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authorThomas Gellekum <tg@FreeBSD.org>1998-05-15 12:14:23 +0000
committerThomas Gellekum <tg@FreeBSD.org>1998-05-15 12:14:23 +0000
commit8859f559f49e065e92ccc5f4ae520df098fbccef (patch)
tree61ea03e87f1743e7da61cdf7839388e754b5fcd1 /games/KnightCap/pkg-descr
parentf27a20cecacc861cf8140ec0a6bac47eb34f3ffd (diff)
downloadports-8859f559f49e065e92ccc5f4ae520df098fbccef.tar.gz
ports-8859f559f49e065e92ccc5f4ae520df098fbccef.zip
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+KnightCap is a chess program.
+
+The principal differences between KnightCap and other chess programs
+are:
+
+ - KnightCap has an optional fully rendered 3D interface, giving a feel much
+ more like an "over the board" game.
+
+ - KnightCap was developed to run on a parallel distributed memory
+ machine, although it also runs on normal unix boxes.
+
+ - KnightCap does not have an opening book---instead it keeps a file
+ (brain.dat) of losing moves and inserts them in the hash table at the
+ start of each search. At present it has about 1500 entries, and
+ this makes it a pretty competitive opening player.
+
+ - KnightCap learns the parameters of its evaluation function as it
+ plays. The most dramatic example of how this helps is an experiment
+ we conducted on FICS in which KnightCap learnt from a 1650 player
+ to a 2100 player in just 300 games. See
+ http://keating.anu.edu.au/~jon/papers/knigtcap.ps.gz for more info on
+ its learning algorithm.