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authorJohn Marino <marino@FreeBSD.org>2014-01-26 12:30:01 +0000
committerJohn Marino <marino@FreeBSD.org>2014-01-26 12:30:01 +0000
commit7b7e564e092f32f804496724c7ad840e19598972 (patch)
tree9f611e9473d30cd8abca78ad43135fbae8c11128 /games/armagetron/Makefile
parent3fa7680efec2c89dc36cbaca5eefdd848c3cb149 (diff)
downloadports-7b7e564e092f32f804496724c7ad840e19598972.tar.gz
ports-7b7e564e092f32f804496724c7ad840e19598972.zip
Notes
Diffstat (limited to 'games/armagetron/Makefile')
-rw-r--r--games/armagetron/Makefile17
1 files changed, 7 insertions, 10 deletions
diff --git a/games/armagetron/Makefile b/games/armagetron/Makefile
index 3409a6b46009..a15f8c07d3c0 100644
--- a/games/armagetron/Makefile
+++ b/games/armagetron/Makefile
@@ -2,25 +2,24 @@
# $FreeBSD$
PORTNAME= armagetron
-PORTVERSION= 0.2.8.2.1
-PORTREVISION= 7
+PORTVERSION= 0.2.8.3.2
CATEGORIES= games
-MASTER_SITES= SF/${PORTNAME}ad/${PORTNAME}ad-src/${PORTVERSION}
+MASTER_SITES= SF/${PORTNAME}ad/stable/${PORTVERSION}/
DISTNAME= armagetronad-${PORTVERSION}
-EXTRACT_SUFX= .src.tar.gz
+EXTRACT_SUFX= .src.tar.bz2
MAINTAINER= ianthetechie@gmail.com
COMMENT= A multiplayer networked Tron clone in 3D
-USE_GMAKE= yes
+USES= gmake
GNU_CONFIGURE= yes
CONFIGURE_ARGS= --disable-etc --disable-initscripts
CXXFLAGS+= ${CFLAGS} -I${LOCALBASE}/include
BUILD_DEPENDS+= bash:${PORTSDIR}/shells/bash
-LIB_DEPENDS+= jpeg.11:${PORTSDIR}/graphics/jpeg \
- png15:${PORTSDIR}/graphics/png \
- xml2.5:${PORTSDIR}/textproc/libxml2
+LIB_DEPENDS+= libjpeg.so:${PORTSDIR}/graphics/jpeg \
+ libpng.so:${PORTSDIR}/graphics/png \
+ libxml2.so:${PORTSDIR}/textproc/libxml2
OPTIONS_DEFINE= MUSIC ARMA_SERVER_ONLY
MUSIC_DESC= Compile in support for background music
@@ -28,14 +27,12 @@ ARMA_SERVER_ONLY_DESC= Build dedicated server only
OPTIONS_DEFAULT= MUSIC
-NO_STAGE= yes
.include <bsd.port.options.mk>
.if ${PORT_OPTIONS:MARMA_SERVER_ONLY}
CONFIGURE_ARGS+= --disable-glout
PLIST_SUB+= CLIENT="@comment " SERVER="" SUFFIX="-dedicated"
PKGNAMESUFFX= -dedicated
-USE_RC_SUBR= armagetronad_dedicated
.else
USE_GL= gl
USE_SDL= sdl image