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author | Pav Lucistnik <pav@FreeBSD.org> | 2009-12-18 19:54:08 +0000 |
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committer | Pav Lucistnik <pav@FreeBSD.org> | 2009-12-18 19:54:08 +0000 |
commit | 350cccb3a3352d9ca0c7ccb9638b2c51b21e2cbc (patch) | |
tree | 0527abc9df1e1106f1ec5b41008c41a0493e8d86 /games/ioquake3-devel/pkg-message | |
parent | 7860bfff9d087e494e34d83f109c9f69d72b1cc5 (diff) | |
download | ports-350cccb3a3352d9ca0c7ccb9638b2c51b21e2cbc.tar.gz ports-350cccb3a3352d9ca0c7ccb9638b2c51b21e2cbc.zip |
Notes
Diffstat (limited to 'games/ioquake3-devel/pkg-message')
-rw-r--r-- | games/ioquake3-devel/pkg-message | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/games/ioquake3-devel/pkg-message b/games/ioquake3-devel/pkg-message index cecc7823aff2..d3ccac906611 100644 --- a/games/ioquake3-devel/pkg-message +++ b/games/ioquake3-devel/pkg-message @@ -1,10 +1,6 @@ ============================================================================== -The input devices are now handled by SDL. Some mouse buttons will have -different aliases and the mouse speed needs to be readjusted. - -The configuration files are saved to ~/.ioquake3-devel instead of ~/.ioquake3 -if you prefer both versions to share the configurations files create a -symlink. +Should you encounter freezes when playing a demo or single player game, +rebuild without client libraries. ============================================================================== |