diff options
author | Will Andrews <will@FreeBSD.org> | 2000-06-04 19:10:39 +0000 |
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committer | Will Andrews <will@FreeBSD.org> | 2000-06-04 19:10:39 +0000 |
commit | a547285c7b4c92219a69282c485288119756aa7e (patch) | |
tree | a3188dee2c6f46082dc4c604f6a77e20c1ddd12d /games/blackjack | |
parent | e1ead8abcb610c5801a1874bd3680b5ea2cffbc4 (diff) | |
download | ports-a547285c7b4c92219a69282c485288119756aa7e.tar.gz ports-a547285c7b4c92219a69282c485288119756aa7e.zip |
Notes
Diffstat (limited to 'games/blackjack')
-rw-r--r-- | games/blackjack/Makefile | 9 | ||||
-rw-r--r-- | games/blackjack/distinfo | 2 | ||||
-rw-r--r-- | games/blackjack/files/patch-aa | 36 | ||||
-rw-r--r-- | games/blackjack/files/patch-ad | 85 | ||||
-rw-r--r-- | games/blackjack/pkg-descr | 2 |
5 files changed, 115 insertions, 19 deletions
diff --git a/games/blackjack/Makefile b/games/blackjack/Makefile index 2e202eac98b3..56dbc39bd396 100644 --- a/games/blackjack/Makefile +++ b/games/blackjack/Makefile @@ -1,4 +1,4 @@ -# New ports collection makefile for: acm +# New ports collection makefile for: blackjack # Date created: 23 February 1998 # Whom: Peter Mutsaers # @@ -6,13 +6,16 @@ # PORTNAME= blackjack -PORTVERSION= 1.1 +PORTVERSION= 1.2 CATEGORIES= games MASTER_SITES= ${MASTER_SITE_SUNSITE} MASTER_SITE_SUBDIR= games/strategy +EXTRACT_SUFX= .tgz +MAINTAINER= ports@FreeBSD.org + +WRKSRC= ${WRKDIR}/${PORTNAME} USE_QT= yes -WRKSRC= ${WRKDIR}/blackjack MAN1= blackjack.1 diff --git a/games/blackjack/distinfo b/games/blackjack/distinfo index 73232f34e247..b5eafa9b2c03 100644 --- a/games/blackjack/distinfo +++ b/games/blackjack/distinfo @@ -1 +1 @@ -MD5 (blackjack-1.1.tar.gz) = 2e6d2747e368f4f70eb598b437a9dc76 +MD5 (blackjack-1.2.tgz) = 3b7751ee38c06ce758ab06015d57cb11 diff --git a/games/blackjack/files/patch-aa b/games/blackjack/files/patch-aa index 64252af6cd78..17e62f4d87ee 100644 --- a/games/blackjack/files/patch-aa +++ b/games/blackjack/files/patch-aa @@ -1,6 +1,6 @@ ---- Makefile.orig Wed Feb 11 19:42:00 1998 -+++ Makefile Sat Jan 8 23:59:30 2000 -@@ -1,9 +1,11 @@ +--- Makefile.orig Thu Jun 3 11:28:44 1999 ++++ Makefile Sat Jun 3 01:28:49 2000 +@@ -1,9 +1,8 @@ -CC=gcc -CXX=g++ @@ -11,22 +11,19 @@ +CXX?=g++ +INCLUDES=-I$(X11BASE)/include/X11/qt +LDFLAGS=-L$(X11BASE)/lib -lqt -+.if $(PORTOBJFORMAT) == "elf" -+LDFLAGS+=-Wl,-rpath,$(X11BASE)/lib -+.endif - VERSION=1.1 + VERSION=1.2 # For systems that don't have install, use this -@@ -25,7 +27,7 @@ - blackjack/*.cpp \ - blackjack/*.bm - --INSTALL=install -+INSTALL=install -c +@@ -28,7 +27,7 @@ + INSTALL=install INSTALL_BIN_FLAGS=-s - INSTALL_ROOT=/usr/local -@@ -39,12 +41,14 @@ +-INSTALL_ROOT=/usr/local ++INSTALL_ROOT=${PREFIX} + INSTALL_BIN=$(INSTALL_ROOT)/bin + INSTALL_MAN=$(INSTALL_ROOT)/man + +@@ -39,19 +38,21 @@ user_input.o dollar_scroll_bar.o bet_option.o table_option.o \ insurance_window.o $(METAOBJS) @@ -43,3 +40,12 @@ blackjack: main.o $(OBJS) $(CXX) -o $@ $(LDFLAGS) main.o $(OBJS) + + install: +- $(INSTALL) $(INSTALL_BIN_FLAGS) blackjack $(INSTALL_BIN) +- $(INSTALL) blackjack.1 $(INSTALL_MAN)/man1 ++ ${BSD_INSTALL_PROGRAM} blackjack $(INSTALL_BIN) ++ ${BSD_INSTALL_MAN} blackjack.1 $(INSTALL_MAN)/man1 + + mblackjack.cpp: blackjack.h + $(MOC) -o mblackjack.cpp blackjack.h diff --git a/games/blackjack/files/patch-ad b/games/blackjack/files/patch-ad new file mode 100644 index 000000000000..924c19d9df1d --- /dev/null +++ b/games/blackjack/files/patch-ad @@ -0,0 +1,85 @@ +--- card.cpp.orig Mon Dec 6 00:45:34 1999 ++++ card.cpp Sat Jun 3 02:47:49 2000 +@@ -201,8 +201,8 @@ + QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE); + QBitmap *back_bitmap_p = new QBitmap(logo_width, logo_height, logo_bits, + TRUE); +- QBrush fill(Qt::white); +- QBrush pattern(Qt::CustomPattern); ++ QBrush fill(white); ++ QBrush pattern(CustomPattern); + QPainter painter; + + if ((painter.begin(bitmap_p)) == FALSE) { +@@ -210,7 +210,7 @@ + delete (bitmap_p); + bitmap_p = NULL; + } else { +- QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners ++ QBrush fill_ones(color1); // make a mask so we don't paint the corners + painter.setBrush(fill_ones); // make pixmap mask for card + painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round); + painter.end(); +@@ -221,7 +221,7 @@ + delete (pixmap_p); + pixmap_p = NULL; + } else { +- painter.setPen(Qt::black); ++ painter.setPen(black); + + if (bitmap_p) // if we made a mask bitmap + pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap +@@ -229,7 +229,7 @@ + painter.setBrush(fill); + painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round); + pattern.setPixmap(*back_bitmap_p); +- pattern.setColor(Qt::red); ++ pattern.setColor(red); + painter.setBrush(pattern); // set up some painter options + painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round); + painter.end(); +@@ -255,21 +255,21 @@ + QColor color; + QPixmap *pixmap_p = new QPixmap(CARD_W, CARD_H); + QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE); +- QBrush fill(Qt::white); // make two brushes, fill and no_fill +- QBrush no_fill(Qt::NoBrush); ++ QBrush fill(white); // make two brushes, fill and no_fill ++ QBrush no_fill(NoBrush); + QPainter painter; + + if (_suit == HEART || _suit == DIAMOND) +- color = Qt::red; ++ color = red; + else +- color = Qt::black; ++ color = black; + + if ((painter.begin(bitmap_p)) == FALSE) { + cerr << "card::makePixmap(): Can't open bitmap paint device\n"; + delete (bitmap_p); + bitmap_p = NULL; + } else { +- QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners ++ QBrush fill_ones(color1); // make a mask so we don't paint the corners + painter.setBrush(fill_ones); // make pixmap mask for card + painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round); + painter.end(); +@@ -281,7 +281,7 @@ + pixmap_p = NULL; + } else { + painter.setBrush(fill); // set up some painter options +- painter.setPen(Qt::black); ++ painter.setPen(black); + + if (bitmap_p) // if we made a mask bitmap + pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap +@@ -295,7 +295,7 @@ + painter.setWorldXForm(FALSE); // disable transformation for now + + painter.setPen(color); // draw rank and suit in corners +- painter.setBackgroundColor(Qt::white); ++ painter.setBackgroundColor(white); + painter.drawPixmap(4, 6, *_rank_bitmaps[_rank]); + painter.drawPixmap(4, 23, *_small_suit_bitmaps[_suit]); + painter.setWorldXForm(TRUE); // now draw flipped rank and suit diff --git a/games/blackjack/pkg-descr b/games/blackjack/pkg-descr index ca39f1076c53..536066068e06 100644 --- a/games/blackjack/pkg-descr +++ b/games/blackjack/pkg-descr @@ -19,3 +19,5 @@ GUI library and is not slow at all on my 386. Tom Daley tdaley@vsys.com + +WWW: http://users.codenet.net/daley/blackjack/blackjack.html |