diff options
author | Simon Barner <barner@FreeBSD.org> | 2005-11-17 11:32:59 +0000 |
---|---|---|
committer | Simon Barner <barner@FreeBSD.org> | 2005-11-17 11:32:59 +0000 |
commit | d4e586086039ada61734eb21520d656e5889a729 (patch) | |
tree | 35f13ff5c48af4187a8544a5d0b91fa64a0a9565 /games/doom-wolfendoom | |
parent | a0de5e3ea7f3e3d82989f31599a5a50958ffe635 (diff) | |
download | ports-d4e586086039ada61734eb21520d656e5889a729.tar.gz ports-d4e586086039ada61734eb21520d656e5889a729.zip |
Notes
Diffstat (limited to 'games/doom-wolfendoom')
-rw-r--r-- | games/doom-wolfendoom/Makefile | 32 | ||||
-rw-r--r-- | games/doom-wolfendoom/distinfo | 3 | ||||
-rw-r--r-- | games/doom-wolfendoom/pkg-descr | 15 | ||||
-rw-r--r-- | games/doom-wolfendoom/pkg-plist | 23 |
4 files changed, 73 insertions, 0 deletions
diff --git a/games/doom-wolfendoom/Makefile b/games/doom-wolfendoom/Makefile new file mode 100644 index 000000000000..cc64d338b1a6 --- /dev/null +++ b/games/doom-wolfendoom/Makefile @@ -0,0 +1,32 @@ +# New ports collection makefile for: doom-wolfendoom +# Date created: 21 Sep 2005 +# Whom: Alejandro Pulver <alejandro@varnet.biz> +# +# $FreeBSD$ +# + +PORTNAME= wolfendoom +PORTVERSION= 1.0 +CATEGORIES= games +MASTER_SITES= http://www.ijs.si/~lesi/distfiles/doom/ +DISTNAME= ${PORTNAME} + +MAINTAINER= alejandro@varnet.biz +COMMENT= Wolfenstein 3D levels ported to Doom II + +USE_BZIP2= yes +NO_BUILD= yes +NO_WRKSUBDIR= yes + +.include "${.CURDIR}/../doom-data/Makefile.include" + +.include <bsd.port.pre.mk> + +do-install: + ${CHOWN} -R ${SHAREOWN}:${SHAREGRP} ${WRKDIR}/${PORTNAME} + ${FIND} ${WRKDIR}/${PORTNAME} ! -type d -exec ${CHMOD} 0644 {} \; + ${FIND} ${WRKDIR}/${PORTNAME} -type d -exec ${CHMOD} 0755 {} \; + ${MKDIR} ${DATADIR} + ${TAR} -cf - -C ${WRKDIR}/${PORTNAME} . | ${TAR} -xpvf - -C ${DATADIR} + +.include <bsd.port.post.mk> diff --git a/games/doom-wolfendoom/distinfo b/games/doom-wolfendoom/distinfo new file mode 100644 index 000000000000..18a1709bd51d --- /dev/null +++ b/games/doom-wolfendoom/distinfo @@ -0,0 +1,3 @@ +MD5 (wolfendoom.tar.bz2) = e2a1c922e31523d56ce93a9812ca5783 +SHA256 (wolfendoom.tar.bz2) = 8969d3463c0e3d6ee6958f907336edecfa049e4ce6c6bcfb2aa8e9235eb1c297 +SIZE (wolfendoom.tar.bz2) = 40108593 diff --git a/games/doom-wolfendoom/pkg-descr b/games/doom-wolfendoom/pkg-descr new file mode 100644 index 000000000000..44412bbac849 --- /dev/null +++ b/games/doom-wolfendoom/pkg-descr @@ -0,0 +1,15 @@ +I have ported the Wolfenstein missions to DOOM II, creating what is +essentially an improved and updated Wolfenstein. Each scenario is +painstakingly recreated as a DOOM II WAD, complete with all the Wolfenstein +textures, objects, sounds, and enemies. The result is a total conversion, a +complete Wolfenstein experience which takes full advantage of the DOOM engine. +There are even ambient sounds. + +In addition to recreating the original missions, I have also created brand new +scenarios which go beyond the original scope and concept of Wolfenstein. +Scenarios such as Operation: Arctic Wolf, Operation: Rheingold, and the +Astrostein Trilogy take the Wolfenstein fan where no Wolfenstein has gone +before, immersing the player in adventures not possible with the original +Wolfenstein. + +WWW: http://www.doomworld.com/wolfendoom/ diff --git a/games/doom-wolfendoom/pkg-plist b/games/doom-wolfendoom/pkg-plist new file mode 100644 index 000000000000..bb06b02a5760 --- /dev/null +++ b/games/doom-wolfendoom/pkg-plist @@ -0,0 +1,23 @@ +%%DATADIR%%/2nd_enc.wad +%%DATADIR%%/arctic/arctgfx1.wad +%%DATADIR%%/arctic/arctgfx2.wad +%%DATADIR%%/arctic/arctic.wad +%%DATADIR%%/arctic/arctlev.wad +%%DATADIR%%/astro.wad +%%DATADIR%%/astro2.wad +%%DATADIR%%/astro3.wad +%%DATADIR%%/die.wad +%%DATADIR%%/eisen.wad +%%DATADIR%%/halten.wad +%%DATADIR%%/hunt.wad +%%DATADIR%%/noct.wad +%%DATADIR%%/noct15.wad +%%DATADIR%%/orig15.wad +%%DATADIR%%/original.wad +%%DATADIR%%/portal.wad +%%DATADIR%%/rhein1.wad +%%DATADIR%%/rhein2.wad +%%DATADIR%%/sod.wad +%%DATADIR%%/toten.wad +@dirrm %%DATADIR%%/arctic +@dirrm %%DATADIR%% |