diff options
author | Dennis Herrmann <dhn@FreeBSD.org> | 2011-02-26 10:02:35 +0000 |
---|---|---|
committer | Dennis Herrmann <dhn@FreeBSD.org> | 2011-02-26 10:02:35 +0000 |
commit | 5cbc8bdf3172a7809b3fec8b7a1d32f0cc0f458d (patch) | |
tree | 6cb41a082721e5fe38b28d92a0c7d650efe47c68 /games/ioquake3-devel | |
parent | 48883ba9acc9a00f8e5fb5325b7cb16fe3cceb72 (diff) | |
download | ports-5cbc8bdf3172a7809b3fec8b7a1d32f0cc0f458d.tar.gz ports-5cbc8bdf3172a7809b3fec8b7a1d32f0cc0f458d.zip |
Notes
Diffstat (limited to 'games/ioquake3-devel')
-rw-r--r-- | games/ioquake3-devel/Makefile | 2 | ||||
-rw-r--r-- | games/ioquake3-devel/distinfo | 4 | ||||
-rw-r--r-- | games/ioquake3-devel/pkg-message | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/games/ioquake3-devel/Makefile b/games/ioquake3-devel/Makefile index baab2eb9be16..ebd7babd6092 100644 --- a/games/ioquake3-devel/Makefile +++ b/games/ioquake3-devel/Makefile @@ -17,7 +17,7 @@ COMMENT?= Development SVN snapshots of ioquake3 PLIST?= ${.CURDIR}/../ioquake3/pkg-plist PATCHDIR?= ${WRKDIR}/freebsd-patchset/ -SVNREVISION?= 1803 +SVNREVISION?= 1897 BINSUFFIX?= -devel .include "${.CURDIR}/../ioquake3/Makefile" diff --git a/games/ioquake3-devel/distinfo b/games/ioquake3-devel/distinfo index 4cd4fe5cd6e1..a4349f413cef 100644 --- a/games/ioquake3-devel/distinfo +++ b/games/ioquake3-devel/distinfo @@ -1,2 +1,2 @@ -SHA256 (ioquake3-devel-1.36_SVN1803.zip) = 2d73b8f4818c7f82adc2f28308e7a6bdca7f3b5e9db0fbbfa5c34e2569a386da -SIZE (ioquake3-devel-1.36_SVN1803.zip) = 4930935 +SHA256 (ioquake3-devel-1.36_SVN1897.zip) = 1f85ffdbc3798c26760281e7387796014dae82c4141095fe6e9bab4c014a6f43 +SIZE (ioquake3-devel-1.36_SVN1897.zip) = 4933919 diff --git a/games/ioquake3-devel/pkg-message b/games/ioquake3-devel/pkg-message index ced414088790..e81d1bb04c68 100644 --- a/games/ioquake3-devel/pkg-message +++ b/games/ioquake3-devel/pkg-message @@ -1,6 +1,6 @@ ============================================================================== -Should the game freeze when entering a match, try to change the value of -com_zoneMegs (e.g. to 48). +Should the game have trouble meeting com_maxfps, which would result in less +effective strafe jumping, set com_busywait 1 to restore the old behaviour. ============================================================================== |