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author | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2013-10-19 01:52:16 +0000 |
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committer | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2013-10-19 01:52:16 +0000 |
commit | d452b9fba67109864e7ede09c135b48ff0b2a653 (patch) | |
tree | 39e3b25088f012e82cd09445524e49ead317031d /games/blackshadeselite | |
parent | a6b4ef9cc7f6c0989b26a7b8dd462f159f891fcf (diff) | |
download | ports-d452b9fba67109864e7ede09c135b48ff0b2a653.tar.gz ports-d452b9fba67109864e7ede09c135b48ff0b2a653.zip |
Notes
Diffstat (limited to 'games/blackshadeselite')
-rw-r--r-- | games/blackshadeselite/Makefile | 22 | ||||
-rw-r--r-- | games/blackshadeselite/pkg-plist | 172 |
2 files changed, 10 insertions, 184 deletions
diff --git a/games/blackshadeselite/Makefile b/games/blackshadeselite/Makefile index d92e407a1b8f..8cddcffa3a3b 100644 --- a/games/blackshadeselite/Makefile +++ b/games/blackshadeselite/Makefile @@ -11,10 +11,10 @@ MASTER_SITES= http://download.gna.org/blackshadeselite/ \ MAINTAINER= amdmi3@FreeBSD.org COMMENT= Psychic Bodyguard FPS - protect the VIP -LIB_DEPENDS= vorbis:${PORTSDIR}/audio/libvorbis +LIB_DEPENDS= libvorbis.so:${PORTSDIR}/audio/libvorbis +USES= gmake USE_BZIP2= yes -USE_GMAKE= yes USE_SDL= sdl USE_GL= yes USE_OPENAL= al alut @@ -23,10 +23,12 @@ MAKE_ARGS= CC=${CC} CXX=${CXX} WRKSRC= ${WRKDIR}/${PORTNAME} +PLIST_FILES= bin/blackshades PORTDOCS= Readme Readme.elite +PORTDATA= * -NO_STAGE= yes -.include <bsd.port.options.mk> +OPTIONS_DEFINE= DOCS +OPTIONS_DEFAULT=DOCS post-extract: @${FIND} ${WRKSRC}/Data -name '._*' -delete @@ -35,15 +37,11 @@ post-patch: @${REINPLACE_CMD} -e '/InitGL/ s|.*|chdir("${DATADIR}"); &|' ${WRKSRC}/Source/Main.cpp do-install: - ${INSTALL_PROGRAM} ${WRKSRC}/objs/blackshades ${PREFIX}/bin - ${MKDIR} ${DATADIR} - @cd ${WRKSRC} && ${COPYTREE_SHARE} Data ${DATADIR}/ -.if ${PORT_OPTIONS:MDOCS} - ${MKDIR} ${DOCSDIR} + ${INSTALL_PROGRAM} ${WRKSRC}/objs/blackshades ${STAGEDIR}${PREFIX}/bin/ + cd ${WRKSRC} && ${COPYTREE_SHARE} Data ${STAGEDIR}${DATADIR}/ + ${MKDIR} ${STAGEDIR}${DOCSDIR} .for f in ${PORTDOCS} - ${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR} + ${INSTALL_DATA} ${WRKSRC}/${f} ${STAGEDIR}${DOCSDIR} .endfor -.endif - @${ECHO_CMD}; ${CAT} ${PKGMESSAGE}; ${ECHO_CMD} .include <bsd.port.mk> diff --git a/games/blackshadeselite/pkg-plist b/games/blackshadeselite/pkg-plist deleted file mode 100644 index bee558ff2a59..000000000000 --- a/games/blackshadeselite/pkg-plist +++ /dev/null @@ -1,172 +0,0 @@ -bin/blackshades -%%DATADIR%%/Data/Animations/Aikidothrow -%%DATADIR%%/Data/Animations/Aikidothrown -%%DATADIR%%/Data/Animations/Assaultrifleaim -%%DATADIR%%/Data/Animations/Breathe -%%DATADIR%%/Data/Animations/Chestshot -%%DATADIR%%/Data/Animations/Crouch -%%DATADIR%%/Data/Animations/Dive -%%DATADIR%%/Data/Animations/Getupfromback -%%DATADIR%%/Data/Animations/Getupfromfront -%%DATADIR%%/Data/Animations/Grenadeaim -%%DATADIR%%/Data/Animations/Grenadethrow -%%DATADIR%%/Data/Animations/Headshot -%%DATADIR%%/Data/Animations/Leftarmshot -%%DATADIR%%/Data/Animations/Leftlegshot -%%DATADIR%%/Data/Animations/PistolAim -%%DATADIR%%/Data/Animations/Rifleaim -%%DATADIR%%/Data/Animations/Rifleaim(old) -%%DATADIR%%/Data/Animations/Riflehit -%%DATADIR%%/Data/Animations/Riflehold -%%DATADIR%%/Data/Animations/Rightarmshot -%%DATADIR%%/Data/Animations/Rightlegshot -%%DATADIR%%/Data/Animations/Run -%%DATADIR%%/Data/Animations/Stomachshot -%%DATADIR%%/Data/Animations/Walk -%%DATADIR%%/Data/Animations/ZombieRun -%%DATADIR%%/Data/Animations/Zombiemunch -%%DATADIR%%/Data/Animations/Zombiewalk -%%DATADIR%%/Data/Animations/grenadecharge -%%DATADIR%%/Data/Highscore -%%DATADIR%%/Data/Models/Abdomen.solid -%%DATADIR%%/Data/Models/AssaultRifle.solid -%%DATADIR%%/Data/Models/Block1.solid -%%DATADIR%%/Data/Models/Block1collide.solid -%%DATADIR%%/Data/Models/Block1complete.solid -%%DATADIR%%/Data/Models/Block2.solid -%%DATADIR%%/Data/Models/Block2collide.solid -%%DATADIR%%/Data/Models/Block2complete.solid -%%DATADIR%%/Data/Models/Block3.solid -%%DATADIR%%/Data/Models/Block3collide.solid -%%DATADIR%%/Data/Models/Block3complete.solid -%%DATADIR%%/Data/Models/Block4.solid -%%DATADIR%%/Data/Models/Block4collide.solid -%%DATADIR%%/Data/Models/Block4complete.solid -%%DATADIR%%/Data/Models/BlockOcclude.solid -%%DATADIR%%/Data/Models/Blocksimple.solid -%%DATADIR%%/Data/Models/Chest.solid -%%DATADIR%%/Data/Models/Foot.solid -%%DATADIR%%/Data/Models/Glockbase.solid -%%DATADIR%%/Data/Models/Glockslide.solid -%%DATADIR%%/Data/Models/Grenadebase.solid -%%DATADIR%%/Data/Models/Grenadepin.solid -%%DATADIR%%/Data/Models/Grenadespoon.solid -%%DATADIR%%/Data/Models/Hand.solid -%%DATADIR%%/Data/Models/Handgunbase.solid -%%DATADIR%%/Data/Models/Handgunslide.solid -%%DATADIR%%/Data/Models/Head.solid -%%DATADIR%%/Data/Models/Highblock1collide.solid -%%DATADIR%%/Data/Models/Highblock2collide.solid -%%DATADIR%%/Data/Models/Highblock3collide.solid -%%DATADIR%%/Data/Models/Highblock4collide.solid -%%DATADIR%%/Data/Models/Knife.solid -%%DATADIR%%/Data/Models/Lower arm.solid -%%DATADIR%%/Data/Models/Lower leg.solid -%%DATADIR%%/Data/Models/Lowheightcollide.solid -%%DATADIR%%/Data/Models/Path.solid -%%DATADIR%%/Data/Models/Shades.solid -%%DATADIR%%/Data/Models/Shotgun.solid -%%DATADIR%%/Data/Models/Upper arm.solid -%%DATADIR%%/Data/Models/Upper leg.solid -%%DATADIR%%/Data/Models/lowsimplecollide1.solid -%%DATADIR%%/Data/Models/lowsimplecollide2.solid -%%DATADIR%%/Data/Models/lowsimplecollide3.solid -%%DATADIR%%/Data/Models/lowsimplecollide4.solid -%%DATADIR%%/Data/Models/sniperrifle.solid -%%DATADIR%%/Data/Models/streetsubdivided2.solid -%%DATADIR%%/Data/Skeleton/Basic Figure -%%DATADIR%%/Data/Sounds/BodyHit.ogg -%%DATADIR%%/Data/Sounds/DisguiseKill.ogg -%%DATADIR%%/Data/Sounds/Lose.ogg -%%DATADIR%%/Data/Sounds/Nearbullet.ogg -%%DATADIR%%/Data/Sounds/SW.ogg -%%DATADIR%%/Data/Sounds/SoulIn.ogg -%%DATADIR%%/Data/Sounds/SoulOut.ogg -%%DATADIR%%/Data/Sounds/WallHit.ogg -%%DATADIR%%/Data/Sounds/bodyland.ogg -%%DATADIR%%/Data/Sounds/bounce.ogg -%%DATADIR%%/Data/Sounds/bounce2.ogg -%%DATADIR%%/Data/Sounds/click.ogg -%%DATADIR%%/Data/Sounds/explosion.ogg -%%DATADIR%%/Data/Sounds/footstep1.ogg -%%DATADIR%%/Data/Sounds/footstep2.ogg -%%DATADIR%%/Data/Sounds/footstep3.ogg -%%DATADIR%%/Data/Sounds/footstep4.ogg -%%DATADIR%%/Data/Sounds/footstep5.ogg -%%DATADIR%%/Data/Sounds/glock.ogg -%%DATADIR%%/Data/Sounds/handlerelease.ogg -%%DATADIR%%/Data/Sounds/headland.ogg -%%DATADIR%%/Data/Sounds/headshot.ogg -%%DATADIR%%/Data/Sounds/knifeslash.ogg -%%DATADIR%%/Data/Sounds/knifesong.ogg -%%DATADIR%%/Data/Sounds/machinegun.ogg -%%DATADIR%%/Data/Sounds/mainmenusong.ogg -%%DATADIR%%/Data/Sounds/pinpull.ogg -%%DATADIR%%/Data/Sounds/pinreplace.ogg -%%DATADIR%%/Data/Sounds/rain.ogg -%%DATADIR%%/Data/Sounds/reload.ogg -%%DATADIR%%/Data/Sounds/riflewhack.ogg -%%DATADIR%%/Data/Sounds/shootsong.ogg -%%DATADIR%%/Data/Sounds/shotgun.ogg -%%DATADIR%%/Data/Sounds/sniperrifle.ogg -%%DATADIR%%/Data/Sounds/underwater.ogg -%%DATADIR%%/Data/Sounds/zombiesong.ogg -%%DATADIR%%/Data/Textures/Blood.png -%%DATADIR%%/Data/Textures/Blood.png copy -%%DATADIR%%/Data/Textures/Blood.tga -%%DATADIR%%/Data/Textures/Blood.tga copy -%%DATADIR%%/Data/Textures/Blood/Blood1.png -%%DATADIR%%/Data/Textures/Blood/Blood1.tga -%%DATADIR%%/Data/Textures/Blood/Blood10.png -%%DATADIR%%/Data/Textures/Blood/Blood10.tga -%%DATADIR%%/Data/Textures/Blood/Blood11.png -%%DATADIR%%/Data/Textures/Blood/Blood11.tga -%%DATADIR%%/Data/Textures/Blood/Blood2.png -%%DATADIR%%/Data/Textures/Blood/Blood2.tga -%%DATADIR%%/Data/Textures/Blood/Blood3.png -%%DATADIR%%/Data/Textures/Blood/Blood3.tga -%%DATADIR%%/Data/Textures/Blood/Blood4.png -%%DATADIR%%/Data/Textures/Blood/Blood4.tga -%%DATADIR%%/Data/Textures/Blood/Blood5.png -%%DATADIR%%/Data/Textures/Blood/Blood5.tga -%%DATADIR%%/Data/Textures/Blood/Blood6.png -%%DATADIR%%/Data/Textures/Blood/Blood6.tga -%%DATADIR%%/Data/Textures/Blood/Blood7.png -%%DATADIR%%/Data/Textures/Blood/Blood7.tga -%%DATADIR%%/Data/Textures/Blood/Blood8.png -%%DATADIR%%/Data/Textures/Blood/Blood8.tga -%%DATADIR%%/Data/Textures/Blood/Blood9.png -%%DATADIR%%/Data/Textures/Blood/Blood9.tga -%%DATADIR%%/Data/Textures/BulletHole.png -%%DATADIR%%/Data/Textures/BulletHole.tga -%%DATADIR%%/Data/Textures/Crater.png -%%DATADIR%%/Data/Textures/Crater.tga -%%DATADIR%%/Data/Textures/Deadpersonsprite.png -%%DATADIR%%/Data/Textures/Deadpersonsprite.tga -%%DATADIR%%/Data/Textures/Flare.png -%%DATADIR%%/Data/Textures/Flare.tga -%%DATADIR%%/Data/Textures/Font.png -%%DATADIR%%/Data/Textures/Font.tga -%%DATADIR%%/Data/Textures/HitFlash.png -%%DATADIR%%/Data/Textures/HitFlash.tga -%%DATADIR%%/Data/Textures/MuzzleFlash.png -%%DATADIR%%/Data/Textures/MuzzleFlash.tga -%%DATADIR%%/Data/Textures/Personsprite.png -%%DATADIR%%/Data/Textures/Personsprite.tga -%%DATADIR%%/Data/Textures/Scope.png -%%DATADIR%%/Data/Textures/Scope.tga -%%DATADIR%%/Data/Textures/Smoke.png -%%DATADIR%%/Data/Textures/Smoke.tga -%%DATADIR%%/Data/Textures/rain.png -%%DATADIR%%/Data/Textures/rain.tga -%%DATADIR%%/Data/Textures/snow.png -%%DATADIR%%/Data/Textures/snow.tga -%%DATADIR%%/Data/customlevels.txt -@dirrm %%DATADIR%%/Data/Textures/Blood -@dirrm %%DATADIR%%/Data/Textures -@dirrm %%DATADIR%%/Data/Sounds -@dirrm %%DATADIR%%/Data/Skeleton -@dirrm %%DATADIR%%/Data/Models -@dirrm %%DATADIR%%/Data/Animations -@dirrm %%DATADIR%%/Data -@dirrm %%DATADIR%% |