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authorJose Alonso Cardenas Marquez <acm@FreeBSD.org>2008-04-03 15:03:30 +0000
committerJose Alonso Cardenas Marquez <acm@FreeBSD.org>2008-04-03 15:03:30 +0000
commit6ad04f9ba3ecd5eb61d7a4baa10e759de9125938 (patch)
treeb88b3089279b99a8879ec7c642eab1c9f9a60c09 /devel/bullet
parentcfb73c7157ffa7e4f7741d8a811d8ad70b92499c (diff)
downloadports-6ad04f9ba3ecd5eb61d7a4baa10e759de9125938.tar.gz
ports-6ad04f9ba3ecd5eb61d7a4baa10e759de9125938.zip
Notes
Diffstat (limited to 'devel/bullet')
-rw-r--r--devel/bullet/Makefile73
-rw-r--r--devel/bullet/distinfo3
-rw-r--r--devel/bullet/files/patch-autogen.sh16
-rw-r--r--devel/bullet/pkg-descr16
-rw-r--r--devel/bullet/pkg-plist140
5 files changed, 248 insertions, 0 deletions
diff --git a/devel/bullet/Makefile b/devel/bullet/Makefile
new file mode 100644
index 000000000000..9fd2d277446a
--- /dev/null
+++ b/devel/bullet/Makefile
@@ -0,0 +1,73 @@
+# New ports collection makefile for: bullet
+# Date created: 2008-01-09
+# Whom: Jose Alonso Cardenas Marquez <acm@FreeBSD.org>
+#
+# $FreeBSD$
+#
+
+PORTNAME= bullet
+PORTVERSION= 2.67
+CATEGORIES= devel
+MASTER_SITES= ${MASTER_SITE_GOOGLE_CODE}
+DISTNAME= ${PORTNAME}-${PORTVERSION:S/$/-new/}
+
+MAINTAINER= acm@FreeBSD.org
+COMMENT= 3D collision detection and rigid body dynamics library
+
+BUILD_DEPENDS= jam:${PORTSDIR}/devel/jam
+
+USE_AUTOTOOLS= automake:15:env autoconf:261:env
+GNU_CONFIGURE= yes
+USE_DOS2UNIX= yes
+USE_ZIP= yes
+USE_GL= glu glut
+USE_XORG= x11
+
+CONFIGURE_TARGET= --build=${MACHINE_ARCH}-portbld-freebsd${OSREL}
+CONFIGURE_ARGS= --x-includes=${LOCALBASE}/include
+CONFIGURE_ENV= CPPFLAGS=${CPPFLAGS} LDFLAGS=${LDFLAGS}
+
+CPPFLAGS+= -I${LOCALBASE}/include
+
+WRKSRC= ${WRKDIR}/${DISTNAME}
+
+JAM_CMD= ${LOCALBASE}/bin/jam
+JAM_ARGS= -qa
+
+.include <bsd.port.pre.mk>
+
+.if (${ARCH} == "amd64") || (${ARCH} == "ia64")
+CFLAGS+= -DUSE_ADDR64
+.endif
+
+post-patch:
+ @${REINPLACE_CMD} -e "s|%%AUTOHEADER%%|${AUTOHEADER}|g" -e "s|%%AUTOCONF%%|${AUTOCONF}|g" \
+ ${WRKSRC}/autogen.sh
+ @${REINPLACE_CMD} -e "s|(libdir)|(prefix)/libdata|g" -e 63,64d ${WRKSRC}/Jamfile.in
+ @${REINPLACE_CMD} -e "s|-O3||g" ${WRKSRC}/Jamrules
+ @${REINPLACE_CMD} -e "s|<new.h>|<new>|g" ${WRKSRC}/Extras/quickstep/OdeConstraintSolver.cpp
+
+pre-configure:
+ @${RM} ${WRKSRC}/configure
+ @cd ${WRKSRC} && ${SH} autogen.sh
+
+post-configure:
+ @${REINPLACE_CMD} -i "" -e 's,-lpthread,${PTHREAD_LIBS},g' ${WRKSRC}/Jamconfig
+
+do-build:
+ @cd ${WRKSRC} && \
+ ${SETENV} ${MAKE_ENV} ${JAM_CMD} ${JAM_ARGS}
+
+do-install:
+ @cd ${WRKSRC} && \
+ ${JAM_CMD} install
+
+post-install:
+.if !defined(NOPORTDOCS)
+ @${MKDIR} ${DOCSDIR}
+ ${INSTALL_DATA} ${WRKSRC}/*.pdf ${DOCSDIR}
+ ${INSTALL_DATA} ${WRKSRC}/LICENSE ${DOCSDIR}
+ ${INSTALL_DATA} ${WRKSRC}/ChangeLog.txt ${DOCSDIR}/CHANGELOG
+.endif
+
+.include <bsd.port.post.mk>
diff --git a/devel/bullet/distinfo b/devel/bullet/distinfo
new file mode 100644
index 000000000000..7b1b13a20c49
--- /dev/null
+++ b/devel/bullet/distinfo
@@ -0,0 +1,3 @@
+MD5 (bullet-2.67-new.zip) = 4132c08a389f27b258bef81becbeacb9
+SHA256 (bullet-2.67-new.zip) = 3ca293dc0dd68da94d8083cbd691f7fd8b188aeccaa589c74d6dbdbbb787a14d
+SIZE (bullet-2.67-new.zip) = 8184967
diff --git a/devel/bullet/files/patch-autogen.sh b/devel/bullet/files/patch-autogen.sh
new file mode 100644
index 000000000000..6a5d2ca749e3
--- /dev/null
+++ b/devel/bullet/files/patch-autogen.sh
@@ -0,0 +1,16 @@
+--- autogen.sh.orig 2008-03-27 23:45:16.000000000 -0500
++++ autogen.sh 2008-03-27 23:45:45.000000000 -0500
+@@ -13,11 +13,11 @@
+ cat $i >> $MACROFILE
+ done
+
+-autoheader
++%%AUTOHEADER%%
+ rc=$?
+
+ if test $rc -eq 0; then
+- autoconf
++ %%AUTOCONF%%
+ rc=$?
+ fi
+
diff --git a/devel/bullet/pkg-descr b/devel/bullet/pkg-descr
new file mode 100644
index 000000000000..3eca72dff2ec
--- /dev/null
+++ b/devel/bullet/pkg-descr
@@ -0,0 +1,16 @@
+Bullet is a professional open source multi-threaded 3D Collision Detection and
+Rigid Body Dynamics Library. It is free for commercial use under the ZLib
+license.
+
+The library is being used by several professional game developers on PC,
+PlayStation 3, XBox 360 and Nintendo Wii.
+
+Sony Computer Entertainment provides a parallel SPU optimized version, and
+collaborations with IBM, Intel, AMD and NVidia to exploit their parallel
+hardware.
+
+Bullet is native part of Blender 3D modeler and it supports COLLADA Physics
+file format.
+
+
+WWW: http://www.bulletphysics.com
diff --git a/devel/bullet/pkg-plist b/devel/bullet/pkg-plist
new file mode 100644
index 000000000000..2cd008494d28
--- /dev/null
+++ b/devel/bullet/pkg-plist
@@ -0,0 +1,140 @@
+include/bullet/btBulletCollisionCommon.h
+include/bullet/btBulletDynamicsCommon.h
+include/bullet/Bullet-C-Api.h
+include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h
+include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
+include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
+include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
+include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h
+include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h
+include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
+include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h
+include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
+include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
+include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
+include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
+include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h
+include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h
+include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
+include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
+include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
+include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
+include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
+include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
+include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h
+include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
+include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h
+include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
+include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
+include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
+include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
+include/bullet/BulletCollision/CollisionShapes/btBoxShape.h
+include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
+include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h
+include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h
+include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h
+include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h
+include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h
+include/bullet/BulletCollision/CollisionShapes/btConeShape.h
+include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h
+include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h
+include/bullet/BulletCollision/CollisionShapes/btConvexShape.h
+include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
+include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h
+include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h
+include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
+include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
+include/bullet/BulletCollision/CollisionShapes/btSphereShape.h
+include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h
+include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h
+include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
+include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h
+include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h
+include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h
+include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h
+include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h
+include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
+include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h
+include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h
+include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h
+include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h
+include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
+include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h
+include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
+include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
+include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
+include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa.h
+include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
+include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
+include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
+include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
+include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
+include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h
+include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
+include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
+include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h
+include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
+include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
+include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h
+include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h
+include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
+include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
+include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h
+include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h
+include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
+include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
+include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h
+include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h
+include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h
+include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h
+include/bullet/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h
+include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
+include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h
+include/bullet/BulletDynamics/Dynamics/btRigidBody.h
+include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
+include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h
+include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h
+include/bullet/BulletDynamics/Vehicle/btWheelInfo.h
+include/bullet/LinearMath/btAabbUtil2.h
+include/bullet/LinearMath/btAlignedAllocator.h
+include/bullet/LinearMath/btAlignedObjectArray.h
+include/bullet/LinearMath/btDefaultMotionState.h
+include/bullet/LinearMath/btGeometryUtil.h
+include/bullet/LinearMath/btHashMap.h
+include/bullet/LinearMath/btIDebugDraw.h
+include/bullet/LinearMath/btList.h
+include/bullet/LinearMath/btMatrix3x3.h
+include/bullet/LinearMath/btMinMax.h
+include/bullet/LinearMath/btMotionState.h
+include/bullet/LinearMath/btPoint3.h
+include/bullet/LinearMath/btPoolAllocator.h
+include/bullet/LinearMath/btQuadWord.h
+include/bullet/LinearMath/btQuaternion.h
+include/bullet/LinearMath/btQuickprof.h
+include/bullet/LinearMath/btRandom.h
+include/bullet/LinearMath/btScalar.h
+include/bullet/LinearMath/btStackAlloc.h
+include/bullet/LinearMath/btTransform.h
+include/bullet/LinearMath/btTransformUtil.h
+include/bullet/LinearMath/btVector3.h
+lib/libbulletcollision.a
+lib/libbulletdynamics.a
+lib/libbulletmath.a
+libdata/pkgconfig/bullet.pc
+%%PORTDOCS%%%%DOCSDIR%%/BulletSpuOptimized.pdf
+%%PORTDOCS%%%%DOCSDIR%%/Bullet_Faq.pdf
+%%PORTDOCS%%%%DOCSDIR%%/Bullet_User_Manual.pdf
+%%PORTDOCS%%%%DOCSDIR%%/LICENSE
+%%PORTDOCS%%%%DOCSDIR%%/CHANGELOG
+@dirrm include/bullet/LinearMath
+@dirrm include/bullet/BulletDynamics/Vehicle
+@dirrm include/bullet/BulletDynamics/Dynamics
+@dirrm include/bullet/BulletDynamics/ConstraintSolver
+@dirrm include/bullet/BulletDynamics
+@dirrm include/bullet/BulletCollision/NarrowPhaseCollision
+@dirrm include/bullet/BulletCollision/CollisionShapes
+@dirrm include/bullet/BulletCollision/CollisionDispatch
+@dirrm include/bullet/BulletCollision/BroadphaseCollision
+@dirrm include/bullet/BulletCollision
+@dirrm include/bullet
+%%PORTDOCS%%@dirrm %%DOCSDIR%%