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authorDmitry Marakasov <amdmi3@FreeBSD.org>2008-08-01 13:39:02 +0000
committerDmitry Marakasov <amdmi3@FreeBSD.org>2008-08-01 13:39:02 +0000
commitcb27ac32705790d5986d13da01495b8cbc9b37b7 (patch)
treec715352d18ab70ce66897e217b78290b90086946 /devel/love07
parent56a121095ff5694437fcd8da3330f72dd8e15688 (diff)
downloadports-cb27ac32705790d5986d13da01495b8cbc9b37b7.tar.gz
ports-cb27ac32705790d5986d13da01495b8cbc9b37b7.zip
Notes
Diffstat (limited to 'devel/love07')
-rw-r--r--devel/love07/Makefile54
-rw-r--r--devel/love07/distinfo3
-rw-r--r--devel/love07/files/patch-Makefile41
-rw-r--r--devel/love07/pkg-descr7
4 files changed, 105 insertions, 0 deletions
diff --git a/devel/love07/Makefile b/devel/love07/Makefile
new file mode 100644
index 000000000000..c104eafde0c7
--- /dev/null
+++ b/devel/love07/Makefile
@@ -0,0 +1,54 @@
+# New ports collection makefile for: love
+# Date created: 01 Aug 2008
+# Whom: Dmitry Marakasov <amdmi3@FreeBSD.org>
+#
+# $FreeBSD$
+#
+
+PORTNAME= love
+DISTVERSION= 0.3-2
+CATEGORIES= games devel
+MASTER_SITES= SF
+
+MAINTAINER= amdmi3@FreeBSD.org
+COMMENT= Open-source 2D game engine
+
+LIB_DEPENDS= IL.1:${PORTSDIR}/graphics/devil \
+ physfs-1.0.1:${PORTSDIR}/devel/physfs \
+ freetype.9:${PORTSDIR}/print/freetype2
+BUILD_DEPENDS= ${LOCALBASE}/include/boost/shared_ptr.hpp:${PORTSDIR}/devel/boost
+
+USE_BZIP2= yes
+USE_GMAKE= yes
+USE_SDL= sdl mixer
+USE_GL= gl glu
+USE_LUA= 5.1+
+
+ALL_TARGET= default
+
+WRKSRC= ${WRKDIR}/${PORTNAME}
+
+PLIST_FILES= bin/love lib/liblove.a
+
+PORTDOCS= *
+PORTEXAMPLES= *
+
+post-patch:
+ @${REINPLACE_CMD} -e 's|ILvoid|void|' ${WRKSRC}/src/opengl/Image.cpp
+
+do-install:
+ ${INSTALL_PROGRAM} ${WRKSRC}/bin/love ${PREFIX}/bin
+ ${INSTALL_DATA} ${WRKSRC}/bin/liblove.a ${PREFIX}/lib
+.if !defined(NOPORTEXAMPLES)
+ ${MKDIR} ${EXAMPLESDIR}
+ ${INSTALL_DATA} ${WRKSRC}/demos/*.love ${EXAMPLESDIR}
+.endif
+
+.if !defined(NOPORTDOCS)
+ ${MKDIR} ${DOCSDIR}
+.for f in changes.txt readme.txt
+ ${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR}
+.endfor
+.endif
+
+.include <bsd.port.mk>
diff --git a/devel/love07/distinfo b/devel/love07/distinfo
new file mode 100644
index 000000000000..911d128600b2
--- /dev/null
+++ b/devel/love07/distinfo
@@ -0,0 +1,3 @@
+MD5 (love-0.3-2.tar.bz2) = 04baa99ea1f237d87fb6e12a4da3d126
+SHA256 (love-0.3-2.tar.bz2) = d86b424ad7af8078c37ab604c6e20315f538ea95f6d563c8214d3d0505f67bf9
+SIZE (love-0.3-2.tar.bz2) = 885790
diff --git a/devel/love07/files/patch-Makefile b/devel/love07/files/patch-Makefile
new file mode 100644
index 000000000000..e1eb1dcb1c9c
--- /dev/null
+++ b/devel/love07/files/patch-Makefile
@@ -0,0 +1,41 @@
+--- Makefile.orig 2008-07-04 03:25:34.000000000 +0400
++++ Makefile 2008-08-01 16:27:46.000000000 +0400
+@@ -3,20 +3,19 @@
+ # You may need to modify parts of this makefile for your system.
+ ######################################################################
+
+-CC = g++
+-CFLAGS = -g -O2 -Wall
+-CFLAGS_MOD = -g0 -O3
++CFLAGS += -Wall
++CFLAGS_MOD = $(CFLAGS)
+ BINDIR = bin
+
+ # Inclusion paths.
+-INCLUDE_SDL = -I/usr/include/SDL
+-INCLUDE_LUA = -I/usr/include/lua5.1
++INCLUDE_SDL = `$(SDL_CONFIG) --cflags`
++INCLUDE_LUA = -I$(LOCALBASE)/include/lua51
+ INCLUDE_LIBLOVE = -Isrc/liblove/include
+-INCLUDE_FREETYPE = -I/usr/include/freetype2
++INCLUDE_FREETYPE = -I$(LOCALBASE)/include/freetype2
+
+ # Linker flags.
+-LD_LUA = -llua5.1
+-LD_SDL = -lSDL
++LD_LUA = -L$(LOCALBASE)/lib/lua51 -llua
++LD_SDL = `$(SDL_CONFIG) --libs`
+ LD_PHYSFS = -lphysfs
+ LD_FREETYPE = -lfreetype
+ LD_GL = -lGL -lGLU
+@@ -27,8 +26,8 @@
+
+ default: prep $(BINDIR)/liblove.a love
+
+-INCLUDE_COMMON = $(INCLUDE_LUA) $(INCLUDE_SDL) $(INCLUDE_LIBLOVE)
+-LD_COMMON = $(LD_LUA) $(LD_SDL)
++INCLUDE_COMMON = -I$(LOCALBASE)/include $(INCLUDE_LUA) $(INCLUDE_SDL) $(INCLUDE_LIBLOVE)
++LD_COMMON = -L$(LOCALBASE)/lib $(LD_LUA) $(LD_SDL)
+
+ #
+ # liblove
diff --git a/devel/love07/pkg-descr b/devel/love07/pkg-descr
new file mode 100644
index 000000000000..f514f149392d
--- /dev/null
+++ b/devel/love07/pkg-descr
@@ -0,0 +1,7 @@
+LOVE is an open-source 2D game engine which uses the versatile Lua
+scripting language to create dynamic gaming experiences. It relies
+on OpenGL graphics and the SDL interface library to allow for
+cross-platform implementation and is an all-encompassing gaming
+environment for the development and enjoyment of 2D games.
+
+WWW: http://www.love2d.org/