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authorAndreas Klemm <andreas@FreeBSD.org>1997-01-25 12:27:16 +0000
committerAndreas Klemm <andreas@FreeBSD.org>1997-01-25 12:27:16 +0000
commit77a0b5c2bee7ce11da80045150f01d3a7732c20e (patch)
tree2f9195298b4497f13f603c7d75be0fe54c314f10 /games/crossfire-client/files/patch-ak
parentf98e644eea82ee6dafe3c0baf7c41a12bf96a7ae (diff)
downloadports-77a0b5c2bee7ce11da80045150f01d3a7732c20e.tar.gz
ports-77a0b5c2bee7ce11da80045150f01d3a7732c20e.zip
Notes
Diffstat (limited to 'games/crossfire-client/files/patch-ak')
-rw-r--r--games/crossfire-client/files/patch-ak31
1 files changed, 0 insertions, 31 deletions
diff --git a/games/crossfire-client/files/patch-ak b/games/crossfire-client/files/patch-ak
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--- a/games/crossfire-client/files/patch-ak
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@@ -1,31 +0,0 @@
-Date: Sun, 3 Nov 96 08:03:51 EST
-From: "Brian Thomas" <thomas@astro.psu.edu>
-Message-Id: <9611031303.AA04680@zaphod.astro.psu.edu>
-Subject: CF: skill status upon login
-
- It is possible right now for a player to log
- back into a game and have 2 skills readied
- (applied!). This can confuse the code, and
- cause problems for a while. This patch
- fixes that.
-
- -b.t.
-
-*** server/skill_util.c.orig Tue Oct 29 05:57:46 1996
---- server/skill_util.c Sun Nov 3 07:57:20 1996
-***************
-*** 877,886 ****
---- 880,891 ----
- return 0;
- }
- }
- /* Ok, create linked list and link the associated skills to exp objects */
- for(i=0;i<sk_index;i++) {
-+ /* for startup, lets unapply all skills */
-+ if(QUERY_FLAG(sk_ob[i],FLAG_APPLIED)) CLEAR_FLAG(sk_ob[i],FLAG_APPLIED);
- #ifdef LINKED_SKILL_LIST
- objectlink *obl;
- obl = (objectlink *) malloc(sizeof(objectlink));
- obl->ob=sk_ob[i];
- obl->id=sk_ob[i]->stats.sp;
-