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authorDmitry Marakasov <amdmi3@FreeBSD.org>2016-05-19 10:44:11 +0000
committerDmitry Marakasov <amdmi3@FreeBSD.org>2016-05-19 10:44:11 +0000
commit4e942b64191e2ef98dce2c5af31047a8640db768 (patch)
tree8c3238b7f0cbec2e9210d52f562960bb22323a7d /games/KnightCap
parent1d1f878054efdd1171a8cb006e59ad0727610293 (diff)
downloadports-4e942b64191e2ef98dce2c5af31047a8640db768.tar.gz
ports-4e942b64191e2ef98dce2c5af31047a8640db768.zip
Notes
Diffstat (limited to 'games/KnightCap')
-rw-r--r--games/KnightCap/pkg-descr2
1 files changed, 1 insertions, 1 deletions
diff --git a/games/KnightCap/pkg-descr b/games/KnightCap/pkg-descr
index 961d4ea68828..ccf314a2a83d 100644
--- a/games/KnightCap/pkg-descr
+++ b/games/KnightCap/pkg-descr
@@ -12,7 +12,7 @@ are:
- KnightCap does not have an opening book---instead it keeps a file
(brain.dat) of losing moves and inserts them in the hash table at the
start of each search. At present it has about 1500 entries, and
- this makes it a pretty competitive opening player.
+ this makes it a pretty competitive opening player.
- KnightCap learns the parameters of its evaluation function as it
plays. The most dramatic example of how this helps is an experiment