diff options
author | Tilman Keskinoz <arved@FreeBSD.org> | 2007-09-02 14:05:52 +0000 |
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committer | Tilman Keskinoz <arved@FreeBSD.org> | 2007-09-02 14:05:52 +0000 |
commit | 6e2fec5a3afdcb23bc757e8475bdf4e50c33a6cc (patch) | |
tree | ad5a4919be58d80ec8db9290bd6abc50a9982c8e /games/brutalchess/files | |
parent | 1b360cbdbcbbbdc828e579aaadc10c1f2f3b3fb9 (diff) | |
download | ports-6e2fec5a3afdcb23bc757e8475bdf4e50c33a6cc.tar.gz ports-6e2fec5a3afdcb23bc757e8475bdf4e50c33a6cc.zip |
Notes
Diffstat (limited to 'games/brutalchess/files')
-rw-r--r-- | games/brutalchess/files/patch-src-md3view.cpp | 20 | ||||
-rw-r--r-- | games/brutalchess/files/patch-src-objview.cpp | 29 |
2 files changed, 49 insertions, 0 deletions
diff --git a/games/brutalchess/files/patch-src-md3view.cpp b/games/brutalchess/files/patch-src-md3view.cpp new file mode 100644 index 000000000000..5be8d4cf9243 --- /dev/null +++ b/games/brutalchess/files/patch-src-md3view.cpp @@ -0,0 +1,20 @@ +--- src/md3view.cpp.orig 2007-09-02 15:56:32.000000000 +0200 ++++ src/md3view.cpp 2007-09-02 16:00:35.000000000 +0200 +@@ -72,7 +72,7 @@ + exit( returnCode ); + } + +-int initGL( GLvoid ); ++int initGL(); + // function to reset our viewport after a window resize + int resizeWindow( int width, int height ) + { +@@ -108,7 +108,7 @@ + + + // general OpenGL initialization function +-int initGL( GLvoid ) ++int initGL() + { + cout << "Initializing OpenGL" << endl; + // Enable smooth shading diff --git a/games/brutalchess/files/patch-src-objview.cpp b/games/brutalchess/files/patch-src-objview.cpp new file mode 100644 index 000000000000..4d1415bc1a2d --- /dev/null +++ b/games/brutalchess/files/patch-src-objview.cpp @@ -0,0 +1,29 @@ +--- src/objview.cpp.orig 2007-09-02 16:01:24.000000000 +0200 ++++ src/objview.cpp 2007-09-02 16:02:00.000000000 +0200 +@@ -73,7 +73,7 @@ + exit( returnCode ); + } + +-int initGL( GLvoid ); ++int initGL(); + // function to reset our viewport after a window resize + int resizeWindow( int width, int height ) + { +@@ -109,7 +109,7 @@ + + + // general OpenGL initialization function +-int initGL( GLvoid ) ++int initGL() + { + cout << "Initializing OpenGL" << endl; + // Enable smooth shading +@@ -158,7 +158,7 @@ + } + + // Here goes our drawing code +-int drawGLScene( GLvoid ) ++int drawGLScene() + { + // These are to calculate our fps + static GLint T0 = 0; |