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authorPav Lucistnik <pav@FreeBSD.org>2009-12-18 19:54:08 +0000
committerPav Lucistnik <pav@FreeBSD.org>2009-12-18 19:54:08 +0000
commit350cccb3a3352d9ca0c7ccb9638b2c51b21e2cbc (patch)
tree0527abc9df1e1106f1ec5b41008c41a0493e8d86 /games/ioquake3-devel/pkg-message
parent7860bfff9d087e494e34d83f109c9f69d72b1cc5 (diff)
downloadports-350cccb3a3352d9ca0c7ccb9638b2c51b21e2cbc.tar.gz
ports-350cccb3a3352d9ca0c7ccb9638b2c51b21e2cbc.zip
Notes
Diffstat (limited to 'games/ioquake3-devel/pkg-message')
-rw-r--r--games/ioquake3-devel/pkg-message8
1 files changed, 2 insertions, 6 deletions
diff --git a/games/ioquake3-devel/pkg-message b/games/ioquake3-devel/pkg-message
index cecc7823aff2..d3ccac906611 100644
--- a/games/ioquake3-devel/pkg-message
+++ b/games/ioquake3-devel/pkg-message
@@ -1,10 +1,6 @@
==============================================================================
-The input devices are now handled by SDL. Some mouse buttons will have
-different aliases and the mouse speed needs to be readjusted.
-
-The configuration files are saved to ~/.ioquake3-devel instead of ~/.ioquake3
-if you prefer both versions to share the configurations files create a
-symlink.
+Should you encounter freezes when playing a demo or single player game,
+rebuild without client libraries.
==============================================================================