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authorDennis Herrmann <dhn@FreeBSD.org>2011-02-26 10:02:35 +0000
committerDennis Herrmann <dhn@FreeBSD.org>2011-02-26 10:02:35 +0000
commit5cbc8bdf3172a7809b3fec8b7a1d32f0cc0f458d (patch)
tree6cb41a082721e5fe38b28d92a0c7d650efe47c68 /games/ioquake3-devel
parent48883ba9acc9a00f8e5fb5325b7cb16fe3cceb72 (diff)
downloadports-5cbc8bdf3172a7809b3fec8b7a1d32f0cc0f458d.tar.gz
ports-5cbc8bdf3172a7809b3fec8b7a1d32f0cc0f458d.zip
Notes
Diffstat (limited to 'games/ioquake3-devel')
-rw-r--r--games/ioquake3-devel/Makefile2
-rw-r--r--games/ioquake3-devel/distinfo4
-rw-r--r--games/ioquake3-devel/pkg-message4
3 files changed, 5 insertions, 5 deletions
diff --git a/games/ioquake3-devel/Makefile b/games/ioquake3-devel/Makefile
index baab2eb9be16..ebd7babd6092 100644
--- a/games/ioquake3-devel/Makefile
+++ b/games/ioquake3-devel/Makefile
@@ -17,7 +17,7 @@ COMMENT?= Development SVN snapshots of ioquake3
PLIST?= ${.CURDIR}/../ioquake3/pkg-plist
PATCHDIR?= ${WRKDIR}/freebsd-patchset/
-SVNREVISION?= 1803
+SVNREVISION?= 1897
BINSUFFIX?= -devel
.include "${.CURDIR}/../ioquake3/Makefile"
diff --git a/games/ioquake3-devel/distinfo b/games/ioquake3-devel/distinfo
index 4cd4fe5cd6e1..a4349f413cef 100644
--- a/games/ioquake3-devel/distinfo
+++ b/games/ioquake3-devel/distinfo
@@ -1,2 +1,2 @@
-SHA256 (ioquake3-devel-1.36_SVN1803.zip) = 2d73b8f4818c7f82adc2f28308e7a6bdca7f3b5e9db0fbbfa5c34e2569a386da
-SIZE (ioquake3-devel-1.36_SVN1803.zip) = 4930935
+SHA256 (ioquake3-devel-1.36_SVN1897.zip) = 1f85ffdbc3798c26760281e7387796014dae82c4141095fe6e9bab4c014a6f43
+SIZE (ioquake3-devel-1.36_SVN1897.zip) = 4933919
diff --git a/games/ioquake3-devel/pkg-message b/games/ioquake3-devel/pkg-message
index ced414088790..e81d1bb04c68 100644
--- a/games/ioquake3-devel/pkg-message
+++ b/games/ioquake3-devel/pkg-message
@@ -1,6 +1,6 @@
==============================================================================
-Should the game freeze when entering a match, try to change the value of
-com_zoneMegs (e.g. to 48).
+Should the game have trouble meeting com_maxfps, which would result in less
+effective strafe jumping, set com_busywait 1 to restore the old behaviour.
==============================================================================