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authorDmitry Marakasov <amdmi3@FreeBSD.org>2010-01-28 00:32:01 +0000
committerDmitry Marakasov <amdmi3@FreeBSD.org>2010-01-28 00:32:01 +0000
commitd2f22e01f654b14b1926f74ef49b0fa3c6c03933 (patch)
treece89be1eadb02595777ee163743923f9b749c8e7 /games/ioquake3/pkg-message
parent335cc2aba932086206b134e003ce3810aa900e06 (diff)
downloadports-d2f22e01f654b14b1926f74ef49b0fa3c6c03933.tar.gz
ports-d2f22e01f654b14b1926f74ef49b0fa3c6c03933.zip
Notes
Diffstat (limited to 'games/ioquake3/pkg-message')
-rw-r--r--games/ioquake3/pkg-message7
1 files changed, 2 insertions, 5 deletions
diff --git a/games/ioquake3/pkg-message b/games/ioquake3/pkg-message
index 118067a15b44..999553264ee7 100644
--- a/games/ioquake3/pkg-message
+++ b/games/ioquake3/pkg-message
@@ -1,14 +1,11 @@
==============================================================================
-The input devices are now handled by SDL. Some mouse buttons will have
-different aliases and the mouse speed needs to be readjusted.
+Should the game freeze when entering a match, try to change the value of
+com_zoneMegs (e.g. to 48).
The configuration files are saved to ~/.ioquake3 instead of ~/.q3a because
they have additional variables which would be removed if other engines
overwrite them. But you can safely copy the original directory to the new one
for the first time.
-Should you encounter freezes when playing a demo or single player game,
-rebuild without client libraries.
-
==============================================================================