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authorClement Laforet <clement@FreeBSD.org>2004-04-18 19:22:45 +0000
committerClement Laforet <clement@FreeBSD.org>2004-04-18 19:22:45 +0000
commit45886ec3a1e50983e03a2bc829c280a277f001d1 (patch)
treee7691498596807f9d894a80cac4b081646d704b2 /games/duke3d
parentf890ae4b237152d1fc107611ff8718fa635649fd (diff)
downloadports-45886ec3a1e50983e03a2bc829c280a277f001d1.tar.gz
ports-45886ec3a1e50983e03a2bc829c280a277f001d1.zip
Notes
Diffstat (limited to 'games/duke3d')
-rw-r--r--games/duke3d/Makefile86
-rw-r--r--games/duke3d/distinfo2
-rw-r--r--games/duke3d/files/README.bsd20
-rw-r--r--games/duke3d/files/fix.sh42
-rw-r--r--games/duke3d/files/patch-aa24
-rw-r--r--games/duke3d/files/patch-ab20
-rw-r--r--games/duke3d/files/patch-ac30
-rw-r--r--games/duke3d/files/patch-ad15
-rw-r--r--games/duke3d/files/patch-ae12
-rw-r--r--games/duke3d/files/wrapper.sh6
-rw-r--r--games/duke3d/pkg-descr19
-rw-r--r--games/duke3d/pkg-message5
-rw-r--r--games/duke3d/pkg-plist19
13 files changed, 300 insertions, 0 deletions
diff --git a/games/duke3d/Makefile b/games/duke3d/Makefile
new file mode 100644
index 000000000000..5e2dd9aa6d06
--- /dev/null
+++ b/games/duke3d/Makefile
@@ -0,0 +1,86 @@
+# New ports collection makefile for: duke3d
+# Date Created: 18 September 2003
+# Whom: <arundel@gmx.net>
+#
+# $FreeBSD$
+
+PORTNAME= duke3d
+PORTVERSION= 20012306
+CATEGORIES= games
+MASTER_SITES= http://sheepkiller.nerim.net/ports/${PORTNAME}/
+#DISTNAME= ${PORTNAME}-${PORTVERSION}
+
+MAINTAINER= arundel@gmx.net
+COMMENT= Icculus Duke Nukem 3D port for various Operating Systems
+
+BUILD_DEPENDS= nasm:${PORTSDIR}/devel/nasm
+
+NO_CDROM= yes
+USE_XLIB= yes
+USE_GMAKE= yes
+USE_SDL= mixer sdl
+NO_PACKAGE= yes
+USE_REINPLACE= yes
+REINPLACE_ARGS=
+
+WRKSRC= ${WRKDIR}/${PORTNAME}
+
+TARGET_DIR= ${LOCALBASE}/${PORTNAME}
+
+DATA_FILES= defs.con game.con user.con
+PROG_FILES= ${WRKSRC}/source/${PORTNAME} ${WRKSRC}/source/buildengine/build
+DOC_FILES1= README BUILDLIC.TXT CONTRIB TODO CHANGELOG ../../readme.txt ../../gnu.txt
+
+pre-everything::
+.ifndef(WITHOUT_DOSBOX)
+ @${ECHO_MSG} ""
+ @${ECHO_MSG} "Define WITHOUT_DOSBOX to disable the dependency on dosbox."
+ @${ECHO_MSG} "Then however you will not be able to change the Duke3D config."
+ @${ECHO_MSG} ""
+
+RUN_DEPENDS= ${LOCALBASE}/bin/dosbox:${PORTSDIR}/emulators/dosbox
+.endif
+
+post-patch:
+ @${SED} -e 's|%%DUKEDIR%%|${PREFIX}/${PORTNAME}|g' ${FILESDIR}/fix.sh > \
+ ${WRKDIR}/fix.sh
+ @${SED} -e 's|%%DUKEDIR%%|${PREFIX}/${PORTNAME}|g' ${FILESDIR}/wrapper.sh > \
+ ${WRKDIR}/wrapper.sh
+ @${FIND} ${WRKSRC} -name "*.[ch]" | ${XARGS} ${REINPLACE_CMD}-i.bak -e \
+ 's|malloc\.h|stdlib.h|g'
+ @${FIND} ${WRKSRC} -name "Makefile" | ${XARGS} ${REINPLACE_CMD}-i.bak -e \
+ 's|sdl-config|${SDL_CONFIG}|g ; s|%%X11BASE%%|${X11BASE}|g ; \
+ s|%%CFLAGS%%|${CFLAGS} -I${X11BASE}/include|g'
+
+do-build:
+ cd ${WRKSRC}/source/buildengine && ${GMAKE}
+ cd ${WRKSRC}/source && ${GMAKE}
+
+do-install:
+ ${INSTALL} -d ${TARGET_DIR}
+ ${INSTALL_PROGRAM} ${PROG_FILES} ${TARGET_DIR}
+ ${INSTALL_SCRIPT} ${WRKDIR}/fix.sh ${TARGET_DIR}
+ ${INSTALL_SCRIPT} ${WRKDIR}/wrapper.sh ${TARGET_DIR}/duke.sh
+ ${INSTALL} -d ${TARGET_DIR}/testdata
+
+.for file in ${DATA_FILES}
+ ${INSTALL_DATA} ${WRKSRC}/testdata/${file} ${TARGET_DIR}/testdata
+.endfor
+
+ ${LN} -s ${TARGET_DIR}/duke.sh ${LOCALBASE}/bin/duke3d
+
+post-install:
+.if !defined(NOPORTDOCS)
+ ${INSTALL} -d ${DOCSDIR}
+
+.for file in ${DOC_FILES1}
+ ${INSTALL_MAN} ${WRKSRC}/source/buildengine/${file} ${DOCSDIR}
+.endfor
+
+ ${REINPLACE_CMD}-e 's|%%DUKEDIR%%|${PREFIX}/${PORTNAME}|g' ${FILESDIR}/README.bsd > \
+ ${DOCSDIR}/README.bsd
+
+.endif
+ @${CAT} ${PKGMESSAGE}
+
+.include <bsd.port.mk>
diff --git a/games/duke3d/distinfo b/games/duke3d/distinfo
new file mode 100644
index 000000000000..a7037aee8247
--- /dev/null
+++ b/games/duke3d/distinfo
@@ -0,0 +1,2 @@
+MD5 (duke3d-20012306.tar.gz) = 943f283602acf4569d66fcef3135f11f
+SIZE (duke3d-20012306.tar.gz) = 1787957
diff --git a/games/duke3d/files/README.bsd b/games/duke3d/files/README.bsd
new file mode 100644
index 000000000000..fb8967d80aea
--- /dev/null
+++ b/games/duke3d/files/README.bsd
@@ -0,0 +1,20 @@
+You need to copy the following files from the Duke Nukem 3D CD-ROM or from the Sharware
+release to %%DUKEDIR%%:
+
+DUKE3D.GRP
+DUKE3D.CFG
+SETUP.EXE
+SETMAIN.EXE
+
+Afterwards you have to run %%DUKEDIR%%/fix.sh
+
+If you want to edit your config run dosbox, mount %%DUKEDIR%%
+and run SETUP.EXE. Be sure you have write permission. Otherwise your
+changes will get lost.
+
+WARNING: Icculus Duke3D port is still in alpha stage and runs very slowly!
+
+Thx go out to
+
+mezz @ bsdforums.org for cleaning up the code and testing it on -CURRENT
+clement for his problem reports
diff --git a/games/duke3d/files/fix.sh b/games/duke3d/files/fix.sh
new file mode 100644
index 000000000000..3638c9694267
--- /dev/null
+++ b/games/duke3d/files/fix.sh
@@ -0,0 +1,42 @@
+#!/bin/sh
+cd %%DUKEDIR%%
+
+if [ ! -d %%DUKEDIR%% ] || [ ! -w %%DUKEDIR%% ]
+then
+ echo You do not have permission to write to %%DUKEDIR%%.
+ exit
+fi
+
+if [ ! -d testdata ]
+then
+ echo testdata directory is missing
+ exit
+fi
+
+if [ ! -f testdata/defs.con ] || [ ! -f testdata/game.con ] || [ ! -f testdata/user.con ]
+then
+ echo At least one resource file in testdata is missing
+ exit
+fi
+
+if [ -f DEFS.CON ]
+then
+ echo Backing up original DEFS.CON to DEFS.BAK
+ cp DEFS.CON DEFS.BAK
+fi
+
+if [ -f GAME.CON ]
+then
+ echo Backing up original GAME.CON to GAME.BAK
+ cp GAME.CON GAME.BAK
+fi
+
+if [ -f USER.CON ]
+then
+ echo Backing up original USER.CON to USER.BAK
+ cp USER.CON USER.BAK
+fi
+
+cp -f testdata/defs.con ./DEFS.CON
+cp -f testdata/game.con ./GAME.CON
+cp -f testdata/user.con ./USER.CON
diff --git a/games/duke3d/files/patch-aa b/games/duke3d/files/patch-aa
new file mode 100644
index 000000000000..7b90c698cd10
--- /dev/null
+++ b/games/duke3d/files/patch-aa
@@ -0,0 +1,24 @@
+--- source/buildengine/Makefile.orig Sat Mar 13 22:12:13 2004
++++ source/buildengine/Makefile Sat Mar 13 22:46:31 2004
+@@ -100,7 +100,7 @@
+ SDL_LDFLAGS := $(shell sdl-config --libs)
+ endif
+
+-CC = gcc
++#CC = gcc
+
+ # Uncomment to use the Intel compiler (v6.0)
+ # Note: Version 6.0 Build 020312Z fails to compile engine.c
+@@ -194,9 +194,9 @@
+
+ ENGINEDIR = .
+ ASMFLAGS = -f $(ASMOBJFMT) $(ASMDEFS)
+-LINKER = gcc
+-CFLAGS += $(USE_ASM) -funsigned-char -O2 -DPLATFORM_UNIX -g -Wall $(SDL_CFLAGS) -fno-omit-frame-pointer
+-LDFLAGS += -g $(SDL_LDFLAGS)
++LINKER = $(CC)
++CFLAGS += %%CFLAGS%% $(USE_ASM) -funsigned-char -DPLATFORM_UNIX -Wall $(SDL_CFLAGS) -fno-omit-frame-pointer
++LDFLAGS += -L%%X11BASE%%/lib $(SDL_LDFLAGS)
+
+ # Rules for turning source files into .o files
+ %.o: %.c
diff --git a/games/duke3d/files/patch-ab b/games/duke3d/files/patch-ab
new file mode 100644
index 000000000000..4f4426579c41
--- /dev/null
+++ b/games/duke3d/files/patch-ab
@@ -0,0 +1,20 @@
+*** source/buildengine/mmulti.c.orig Sat Jun 7 08:58:45 2003
+--- source/buildengine/mmulti.c Thu Sep 18 02:24:25 2003
+***************
+*** 916,929 ****
+ if (!set_socket_blockmode(0))
+ return(0);
+
+- #if !PLATFORM_WIN32 && !PLATFORM_MACOSX
+- {
+- /* Linux-specific. */
+- int flags = 1;
+- setsockopt(udpsocket, SOL_IP, IP_RECVERR, &flags, sizeof (flags));
+- }
+- #endif
+-
+ memset(&addr, '\0', sizeof (addr));
+ addr.sin_family = AF_INET;
+ addr.sin_addr.s_addr = htonl(ip);
+--- 916,921 ----
+
diff --git a/games/duke3d/files/patch-ac b/games/duke3d/files/patch-ac
new file mode 100644
index 000000000000..076a0c3c4383
--- /dev/null
+++ b/games/duke3d/files/patch-ac
@@ -0,0 +1,30 @@
+--- source/Makefile.orig Sat Mar 13 22:51:27 2004
++++ source/Makefile Sat Mar 13 22:53:11 2004
+@@ -86,15 +86,14 @@
+ BUILDOBJS += buildengine/a.o
+ endif
+
+-CC = gcc
+-CFLAGS = -c -g $(SDL_CFLAGS) -DUSE_SDL=1 -DPLATFORM_UNIX=1 -W -Wall -Wno-unused $(EXTRACFLAGS) -funsigned-char
+-OPTIMIZE = -O2
++#CC = gcc
++CFLAGS = -c %%CFLAGS%% $(SDL_CFLAGS) -DUSE_SDL=1 -DPLATFORM_UNIX=1 -W -Wall -Wno-unused $(EXTRACFLAGS) -funsigned-char
+
+ # Uncomment this to compile with the Intel compiler (v6.0)
+ #CC = icc
+ #CFLAGS = -g $(SDL_CFLAGS) -DUSE_SDL=1 -DPLATFORM_UNIX=1 -DUSE_I386_ASM=1 $(EXTRACFLAGS) -O2
+
+-LDLIBS = $(SDL_LDFLAGS) -lSDL -lSDL_mixer $(EXTRALDFLAGS)
++LDLIBS = $(SDL_LDFLAGS) -lSDL_mixer $(EXTRALDFLAGS) -L%%X11BASE%%/lib
+
+ # !!! FIXME: Do we even need this? It doesn't fly on MacOS X. --ryan.
+ #LDLIBS += -Wl,-E
+@@ -103,7 +102,7 @@
+
+
+ %.o : %.c
+- $(CC) $(CFLAGS) $(OPTIMIZE) -o $@ $<
++ $(CC) $(CFLAGS) -o $@ $<
+
+ # Animation playback crashes due to optimization error on MacOS X. --ryan.
+ ifeq ($(strip $(macosx)),true)
diff --git a/games/duke3d/files/patch-ad b/games/duke3d/files/patch-ad
new file mode 100644
index 000000000000..7f4c7ec4a6f4
--- /dev/null
+++ b/games/duke3d/files/patch-ad
@@ -0,0 +1,15 @@
+--- source/audiolib/Makefile.orig Sat Mar 13 22:54:17 2004
++++ source/audiolib/Makefile Sat Mar 13 23:06:25 2004
+@@ -1,8 +1,8 @@
+-CC=gcc
+-AR=ar
++#CC=gcc
++#AR=ar
+ RANLIB=ranlib
+-CFLAGS=-g -O2
+-LDLIBS=
++CFLAGS= %%CFLAGS%%
++LDLIBS= -L%%X11BASE%%/lib
+
+ CFLAGS += $(shell sdl-config --cflags)
+ LDLIBS += $(shell sdl-config --libs)
diff --git a/games/duke3d/files/patch-ae b/games/duke3d/files/patch-ae
new file mode 100644
index 000000000000..e1247e6ecdc7
--- /dev/null
+++ b/games/duke3d/files/patch-ae
@@ -0,0 +1,12 @@
+--- source/buildengine/tests/Makefile.orig Sat Mar 13 18:29:03 2004
++++ source/buildengine/tests/Makefile Sat Mar 13 18:29:36 2004
+@@ -1,7 +1,7 @@
+ BINARIES=sartest kreciptest
+ OBJS=kreciptest.o krecip.o sartest.o sar.o
+-CFLAGS=-g -Wall
+-CC=gcc
++CFLAGS+= %%CFLAGS%% -Wall
++#CC=gcc
+ ASM=nasm
+
+ all: kreciptest sartest
diff --git a/games/duke3d/files/wrapper.sh b/games/duke3d/files/wrapper.sh
new file mode 100644
index 000000000000..140e01c9d7b6
--- /dev/null
+++ b/games/duke3d/files/wrapper.sh
@@ -0,0 +1,6 @@
+#!/bin/sh
+# Needed to make symlinks/shortcuts work.
+# Wrap lsdldoom binary
+cd %%DUKEDIR%%
+./duke3d $*
+exit $?
diff --git a/games/duke3d/pkg-descr b/games/duke3d/pkg-descr
new file mode 100644
index 000000000000..34498d39175b
--- /dev/null
+++ b/games/duke3d/pkg-descr
@@ -0,0 +1,19 @@
+Duke3D for Linux
+
+This port was done by Dan Olson, Steven Fuller, and Ryan C. Gordon,
+with contributions from David Koenig, Dave Watson, among others.
+
+The real nasty part (porting the Build Engine) was the work of:
+
+ * Ryan C. Gordon
+ * Dan Olson
+ * Andrew Henderson
+ * Christian Zander
+ * Adrian Neill
+ * Matt Helsley
+ * Nicholas Vining
+ * Matt Saettler
+ * Steven Fuller
+ * A cast of thousands.
+
+WWW: http://www.icculus.org/duke3d/
diff --git a/games/duke3d/pkg-message b/games/duke3d/pkg-message
new file mode 100644
index 000000000000..bffc99936ef5
--- /dev/null
+++ b/games/duke3d/pkg-message
@@ -0,0 +1,5 @@
+-----------------------------------------------------------------
+Duke Nukem 3D is successfully installed.
+Please copy your Duke 3D data to ${PREFIX}/duke3d directory and
+read http://www.icculus.org/duke3d/
+-----------------------------------------------------------------
diff --git a/games/duke3d/pkg-plist b/games/duke3d/pkg-plist
new file mode 100644
index 000000000000..c760ccebce81
--- /dev/null
+++ b/games/duke3d/pkg-plist
@@ -0,0 +1,19 @@
+duke3d/duke3d
+duke3d/duke.sh
+duke3d/build
+duke3d/fix.sh
+duke3d/testdata/defs.con
+duke3d/testdata/game.con
+duke3d/testdata/user.con
+bin/duke3d
+%%PORTDOCS%%%%DOCSDIR%%/README.bsd
+%%PORTDOCS%%%%DOCSDIR%%/README
+%%PORTDOCS%%%%DOCSDIR%%/BUILDLIC.TXT
+%%PORTDOCS%%%%DOCSDIR%%/CONTRIB
+%%PORTDOCS%%%%DOCSDIR%%/TODO
+%%PORTDOCS%%%%DOCSDIR%%/CHANGELOG
+%%PORTDOCS%%%%DOCSDIR%%/readme.txt
+%%PORTDOCS%%%%DOCSDIR%%/gnu.txt
+@dirrm share/doc/duke3d
+@dirrm duke3d/testdata
+@unexec rmdir duke3d 2> /dev/null || true