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author | Stefan Eßer <se@FreeBSD.org> | 2001-11-23 23:42:59 +0000 |
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committer | Stefan Eßer <se@FreeBSD.org> | 2001-11-23 23:42:59 +0000 |
commit | fa1357b54971d819d5be34bfa27f5e8010482a17 (patch) | |
tree | b08dcbbbebb61f71a4b0253e3ad7a1e7fb5ce381 /games/acm | |
parent | 4af9e3047698ee87b70a0ea3f8b370d89723d711 (diff) | |
download | ports-fa1357b54971d819d5be34bfa27f5e8010482a17.tar.gz ports-fa1357b54971d819d5be34bfa27f5e8010482a17.zip |
Notes
Diffstat (limited to 'games/acm')
-rw-r--r-- | games/acm/pkg-descr | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/games/acm/pkg-descr b/games/acm/pkg-descr index 70d713478358..707d3601aa6b 100644 --- a/games/acm/pkg-descr +++ b/games/acm/pkg-descr @@ -14,3 +14,5 @@ multiplayer environment. It also manages the flight simulation and display management that is required. Most players will prefer to run the acms process on a back-end server system on their local area network. Players at client workstations can then invoke the acm program to begin play. + +WWW: http://www.websimulations.com/ |