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authorJimmy Olgeni <olgeni@FreeBSD.org>2009-08-16 14:06:52 +0000
committerJimmy Olgeni <olgeni@FreeBSD.org>2009-08-16 14:06:52 +0000
commit0549f9a44f994c93ffd67b657690c7fe9dad43b7 (patch)
treefe67aa431033d3bf3b841080875c6139862a950a /games/fteqw
parent309a9ff76ae8736499a2071561927459b626ec1c (diff)
downloadports-0549f9a44f994c93ffd67b657690c7fe9dad43b7.tar.gz
ports-0549f9a44f994c93ffd67b657690c7fe9dad43b7.zip
Notes
Diffstat (limited to 'games/fteqw')
-rw-r--r--games/fteqw/pkg-descr2
1 files changed, 1 insertions, 1 deletions
diff --git a/games/fteqw/pkg-descr b/games/fteqw/pkg-descr
index f9c969dfcd21..6f5c608f8bda 100644
--- a/games/fteqw/pkg-descr
+++ b/games/fteqw/pkg-descr
@@ -1,5 +1,5 @@
The intentions to the FTE QuakeWorld mod are to add some cool features to
-QuakeWorld, without loosing any (backwards) compatability.
+QuakeWorld, without loosing any (backwards) compatibility.
All QuakeWorld clients should be able to connect to an FTE server, and all FTE
clients should connect to any other QW server.