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author | Alejandro Pulver <alepulver@FreeBSD.org> | 2006-07-28 21:51:28 +0000 |
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committer | Alejandro Pulver <alepulver@FreeBSD.org> | 2006-07-28 21:51:28 +0000 |
commit | eab71026bf48a4e6680e0c771d41b4622887193f (patch) | |
tree | b78ab2f0ecf962804fd9a1dbb37b84af13ff7be9 /games/kmquake2 | |
parent | d495a8c682489f0951f75aa715c8c8cfaea4b2a2 (diff) | |
download | ports-eab71026bf48a4e6680e0c771d41b4622887193f.tar.gz ports-eab71026bf48a4e6680e0c771d41b4622887193f.zip |
Notes
Diffstat (limited to 'games/kmquake2')
-rw-r--r-- | games/kmquake2/Makefile | 9 | ||||
-rw-r--r-- | games/kmquake2/files/patch-qcommon__files.c | 56 |
2 files changed, 58 insertions, 7 deletions
diff --git a/games/kmquake2/Makefile b/games/kmquake2/Makefile index b97f670aee07..9aea5e6a8313 100644 --- a/games/kmquake2/Makefile +++ b/games/kmquake2/Makefile @@ -7,9 +7,10 @@ PORTNAME= kmquake2 PORTVERSION= 0.19 +PORTREVISION= 1 CATEGORIES= games MASTER_SITES= http://qudos.quakedev.com/linux/quake2/engines/KMQuake2/:src \ - http://qexpo.quakedev.com/uploaded/54/:data \ + http://qexpo2005.quakedev.com/uploaded/54/:data \ http://www.markshan.com/maps/:pax \ ftp://ftp.splatterworld.de/games/q2/mods/:pax \ http://www.markshan.com/engine/:paxpatch @@ -32,9 +33,9 @@ WRKSRC= ${WRKDIR}/KMQuake2_${PORTVERSION:S/.//}_src_unix OPTIONS= 3ZB2 "Build 3zb2 modification (bots)" off \ CLIENT "Build client" on \ - CTF "Build Capture The Flag modification" off \ + CTF "Build CTF (Capture The Flag) modification" off \ DEDICATED "Build dedicated server" on \ - GAME "Build main game modification" on \ + GAME "Build a main game .so file (required)" on \ HYBRID "Build Rogue-Xatrix hybrid modification" off \ LIGHTS "Build Lights modification with bots" off \ OPTIMIZED_CFLAGS "Enable compilation optimizations" on \ @@ -65,7 +66,7 @@ MOD_LIST= 3ZB2 CTF HYBRID LIGHTS PAX ROGUE XATRIX ZAERO .if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED) && \ defined(WITHOUT_SDL) -IGNORE= needs at least one of CLIENT, DEDICATED and SDL options +IGNORE= needs at least one executable (CLIENT, DEDICATED and SDL) .endif .for mod in ${MOD_LIST} diff --git a/games/kmquake2/files/patch-qcommon__files.c b/games/kmquake2/files/patch-qcommon__files.c index 73e4e79ff4c6..d23a70ad2d3a 100644 --- a/games/kmquake2/files/patch-qcommon__files.c +++ b/games/kmquake2/files/patch-qcommon__files.c @@ -1,5 +1,5 @@ ---- ./qcommon/files.c.orig Thu Mar 23 06:30:01 2006 -+++ ./qcommon/files.c Thu Jun 8 13:39:12 2006 +--- qcommon/files.c.orig Thu Mar 23 06:30:01 2006 ++++ qcommon/files.c Fri Jul 28 14:54:41 2006 @@ -1314,7 +1314,7 @@ char *homedir; /* Home directory. */ @@ -9,7 +9,41 @@ FS_AddGameDirectory(gdir); } } -@@ -1512,6 +1512,7 @@ +@@ -1468,16 +1468,7 @@ + // basedir <path> + // allows the game to run from outside the data tree + // +-#if defined __unix__ +-#ifdef DATADIR +- fs_basedir = Cvar_Get("basedir", DATADIR, CVAR_NOSET); +-#else +- fs_basedir = Cvar_Get("basedir", ".", CVAR_NOSET); +-#endif +-#endif +-#ifdef _WIN32 + fs_basedir = Cvar_Get ("basedir", ".", CVAR_NOSET); +-#endif + + // + // cddir <path> +@@ -1491,11 +1482,14 @@ + // + // start up with baseq2 by default + // +-#ifdef LIBDIR // unix ++#ifdef DATADIR ++ FS_AddGameDirectory(va("%s/"BASEDIRNAME, DATADIR)); ++#endif ++#ifdef LIBDIR + FS_AddGameDirectory(va("%s/"BASEDIRNAME, LIBDIR)); + #endif + FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) ); +-#ifdef DATADIR // unix ++#ifdef DATADIR + FS_AddHomeAsGameDirectory(BASEDIRNAME); + #endif + // any set gamedirs will be freed up to here +@@ -1512,6 +1506,7 @@ #ifdef __unix__ /* Create directory if it does not exist. */ @@ -17,3 +51,19 @@ Sys_Mkdir(fs_gamedir); Com_Printf("Using '%s' for writing.\n", fs_gamedir); +@@ -1624,11 +1619,14 @@ + Cvar_FullSet ("gamedir", dir, CVAR_SERVERINFO|CVAR_NOSET); + if (fs_cddir->string[0]) + FS_AddGameDirectory (va("%s/%s", fs_cddir->string, dir) ); ++#ifdef DATADIR ++ FS_AddGameDirectory(va("%s/%s", DATADIR, dir)); ++#endif + #ifdef LIBDIR + FS_AddGameDirectory(va("%s/%s", LIBDIR, dir)); + #endif + FS_AddGameDirectory (va("%s/%s", fs_basedir->string, dir) ); +-#if defined(DATADIR) && !defined(_WIN32) ++#ifdef DATADIR + FS_AddHomeAsGameDirectory(dir); + #endif + } |