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authorAndreas Klemm <andreas@FreeBSD.org>1996-11-02 13:53:37 +0000
committerAndreas Klemm <andreas@FreeBSD.org>1996-11-02 13:53:37 +0000
commitff14487404ab343ba2e520bac51476dac2a64bb8 (patch)
treea285afc27f7fdfdb0be8012c3590be5e08f431e5 /games/crossfire-server
parent9f5b9618729b6d84678c48b703ccde5b2fa519a2 (diff)
downloadports-ff14487404ab343ba2e520bac51476dac2a64bb8.tar.gz
ports-ff14487404ab343ba2e520bac51476dac2a64bb8.zip
Notes
Diffstat (limited to 'games/crossfire-server')
-rw-r--r--games/crossfire-server/Makefile81
-rw-r--r--games/crossfire-server/distinfo5
-rw-r--r--games/crossfire-server/files/patch-aa67
-rw-r--r--games/crossfire-server/files/patch-ab33
-rw-r--r--games/crossfire-server/files/patch-ag14
-rw-r--r--games/crossfire-server/files/patch-ai11
-rw-r--r--games/crossfire-server/pkg-comment1
-rw-r--r--games/crossfire-server/pkg-descr9
-rw-r--r--games/crossfire-server/pkg-plist1534
9 files changed, 1755 insertions, 0 deletions
diff --git a/games/crossfire-server/Makefile b/games/crossfire-server/Makefile
new file mode 100644
index 000000000000..2ffc8fff4b7e
--- /dev/null
+++ b/games/crossfire-server/Makefile
@@ -0,0 +1,81 @@
+# New ports collection makefile for: crossfire
+# Version required: 0.92.8
+# Date created: So 27 Okt 1996 12:25:55 MET
+# Whom: Andreas Klemm <andreas@klemm.gtn.com>
+#
+# $Id:
+#
+
+DISTNAME= crossfire-0.92.8
+CATEGORIES+= games
+MASTER_SITES= ftp://ra.pyramid.com/pub/crossfire/ \
+ ftp://ftp.ifi.uio.no/pub/crossfire/ \
+ ftp://ftp.real-time.com/pub/games/crossfire/ \
+ ftp://yoyo.cc.monash.edu.au/pub/crossfire/ \
+ ftp://ftp.cs.city.ac.uk:/pub/games/crossfire/ \
+ ftp://ftp.sunet.se:/pub/unix/games/crossfire/ \
+ ftp://ftp.cs.titech.ac.jp:/pub/games/crossfire/
+
+MAINTAINER= andreas@klemm.gtn.com
+
+# Do you want to be able to rebuild documentation after installing the game
+# to produce Postscript documentation with colored icons ?! You have to go
+# into the workdir and to build everything manually.
+# You need TeX to do this ! Please read the README's !
+WANT_CF_ARCH= NO
+
+CF_SOURCES= crossfire-0.92.8.tar.gz
+CF_MAPS= crossfire-0.92.8.maps.tar.gz
+CF_SOUNDS= crossfire-0.92.7.sounds.tar.gz # no newer sounds available
+CF_DOC= crossfire-0.92.8.doc.tar.gz # crossfire doc ready for use
+.if ${WANT_CF_ARCH} == YES || ${WANT_CF_ARCH} == yes
+CF_ARCH= crossfire-0.92.8.arch.tar.gz # only for rebuild of doc
+.endif
+#CF_CLSERV= eutl.tar.gz # only for client/server
+
+DISTFILES= ${CF_SOURCES} ${CF_DOC} ${CF_MAPS} ${CF_SOUNDS} \
+ ${CF_ARCH} ${CF_CLSERV}
+
+EXTRACT_ONLY= ${CF_SOURCES} ${CF_DOC}
+
+LIB_DEPENDS= Xpm\\.4\\.:${PORTSDIR}/graphics/xpm
+RUN_DEPENDS= rplay:${PORTSDIR}/audio/rplay \
+ perl5.003:${PORTSDIR}/lang/perl5
+
+USE_IMAKE= yes
+PREFIX= /usr/local # don't use /usr/X11R6
+CFDIR= ${PREFIX}/crossfire # crossfire base directory
+
+# If you want to re-make playbook and spoiler you need the ARCH
+# files and a TeX version with a ,great' amount of max_mem
+# (I had to rebuild teTeX, that already is in fact ,BigTeX')
+.if ${WANT_CF_ARCH} == YES || ${WANT_CF_ARCH} == yes
+post-configure:
+ (cd ${WRKSRC}/lib; tar -xzf ${DISTDIR}/${CF_ARCH})
+.endif
+
+post-install:
+ (cd ${CFDIR}/lib; tar -xzf ${DISTDIR}/${CF_MAPS})
+ (cd ${CFDIR}; tar -xzf ${DISTDIR}/${CF_SOUNDS})
+ chown games.games ${PREFIX}/bin/crossfire
+ chown -R games.games ${CFDIR}
+ chmod 0664 ${PREFIX}/crossfire/lib/highscore
+ chmod 2555 ${PREFIX}/bin/crossfire
+ mkdir ${CFDIR}/doc
+ cp -r ${WRKDIR}/crossfire-0.92.8-doc/* ${CFDIR}/doc
+ @echo ""
+ @echo ""
+ @echo "======================================================"
+ @echo "===== ATTENTION BEFORE PLAYING ======================="
+ @echo "======================================================"
+ @echo "Create a players directory before playing crossfire, "
+ @echo "otherwise crossfire cannot save your player character:"
+ @echo "Type the following command as user: mkdir $HOME/players"
+ @echo ""
+ @echo "Read the docu, which is available in Postscript and HTML"
+ @echo "format in the directory ${CFDIR}/doc"
+ @echo "It is a good idea to install a WWW Browser like Mosaic"
+ @echo "and to set some bookmarks that point to the different"
+ @echo "files."
+
+.include <bsd.port.mk>
diff --git a/games/crossfire-server/distinfo b/games/crossfire-server/distinfo
new file mode 100644
index 000000000000..eee2efd18d3f
--- /dev/null
+++ b/games/crossfire-server/distinfo
@@ -0,0 +1,5 @@
+MD5 (crossfire-0.92.8.tar.gz) = 6faa0ab361f95e95a6bd9a22d343c353
+MD5 (crossfire-0.92.8.doc.tar.gz) = 8521d88e7f820ff1b970f3ac2f1447ef
+MD5 (crossfire-0.92.8.maps.tar.gz) = 9d665615b938b6606e1e613752681aba
+MD5 (crossfire-0.92.7.sounds.tar.gz) = 9f5496b93000956014c4541f4b66acba
+MD5 (crossfire-0.92.8.arch.tar.gz) = ada63b54eecb0c5fe9a39ac5f9386027
diff --git a/games/crossfire-server/files/patch-aa b/games/crossfire-server/files/patch-aa
new file mode 100644
index 000000000000..2b1a7baec1e8
--- /dev/null
+++ b/games/crossfire-server/files/patch-aa
@@ -0,0 +1,67 @@
+--- config/crosssite.def.orig Mon Sep 30 07:54:14 1996
++++ config/crosssite.def Sun Oct 27 15:43:06 1996
+@@ -38,7 +38,7 @@
+
+ /*
+ #define XPM_PIX
+-#define Xpm_LibDir /usr/local/lib/
++#define Xpm_LibDir /usr/X11R6/lib/
+ */
+ /* If your include files are someplace odd */
+ /*#define Xpm_Include /usr/local/include*/
+@@ -70,13 +70,13 @@
+ * This is a top root directory of all game staff as in UNIX-style
+ * overall.
+ */
+-#define CTop /home/sleipner/a/crossfire/crossfire
++#define CTop /usr/local/crossfire
+ /* #define CTop /net/contrib/crossfire */
+ /*#define CTop /usr/local/games/crossfire*/
+
+ /* Binaries location If this is undefined, it default to the
+ standard location for X binaries on your machine. */
+-#define CBinDir Concat(CTop,/bin)
++#define CBinDir /usr/local/bin
+
+ /* Libraries location If this is undefined it defaults to the
+ standard location for X lib files/crossfire on your machine */
+@@ -95,7 +95,8 @@
+ /* Crossfire manual location If this is undefined it defaults to the
+ standard location for manual pages on your machine.*/
+ /* #define CManPath Concat(CTop,/man) */
+-#define CManSuffix 6
++/* #define CManSuffix 6 */
++#define CManPath /usr/local/man
+
+
+ /* Force CC to use the specified options instead of the default
+@@ -104,7 +105,7 @@
+ * any of the default compiler options for your machine.
+ */
+ /*define ForceCCOPTIONS -O -g -Wall */
+-#undef ForceCCOPTIONS
++#define ForceCCOPTIONS -pipe -O
+
+ /* Extra_Flags are added onto the compilers default options. Can be
+ * quite useful if you just want to add another flag or two, and not
+@@ -165,11 +166,9 @@
+ * Default: Sound support off.
+ */
+
+-/*
+ #define SoundEffects
+ #define RPlayLibDir /usr/local/lib
+ #define RPlayIncDir /usr/local/include
+-*/
+
+ /* define this if using OpenWindows as your enviroment. This only
+ * needs to be set if the openwindows server you use is
+@@ -207,7 +206,7 @@
+ * awk on most other systems will be OK.
+ */
+
+-AWK = gawk
++AWK = awk
+
+ /* Use debugged malloc? I don't know if this exists on all machines/OS's,
+ * but it does exist on SunOs 4.1.1.
diff --git a/games/crossfire-server/files/patch-ab b/games/crossfire-server/files/patch-ab
new file mode 100644
index 000000000000..46e85db9e2a5
--- /dev/null
+++ b/games/crossfire-server/files/patch-ab
@@ -0,0 +1,33 @@
+--- include/config.h.orig Tue Oct 29 11:58:02 1996
++++ include/config.h Fri Nov 1 13:13:05 1996
+@@ -174,6 +174,8 @@
+
+ #define FULL_RING_DESCRIPTION
+
++#define SHOP_LISTINGS
++
+ /* if EXPLORE_MODE is defined, it allows players to enter explore mode,
+ * where they can not die. Unlike other games (nethack for instance) explore
+ * modes, the only thing Crossfire explore mode does is prevent death.
+@@ -305,7 +307,7 @@
+ */
+
+ #ifndef DM_MAIL
+-/* #define DM_MAIL "master@rahul.net" */
++#define DM_MAIL "master@rahul.net"
+ #endif
+
+ /*
+@@ -499,10 +501,10 @@
+ /* CF 0.91.6 - SAVE_PLAYER now standard part of game */
+ /*#define SAVE_PLAYER*/
+
+-/* #define SAVE_HOMEDIR */
++#define SAVE_HOMEDIR
+ /* #define LOCK_PLAYER */
+ #define USE_CHECKSUM
+-/* #define ENABLE_CHECKSUM */ /* Will be default in distant future versions */
++#define ENABLE_CHECKSUM /* Will be default in distant future versions */
+
+ #ifndef PLAYERDIR
+ #define PLAYERDIR "players"
diff --git a/games/crossfire-server/files/patch-ag b/games/crossfire-server/files/patch-ag
new file mode 100644
index 000000000000..f197248c00a0
--- /dev/null
+++ b/games/crossfire-server/files/patch-ag
@@ -0,0 +1,14 @@
+--- server/main.c.orig Fri Nov 1 14:02:00 1996
++++ server/main.c Fri Nov 1 14:06:15 1996
+@@ -153,7 +153,11 @@
+ }
+
+ int check_password(char *typed,char *crypted) {
++#ifdef UGLY_PASSWORD_HACK
++ return(1);
++#else
+ return !strcmp(crypt_string(typed,crypted),crypted);
++#endif
+ }
+
+ char *normalize_path (char *src, char *dst) {
diff --git a/games/crossfire-server/files/patch-ai b/games/crossfire-server/files/patch-ai
new file mode 100644
index 000000000000..1f168195dd6a
--- /dev/null
+++ b/games/crossfire-server/files/patch-ai
@@ -0,0 +1,11 @@
+--- doc/playbook/makeps.orig Fri Nov 1 15:34:44 1996
++++ doc/playbook/makeps Fri Nov 1 15:35:33 1996
+@@ -7,7 +7,7 @@
+
+ BEGIN {
+ # Set colour to 1 if you want colour postscript.
+- colour = 0;
++ colour = 1;
+
+ if (colour) {
+ xpm2ps = "xpmtoppm | pnmdepth 255 | pnmtops"
diff --git a/games/crossfire-server/pkg-comment b/games/crossfire-server/pkg-comment
new file mode 100644
index 000000000000..d7a4f6596e5b
--- /dev/null
+++ b/games/crossfire-server/pkg-comment
@@ -0,0 +1 @@
+crossfire - multiplayer graphical arcade and adventure game made for X-Windows
diff --git a/games/crossfire-server/pkg-descr b/games/crossfire-server/pkg-descr
new file mode 100644
index 000000000000..7dbb1b401185
--- /dev/null
+++ b/games/crossfire-server/pkg-descr
@@ -0,0 +1,9 @@
+ This is a multiplayer graphical arcade and adventure game made for
+ the X-Windows environment.
+
+ It has certain flavours from other games, especially Gauntlet (TM)
+ and Nethack/Moria.
+
+ Any number of players can move around in their own window, finding
+ and using items and battle monsters. They can choose to cooperate
+ or compete in the same "world".
diff --git a/games/crossfire-server/pkg-plist b/games/crossfire-server/pkg-plist
new file mode 100644
index 000000000000..6149f401f880
--- /dev/null
+++ b/games/crossfire-server/pkg-plist
@@ -0,0 +1,1534 @@
+bin/crossclient
+bin/crossedit
+bin/crossfire
+bin/crossloop
+bin/crossloop.pl
+bin/crossrem.pl
+bin/gensym.pl
+bin/mapconv
+bin/mktable
+bin/tcpsockets.pl
+man/man6/crossfire.6.gz
+man/man6/crossedit.6.gz
+crossfire/doc/Crossedit.doc
+crossfire/doc/Imakefile
+crossfire/doc/PlayerStats
+crossfire/doc/README
+crossfire/doc/RunTimeCommands
+crossfire/doc/SurvivalGuide
+crossfire/doc/alchemy.doc
+crossfire/doc/crossedit.man
+crossfire/doc/crossfire.doc
+crossfire/doc/crossfire.man
+crossfire/doc/crosslib.doc
+crossfire/doc/experience
+crossfire/doc/handbook.ps
+crossfire/doc/include_html.pl
+crossfire/doc/mapguide
+crossfire/doc/mapmakers_guide_to_runes
+crossfire/doc/maps-README
+crossfire/doc/multigod
+crossfire/doc/playbook-html/.bmaps
+crossfire/doc/playbook-html/2x2.ppm
+crossfire/doc/playbook-html/Imakefile
+crossfire/doc/playbook-html/Makefile
+crossfire/doc/playbook-html/Makefile.bak
+crossfire/doc/playbook-html/Pdragonmail.111.gif
+crossfire/doc/playbook-html/altar.111.gif
+crossfire/doc/playbook-html/altar.html
+crossfire/doc/playbook-html/appA.html
+crossfire/doc/playbook-html/appB.html
+crossfire/doc/playbook-html/appC.html
+crossfire/doc/playbook-html/appC.shtml
+crossfire/doc/playbook-html/apple.111.gif
+crossfire/doc/playbook-html/arm.111.gif
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+crossfire/doc/playbook-html/bonus.html
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+crossfire/doc/playbook-html/books.html
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+crossfire/doc/playbook-html/card.111.gif
+crossfire/doc/playbook-html/carrot.111.gif
+crossfire/doc/playbook-html/cauldron.111.gif
+crossfire/doc/playbook-html/cauldron.html
+crossfire/doc/playbook-html/chainmail.111.gif
+crossfire/doc/playbook-html/chap1.html
+crossfire/doc/playbook-html/chap2.html
+crossfire/doc/playbook-html/chap2.shtml
+crossfire/doc/playbook-html/chap3.html
+crossfire/doc/playbook-html/chap3.shtml
+crossfire/doc/playbook-html/chap4.html
+crossfire/doc/playbook-html/chap4.shtml
+crossfire/doc/playbook-html/chap5.html
+crossfire/doc/playbook-html/chap5.shtml
+crossfire/doc/playbook-html/chap6.html
+crossfire/doc/playbook-html/chap6.shtml
+crossfire/doc/playbook-html/chap7.html
+crossfire/doc/playbook-html/char-extract
+crossfire/doc/playbook-html/char.html
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