pan=0 # Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R)
+39 %font "FluidR3_GM.sf2" 128 2 39 amp=38 pan=-16 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 2 40 amp=221 pan=0 # Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R)
+41 %font "FluidR3_GM.sf2" 128 2 41 amp=105 pan=-47 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 2 42 amp=20 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 2 43 amp=106 pan=-28 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 2 44 amp=16 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 2 45 amp=194 pan=-9 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 2 46 amp=62 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 2 47 amp=114 pan=9 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 2 48 amp=148 pan=28 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 2 49 amp=81 pan=31 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 2 50 amp=245 pan=47 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 2 51 amp=25 pan=-31 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 2 52 amp=38 pan=-31 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 2 53 amp=21 pan=-31 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 2 54 amp=17 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 2 55 amp=71 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 2 56 amp=102 pan=31 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 2 57 amp=56 pan=-31 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 2 58 amp=27 pan=-55 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 2 59 amp=16 pan=-31 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 2 60 amp=54 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 2 61 amp=88 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 2 62 amp=30 pan=-39 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 2 63 amp=78 pan=-39 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 2 64 amp=45 pan=-31 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 2 65 amp=98 pan=31 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 2 66 amp=95 pan=31 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 2 67 amp=92 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 2 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 2 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 2 70 amp=31 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 2 71 amp=59 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 2 72 amp=47 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 2 73 amp=69 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 2 74 amp=30 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 2 75 amp=78 pan=31 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 2 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 2 77 amp=83 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 2 78 amp=66 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 2 79 amp=49 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 2 80 amp=63 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 2 81 amp=63 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 2 82 amp=155 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 2 83 amp=102 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 2 84 amp=35 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 2 85 amp=127 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 2 86 amp=51 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 2 87 amp=55 pan=-31 # Long Taiko Hit Long Taiko Hit
+
+drumset 3
+27 %font "FluidR3_GM.sf2" 128 3 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 3 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 3 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 3 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 3 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 3 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 3 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 3 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 3 35 amp=100 pan=0 # Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R)
+37 %font "FluidR3_GM.sf2" 128 3 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 3 38 amp=100 pan=0 # Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R)
+39 %font "FluidR3_GM.sf2" 128 3 39 amp=100 pan=0 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 3 40 amp=100 pan=0 # Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R)
+41 %font "FluidR3_GM.sf2" 128 3 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 3 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 3 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 3 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 3 45 amp=100 pan=0 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 3 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 3 47 amp=100 pan=0 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 3 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 3 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 3 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 3 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 3 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 3 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 3 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 3 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 3 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 3 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 3 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 3 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 3 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 3 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 3 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 3 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 3 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 3 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 3 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 3 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 3 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 3 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 3 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 3 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 3 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 3 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 3 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 3 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 3 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 3 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 3 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 3 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 3 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 3 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 3 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 3 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 3 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 3 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 3 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 3 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 4
+27 %font "FluidR3_GM.sf2" 128 4 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 4 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 4 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 4 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 4 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 4 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 4 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 4 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 4 35 amp=100 pan=0 # Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R)
+37 %font "FluidR3_GM.sf2" 128 4 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 4 38 amp=100 pan=0 # Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R)
+39 %font "FluidR3_GM.sf2" 128 4 39 amp=100 pan=0 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 4 40 amp=100 pan=0 # Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R)
+41 %font "FluidR3_GM.sf2" 128 4 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 4 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 4 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 4 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 4 45 amp=100 pan=0 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 4 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 4 47 amp=100 pan=0 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 4 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 4 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 4 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 4 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 4 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 4 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 4 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 4 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 4 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 4 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 4 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 4 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 4 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 4 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 4 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 4 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 4 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 4 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 4 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 4 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 4 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 4 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 4 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 4 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 4 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 4 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 4 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 4 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 4 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 4 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 4 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 4 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 4 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 4 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 4 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 4 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 4 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 4 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 4 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 4 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 5
+27 %font "FluidR3_GM.sf2" 128 5 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 5 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 5 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 5 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 5 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 5 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 5 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 5 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 5 35 amp=100 pan=0 # Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+37 %font "FluidR3_GM.sf2" 128 5 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 5 38 amp=100 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+39 %font "FluidR3_GM.sf2" 128 5 39 amp=100 pan=0 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 5 40 amp=100 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+41 %font "FluidR3_GM.sf2" 128 5 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 5 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 5 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 5 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 5 45 amp=100 pan=0 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 5 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 5 47 amp=100 pan=0 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 5 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 5 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 5 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 5 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 5 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 5 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 5 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 5 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 5 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 5 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 5 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 5 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 5 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 5 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 5 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 5 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 5 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 5 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 5 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 5 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 5 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 5 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 5 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 5 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 5 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 5 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 5 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 5 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 5 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 5 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 5 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 5 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 5 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 5 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 5 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 5 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 5 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 5 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 5 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 5 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 6
+27 %font "FluidR3_GM.sf2" 128 6 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 6 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 6 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 6 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 6 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 6 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 6 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 6 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 6 35 amp=100 pan=0 # Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R)
+37 %font "FluidR3_GM.sf2" 128 6 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 6 38 amp=100 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+39 %font "FluidR3_GM.sf2" 128 6 39 amp=100 pan=0 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 6 40 amp=100 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+41 %font "FluidR3_GM.sf2" 128 6 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 6 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 6 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 6 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 6 45 amp=100 pan=0 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 6 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 6 47 amp=100 pan=0 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 6 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 6 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 6 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 6 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 6 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 6 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 6 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 6 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 6 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 6 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 6 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 6 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 6 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 6 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 6 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 6 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 6 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 6 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 6 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 6 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 6 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 6 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 6 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 6 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 6 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 6 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 6 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 6 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 6 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 6 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 6 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 6 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 6 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 6 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 6 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 6 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 6 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 6 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 6 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 6 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 7
+27 %font "FluidR3_GM.sf2" 128 7 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 7 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 7 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 7 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 7 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 7 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 7 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 7 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 7 35 amp=100 pan=0 # Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R)
+37 %font "FluidR3_GM.sf2" 128 7 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 7 38 amp=100 pan=0 # Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+39 %font "FluidR3_GM.sf2" 128 7 39 amp=100 pan=0 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 7 40 amp=100 pan=0 # Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+41 %font "FluidR3_GM.sf2" 128 7 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 7 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 7 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 7 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 7 45 amp=100 pan=0 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 7 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 7 47 amp=100 pan=0 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 7 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 7 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 7 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 7 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 7 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 7 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 7 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 7 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 7 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 7 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 7 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 7 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 7 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 7 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 7 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 7 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 7 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 7 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 7 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 7 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 7 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 7 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 7 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 7 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 7 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 7 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 7 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 7 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 7 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 7 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 7 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 7 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 7 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 7 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 7 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 7 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 7 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 7 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 7 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 7 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 8
+27 %font "FluidR3_GM.sf2" 128 8 27 amp=45 pan=-23 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 8 28 amp=70 pan=31 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 8 29 amp=26 pan=-16 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 8 30 amp=27 pan=-16 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 8 31 amp=75 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 8 32 amp=131 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 8 33 amp=54 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 8 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 8 35 amp=149 pan=0 # Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+37 %font "FluidR3_GM.sf2" 128 8 37 amp=116 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 8 38 amp=125 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+39 %font "FluidR3_GM.sf2" 128 8 39 amp=58 pan=-16 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 8 40 amp=126 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+41 %font "FluidR3_GM.sf2" 128 8 41 amp=84 pan=-47 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 8 42 amp=20 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 8 43 amp=62 pan=-28 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 8 44 amp=31 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 8 45 amp=231 pan=-9 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 8 46 amp=64 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 8 47 amp=127 pan=9 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 8 48 amp=129 pan=28 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 8 49 amp=83 pan=31 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 8 50 amp=238 pan=47 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 8 51 amp=29 pan=-31 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 8 52 amp=84 pan=-31 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 8 53 amp=24 pan=-31 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 8 54 amp=63 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 8 55 amp=51 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 8 56 amp=158 pan=31 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 8 57 amp=50 pan=-31 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 8 58 amp=27 pan=-55 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 8 59 amp=20 pan=-31 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 8 60 amp=54 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 8 61 amp=53 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 8 62 amp=46 pan=-39 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 8 63 amp=78 pan=-39 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 8 64 amp=45 pan=-31 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 8 65 amp=98 pan=31 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 8 66 amp=96 pan=31 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 8 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 8 68 amp=103 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 8 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 8 70 amp=31 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 8 71 amp=59 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 8 72 amp=47 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 8 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 8 74 amp=30 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 8 75 amp=123 pan=31 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 8 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 8 77 amp=84 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 8 78 amp=66 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 8 79 amp=30 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 8 80 amp=64 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 8 81 amp=64 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 8 82 amp=155 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 8 83 amp=102 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 8 84 amp=34 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 8 85 amp=84 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 8 86 amp=71 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 8 87 amp=78 pan=-31 # Long Taiko Hit Long Taiko Hit
+
+drumset 9
+27 %font "FluidR3_GM.sf2" 128 9 27 amp=32 pan=-23 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 9 28 amp=44 pan=31 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 9 29 amp=52 pan=-16 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 9 30 amp=35 pan=-16 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 9 31 amp=75 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 9 32 amp=176 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 9 33 amp=54 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 9 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 9 35 amp=288 pan=0 # Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+36 %font "FluidR3_GM.sf2" 128 25 36 amp=68 pan=0 # 808 Kick 2 808 Kick 2
+37 %font "FluidR3_GM.sf2" 128 9 37 amp=210 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 9 38 amp=79 pan=0 # Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+39 %font "FluidR3_GM.sf2" 128 9 39 amp=38 pan=-16 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 9 40 amp=57 pan=0 # Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+41 %font "FluidR3_GM.sf2" 128 9 41 amp=237 pan=-47 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 9 42 amp=30 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 9 43 amp=95 pan=-28 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 9 44 amp=20 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 9 45 amp=178 pan=-9 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 9 46 amp=64 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 9 47 amp=159 pan=9 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 9 48 amp=91 pan=28 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 9 49 amp=66 pan=31 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 9 50 amp=100 pan=47 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 9 51 amp=23 pan=-31 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 9 52 amp=28 pan=-31 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 9 53 amp=55 pan=-31 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 9 54 amp=20 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 9 55 amp=50 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 9 56 amp=55 pan=31 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 9 57 amp=50 pan=-31 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 9 58 amp=27 pan=-55 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 9 59 amp=26 pan=-31 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 9 60 amp=54 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 9 61 amp=54 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 9 62 amp=30 pan=-39 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 9 63 amp=78 pan=-39 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 9 64 amp=72 pan=-31 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 9 65 amp=98 pan=31 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 9 66 amp=95 pan=31 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 9 67 amp=58 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 9 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 9 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 9 70 amp=48 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 9 71 amp=59 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 9 72 amp=76 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 9 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 9 74 amp=83 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 9 75 amp=68 pan=31 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 9 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 9 77 amp=133 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 9 78 amp=87 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 9 79 amp=51 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 9 80 amp=36 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 9 81 amp=81 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 9 82 amp=99 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 9 83 amp=165 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 9 84 amp=35 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 9 85 amp=84 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 9 86 amp=48 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 9 87 amp=55 pan=-31 # Long Taiko Hit Long Taiko Hit
+
+drumset 10
+27 %font "FluidR3_GM.sf2" 128 10 27 amp=32 pan=-23 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 10 28 amp=44 pan=31 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 10 29 amp=32 pan=-16 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 10 30 amp=57 pan=-16 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 10 31 amp=76 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 10 32 amp=178 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 10 33 amp=53 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 10 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 10 35 amp=63 pan=0 # Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R)
+36 %font "FluidR3_GM.sf2" 128 25 36 amp=96 pan=0 # 808 Kick 2 808 Kick 2
+37 %font "FluidR3_GM.sf2" 128 10 37 amp=118 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 10 38 amp=68 pan=0 # RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R)
+39 %font "FluidR3_GM.sf2" 128 10 39 amp=71 pan=-16 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 10 40 amp=70 pan=0 # RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R)
+41 %font "FluidR3_GM.sf2" 128 10 41 amp=237 pan=-47 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 10 42 amp=45 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 10 43 amp=95 pan=-28 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 10 44 amp=39 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 10 45 amp=178 pan=-9 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 10 46 amp=161 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 10 47 amp=159 pan=9 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 10 48 amp=91 pan=28 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 10 49 amp=72 pan=31 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 10 50 amp=34 pan=47 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 10 51 amp=23 pan=-31 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 10 52 amp=28 pan=-31 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 10 53 amp=55 pan=-31 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 10 54 amp=94 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 10 55 amp=50 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 10 56 amp=55 pan=31 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 10 57 amp=56 pan=-31 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 10 58 amp=27 pan=-55 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 10 59 amp=26 pan=-31 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 10 60 amp=87 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 10 61 amp=54 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 10 62 amp=30 pan=-39 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 10 63 amp=80 pan=-39 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 10 64 amp=46 pan=-31 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 10 65 amp=98 pan=31 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 10 66 amp=95 pan=31 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 10 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 10 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 10 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 10 70 amp=48 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 10 71 amp=95 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 10 72 amp=76 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 10 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 10 74 amp=83 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 10 75 amp=64 pan=31 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 10 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 10 77 amp=131 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 10 78 amp=86 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 10 79 amp=51 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 10 80 amp=36 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 10 81 amp=53 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 10 82 amp=99 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 10 83 amp=164 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 10 84 amp=53 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 10 85 amp=83 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 10 86 amp=47 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 10 87 amp=56 pan=-31 # Long Taiko Hit Long Taiko Hit
+
+drumset 11
+27 %font "FluidR3_GM.sf2" 128 11 27 amp=32 pan=-23 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 11 28 amp=44 pan=31 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 11 29 amp=32 pan=-16 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 11 30 amp=57 pan=-16 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 11 31 amp=119 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 11 32 amp=175 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 11 33 amp=53 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 11 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 11 35 amp=184 pan=0 # Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R)
+36 %font "FluidR3_GM.sf2" 128 25 36 amp=111 pan=0 # 808 Kick 2 808 Kick 2
+37 %font "FluidR3_GM.sf2" 128 11 37 amp=210 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 11 38 amp=61 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+39 %font "FluidR3_GM.sf2" 128 11 39 amp=57 pan=-16 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 11 40 amp=126 pan=0 # RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R)
+41 %font "FluidR3_GM.sf2" 128 11 41 amp=130 pan=-47 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 11 42 amp=36 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 11 43 amp=143 pan=-28 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 11 44 amp=52 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 11 45 amp=170 pan=-9 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 11 46 amp=106 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 11 47 amp=148 pan=9 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 11 48 amp=218 pan=28 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 11 49 amp=106 pan=31 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 11 50 amp=160 pan=47 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 11 51 amp=23 pan=-31 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 11 52 amp=28 pan=-31 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 11 53 amp=41 pan=-31 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 11 54 amp=94 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 11 55 amp=72 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 11 56 amp=55 pan=31 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 11 57 amp=58 pan=-31 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 11 58 amp=47 pan=-55 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 11 59 amp=21 pan=-31 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 11 60 amp=106 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 11 61 amp=97 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 11 62 amp=69 pan=-39 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 11 63 amp=89 pan=-39 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 11 64 amp=88 pan=-31 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 11 65 amp=98 pan=31 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 11 66 amp=145 pan=31 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 11 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 11 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 11 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 11 70 amp=48 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 11 71 amp=59 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 11 72 amp=76 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 11 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 11 74 amp=83 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 11 75 amp=71 pan=31 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 11 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 11 77 amp=84 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 11 78 amp=133 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 11 79 amp=79 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 11 80 amp=36 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 11 81 amp=53 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 11 82 amp=99 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 11 83 amp=102 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 11 84 amp=52 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 11 85 amp=127 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 11 86 amp=48 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 11 87 amp=55 pan=-31 # Long Taiko Hit Long Taiko Hit
+
+drumset 12
+27 %font "FluidR3_GM.sf2" 128 12 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 12 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 12 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 12 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 12 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 12 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 12 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 12 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 12 35 amp=100 pan=0 # Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R)
+37 %font "FluidR3_GM.sf2" 128 12 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 12 38 amp=100 pan=0 # Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R)
+39 %font "FluidR3_GM.sf2" 128 12 39 amp=100 pan=0 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 12 40 amp=100 pan=0 # Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R)
+41 %font "FluidR3_GM.sf2" 128 12 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 12 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 12 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 12 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 12 45 amp=100 pan=0 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 12 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 12 47 amp=100 pan=0 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 12 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 12 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 12 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 12 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 12 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 12 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 12 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 12 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 12 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 12 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 12 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 12 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 12 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 12 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 12 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 12 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 12 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 12 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 12 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 12 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 12 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 12 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 12 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 12 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 12 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 12 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 12 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 12 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 12 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 12 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 12 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 12 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 12 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 12 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 12 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 12 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 12 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 12 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 12 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 12 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 13
+27 %font "FluidR3_GM.sf2" 128 13 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 13 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 13 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 13 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 13 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 13 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 13 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 13 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 13 35 amp=100 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+37 %font "FluidR3_GM.sf2" 128 13 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 13 38 amp=100 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+39 %font "FluidR3_GM.sf2" 128 13 39 amp=100 pan=0 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 13 40 amp=100 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+41 %font "FluidR3_GM.sf2" 128 13 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 13 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 13 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 13 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 13 45 amp=100 pan=0 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 13 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 13 47 amp=100 pan=0 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 13 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 13 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 13 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 13 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 13 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 13 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 13 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 13 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 13 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 13 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 13 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 13 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 13 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 13 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 13 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 13 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 13 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 13 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 13 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 13 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 13 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 13 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 13 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 13 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 13 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 13 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 13 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 13 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 13 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 13 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 13 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 13 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 13 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 13 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 13 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 13 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 13 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 13 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 13 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 13 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 14
+27 %font "FluidR3_GM.sf2" 128 14 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 14 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 14 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 14 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 14 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 14 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 14 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 14 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 14 35 amp=100 pan=0 # Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R)
+37 %font "FluidR3_GM.sf2" 128 14 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 14 38 amp=100 pan=0 # Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R)
+39 %font "FluidR3_GM.sf2" 128 14 39 amp=100 pan=0 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 14 40 amp=100 pan=0 # Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R)
+41 %font "FluidR3_GM.sf2" 128 14 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 14 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 14 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 14 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 14 45 amp=100 pan=0 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 14 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 14 47 amp=100 pan=0 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 14 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 14 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 14 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 14 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 14 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 14 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 14 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 14 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 14 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 14 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 14 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 14 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 14 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 14 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 14 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 14 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 14 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 14 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 14 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 14 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 14 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 14 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 14 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 14 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 14 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 14 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 14 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 14 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 14 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 14 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 14 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 14 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 14 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 14 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 14 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 14 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 14 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 14 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 14 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 14 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 15
+27 %font "FluidR3_GM.sf2" 128 15 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 15 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 15 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 15 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 15 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 15 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 15 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 15 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 15 35 amp=100 pan=0 # Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R)
+37 %font "FluidR3_GM.sf2" 128 15 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 15 38 amp=100 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+39 %font "FluidR3_GM.sf2" 128 15 39 amp=100 pan=0 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 15 40 amp=100 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+41 %font "FluidR3_GM.sf2" 128 15 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 15 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 15 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 15 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 15 45 amp=100 pan=0 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 15 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 15 47 amp=100 pan=0 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 15 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 15 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 15 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 15 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 15 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 15 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 15 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 15 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 15 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 15 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 15 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 15 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 15 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 15 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 15 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 15 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 15 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 15 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 15 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 15 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 15 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 15 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 15 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 15 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 15 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 15 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 15 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 15 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 15 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 15 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 15 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 15 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 15 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 15 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 15 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 15 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 15 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 15 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 15 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 15 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 16
+27 %font "FluidR3_GM.sf2" 128 16 27 amp=45 pan=-23 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 16 28 amp=43 pan=31 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 16 29 amp=26 pan=-16 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 16 30 amp=27 pan=-16 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 16 31 amp=75 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 16 32 amp=176 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 16 33 amp=86 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 16 34 amp=24 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 16 35 amp=147 pan=0 # Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R
+36 %font "FluidR3_GM.sf2" 128 16 36 amp=80 pan=0 # Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R
+37 %font "FluidR3_GM.sf2" 128 16 37 amp=116 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 16 38 amp=105 pan=0 # Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R)
+39 %font "FluidR3_GM.sf2" 128 16 39 amp=93 pan=-16 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 16 40 amp=155 pan=0 # Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R)
+41 %font "FluidR3_GM.sf2" 128 16 41 amp=82 pan=-47 # Tom Floor(L) Tom Floor(R)
+42 %font "FluidR3_GM.sf2" 128 16 42 amp=20 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 16 43 amp=79 pan=-28 # Tom Floor(L) Tom Floor(R)
+44 %font "FluidR3_GM.sf2" 128 16 44 amp=10 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 16 45 amp=98 pan=-9 # Tom Low(L) Tom Low(R)
+46 %font "FluidR3_GM.sf2" 128 16 46 amp=62 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 16 47 amp=59 pan=9 # Tom Med(L) Tom Med(R)
+48 %font "FluidR3_GM.sf2" 128 16 48 amp=72 pan=28 # Tom Hi(L) Tom Hi(R)
+49 %font "FluidR3_GM.sf2" 128 16 49 amp=83 pan=31 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 16 50 amp=31 pan=47 # Tom Hi(L) Tom Hi(R)
+51 %font "FluidR3_GM.sf2" 128 16 51 amp=29 pan=-31 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 16 52 amp=38 pan=-31 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 16 53 amp=24 pan=-31 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 16 54 amp=17 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 16 55 amp=50 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 16 56 amp=103 pan=31 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 16 57 amp=56 pan=-31 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 16 58 amp=65 pan=-55 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 16 59 amp=20 pan=-31 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 16 60 amp=54 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 16 61 amp=55 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 16 62 amp=30 pan=-39 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 16 63 amp=126 pan=-39 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 16 64 amp=70 pan=-31 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 16 65 amp=98 pan=31 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 16 66 amp=95 pan=31 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 16 67 amp=58 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 16 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 16 69 amp=47 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 16 70 amp=31 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 16 71 amp=59 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 16 72 amp=47 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 16 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 16 74 amp=32 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 16 75 amp=123 pan=31 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 16 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 16 77 amp=84 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 16 78 amp=66 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 16 79 amp=30 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 16 80 amp=45 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 16 81 amp=97 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 16 82 amp=155 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 16 83 amp=102 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 16 84 amp=34 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 16 85 amp=84 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 16 86 amp=46 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 16 87 amp=78 pan=-31 # Long Taiko Hit Long Taiko Hit
+
+drumset 17
+27 %font "FluidR3_GM.sf2" 128 17 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 17 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 17 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 17 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 17 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 17 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 17 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 17 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 17 35 amp=100 pan=0 # Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R)
+37 %font "FluidR3_GM.sf2" 128 17 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 17 38 amp=100 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+39 %font "FluidR3_GM.sf2" 128 17 39 amp=100 pan=0 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 17 40 amp=100 pan=0 # RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R)
+41 %font "FluidR3_GM.sf2" 128 17 41 amp=100 pan=0 # Tom Floor(L) Tom Floor(R)
+42 %font "FluidR3_GM.sf2" 128 17 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 17 43 amp=100 pan=0 # Tom Floor(L) Tom Floor(R)
+44 %font "FluidR3_GM.sf2" 128 17 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 17 45 amp=100 pan=0 # Tom Low(L) Tom Low(R)
+46 %font "FluidR3_GM.sf2" 128 17 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 17 47 amp=100 pan=0 # Tom Med(L) Tom Med(R)
+48 %font "FluidR3_GM.sf2" 128 17 48 amp=100 pan=0 # Tom Hi(L) Tom Hi(R)
+49 %font "FluidR3_GM.sf2" 128 17 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 17 50 amp=100 pan=0 # Tom Hi(L) Tom Hi(R)
+51 %font "FluidR3_GM.sf2" 128 17 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 17 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 17 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 17 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 17 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 17 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 17 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 17 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 17 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 17 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 17 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 17 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 17 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 17 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 17 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 17 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 17 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 17 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 17 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 17 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 17 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 17 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 17 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 17 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 17 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 17 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 17 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 17 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 17 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 17 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 17 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 17 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 17 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 17 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 17 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 17 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 17 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 18
+27 %font "FluidR3_GM.sf2" 128 18 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 18 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 18 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 18 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 18 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 18 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 18 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 18 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 18 35 amp=100 pan=0 # Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R)
+37 %font "FluidR3_GM.sf2" 128 18 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 18 38 amp=100 pan=0 # RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R)
+39 %font "FluidR3_GM.sf2" 128 18 39 amp=100 pan=0 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 18 40 amp=100 pan=0 # RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R)
+41 %font "FluidR3_GM.sf2" 128 18 41 amp=100 pan=0 # Tom Floor(L) Tom Floor(R)
+42 %font "FluidR3_GM.sf2" 128 18 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 18 43 amp=100 pan=0 # Tom Floor(L) Tom Floor(R)
+44 %font "FluidR3_GM.sf2" 128 18 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 18 45 amp=100 pan=0 # Tom Low(L) Tom Low(R)
+46 %font "FluidR3_GM.sf2" 128 18 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 18 47 amp=100 pan=0 # Tom Med(L) Tom Med(R)
+48 %font "FluidR3_GM.sf2" 128 18 48 amp=100 pan=0 # Tom Hi(L) Tom Hi(R)
+49 %font "FluidR3_GM.sf2" 128 18 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 18 50 amp=100 pan=0 # Tom Hi(L) Tom Hi(R)
+51 %font "FluidR3_GM.sf2" 128 18 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 18 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 18 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 18 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 18 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 18 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 18 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 18 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 18 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 18 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 18 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 18 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 18 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 18 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 18 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 18 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 18 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 18 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 18 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 18 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 18 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 18 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 18 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 18 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 18 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 18 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 18 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 18 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 18 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 18 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 18 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 18 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 18 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 18 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 18 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 18 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 18 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 19
+27 %font "FluidR3_GM.sf2" 128 19 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 19 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 19 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 19 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 19 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 19 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 19 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 19 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 19 35 amp=100 pan=0 # Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R)
+37 %font "FluidR3_GM.sf2" 128 19 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 19 38 amp=100 pan=0 # RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R)
+39 %font "FluidR3_GM.sf2" 128 19 39 amp=100 pan=0 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 19 40 amp=100 pan=0 # RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R)
+41 %font "FluidR3_GM.sf2" 128 19 41 amp=100 pan=0 # Tom Floor(L) Tom Floor(R)
+42 %font "FluidR3_GM.sf2" 128 19 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 19 43 amp=100 pan=0 # Tom Floor(L) Tom Floor(R)
+44 %font "FluidR3_GM.sf2" 128 19 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 19 45 amp=100 pan=0 # Tom Low(L) Tom Low(R)
+46 %font "FluidR3_GM.sf2" 128 19 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 19 47 amp=100 pan=0 # Tom Med(L) Tom Med(R)
+48 %font "FluidR3_GM.sf2" 128 19 48 amp=100 pan=0 # Tom Hi(L) Tom Hi(R)
+49 %font "FluidR3_GM.sf2" 128 19 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 19 50 amp=100 pan=0 # Tom Hi(L) Tom Hi(R)
+51 %font "FluidR3_GM.sf2" 128 19 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 19 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 19 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 19 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 19 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 19 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 19 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 19 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 19 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 19 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 19 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 19 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 19 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 19 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 19 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 19 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 19 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 19 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 19 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 19 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 19 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 19 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 19 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 19 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 19 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 19 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 19 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 19 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 19 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 19 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 19 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 19 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 19 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 19 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 19 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 19 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 19 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 24
+27 %font "FluidR3_GM.sf2" 128 24 27 amp=31 pan=-23 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 24 28 amp=44 pan=31 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 24 29 amp=31 pan=-16 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 24 30 amp=57 pan=-16 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 24 31 amp=74 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 24 32 amp=176 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 24 33 amp=54 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 24 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 24 35 amp=162 pan=0 # Elec Kick1(L) Elec Kick1(R)
+36 %font "FluidR3_GM.sf2" 128 24 36 amp=265 pan=0 # Elec Kick2(L) Elec Kick2(R)
+37 %font "FluidR3_GM.sf2" 128 24 37 amp=116 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 24 38 amp=151 pan=0 # Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R)
+39 %font "FluidR3_GM.sf2" 128 24 39 amp=58 pan=-16 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 24 40 amp=67 pan=0 # Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R)
+41 %font "FluidR3_GM.sf2" 128 24 41 amp=180 pan=-47 # ElectTom(L) ElectTom(R)
+42 %font "FluidR3_GM.sf2" 128 24 42 amp=33 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 24 43 amp=119 pan=-28 # ElectTom(L) ElectTom(R)
+44 %font "FluidR3_GM.sf2" 128 24 44 amp=14 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 24 45 amp=114 pan=-9 # ElectTom(L) ElectTom(R)
+46 %font "FluidR3_GM.sf2" 128 24 46 amp=47 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 24 47 amp=116 pan=9 # ElectTom(L) ElectTom(R)
+48 %font "FluidR3_GM.sf2" 128 24 48 amp=171 pan=28 # ElectTom(L) ElectTom(R)
+49 %font "FluidR3_GM.sf2" 128 24 49 amp=83 pan=31 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 24 50 amp=53 pan=47 # ElectTom(L) ElectTom(R)
+51 %font "FluidR3_GM.sf2" 128 24 51 amp=23 pan=-31 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 24 52 amp=28 pan=-31 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 24 53 amp=41 pan=-31 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 24 54 amp=97 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 24 55 amp=51 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 24 56 amp=101 pan=31 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 24 57 amp=50 pan=-31 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 24 58 amp=27 pan=-55 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 24 59 amp=25 pan=-31 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 24 60 amp=86 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 24 61 amp=54 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 24 62 amp=30 pan=-39 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 24 63 amp=79 pan=-39 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 24 64 amp=45 pan=-31 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 24 65 amp=98 pan=31 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 24 66 amp=96 pan=31 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 24 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 24 68 amp=65 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 24 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 24 70 amp=31 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 24 71 amp=59 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 24 72 amp=47 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 24 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 24 74 amp=30 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 24 75 amp=78 pan=31 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 24 76 amp=109 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 24 77 amp=82 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 24 78 amp=66 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 24 79 amp=30 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 24 80 amp=43 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 24 81 amp=64 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 24 82 amp=249 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 24 83 amp=103 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 24 84 amp=34 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 24 85 amp=83 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 24 86 amp=46 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 24 87 amp=55 pan=-31 # Long Taiko Hit Long Taiko Hit
+
+drumset 25
+27 %font "FluidR3_GM.sf2" 128 25 27 amp=31 pan=-23 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 25 28 amp=43 pan=31 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 25 29 amp=31 pan=-16 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 25 30 amp=35 pan=-16 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 25 31 amp=119 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 25 32 amp=130 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 25 33 amp=54 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 25 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 25 35 amp=54 pan=0 # 808 Kick 1 808 Kick 1
+36 %font "FluidR3_GM.sf2" 128 25 36 amp=70 pan=0 # 808 Kick 2 808 Kick 2
+37 %font "FluidR3_GM.sf2" 128 25 37 amp=331 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 25 38 amp=29 pan=0 # 808 Snare 1 808 Snare 1
+39 %font "FluidR3_GM.sf2" 128 25 39 amp=45 pan=-16 # 808 Clap 808 Clap
+40 %font "FluidR3_GM.sf2" 128 25 40 amp=45 pan=0 # 808 Snare 2 808 Snare 2
+41 %font "FluidR3_GM.sf2" 128 25 41 amp=38 pan=-47 # 808 Tom 1 808 Tom 1
+42 %font "FluidR3_GM.sf2" 128 25 42 amp=21 pan=31 # 808 Closed Hat 808 Closed Hat
+43 %font "FluidR3_GM.sf2" 128 25 43 amp=36 pan=-28 # 808 Tom 2 808 Tom 2
+44 %font "FluidR3_GM.sf2" 128 25 44 amp=70 pan=31 # 808 Open Hat 808 Open Hat
+45 %font "FluidR3_GM.sf2" 128 25 45 amp=53 pan=-9 # 808 Tom 3 808 Tom 3
+46 %font "FluidR3_GM.sf2" 128 25 46 amp=78 pan=31 # 808 Open Hat 808 Open Hat
+47 %font "FluidR3_GM.sf2" 128 25 47 amp=33 pan=9 # 808 Tom 4 808 Tom 4
+48 %font "FluidR3_GM.sf2" 128 25 48 amp=30 pan=28 # 808 Tom 5 808 Tom 5
+49 %font "FluidR3_GM.sf2" 128 25 49 amp=56 pan=31 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 25 50 amp=46 pan=47 # 808 Tom 6 808 Tom 6
+51 %font "FluidR3_GM.sf2" 128 25 51 amp=22 pan=-31 # Ride1(L) Ride1(R) 808 Ride 808 Ride
+52 %font "FluidR3_GM.sf2" 128 25 52 amp=65 pan=-31 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 25 53 amp=24 pan=-31 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 25 54 amp=99 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 25 55 amp=44 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 25 56 amp=30 pan=31 # 808 Cowbell 808 Cowbell
+57 %font "FluidR3_GM.sf2" 128 25 57 amp=58 pan=-31 # Crsh 2(L) Crsh 2(R)
+59 %font "FluidR3_GM.sf2" 128 25 59 amp=20 pan=-31 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 25 60 amp=15 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 25 61 amp=63 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 25 62 amp=28 pan=-39 # 808 High Conga 808 High Conga
+63 %font "FluidR3_GM.sf2" 128 25 63 amp=66 pan=-31 # 808 Mid Conga 808 Mid Conga
+64 %font "FluidR3_GM.sf2" 128 25 64 amp=61 pan=-23 # 808 Low Conga 808 Low Conga
+67 %font "FluidR3_GM.sf2" 128 25 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 25 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 25 69 amp=47 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 25 70 amp=78 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 25 71 amp=59 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 25 72 amp=47 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 25 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 25 74 amp=83 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 25 75 amp=41 pan=31 # 808 Clave 808 Clave
+76 %font "FluidR3_GM.sf2" 128 25 76 amp=109 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 25 77 amp=81 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 25 78 amp=86 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 25 79 amp=51 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 25 80 amp=36 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 25 81 amp=54 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 25 82 amp=99 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 25 83 amp=102 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 25 84 amp=35 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 25 85 amp=83 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 25 86 amp=46 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 25 87 amp=77 pan=-31 # Long Taiko Hit Long Taiko Hit
+
+drumset 26
+27 %font "FluidR3_GM.sf2" 128 25 27 amp=45 pan=-23 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 25 28 amp=70 pan=31 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 25 29 amp=31 pan=-16 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 25 30 amp=35 pan=-16 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 25 31 amp=75 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 25 32 amp=128 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 25 33 amp=54 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 25 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 25 35 amp=97 pan=0 # 808 Kick 1 808 Kick 1
+36 %font "FluidR3_GM.sf2" 128 24 35 amp=104 pan=0 # Elec Kick1(L) Elec Kick1(R)
+37 %font "FluidR3_GM.sf2" 128 25 37 amp=116 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 11 38 amp=71 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+39 %font "FluidR3_GM.sf2" 128 25 39 amp=46 pan=-16 # 808 Clap 808 Clap
+40 %font "FluidR3_GM.sf2" 128 11 40 amp=190 pan=0 # RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R)
+41 %font "FluidR3_GM.sf2" 128 24 41 amp=123 pan=-47 # ElectTom(L) ElectTom(R)
+42 %font "FluidR3_GM.sf2" 128 25 42 amp=34 pan=31 # 808 Closed Hat 808 Closed Hat
+43 %font "FluidR3_GM.sf2" 128 24 43 amp=117 pan=-28 # ElectTom(L) ElectTom(R)
+44 %font "FluidR3_GM.sf2" 128 25 44 amp=28 pan=31 # 808 Open Hat 808 Open Hat
+45 %font "FluidR3_GM.sf2" 128 24 45 amp=116 pan=-9 # ElectTom(L) ElectTom(R)
+46 %font "FluidR3_GM.sf2" 128 25 46 amp=112 pan=31 # 808 Open Hat 808 Open Hat
+47 %font "FluidR3_GM.sf2" 128 24 47 amp=114 pan=9 # ElectTom(L) ElectTom(R)
+48 %font "FluidR3_GM.sf2" 128 24 48 amp=117 pan=28 # ElectTom(L) ElectTom(R)
+49 %font "FluidR3_GM.sf2" 128 25 49 amp=55 pan=31 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 24 50 amp=53 pan=47 # ElectTom(L) ElectTom(R)
+51 %font "FluidR3_GM.sf2" 128 25 51 amp=22 pan=-31 # Ride1(L) Ride1(R) 808 Ride 808 Ride
+52 %font "FluidR3_GM.sf2" 128 25 52 amp=80 pan=-31 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 25 53 amp=55 pan=-31 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 11 54 amp=59 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 25 55 amp=50 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 25 56 amp=31 pan=31 # 808 Cowbell 808 Cowbell
+57 %font "FluidR3_GM.sf2" 128 25 57 amp=56 pan=-31 # Crsh 2(L) Crsh 2(R)
+59 %font "FluidR3_GM.sf2" 128 25 59 amp=20 pan=-31 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 25 60 amp=9 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 25 61 amp=53 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 25 62 amp=13 pan=-39 # 808 High Conga 808 High Conga
+63 %font "FluidR3_GM.sf2" 128 25 63 amp=65 pan=-39 # 808 Mid Conga 808 Mid Conga
+64 %font "FluidR3_GM.sf2" 128 25 64 amp=48 pan=-31 # 808 Low Conga 808 Low Conga
+67 %font "FluidR3_GM.sf2" 128 25 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 25 68 amp=65 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 25 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 25 70 amp=49 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 25 71 amp=59 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 25 72 amp=47 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 25 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 25 74 amp=32 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 25 75 amp=53 pan=31 # 808 Clave 808 Clave
+76 %font "FluidR3_GM.sf2" 128 25 76 amp=109 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 25 77 amp=84 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 25 78 amp=86 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 25 79 amp=51 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 25 80 amp=36 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 25 81 amp=53 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 25 82 amp=158 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 25 83 amp=165 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 25 84 amp=34 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 25 85 amp=83 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 25 86 amp=46 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 25 87 amp=54 pan=-31 # Long Taiko Hit Long Taiko Hit
+
+drumset 27
+27 %font "FluidR3_GM.sf2" 128 25 27 amp=32 pan=-23 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 25 28 amp=44 pan=31 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 25 29 amp=31 pan=-16 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 25 30 amp=35 pan=-16 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 25 31 amp=75 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 25 32 amp=178 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 25 33 amp=54 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 25 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 25 35 amp=78 pan=0 # 808 Kick 1 808 Kick 1
+36 %font "FluidR3_GM.sf2" 128 25 36 amp=64 pan=0 # 808 Kick 2 808 Kick 2
+37 %font "FluidR3_GM.sf2" 128 25 37 amp=352 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 25 38 amp=41 pan=0 # 808 Snare 1 808 Snare 1
+39 %font "FluidR3_GM.sf2" 128 25 39 amp=44 pan=-16 # 808 Clap 808 Clap
+40 %font "FluidR3_GM.sf2" 128 25 40 amp=50 pan=0 # 808 Snare 2 808 Snare 2
+41 %font "FluidR3_GM.sf2" 128 25 41 amp=60 pan=-47 # 808 Tom 1 808 Tom 1
+42 %font "FluidR3_GM.sf2" 128 25 42 amp=34 pan=31 # 808 Closed Hat 808 Closed Hat
+43 %font "FluidR3_GM.sf2" 128 25 43 amp=70 pan=-28 # 808 Tom 2 808 Tom 2
+44 %font "FluidR3_GM.sf2" 128 25 44 amp=52 pan=31 # 808 Open Hat 808 Open Hat
+45 %font "FluidR3_GM.sf2" 128 25 45 amp=51 pan=-9 # 808 Tom 3 808 Tom 3
+46 %font "FluidR3_GM.sf2" 128 25 46 amp=71 pan=31 # 808 Open Hat 808 Open Hat
+47 %font "FluidR3_GM.sf2" 128 25 47 amp=29 pan=9 # 808 Tom 4 808 Tom 4
+48 %font "FluidR3_GM.sf2" 128 25 48 amp=61 pan=28 # 808 Tom 5 808 Tom 5
+49 %font "FluidR3_GM.sf2" 128 25 49 amp=72 pan=31 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 25 50 amp=11 pan=47 # 808 Tom 6 808 Tom 6
+51 %font "FluidR3_GM.sf2" 128 25 51 amp=22 pan=-31 # Ride1(L) Ride1(R) 808 Ride 808 Ride
+52 %font "FluidR3_GM.sf2" 128 25 52 amp=65 pan=-31 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 25 53 amp=24 pan=-31 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 25 54 amp=30 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 25 55 amp=72 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 25 56 amp=91 pan=31 # 808 Cowbell 808 Cowbell
+57 %font "FluidR3_GM.sf2" 128 25 57 amp=58 pan=-31 # Crsh 2(L) Crsh 2(R)
+59 %font "FluidR3_GM.sf2" 128 25 59 amp=19 pan=-31 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 25 60 amp=70 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 25 61 amp=63 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 25 62 amp=28 pan=-39 # 808 High Conga 808 High Conga
+63 %font "FluidR3_GM.sf2" 128 25 63 amp=70 pan=-39 # 808 Mid Conga 808 Mid Conga
+64 %font "FluidR3_GM.sf2" 128 25 64 amp=90 pan=-31 # 808 Low Conga 808 Low Conga
+67 %font "FluidR3_GM.sf2" 128 25 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 25 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 25 69 amp=47 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 25 70 amp=141 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 25 71 amp=59 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 25 72 amp=47 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 25 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 25 74 amp=83 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 25 75 amp=23 pan=31 # 808 Clave 808 Clave
+76 %font "FluidR3_GM.sf2" 128 25 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 25 77 amp=81 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 25 78 amp=87 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 25 79 amp=51 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 25 80 amp=161 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 25 81 amp=256 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 25 82 amp=158 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 25 83 amp=102 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 25 84 amp=36 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 25 85 amp=83 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 25 86 amp=47 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 25 87 amp=78 pan=-31 # Long Taiko Hit Long Taiko Hit
+
+drumset 28
+27 %font "FluidR3_GM.sf2" 128 25 27 amp=31 pan=-23 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 25 28 amp=70 pan=31 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 25 29 amp=32 pan=-16 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 25 30 amp=57 pan=-16 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 25 31 amp=75 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 25 32 amp=178 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 25 33 amp=86 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 25 34 amp=24 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 25 35 amp=78 pan=0 # 808 Kick 1 808 Kick 1
+36 %font "FluidR3_GM.sf2" 128 25 36 amp=61 pan=0 # 808 Kick 2 808 Kick 2
+37 %font "FluidR3_GM.sf2" 128 25 37 amp=352 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 25 38 amp=40 pan=0 # 808 Snare 1 808 Snare 1
+39 %font "FluidR3_GM.sf2" 128 25 39 amp=44 pan=-16 # 808 Clap 808 Clap
+40 %font "FluidR3_GM.sf2" 128 25 40 amp=69 pan=0 # 808 Snare 2 808 Snare 2
+41 %font "FluidR3_GM.sf2" 128 25 41 amp=71 pan=-47 # 808 Tom 1 808 Tom 1
+42 %font "FluidR3_GM.sf2" 128 25 42 amp=24 pan=31 # 808 Closed Hat 808 Closed Hat
+43 %font "FluidR3_GM.sf2" 128 25 43 amp=33 pan=-28 # 808 Tom 2 808 Tom 2
+44 %font "FluidR3_GM.sf2" 128 25 44 amp=52 pan=31 # 808 Open Hat 808 Open Hat
+45 %font "FluidR3_GM.sf2" 128 25 45 amp=33 pan=-9 # 808 Tom 3 808 Tom 3
+46 %font "FluidR3_GM.sf2" 128 25 46 amp=97 pan=31 # 808 Open Hat 808 Open Hat
+47 %font "FluidR3_GM.sf2" 128 25 47 amp=30 pan=9 # 808 Tom 4 808 Tom 4
+48 %font "FluidR3_GM.sf2" 128 25 48 amp=36 pan=28 # 808 Tom 5 808 Tom 5
+49 %font "FluidR3_GM.sf2" 128 25 49 amp=55 pan=31 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 25 50 amp=23 pan=47 # 808 Tom 6 808 Tom 6
+51 %font "FluidR3_GM.sf2" 128 25 51 amp=22 pan=-31 # Ride1(L) Ride1(R) 808 Ride 808 Ride
+52 %font "FluidR3_GM.sf2" 128 25 52 amp=65 pan=-31 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 25 53 amp=39 pan=-31 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 25 54 amp=100 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 25 55 amp=73 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 25 56 amp=56 pan=31 # 808 Cowbell 808 Cowbell
+57 %font "FluidR3_GM.sf2" 128 25 57 amp=58 pan=-31 # Crsh 2(L) Crsh 2(R)
+59 %font "FluidR3_GM.sf2" 128 25 59 amp=20 pan=-31 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 25 60 amp=15 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 25 61 amp=63 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 25 62 amp=44 pan=-39 # 808 High Conga 808 High Conga
+63 %font "FluidR3_GM.sf2" 128 25 63 amp=65 pan=-39 # 808 Mid Conga 808 Mid Conga
+64 %font "FluidR3_GM.sf2" 128 25 64 amp=63 pan=-31 # 808 Low Conga 808 Low Conga
+67 %font "FluidR3_GM.sf2" 128 25 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 25 68 amp=103 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 25 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 25 70 amp=87 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 25 71 amp=59 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 25 72 amp=47 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 25 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 25 74 amp=83 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 25 75 amp=36 pan=31 # 808 Clave 808 Clave
+76 %font "FluidR3_GM.sf2" 128 25 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 25 77 amp=84 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 25 78 amp=86 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 25 79 amp=50 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 25 80 amp=155 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 25 81 amp=256 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 25 82 amp=99 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 25 83 amp=165 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 25 84 amp=53 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 25 85 amp=83 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 25 86 amp=48 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 25 87 amp=56 pan=-31 # Long Taiko Hit Long Taiko Hit
+
+drumset 29
+27 %font "FluidR3_GM.sf2" 128 25 27 amp=32 pan=-23 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 25 28 amp=43 pan=31 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 25 29 amp=52 pan=-16 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 25 30 amp=57 pan=-16 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 25 31 amp=119 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 25 32 amp=178 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 25 33 amp=54 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 25 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 25 35 amp=70 pan=0 # 808 Kick 1 808 Kick 1
+36 %font "FluidR3_GM.sf2" 128 25 36 amp=65 pan=0 # 808 Kick 2 808 Kick 2
+37 %font "FluidR3_GM.sf2" 128 25 37 amp=150 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 25 38 amp=112 pan=0 # 808 Snare 1 808 Snare 1
+39 %font "FluidR3_GM.sf2" 128 25 39 amp=44 pan=-16 # 808 Clap 808 Clap
+40 %font "FluidR3_GM.sf2" 128 25 40 amp=88 pan=0 # 808 Snare 2 808 Snare 2
+41 %font "FluidR3_GM.sf2" 128 25 41 amp=60 pan=-47 # 808 Tom 1 808 Tom 1
+42 %font "FluidR3_GM.sf2" 128 25 42 amp=20 pan=31 # 808 Closed Hat 808 Closed Hat
+43 %font "FluidR3_GM.sf2" 128 25 43 amp=55 pan=-28 # 808 Tom 2 808 Tom 2
+44 %font "FluidR3_GM.sf2" 128 25 44 amp=25 pan=31 # 808 Open Hat 808 Open Hat
+45 %font "FluidR3_GM.sf2" 128 25 45 amp=55 pan=-9 # 808 Tom 3 808 Tom 3
+46 %font "FluidR3_GM.sf2" 128 25 46 amp=71 pan=31 # 808 Open Hat 808 Open Hat
+47 %font "FluidR3_GM.sf2" 128 25 47 amp=23 pan=9 # 808 Tom 4 808 Tom 4
+48 %font "FluidR3_GM.sf2" 128 25 48 amp=21 pan=28 # 808 Tom 5 808 Tom 5
+49 %font "FluidR3_GM.sf2" 128 25 49 amp=107 pan=31 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 25 50 amp=31 pan=47 # 808 Tom 6 808 Tom 6
+51 %font "FluidR3_GM.sf2" 128 25 51 amp=28 pan=-31 # Ride1(L) Ride1(R) 808 Ride 808 Ride
+52 %font "FluidR3_GM.sf2" 128 25 52 amp=60 pan=-31 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 25 53 amp=39 pan=-31 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 25 54 amp=100 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 25 55 amp=50 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 25 56 amp=30 pan=31 # 808 Cowbell 808 Cowbell
+57 %font "FluidR3_GM.sf2" 128 25 57 amp=49 pan=-31 # Crsh 2(L) Crsh 2(R)
+59 %font "FluidR3_GM.sf2" 128 25 59 amp=19 pan=-31 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 25 60 amp=9 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 25 61 amp=54 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 25 62 amp=13 pan=-39 # 808 High Conga 808 High Conga
+63 %font "FluidR3_GM.sf2" 128 25 63 amp=66 pan=-39 # 808 Mid Conga 808 Mid Conga
+64 %font "FluidR3_GM.sf2" 128 25 64 amp=50 pan=-31 # 808 Low Conga 808 Low Conga
+67 %font "FluidR3_GM.sf2" 128 25 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 25 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 25 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 25 70 amp=78 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 25 71 amp=59 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 25 72 amp=47 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 25 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 25 74 amp=33 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 25 75 amp=33 pan=31 # 808 Clave 808 Clave
+76 %font "FluidR3_GM.sf2" 128 25 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 25 77 amp=131 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 25 78 amp=134 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 25 79 amp=51 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 25 80 amp=36 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 25 81 amp=53 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 25 82 amp=99 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 25 83 amp=102 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 25 84 amp=34 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 25 85 amp=84 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 25 86 amp=72 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 25 87 amp=55 pan=-31 # Long Taiko Hit Long Taiko Hit
+
+drumset 30
+27 %font "FluidR3_GM.sf2" 128 25 27 amp=31 pan=-23 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 25 28 amp=43 pan=31 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 25 29 amp=32 pan=-16 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 25 30 amp=57 pan=-16 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 25 31 amp=74 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 25 32 amp=176 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 25 33 amp=54 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 25 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 25 35 amp=58 pan=0 # 808 Kick 1 808 Kick 1
+36 %font "FluidR3_GM.sf2" 128 25 36 amp=95 pan=0 # 808 Kick 2 808 Kick 2
+37 %font "FluidR3_GM.sf2" 128 25 37 amp=365 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 25 38 amp=65 pan=0 # 808 Snare 1 808 Snare 1
+39 %font "FluidR3_GM.sf2" 128 25 39 amp=30 pan=-16 # 808 Clap 808 Clap
+40 %font "FluidR3_GM.sf2" 128 25 40 amp=30 pan=0 # 808 Snare 2 808 Snare 2
+41 %font "FluidR3_GM.sf2" 128 25 41 amp=46 pan=-47 # 808 Tom 1 808 Tom 1
+42 %font "FluidR3_GM.sf2" 128 25 42 amp=13 pan=31 # 808 Closed Hat 808 Closed Hat
+43 %font "FluidR3_GM.sf2" 128 25 43 amp=38 pan=-28 # 808 Tom 2 808 Tom 2
+44 %font "FluidR3_GM.sf2" 128 25 44 amp=35 pan=31 # 808 Open Hat 808 Open Hat
+45 %font "FluidR3_GM.sf2" 128 25 45 amp=36 pan=-9 # 808 Tom 3 808 Tom 3
+46 %font "FluidR3_GM.sf2" 128 25 46 amp=64 pan=31 # 808 Open Hat 808 Open Hat
+47 %font "FluidR3_GM.sf2" 128 25 47 amp=22 pan=9 # 808 Tom 4 808 Tom 4
+48 %font "FluidR3_GM.sf2" 128 25 48 amp=19 pan=28 # 808 Tom 5 808 Tom 5
+49 %font "FluidR3_GM.sf2" 128 25 49 amp=66 pan=31 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 25 50 amp=29 pan=47 # 808 Tom 6 808 Tom 6
+51 %font "FluidR3_GM.sf2" 128 25 51 amp=28 pan=-31 # Ride1(L) Ride1(R) 808 Ride 808 Ride
+52 %font "FluidR3_GM.sf2" 128 25 52 amp=84 pan=-31 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 25 53 amp=41 pan=-31 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 25 54 amp=100 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 25 55 amp=50 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 25 56 amp=49 pan=31 # 808 Cowbell 808 Cowbell
+57 %font "FluidR3_GM.sf2" 128 25 57 amp=50 pan=-31 # Crsh 2(L) Crsh 2(R)
+59 %font "FluidR3_GM.sf2" 128 25 59 amp=20 pan=-31 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 25 60 amp=54 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 25 61 amp=55 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 25 62 amp=13 pan=-39 # 808 High Conga 808 High Conga
+63 %font "FluidR3_GM.sf2" 128 25 63 amp=65 pan=-39 # 808 Mid Conga 808 Mid Conga
+64 %font "FluidR3_GM.sf2" 128 25 64 amp=47 pan=-31 # 808 Low Conga 808 Low Conga
+67 %font "FluidR3_GM.sf2" 128 25 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 25 68 amp=103 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 25 69 amp=47 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 25 70 amp=78 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 25 71 amp=59 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 25 72 amp=47 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 25 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 25 74 amp=83 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 25 75 amp=30 pan=31 # 808 Clave 808 Clave
+76 %font "FluidR3_GM.sf2" 128 25 76 amp=110 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 25 77 amp=131 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 25 78 amp=134 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 25 79 amp=51 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 25 80 amp=36 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 25 81 amp=53 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 25 82 amp=99 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 25 83 amp=164 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 25 84 amp=52 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 25 85 amp=83 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 25 86 amp=49 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 25 87 amp=78 pan=-31 # Long Taiko Hit Long Taiko Hit
+
+drumset 32
+27 %font "FluidR3_GM.sf2" 128 32 27 amp=31 pan=-23 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 32 28 amp=43 pan=31 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 32 29 amp=43 pan=-16 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 32 30 amp=43 pan=-16 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 32 31 amp=75 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 32 32 amp=176 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 32 33 amp=53 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 32 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 32 35 amp=119 pan=0 # Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R)
+37 %font "FluidR3_GM.sf2" 128 32 37 amp=186 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 32 38 amp=104 pan=0 # Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R)
+39 %font "FluidR3_GM.sf2" 128 32 39 amp=66 pan=-16 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 32 40 amp=101 pan=0 # Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R)
+41 %font "FluidR3_GM.sf2" 128 32 41 amp=94 pan=-47 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 32 42 amp=21 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 32 43 amp=73 pan=-28 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 32 44 amp=21 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 32 45 amp=131 pan=-9 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 32 46 amp=46 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 32 47 amp=114 pan=9 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 32 48 amp=148 pan=28 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 32 49 amp=83 pan=31 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 32 50 amp=76 pan=47 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 32 51 amp=27 pan=-31 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 32 52 amp=38 pan=-31 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 32 53 amp=23 pan=-31 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 32 54 amp=63 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 32 55 amp=44 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 32 56 amp=101 pan=31 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 32 57 amp=56 pan=-31 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 32 58 amp=65 pan=-55 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 32 59 amp=27 pan=-31 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 32 60 amp=54 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 32 61 amp=55 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 32 62 amp=30 pan=-39 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 32 63 amp=79 pan=-39 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 32 64 amp=69 pan=-31 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 32 65 amp=152 pan=31 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 32 66 amp=95 pan=31 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 32 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 32 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 32 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 32 70 amp=31 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 32 71 amp=95 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 32 72 amp=75 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 32 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 32 74 amp=31 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 32 75 amp=78 pan=31 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 32 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 32 77 amp=84 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 32 78 amp=66 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 32 79 amp=30 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 32 80 amp=44 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 32 81 amp=63 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 32 82 amp=155 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 32 83 amp=103 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 32 84 amp=34 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 32 85 amp=127 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 32 86 amp=50 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 32 87 amp=53 pan=-31 # Long Taiko Hit Long Taiko Hit
+
+drumset 33
+27 %font "FluidR3_GM.sf2" 128 33 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 33 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 33 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 33 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 33 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 33 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 33 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 33 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 33 35 amp=100 pan=0 # Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R)
+37 %font "FluidR3_GM.sf2" 128 33 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 33 38 amp=100 pan=0 # Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R)
+39 %font "FluidR3_GM.sf2" 128 33 39 amp=100 pan=0 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 33 40 amp=100 pan=0 # Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R)
+41 %font "FluidR3_GM.sf2" 128 33 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 33 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 33 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 33 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 33 45 amp=100 pan=0 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 33 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 33 47 amp=100 pan=0 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 33 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 33 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 33 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 33 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 33 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 33 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 33 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 33 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 33 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 33 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 33 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 33 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 33 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 33 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 33 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 33 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 33 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 33 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 33 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 33 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 33 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 33 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 33 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 33 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 33 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 33 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 33 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 33 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 33 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 33 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 33 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 33 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 33 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 33 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 33 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 33 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 33 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 33 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 33 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 33 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 34
+27 %font "FluidR3_GM.sf2" 128 34 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 34 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 34 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 34 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 34 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 34 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 34 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 34 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 34 35 amp=100 pan=0 # Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R)
+37 %font "FluidR3_GM.sf2" 128 34 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 34 38 amp=100 pan=0 # Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+39 %font "FluidR3_GM.sf2" 128 34 39 amp=100 pan=0 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 34 40 amp=100 pan=0 # Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+41 %font "FluidR3_GM.sf2" 128 34 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 34 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 34 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 34 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 34 45 amp=100 pan=0 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 34 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 34 47 amp=100 pan=0 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 34 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 34 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 34 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 34 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 34 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 34 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 34 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 34 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 34 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 34 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 34 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 34 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 34 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 34 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 34 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 34 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 34 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 34 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 34 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 34 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 34 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 34 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 34 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 34 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 34 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 34 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 34 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 34 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 34 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 34 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 34 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 34 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 34 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 34 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 34 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 34 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 34 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 34 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 34 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 34 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 35
+27 %font "FluidR3_GM.sf2" 128 35 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 35 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 35 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 35 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 35 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 35 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 35 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 35 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 35 35 amp=100 pan=0 # Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+37 %font "FluidR3_GM.sf2" 128 35 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 35 38 amp=100 pan=0 # Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R)
+39 %font "FluidR3_GM.sf2" 128 35 39 amp=100 pan=0 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 35 40 amp=100 pan=0 # Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R)
+41 %font "FluidR3_GM.sf2" 128 35 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 35 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 35 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 35 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 35 45 amp=100 pan=0 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 35 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 35 47 amp=100 pan=0 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 35 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 35 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 35 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 35 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 35 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 35 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 35 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 35 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 35 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 35 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 35 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 35 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 35 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 35 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 35 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 35 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 35 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 35 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 35 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 35 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 35 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 35 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 35 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 35 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 35 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 35 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 35 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 35 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 35 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 35 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 35 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 35 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 35 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 35 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 35 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 35 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 35 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 35 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 35 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 35 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 36
+27 %font "FluidR3_GM.sf2" 128 36 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 36 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 36 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 36 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 36 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 36 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 36 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 36 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 36 35 amp=100 pan=0 # Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R)
+37 %font "FluidR3_GM.sf2" 128 36 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 36 38 amp=100 pan=0 # Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+39 %font "FluidR3_GM.sf2" 128 36 39 amp=100 pan=0 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 36 40 amp=100 pan=0 # Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+41 %font "FluidR3_GM.sf2" 128 36 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 36 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 36 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 36 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 36 45 amp=100 pan=0 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 36 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 36 47 amp=100 pan=0 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 36 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 36 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 36 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 36 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 36 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 36 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 36 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 36 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 36 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 36 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 36 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 36 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 36 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 36 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 36 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 36 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 36 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 36 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 36 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 36 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 36 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 36 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 36 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 36 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 36 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 36 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 36 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 36 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 36 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 36 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 36 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 36 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 36 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 36 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 36 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 36 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 36 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 36 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 36 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 36 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 40
+27 %font "FluidR3_GM.sf2" 128 40 27 amp=31 pan=-23 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 40 28 amp=44 pan=31 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 40 29 amp=26 pan=-16 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 40 30 amp=27 pan=-16 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 40 31 amp=119 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 40 32 amp=178 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 40 33 amp=85 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 40 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 40 35 amp=94 pan=0 # Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R)
+37 %font "FluidR3_GM.sf2" 128 40 37 amp=116 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 40 38 amp=28 pan=0 # Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R)
+39 %font "FluidR3_GM.sf2" 128 40 39 amp=69 pan=0 # Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R)
+40 %font "FluidR3_GM.sf2" 128 40 40 amp=33 pan=0 # Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R)
+41 %font "FluidR3_GM.sf2" 128 40 41 amp=76 pan=-47 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 40 42 amp=20 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 40 43 amp=46 pan=-28 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 40 44 amp=13 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 40 45 amp=125 pan=-9 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 40 46 amp=59 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 40 47 amp=74 pan=9 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 40 48 amp=73 pan=28 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 40 49 amp=87 pan=31 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 40 50 amp=39 pan=47 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 40 51 amp=18 pan=-31 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 40 52 amp=84 pan=-31 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 40 53 amp=97 pan=-31 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 40 54 amp=17 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 40 55 amp=44 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 40 56 amp=103 pan=31 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 40 57 amp=50 pan=-31 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 40 58 amp=28 pan=-55 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 40 59 amp=24 pan=-31 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 40 60 amp=54 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 40 61 amp=56 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 40 62 amp=30 pan=-39 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 40 63 amp=80 pan=-39 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 40 64 amp=44 pan=-31 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 40 65 amp=98 pan=31 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 40 66 amp=146 pan=31 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 40 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 40 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 40 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 40 70 amp=31 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 40 71 amp=59 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 40 72 amp=76 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 40 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 40 74 amp=30 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 40 75 amp=78 pan=31 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 40 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 40 77 amp=82 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 40 78 amp=66 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 40 79 amp=30 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 40 80 amp=45 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 40 81 amp=64 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 40 82 amp=155 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 40 83 amp=102 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 40 84 amp=34 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 40 85 amp=127 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 40 86 amp=50 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 40 87 amp=78 pan=-31 # Long Taiko Hit Long Taiko Hit
+
+drumset 41
+27 %font "FluidR3_GM.sf2" 128 41 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 41 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 41 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 41 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 41 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 41 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 41 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 41 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 41 35 amp=100 pan=0 # Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R)
+37 %font "FluidR3_GM.sf2" 128 41 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 41 38 amp=100 pan=0 # Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R)
+39 %font "FluidR3_GM.sf2" 128 41 39 amp=100 pan=0 # Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R)
+40 %font "FluidR3_GM.sf2" 128 41 40 amp=100 pan=0 # Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R)
+41 %font "FluidR3_GM.sf2" 128 41 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 41 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 41 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 41 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 41 45 amp=100 pan=0 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 41 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 41 47 amp=100 pan=0 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 41 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 41 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 41 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 41 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 41 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 41 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 41 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 41 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 41 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 41 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 41 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 41 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 41 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 41 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 41 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 41 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 41 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 41 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 41 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 41 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 41 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 41 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 41 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 41 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 41 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 41 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 41 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 41 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 41 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 41 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 41 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 41 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 41 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 41 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 41 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 41 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 41 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 41 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 41 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 41 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 42
+27 %font "FluidR3_GM.sf2" 128 42 27 amp=100 pan=0 # High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 42 28 amp=100 pan=0 # Slap Slap
+29 %font "FluidR3_GM.sf2" 128 42 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 42 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 42 31 amp=100 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 42 32 amp=100 pan=0 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 42 33 amp=100 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 42 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 42 35 amp=100 pan=0 # Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R)
+37 %font "FluidR3_GM.sf2" 128 42 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 42 38 amp=100 pan=0 # Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R)
+39 %font "FluidR3_GM.sf2" 128 42 39 amp=100 pan=0 # Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R)
+40 %font "FluidR3_GM.sf2" 128 42 40 amp=100 pan=0 # Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R)
+41 %font "FluidR3_GM.sf2" 128 42 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 42 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 42 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 42 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 42 45 amp=100 pan=0 # Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 42 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 42 47 amp=100 pan=0 # Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 42 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 42 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 42 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 42 51 amp=100 pan=0 # Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 42 52 amp=100 pan=0 # China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 42 53 amp=100 pan=0 # BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 42 54 amp=100 pan=0 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 42 55 amp=100 pan=0 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 42 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 42 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 42 58 amp=100 pan=0 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 42 59 amp=100 pan=0 # Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 42 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 42 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 42 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 42 63 amp=100 pan=0 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 42 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 42 65 amp=100 pan=0 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 42 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 42 67 amp=100 pan=0 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 42 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 42 69 amp=100 pan=0 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 42 70 amp=100 pan=0 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 42 71 amp=100 pan=0 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 42 72 amp=100 pan=0 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 42 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 42 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 42 75 amp=100 pan=0 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 42 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 42 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 42 78 amp=100 pan=0 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 42 79 amp=100 pan=0 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 42 80 amp=100 pan=0 # Triangle
+81 %font "FluidR3_GM.sf2" 128 42 81 amp=100 pan=0 # Triangle
+82 %font "FluidR3_GM.sf2" 128 42 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 42 83 amp=100 pan=0 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 42 84 amp=100 pan=0 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 42 85 amp=100 pan=0 # Castanet
+86 %font "FluidR3_GM.sf2" 128 42 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 42 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit
+
+drumset 48
+27 %font "FluidR3_GM.sf2" 128 48 27 amp=11 pan=31 # High Q(L) High Q(R) Hi-Hat Closed(L) Hi-Hat Closed(R)
+28 %font "FluidR3_GM.sf2" 128 48 28 amp=24 pan=31 # Slap Slap Hi-Hat Foot(L) Hi-Hat Foot(R)
+29 %font "FluidR3_GM.sf2" 128 48 29 amp=23 pan=31 # Scratch Push(L) Scratch Push(R) Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+30 %font "FluidR3_GM.sf2" 128 48 30 amp=3 pan=-31 # Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 48 31 amp=18 pan=0 # Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 48 32 amp=143 pan=-16 # Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 48 33 amp=43 pan=0 # Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 48 34 amp=13 pan=0 # Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 48 35 amp=187 pan=0 # Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R)
+36 %font "FluidR3_GM.sf2" 128 48 35 amp=57 pan=0 # Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R)
+37 %font "FluidR3_GM.sf2" 128 48 37 amp=21 pan=0 # Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 48 38 amp=126 pan=-31 # Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R)
+39 %font "FluidR3_GM.sf2" 128 48 39 amp=33 pan=-47 # Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 48 40 amp=126 pan=0 # Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R)
+41 %font "FluidR3_GM.sf2" 128 48 41 amp=87 pan=-47 # Timpani 2(L) Timpani 2(R)
+42 %font "FluidR3_GM.sf2" 128 48 41 amp=86 pan=-47 # Timpani 2(L) Timpani 2(R)
+43 %font "FluidR3_GM.sf2" 128 48 43 amp=81 pan=-47 # Timpani 3(L) Timpani 3(R)
+44 %font "FluidR3_GM.sf2" 128 48 43 amp=126 pan=-47 # Timpani 3(L) Timpani 3(R)
+45 %font "FluidR3_GM.sf2" 128 48 43 amp=75 pan=-47 # Timpani 3(L) Timpani 3(R)
+46 %font "FluidR3_GM.sf2" 128 48 43 amp=120 pan=-47 # Timpani 3(L) Timpani 3(R)
+47 %font "FluidR3_GM.sf2" 128 48 43 amp=72 pan=-47 # Timpani 3(L) Timpani 3(R)
+48 %font "FluidR3_GM.sf2" 128 48 43 amp=114 pan=-47 # Timpani 3(L) Timpani 3(R)
+49 %font "FluidR3_GM.sf2" 128 48 43 amp=113 pan=-47 # Timpani 3(L) Timpani 3(R)
+50 %font "FluidR3_GM.sf2" 128 48 43 amp=110 pan=-47 # Timpani 3(L) Timpani 3(R)
+51 %font "FluidR3_GM.sf2" 128 48 43 amp=63 pan=-47 # Timpani 3(L) Timpani 3(R)
+52 %font "FluidR3_GM.sf2" 128 48 43 amp=63 pan=-47 # Timpani 3(L) Timpani 3(R)
+53 %font "FluidR3_GM.sf2" 128 48 43 amp=61 pan=-47 # Timpani 3(L) Timpani 3(R)
+54 %font "FluidR3_GM.sf2" 128 48 54 amp=67 pan=16 # Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 48 55 amp=49 pan=-16 # Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 48 56 amp=92 pan=31 # Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 48 57 amp=69 pan=-31 # Orchcrash(L) Orchcrash(R)
+58 %font "FluidR3_GM.sf2" 128 48 58 amp=22 pan=-55 # Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 48 59 amp=76 pan=-47 # Orchcrash(L) Orchcrash(R)
+60 %font "FluidR3_GM.sf2" 128 48 60 amp=8 pan=55 # Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 48 61 amp=82 pan=55 # Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 48 62 amp=41 pan=-39 # Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 48 63 amp=77 pan=-39 # High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 48 64 amp=45 pan=-31 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 48 65 amp=80 pan=31 # High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 48 66 amp=78 pan=31 # Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 48 67 amp=82 pan=-55 # High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 48 68 amp=92 pan=-55 # Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 48 69 amp=11 pan=-55 # Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 48 70 amp=27 pan=-63 # Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 48 71 amp=45 pan=55 # Short Whistle
+72 %font "FluidR3_GM.sf2" 128 48 72 amp=34 pan=55 # Long Whistle
+73 %font "FluidR3_GM.sf2" 128 48 73 amp=32 pan=47 # Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 48 74 amp=46 pan=47 # Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 48 75 amp=61 pan=31 # Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 48 76 amp=52 pan=55 # High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 48 77 amp=63 pan=55 # Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 48 78 amp=54 pan=-31 # Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 48 79 amp=24 pan=-31 # Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 48 80 amp=36 pan=-63 # Triangle
+81 %font "FluidR3_GM.sf2" 128 48 81 amp=76 pan=-63 # Triangle
+82 %font "FluidR3_GM.sf2" 128 48 82 amp=114 pan=47 # Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 48 83 amp=78 pan=55 # Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 48 84 amp=27 pan=63 # Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 48 85 amp=63 pan=-47 # Castanet
+86 %font "FluidR3_GM.sf2" 128 48 86 amp=39 pan=-31 # Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 48 87 amp=64 pan=-31 # Long Taiko Hit Long Taiko Hit
+88 %font "FluidR3_GM.sf2" 128 48 88 amp=44 pan=0 # Applause Applause
+
+drumset 49
+30 %font "FluidR3_GM.sf2" 128 0 38 amp=93 pan=-31 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+31 %font "FluidR3_GM.sf2" 128 0 49 amp=52 pan=-47 # Crsh 1(L) Crsh 1(R)
+32 %font "FluidR3_GM.sf2" 128 0 35 amp=21 pan=-63 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+33 %font "FluidR3_GM.sf2" 0 116 amp=26 pan=55
+36 %font "FluidR3_GM.sf2" 128 0 47 amp=96 pan=0 # Md Studio(L) Md Studio(R)
+38 %font "FluidR3_GM.sf2" 128 0 47 amp=189 pan=-31 # Md Studio(L) Md Studio(R)
+39 %font "FluidR3_GM.sf2" 128 0 47 amp=88 pan=63 # Md Studio(L) Md Studio(R)
+40 %font "FluidR3_GM.sf2" 128 0 47 amp=66 pan=63 # Md Studio(L) Md Studio(R)
+41 %font "FluidR3_GM.sf2" 128 0 47 amp=122 pan=31 # Md Studio(L) Md Studio(R)
+42 %font "FluidR3_GM.sf2" 128 0 63 amp=69 pan=47 # High Conga(L) High Conga(R)
+43 %font "FluidR3_GM.sf2" 128 0 64 amp=76 pan=47 # Low Tumba(L) Low Tumba(R)
+44 %font "FluidR3_GM.sf2" 128 0 47 amp=133 pan=63 # Md Studio(L) Md Studio(R)
+49 %font "FluidR3_GM.sf2" 128 0 52 amp=43 pan=-47 # China Crash(L) China Crash(R)
+50 %font "FluidR3_GM.sf2" 128 0 52 amp=170 pan=31 # China Crash(L) China Crash(R)
+51 %font "FluidR3_GM.sf2" 128 0 47 amp=216 pan=47 # Md Studio(L) Md Studio(R)
+52 %font "FluidR3_GM.sf2" 128 0 47 amp=227 pan=47 # Md Studio(L) Md Studio(R)
+54 %font "FluidR3_GM.sf2" 128 0 64 amp=56 pan=23 # Low Tumba(L) Low Tumba(R)
+55 %font "FluidR3_GM.sf2" 128 0 64 amp=52 pan=47 # Low Tumba(L) Low Tumba(R)
+56 %font "FluidR3_GM.sf2" 128 0 64 amp=28 pan=47 # Low Tumba(L) Low Tumba(R)
+57 %font "FluidR3_GM.sf2" 128 0 60 amp=53 pan=-47 # Bongo Rim(L) Bongo Rim(R)
+58 %font "FluidR3_GM.sf2" 128 0 61 amp=40 pan=-47 # Low Bongo(L) Low Bongo(R)
+59 %font "FluidR3_GM.sf2" 128 0 63 amp=31 pan=-47 # High Conga(L) High Conga(R)
+60 %font "FluidR3_GM.sf2" 128 0 64 amp=51 pan=-47 # Low Tumba(L) Low Tumba(R)
+61 %font "FluidR3_GM.sf2" 128 0 62 amp=96 pan=-31 # Closed Slap(L) Closed Slap(R)
+62 %font "FluidR3_GM.sf2" 128 0 47 amp=139 pan=31 # Md Studio(L) Md Studio(R)
+63 %font "FluidR3_GM.sf2" 128 0 47 amp=153 pan=31 # Md Studio(L) Md Studio(R)
+64 %font "FluidR3_GM.sf2" 128 0 64 amp=22 pan=-16 # Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 0 60 amp=111 pan=-31 # Bongo Rim(L) Bongo Rim(R)
+67 %font "FluidR3_GM.sf2" 128 0 66 amp=113 pan=31 # Low Timbale(L) Low Timbale(R)
+68 %font "FluidR3_GM.sf2" 128 0 66 amp=41 pan=39 # Low Timbale(L) Low Timbale(R)
+69 %font "FluidR3_GM.sf2" 128 0 65 amp=83 pan=39 # High Timbale(L) High Timbale(R)
+70 %font "FluidR3_GM.sf2" 128 0 56 amp=72 pan=31 # Cow Bell(L) Cow Bell(R)
+71 %font "FluidR3_GM.sf2" 128 0 60 amp=50 pan=55 # Bongo Rim(L) Bongo Rim(R)
+72 %font "FluidR3_GM.sf2" 128 0 61 amp=65 pan=47 # Low Bongo(L) Low Bongo(R)
+73 %font "FluidR3_GM.sf2" 128 0 62 amp=56 pan=-31 # Closed Slap(L) Closed Slap(R)
+74 %font "FluidR3_GM.sf2" 128 0 63 amp=162 pan=-31 # High Conga(L) High Conga(R)
+75 %font "FluidR3_GM.sf2" 128 0 64 amp=27 pan=-39 # Low Tumba(L) Low Tumba(R)
+76 %font "FluidR3_GM.sf2" 128 0 64 amp=45 pan=-39 # Low Tumba(L) Low Tumba(R)
+77 %font "FluidR3_GM.sf2" 128 0 64 amp=47 pan=-39 # Low Tumba(L) Low Tumba(R)
+78 %font "FluidR3_GM.sf2" 128 0 64 amp=60 pan=-39 # Low Tumba(L) Low Tumba(R)
+79 %font "FluidR3_GM.sf2" 0 116 amp=58 pan=63
+80 %font "FluidR3_GM.sf2" 0 116 amp=26 pan=63
+81 %font "FluidR3_GM.sf2" 0 116 amp=44 pan=-31
+82 %font "FluidR3_GM.sf2" 0 116 amp=30 pan=-31
+83 %font "FluidR3_GM.sf2" 128 0 54 amp=79 pan=8 # Tambourine(L) Tambourine(R)
+84 %font "FluidR3_GM.sf2" 128 0 67 amp=50 pan=-55 # High Agogo(L) High Agogo(R)
+85 %font "FluidR3_GM.sf2" 128 0 68 amp=57 pan=-55 # Low Agogo(L) Low Agogo(R)
+87 %font "FluidR3_GM.sf2" 128 0 71 amp=111 pan=55 # Short Whistle
+88 %font "FluidR3_GM.sf2" 128 0 72 amp=45 pan=55 # Long Whistle
+89 %font "FluidR3_GM.sf2" 128 0 78 amp=61 pan=-31 # Quica Hi Quica Hi
+90 %font "FluidR3_GM.sf2" 128 0 79 amp=27 pan=-31 # Quica Low Quica Low
+91 %font "FluidR3_GM.sf2" 128 0 80 amp=41 pan=-63 # Triangle
+92 %font "FluidR3_GM.sf2" 128 0 81 amp=48 pan=-63 # Triangle
+93 %font "FluidR3_GM.sf2" 128 0 73 amp=35 pan=47 # Guiro Down(L) Guiro Down(R)
+94 %font "FluidR3_GM.sf2" 128 0 74 amp=23 pan=47 # Guiro Up(L) Guiro Up(R)
+95 %font "FluidR3_GM.sf2" 128 0 69 amp=17 pan=-55 # Cabasa(L) Cabasa(R)
+96 %font "FluidR3_GM.sf2" 128 0 69 amp=25 pan=-55 # Cabasa(L) Cabasa(R)
+97 %font "FluidR3_GM.sf2" 128 0 75 amp=55 pan=31 # Clave(L) Clave(R)
+98 %font "FluidR3_GM.sf2" 128 0 76 amp=96 pan=55 # High Woodblock(L) High Woodblock(R)
+99 %font "FluidR3_GM.sf2" 128 0 77 amp=115 pan=55 # Low Woodblock(L) Low Woodblock(R)
+
+drumset 50
+25 %font "FluidR3_GM.sf2" 128 25 36 amp=63 pan=0 # 808 Kick 2 808 Kick 2
+26 %font "FluidR3_GM.sf2" 128 25 35 amp=73 pan=0 # 808 Kick 1 808 Kick 1
+27 %font "FluidR3_GM.sf2" 128 25 36 amp=59 pan=0 # 808 Kick 2 808 Kick 2
+28 %font "FluidR3_GM.sf2" 128 25 36 amp=65 pan=0 # 808 Kick 2 808 Kick 2
+29 %font "FluidR3_GM.sf2" 128 25 36 amp=58 pan=0 # 808 Kick 2 808 Kick 2
+30 %font "FluidR3_GM.sf2" 128 25 36 amp=81 pan=0 # 808 Kick 2 808 Kick 2
+31 %font "FluidR3_GM.sf2" 128 25 35 amp=123 pan=0 # 808 Kick 1 808 Kick 1
+32 %font "FluidR3_GM.sf2" 128 9 35 amp=150 pan=0 # Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+33 %font "FluidR3_GM.sf2" 128 9 35 amp=133 pan=0 # Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+34 %font "FluidR3_GM.sf2" 128 10 35 amp=63 pan=0 # Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R)
+35 %font "FluidR3_GM.sf2" 128 10 35 amp=82 pan=0 # Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R)
+36 %font "FluidR3_GM.sf2" 128 11 35 amp=205 pan=0 # Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R)
+37 %font "FluidR3_GM.sf2" 128 11 35 amp=417 pan=0 # Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R)
+38 %font "FluidR3_GM.sf2" 128 0 35 amp=129 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+39 %font "FluidR3_GM.sf2" 128 0 35 amp=226 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+40 %font "FluidR3_GM.sf2" 128 0 35 amp=142 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+41 %font "FluidR3_GM.sf2" 128 0 35 amp=138 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+42 %font "FluidR3_GM.sf2" 128 1 35 amp=188 pan=0 # Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+43 %font "FluidR3_GM.sf2" 128 1 35 amp=128 pan=0 # Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+44 %font "FluidR3_GM.sf2" 128 0 35 amp=156 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+45 %font "FluidR3_GM.sf2" 128 0 35 amp=86 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+46 %font "FluidR3_GM.sf2" 128 0 35 amp=160 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+47 %font "FluidR3_GM.sf2" 128 32 35 amp=86 pan=0 # Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R)
+48 %font "FluidR3_GM.sf2" 128 32 35 amp=94 pan=0 # Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R)
+49 %font "FluidR3_GM.sf2" 128 48 35 amp=50 pan=0 # Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R)
+50 %font "FluidR3_GM.sf2" 128 8 35 amp=77 pan=0 # Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+51 %font "FluidR3_GM.sf2" 128 8 35 amp=215 pan=0 # Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+52 %font "FluidR3_GM.sf2" 128 16 35 amp=140 pan=0 # Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R
+53 %font "FluidR3_GM.sf2" 128 16 36 amp=85 pan=0 # Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R
+54 %font "FluidR3_GM.sf2" 128 24 35 amp=86 pan=0 # Elec Kick1(L) Elec Kick1(R)
+55 %font "FluidR3_GM.sf2" 128 24 36 amp=135 pan=0 # Elec Kick2(L) Elec Kick2(R)
+56 %font "FluidR3_GM.sf2" 128 24 35 amp=62 pan=0 # Elec Kick1(L) Elec Kick1(R)
+57 %font "FluidR3_GM.sf2" 128 25 35 amp=59 pan=0 # 808 Kick 1 808 Kick 1
+58 %font "FluidR3_GM.sf2" 128 25 35 amp=68 pan=0 # 808 Kick 1 808 Kick 1
+59 %font "FluidR3_GM.sf2" 128 25 35 amp=60 pan=0 # 808 Kick 1 808 Kick 1
+60 %font "FluidR3_GM.sf2" 128 0 38 amp=108 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+61 %font "FluidR3_GM.sf2" 128 0 40 amp=129 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+62 %font "FluidR3_GM.sf2" 128 1 38 amp=93 pan=0 # Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+63 %font "FluidR3_GM.sf2" 128 1 40 amp=52 pan=0 # Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+64 %font "FluidR3_GM.sf2" 128 0 38 amp=106 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+65 %font "FluidR3_GM.sf2" 128 48 38 amp=194 pan=0 # Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R)
+66 %font "FluidR3_GM.sf2" 128 32 38 amp=134 pan=0 # Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R)
+67 %font "FluidR3_GM.sf2" 128 32 40 amp=91 pan=0 # Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R)
+68 %font "FluidR3_GM.sf2" 128 8 38 amp=76 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+69 %font "FluidR3_GM.sf2" 128 8 40 amp=92 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+70 %font "FluidR3_GM.sf2" 128 16 38 amp=113 pan=0 # Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R)
+71 %font "FluidR3_GM.sf2" 128 16 40 amp=103 pan=0 # Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R)
+72 %font "FluidR3_GM.sf2" 128 24 40 amp=123 pan=0 # Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R)
+73 %font "FluidR3_GM.sf2" 128 11 38 amp=102 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+74 %font "FluidR3_GM.sf2" 128 11 40 amp=155 pan=0 # RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R)
+75 %font "FluidR3_GM.sf2" 128 11 38 amp=71 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+76 %font "FluidR3_GM.sf2" 128 11 40 amp=66 pan=0 # RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R)
+77 %font "FluidR3_GM.sf2" 128 8 38 amp=63 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+78 %font "FluidR3_GM.sf2" 128 24 38 amp=100 pan=0 # Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R)
+79 %font "FluidR3_GM.sf2" 128 24 40 amp=149 pan=0 # Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R)
+80 %font "FluidR3_GM.sf2" 128 25 38 amp=22 pan=0 # 808 Snare 1 808 Snare 1
+81 %font "FluidR3_GM.sf2" 128 25 40 amp=33 pan=0 # 808 Snare 2 808 Snare 2
+82 %font "FluidR3_GM.sf2" 128 25 38 amp=28 pan=0 # 808 Snare 1 808 Snare 1
+83 %font "FluidR3_GM.sf2" 128 25 40 amp=48 pan=0 # 808 Snare 2 808 Snare 2
+84 %font "FluidR3_GM.sf2" 128 40 38 amp=19 pan=0 # Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R)
+85 %font "FluidR3_GM.sf2" 128 40 38 amp=27 pan=0 # Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R)
+86 %font "FluidR3_GM.sf2" 128 40 39 amp=79 pan=0 # Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R)
+87 %font "FluidR3_GM.sf2" 128 40 39 amp=76 pan=0 # Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R)
+88 %font "FluidR3_GM.sf2" 128 40 39 amp=101 pan=0 # Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R)
+89 %font "FluidR3_GM.sf2" 128 40 40 amp=40 pan=0 # Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R)
+90 %font "FluidR3_GM.sf2" 128 40 40 amp=37 pan=0 # Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R)
+91 %font "FluidR3_GM.sf2" 128 40 40 amp=48 pan=0 # Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R)
+92 %font "FluidR3_GM.sf2" 128 0 38 amp=175 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+93 %font "FluidR3_GM.sf2" 128 0 40 amp=264 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+94 %font "FluidR3_GM.sf2" 128 0 40 amp=304 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+95 %font "FluidR3_GM.sf2" 128 9 38 amp=79 pan=0 # Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+96 %font "FluidR3_GM.sf2" 128 9 40 amp=54 pan=0 # Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+97 %font "FluidR3_GM.sf2" 128 10 38 amp=58 pan=0 # RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R)
+98 %font "FluidR3_GM.sf2" 128 10 40 amp=70 pan=0 # RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R)
+99 %font "FluidR3_GM.sf2" 128 11 38 amp=56 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+
+drumset 53
+32 %font "FluidR3_GM.sf2" 128 0 46 amp=77 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+33 %font "FluidR3_GM.sf2" 128 0 42 amp=35 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+34 %font "FluidR3_GM.sf2" 128 0 42 amp=47 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+35 %font "FluidR3_GM.sf2" 128 0 46 amp=272 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+36 %font "FluidR3_GM.sf2" 128 0 42 amp=24 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+37 %font "FluidR3_GM.sf2" 128 0 42 amp=26 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+38 %font "FluidR3_GM.sf2" 128 0 42 amp=19 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+39 %font "FluidR3_GM.sf2" 128 0 42 amp=19 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+40 %font "FluidR3_GM.sf2" 128 0 42 amp=20 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+41 %font "FluidR3_GM.sf2" 128 0 42 amp=27 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+42 %font "FluidR3_GM.sf2" 128 0 42 amp=39 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 0 42 amp=47 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+44 %font "FluidR3_GM.sf2" 128 0 42 amp=36 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+45 %font "FluidR3_GM.sf2" 128 0 42 amp=80 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R)
+46 %font "FluidR3_GM.sf2" 128 0 44 amp=17 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+47 %font "FluidR3_GM.sf2" 128 0 44 amp=26 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+48 %font "FluidR3_GM.sf2" 128 0 44 amp=18 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R)
+49 %font "FluidR3_GM.sf2" 128 0 46 amp=66 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+50 %font "FluidR3_GM.sf2" 128 0 46 amp=55 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+51 %font "FluidR3_GM.sf2" 128 0 46 amp=58 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+52 %font "FluidR3_GM.sf2" 128 0 46 amp=27 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+53 %font "FluidR3_GM.sf2" 128 0 46 amp=64 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+54 %font "FluidR3_GM.sf2" 128 0 46 amp=90 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+55 %font "FluidR3_GM.sf2" 128 0 46 amp=107 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+56 %font "FluidR3_GM.sf2" 128 0 46 amp=108 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+57 %font "FluidR3_GM.sf2" 128 0 46 amp=161 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+58 %font "FluidR3_GM.sf2" 128 0 46 amp=208 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+59 %font "FluidR3_GM.sf2" 128 0 46 amp=131 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+60 %font "FluidR3_GM.sf2" 128 0 46 amp=117 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+61 %font "FluidR3_GM.sf2" 128 0 49 amp=83 pan=0 # Crsh 1(L) Crsh 1(R)
+62 %font "FluidR3_GM.sf2" 128 0 57 amp=68 pan=0 # Crsh 2(L) Crsh 2(R)
+63 %font "FluidR3_GM.sf2" 128 0 49 amp=85 pan=0 # Crsh 1(L) Crsh 1(R)
+64 %font "FluidR3_GM.sf2" 128 0 49 amp=49 pan=0 # Crsh 1(L) Crsh 1(R)
+65 %font "FluidR3_GM.sf2" 128 0 49 amp=81 pan=0 # Crsh 1(L) Crsh 1(R)
+66 %font "FluidR3_GM.sf2" 128 0 49 amp=44 pan=0 # Crsh 1(L) Crsh 1(R)
+67 %font "FluidR3_GM.sf2" 128 0 49 amp=72 pan=0 # Crsh 1(L) Crsh 1(R)
+68 %font "FluidR3_GM.sf2" 128 0 49 amp=128 pan=0 # Crsh 1(L) Crsh 1(R)
+69 %font "FluidR3_GM.sf2" 128 0 57 amp=91 pan=0 # Crsh 2(L) Crsh 2(R)
+70 %font "FluidR3_GM.sf2" 128 0 49 amp=80 pan=0 # Crsh 1(L) Crsh 1(R)
+71 %font "FluidR3_GM.sf2" 128 0 57 amp=61 pan=0 # Crsh 2(L) Crsh 2(R)
+72 %font "FluidR3_GM.sf2" 128 0 49 amp=73 pan=0 # Crsh 1(L) Crsh 1(R)
+73 %font "FluidR3_GM.sf2" 128 0 49 amp=73 pan=0 # Crsh 1(L) Crsh 1(R)
+74 %font "FluidR3_GM.sf2" 128 0 55 amp=58 pan=0 # Splash(L) Splash(R)
+75 %font "FluidR3_GM.sf2" 128 0 55 amp=73 pan=0 # Splash(L) Splash(R)
+76 %font "FluidR3_GM.sf2" 128 0 53 amp=41 pan=0 # BellRide(L) BellRide(R)
+77 %font "FluidR3_GM.sf2" 128 0 53 amp=51 pan=0 # BellRide(L) BellRide(R)
+78 %font "FluidR3_GM.sf2" 128 0 51 amp=22 pan=0 # Ride1(L) Ride1(R)
+79 %font "FluidR3_GM.sf2" 128 0 59 amp=23 pan=0 # Ride2(L) Ride2(R)
+80 %font "FluidR3_GM.sf2" 128 0 51 amp=28 pan=0 # Ride1(L) Ride1(R)
+81 %font "FluidR3_GM.sf2" 128 0 51 amp=31 pan=0 # Ride1(L) Ride1(R)
+82 %font "FluidR3_GM.sf2" 128 0 51 amp=16 pan=0 # Ride1(L) Ride1(R)
+83 %font "FluidR3_GM.sf2" 128 0 51 amp=13 pan=0 # Ride1(L) Ride1(R)
+84 %font "FluidR3_GM.sf2" 128 0 51 amp=15 pan=0 # Ride1(L) Ride1(R)
+85 %font "FluidR3_GM.sf2" 128 0 51 amp=15 pan=0 # Ride1(L) Ride1(R)
+86 %font "FluidR3_GM.sf2" 128 0 51 amp=12 pan=0 # Ride1(L) Ride1(R)
+87 %font "FluidR3_GM.sf2" 128 0 51 amp=30 pan=0 # Ride1(L) Ride1(R)
+88 %font "FluidR3_GM.sf2" 128 0 51 amp=95 pan=0 # Ride1(L) Ride1(R)
+89 %font "FluidR3_GM.sf2" 128 0 51 amp=116 pan=0 # Ride1(L) Ride1(R)
+90 %font "FluidR3_GM.sf2" 128 0 51 amp=104 pan=0 # Ride1(L) Ride1(R)
+91 %font "FluidR3_GM.sf2" 128 0 39 amp=15 pan=0 # Clap(L) Clap(R)
+92 %font "FluidR3_GM.sf2" 128 0 39 amp=67 pan=0 # Clap(L) Clap(R)
+93 %font "FluidR3_GM.sf2" 128 0 39 amp=58 pan=0 # Clap(L) Clap(R)
+94 %font "FluidR3_GM.sf2" 128 0 39 amp=60 pan=0 # Clap(L) Clap(R)
+95 %font "FluidR3_GM.sf2" 128 0 39 amp=111 pan=0 # Clap(L) Clap(R)
+96 %font "FluidR3_GM.sf2" 128 0 39 amp=57 pan=0 # Clap(L) Clap(R)
diff --git a/audio/fluid-soundfont/files/fluidr3_gs.cfg b/audio/fluid-soundfont/files/fluidr3_gs.cfg
new file mode 100644
index 000000000000..6064150dfb81
--- /dev/null
+++ b/audio/fluid-soundfont/files/fluidr3_gs.cfg
@@ -0,0 +1,97 @@
+dir /usr/local/share/sounds/sf2
+
+bank 1
+120 %font "FluidR3_GS.sf2" 1 120 amp=42 pan=0
+121 %font "FluidR3_GS.sf2" 1 121 amp=170 pan=0
+122 %font "FluidR3_GS.sf2" 1 122 amp=24 pan=0
+123 %font "FluidR3_GS.sf2" 1 123 amp=26 pan=0
+124 %font "FluidR3_GS.sf2" 1 124 amp=66 pan=0
+125 %font "FluidR3_GS.sf2" 1 125 amp=97 pan=0
+126 %font "FluidR3_GS.sf2" 1 126 amp=181 pan=0
+127 %font "FluidR3_GS.sf2" 1 127 amp=44 pan=0
+
+bank 2
+120 %font "FluidR3_GS.sf2" 2 120 amp=89 pan=0
+122 %font "FluidR3_GS.sf2" 2 122 amp=93 pan=0
+123 %font "FluidR3_GS.sf2" 2 123 amp=147 pan=0
+124 %font "FluidR3_GS.sf2" 2 124 amp=68 pan=0
+125 %font "FluidR3_GS.sf2" 2 125 amp=33 pan=0
+126 %font "FluidR3_GS.sf2" 2 126 amp=17 pan=0
+127 %font "FluidR3_GS.sf2" 2 127 amp=95 pan=0
+
+bank 3
+122 %font "FluidR3_GS.sf2" 3 122 amp=45 pan=0
+123 %font "FluidR3_GS.sf2" 3 123 amp=58 pan=0
+124 %font "FluidR3_GS.sf2" 3 124 amp=146 pan=0
+125 %font "FluidR3_GS.sf2" 3 125 amp=121 pan=0
+126 %font "FluidR3_GS.sf2" 3 126 amp=67 pan=0
+127 %font "FluidR3_GS.sf2" 3 127 amp=94 pan=0
+
+bank 4
+122 %font "FluidR3_GS.sf2" 4 122 amp=68 pan=0
+124 %font "FluidR3_GS.sf2" 4 124 amp=41 pan=0
+125 %font "FluidR3_GS.sf2" 4 125 amp=33 pan=0
+126 %font "FluidR3_GS.sf2" 4 126 amp=30 pan=0
+
+bank 5
+122 %font "FluidR3_GS.sf2" 5 122 amp=81 pan=0
+124 %font "FluidR3_GS.sf2" 5 124 amp=136 pan=0
+125 %font "FluidR3_GS.sf2" 5 125 amp=22 pan=0
+126 %font "FluidR3_GS.sf2" 5 126 amp=51 pan=0
+
+bank 6
+125 %font "FluidR3_GS.sf2" 6 125 amp=61 pan=0
+
+bank 7
+125 %font "FluidR3_GS.sf2" 7 125 amp=47 pan=0
+
+bank 8
+125 %font "FluidR3_GS.sf2" 8 125 amp=27 pan=0
+
+drumset 56
+39 %font "FluidR3_GS.sf2" 128 56 39 amp=49 pan=-23 # High Q(L)
+40 %font "FluidR3_GS.sf2" 128 56 40 amp=116 pan=-23 # Slap
+41 %font "FluidR3_GS.sf2" 128 56 41 amp=71 pan=-16 # Scratch Push(L)
+42 %font "FluidR3_GS.sf2" 128 56 42 amp=45 pan=-16 # Scratch Pull(L)
+43 %font "FluidR3_GS.sf2" 128 56 43 amp=152 pan=0 # Sticks(L)
+44 %font "FluidR3_GS.sf2" 128 56 44 amp=296 pan=-16 # Square Click(L)
+45 %font "FluidR3_GS.sf2" 128 56 45 amp=91 pan=0 # Metronome Click
+46 %font "FluidR3_GS.sf2" 128 56 46 amp=52 pan=0 # Metronome Click
+47 %font "FluidR3_GS.sf2" 128 56 47 amp=56 pan=0 # Fretnoise
+48 %font "FluidR3_GS.sf2" 128 56 48 amp=26 pan=0 # Gtr Cut Up
+49 %font "FluidR3_GS.sf2" 128 56 49 amp=65 pan=0 # Gtr Cut Down
+50 %font "FluidR3_GS.sf2" 128 56 50 amp=47 pan=0 # Str. Slap
+51 %font "FluidR3_GS.sf2" 128 56 51 amp=106 pan=0 # Pick Click
+52 %font "FluidR3_GS.sf2" 128 56 52 amp=76 pan=0 # Laugh
+53 %font "FluidR3_GS.sf2" 128 56 53 amp=27 pan=0 # Scream
+54 %font "FluidR3_GS.sf2" 128 56 54 amp=140 pan=0 # Punch Punch
+55 %font "FluidR3_GS.sf2" 128 56 55 amp=78 pan=0 # HeartBeat HeartBeat
+56 %font "FluidR3_GS.sf2" 128 56 56 amp=30 pan=0 # FootStep FootStep
+57 %font "FluidR3_GS.sf2" 128 56 57 amp=30 pan=0 # FootStep FootStep
+58 %font "FluidR3_GS.sf2" 128 56 58 amp=7 pan=0 # Applause Applause
+59 %font "FluidR3_GS.sf2" 128 56 59 amp=17 pan=0 # doorcreak doorcreak
+60 %font "FluidR3_GS.sf2" 128 56 60 amp=86 pan=0 # Door
+61 %font "FluidR3_GS.sf2" 128 56 61 amp=40 pan=0 # Scratchgs(L) Scratchgs(R)
+62 %font "FluidR3_GS.sf2" 128 56 62 amp=225 pan=0 # Wind Chime Wind Chime Wind Chime
+63 %font "FluidR3_GS.sf2" 128 56 63 amp=26 pan=0 # Car Start Car Start
+64 %font "FluidR3_GS.sf2" 128 56 64 amp=101 pan=0 # Car Stop Car Stop
+65 %font "FluidR3_GS.sf2" 128 56 65 amp=112 pan=0 # Car Pass Car Pass
+66 %font "FluidR3_GS.sf2" 128 56 66 amp=78 pan=0 # Crash Car Crash1
+67 %font "FluidR3_GS.sf2" 128 56 67 amp=3 pan=0 # Siren Siren
+68 %font "FluidR3_GS.sf2" 128 56 68 amp=116 pan=0 # train train
+69 %font "FluidR3_GS.sf2" 128 56 69 amp=43 pan=0 # Noise
+70 %font "FluidR3_GS.sf2" 128 56 70 amp=76 pan=0 # Heli Heli
+71 %font "FluidR3_GS.sf2" 128 56 71 amp=4 pan=0 # Ufo1 Ufo1
+72 %font "FluidR3_GS.sf2" 128 56 72 amp=62 pan=0 # Gun
+73 %font "FluidR3_GS.sf2" 128 56 73 amp=32 pan=0 # MachineGun MachineGun
+74 %font "FluidR3_GS.sf2" 128 56 74 amp=55 pan=0 # Noise Gun
+75 %font "FluidR3_GS.sf2" 128 56 75 amp=83 pan=0 # Explosion Explosion
+76 %font "FluidR3_GS.sf2" 128 56 76 amp=74 pan=0 # Dog Bark Dog Bark
+77 %font "FluidR3_GS.sf2" 128 56 77 amp=6 pan=0 # Gallops Gallops
+78 %font "FluidR3_GS.sf2" 128 56 78 amp=49 pan=0 # Bird2(R) Bird2(L)
+79 %font "FluidR3_GS.sf2" 128 56 79 amp=4 pan=0 # SeattleRain...(L) SeattleRain...(R)
+80 %font "FluidR3_GS.sf2" 128 56 80 amp=185 pan=0 # Thunder(R) Thunder(L)
+81 %font "FluidR3_GS.sf2" 128 56 81 amp=7 pan=0 # Noise Noise
+82 %font "FluidR3_GS.sf2" 128 56 82 amp=111 pan=0 # Sea Shore Sea Shore Sea Shore
+83 %font "FluidR3_GS.sf2" 128 56 83 amp=132 pan=0 # River bubbles River
+84 %font "FluidR3_GS.sf2" 128 56 84 amp=96 pan=0 # bubbles bubbles
diff --git a/audio/fluid-soundfont/pkg-descr b/audio/fluid-soundfont/pkg-descr
new file mode 100644
index 000000000000..38c48cee84ad
--- /dev/null
+++ b/audio/fluid-soundfont/pkg-descr
@@ -0,0 +1,8 @@
+This is a Fluid (R3) General MIDI soundfonts, for use with any modern MIDI
+synthesizer: hardware (like the EMU10K1 sound card), or software (like e.g.
+FluidSynth).
+
+This package provides both the larger GM sound set and smaller GS sound set
+of Roland Sound Canvas extensions.
+
+WWW: https://musescore.org/en/handbook/soundfont