aboutsummaryrefslogtreecommitdiff
path: root/games/icbm3d/pkg-descr
diff options
context:
space:
mode:
authorSteve Price <steve@FreeBSD.org>1998-03-28 15:22:39 +0000
committerSteve Price <steve@FreeBSD.org>1998-03-28 15:22:39 +0000
commit2e4011f942b5fed8f47dd5c51efe00014a554a6c (patch)
tree3e168edfce5d70cb7e5ee7498f16d9988669d381 /games/icbm3d/pkg-descr
parent53f6a9e817b0c2a0ed92a0813a4c7b483b3682fa (diff)
downloadports-2e4011f942b5fed8f47dd5c51efe00014a554a6c.tar.gz
ports-2e4011f942b5fed8f47dd5c51efe00014a554a6c.zip
Notes
Diffstat (limited to 'games/icbm3d/pkg-descr')
-rw-r--r--games/icbm3d/pkg-descr12
1 files changed, 12 insertions, 0 deletions
diff --git a/games/icbm3d/pkg-descr b/games/icbm3d/pkg-descr
new file mode 100644
index 000000000000..21e1f1ed5989
--- /dev/null
+++ b/games/icbm3d/pkg-descr
@@ -0,0 +1,12 @@
+ Like the original "Missile Command" and its clones, this game
+places you in control of Anti-ICBM weapons which you use to
+destroy an onslaught of missiles (and other nasties) which are
+dropping onto your nation.
+ The game ends when your cities have all been destroyed. You
+only gain replacement cities by acheiving certain score
+thresholds during each attack (level).
+ The main difference between this game and Missile Command is
+that ICBM3D, as the name suggests, provides a 3D perspective.
+You take advantage of X-Window's 3-button mouse to control your
+firing sight ("cross-hair") in 3-dimensions, and change your
+viewpoint.