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author | Alejandro Pulver <alepulver@FreeBSD.org> | 2009-09-09 14:50:17 +0000 |
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committer | Alejandro Pulver <alepulver@FreeBSD.org> | 2009-09-09 14:50:17 +0000 |
commit | b56e8e6cd3497673cad26d0bc072392b85a9411d (patch) | |
tree | 2cd7f2cf700201f989b032ca32daf5d858bf5af8 /games/ioquake3/pkg-message | |
parent | b6825971856e1e38accaf49f66874660dddc1b28 (diff) | |
download | ports-b56e8e6cd3497673cad26d0bc072392b85a9411d.tar.gz ports-b56e8e6cd3497673cad26d0bc072392b85a9411d.zip |
Notes
Diffstat (limited to 'games/ioquake3/pkg-message')
-rw-r--r-- | games/ioquake3/pkg-message | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/games/ioquake3/pkg-message b/games/ioquake3/pkg-message index 1f128f1231e9..83d0497eafc4 100644 --- a/games/ioquake3/pkg-message +++ b/games/ioquake3/pkg-message @@ -1,17 +1,11 @@ ============================================================================== -If you have sound problems with SDL try setting the variable "s_sdlSpeed" to -"44100". It will be saved to the configuration file. - -If you have sound problems with OpenAL recompile without it. Also the OPENAL -option causes the program to omit restoring gamma and mouse sensivity after -exitting. +The input devices are now handled by SDL. Some mouse buttons will have +different aliases and the mouse speed needs to be readjusted. The configuration files are saved to ~/.ioquake3 instead of ~/.q3a because they have additional variables which would be removed if other engines overwrite them. But you can safely copy the original directory to the new one for the first time. -If you enabled CELLSHADING, check files/extra-patch-cellshading for variables. - ============================================================================== |