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authorMartin Wilke <miwi@FreeBSD.org>2007-02-08 22:33:02 +0000
committerMartin Wilke <miwi@FreeBSD.org>2007-02-08 22:33:02 +0000
commit2164312fec97a3fc62088b0a9fa8de686965984d (patch)
tree97ba155bccf64e0cc1039dfb1fb7e5e2f66faed1 /games/cultivation/pkg-plist
parent57760cecb9f5aa7568b671b5bc41ad49b797b5b7 (diff)
Cultivation is quite different from most other games. It is a social
simulation, and the primary form of conflict is over land and plant resources---there is no shooting, but there are plenty of angry looks. It is also an evolution simulation. Within the world of Cultivation, you can explore a virtually infinite spectrum of different plant and gardener varieties. All of the graphics, sounds, melodies,and other content in Cultivation are 100% procedurally generated at playtime. In other words, there are no hand-painted texture maps---instead, each object has a uniquely "grown" appearance. Every time you play, Cultivation generates fresh visuals, music, and behaviors. WWW: http://cultivation.sourceforge.net/ PR: ports/108936 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Notes
Notes: svn path=/head/; revision=184612
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diff --git a/games/cultivation/pkg-plist b/games/cultivation/pkg-plist
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+bin/Cultivation
+%%DATADIR%%/features.txt
+%%DATADIR%%/font.tga
+%%DATADIR%%/language.txt
+%%DATADIR%%/languages/English.txt
+@dirrm %%DATADIR%%/languages
+@dirrm %%DATADIR%%