diff options
author | Jordan K. Hubbard <jkh@FreeBSD.org> | 1996-04-27 18:37:41 +0000 |
---|---|---|
committer | Jordan K. Hubbard <jkh@FreeBSD.org> | 1996-04-27 18:37:41 +0000 |
commit | 1b49c455fdbb468cd6cec76bfe3dd41d88e317df (patch) | |
tree | b9c577b0071108c161832c559951ee10faeb5e60 /games/imaze/pkg-descr | |
parent | 3ef5827159e79f948aea836565c932850f315394 (diff) | |
download | ports-1b49c455fdbb468cd6cec76bfe3dd41d88e317df.tar.gz ports-1b49c455fdbb468cd6cec76bfe3dd41d88e317df.zip |
Notes
Diffstat (limited to 'games/imaze/pkg-descr')
-rw-r--r-- | games/imaze/pkg-descr | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/games/imaze/pkg-descr b/games/imaze/pkg-descr new file mode 100644 index 000000000000..31563f815703 --- /dev/null +++ b/games/imaze/pkg-descr @@ -0,0 +1,22 @@ +iMaze is a multi-player network action game for TCP/IP with 3D graphics +under X11 (XView or Motif). You run through a labyrinth and shoot everything +that is round without being hit by other round anythings. + +Of course anything round is one of the following: + + * other players playing over the net + * computer controlled ninjas + * deadly shots (except your own) + +Features: + + * sophisticated, reliable network protocol, works even with SLIP connections + via modem + * windows can be freely scaled to avoid speed drawbacks due to poor display + performance + * modular, portable source code + * scores + * sound and joystick support + +- Ronald Kuehn +kuehn@rz.tu-clausthal.de |