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authorAlejandro Pulver <alepulver@FreeBSD.org>2009-09-09 14:50:17 +0000
committerAlejandro Pulver <alepulver@FreeBSD.org>2009-09-09 14:50:17 +0000
commitb56e8e6cd3497673cad26d0bc072392b85a9411d (patch)
tree2cd7f2cf700201f989b032ca32daf5d858bf5af8 /games/ioquake3/pkg-message
parentb6825971856e1e38accaf49f66874660dddc1b28 (diff)
downloadports-b56e8e6cd3497673cad26d0bc072392b85a9411d.tar.gz
ports-b56e8e6cd3497673cad26d0bc072392b85a9411d.zip
Notes
Diffstat (limited to 'games/ioquake3/pkg-message')
-rw-r--r--games/ioquake3/pkg-message10
1 files changed, 2 insertions, 8 deletions
diff --git a/games/ioquake3/pkg-message b/games/ioquake3/pkg-message
index 1f128f1231e9..83d0497eafc4 100644
--- a/games/ioquake3/pkg-message
+++ b/games/ioquake3/pkg-message
@@ -1,17 +1,11 @@
==============================================================================
-If you have sound problems with SDL try setting the variable "s_sdlSpeed" to
-"44100". It will be saved to the configuration file.
-
-If you have sound problems with OpenAL recompile without it. Also the OPENAL
-option causes the program to omit restoring gamma and mouse sensivity after
-exitting.
+The input devices are now handled by SDL. Some mouse buttons will have
+different aliases and the mouse speed needs to be readjusted.
The configuration files are saved to ~/.ioquake3 instead of ~/.q3a because
they have additional variables which would be removed if other engines
overwrite them. But you can safely copy the original directory to the new one
for the first time.
-If you enabled CELLSHADING, check files/extra-patch-cellshading for variables.
-
==============================================================================