diff options
author | Pav Lucistnik <pav@FreeBSD.org> | 2006-04-08 23:51:44 +0000 |
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committer | Pav Lucistnik <pav@FreeBSD.org> | 2006-04-08 23:51:44 +0000 |
commit | d6e283ec7263ea194c2d1e4ed850249732636bf4 (patch) | |
tree | 5e1015276ad6e04804c41bce3a415f20d90561fe /games/marsnomercy | |
parent | 635862307ebd3ab54e606a2d53f8a52cd5d675cb (diff) | |
download | ports-d6e283ec7263ea194c2d1e4ed850249732636bf4.tar.gz ports-d6e283ec7263ea194c2d1e4ed850249732636bf4.zip |
Notes
Diffstat (limited to 'games/marsnomercy')
-rw-r--r-- | games/marsnomercy/Makefile | 59 | ||||
-rw-r--r-- | games/marsnomercy/distinfo | 3 | ||||
-rw-r--r-- | games/marsnomercy/files/mars-nomercy.in | 12 | ||||
-rw-r--r-- | games/marsnomercy/files/patch-SConstruct | 37 | ||||
-rw-r--r-- | games/marsnomercy/files/patch-src-graphic_Screen.cpp | 36 | ||||
-rw-r--r-- | games/marsnomercy/files/patch-src_mars.cpp | 48 | ||||
-rw-r--r-- | games/marsnomercy/pkg-descr | 21 | ||||
-rw-r--r-- | games/marsnomercy/pkg-message | 9 |
8 files changed, 225 insertions, 0 deletions
diff --git a/games/marsnomercy/Makefile b/games/marsnomercy/Makefile new file mode 100644 index 000000000000..39c21b7f8665 --- /dev/null +++ b/games/marsnomercy/Makefile @@ -0,0 +1,59 @@ +# New ports collection makefile for: Mars Land of No Mercy +# Date created: 2006-03-21 +# Whom: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> +# +# $FreeBSD$ +# + +PORTNAME= marsnomercy +PORTVERSION= 0.1.1 +CATEGORIES= games +MASTER_SITES= ${MASTER_SITE_SOURCEFORGE} +MASTER_SITE_SUBDIR= mars +DISTNAME= mars-${PORTVERSION}-src + +MAINTAINER= acardenas@bsd.org.pe +COMMENT= A turn-based strategy game setting on Mars + +BUILD_DEPENDS= scons:${PORTSDIR}/devel/scons + +USE_X_PREFIX= yes +USE_SDL= sdl image ttf +MAKE_ENV= CC="${CC}" CXX="${CXX}" +PLIST= ${WRKDIR}/pkg-plist +PLIST_FILES= bin/mars-nomercy libexec/mars +PLIST_DIRS= %%DATADIR%% +WRKSRC= ${WRKDIR}/mars-${PORTVERSION} +SUB_FILES= mars-nomercy + +OPTIONS= DEBUG "With additional debug information" off + +.include <bsd.port.pre.mk> + +.if defined(WITH_DEBUG) +SCONS_ARGS= debug=1 +.else +SCONS_ARGS= debug=0 +.endif + +do-build: + @cd ${WRKSRC} && ${SETENV} ${MAKE_ENV} scons ${SCONS_ARGS} + +pre-install: + @${RM} -f ${PLIST} + @cd ${WRKSRC}/data && \ + ${FIND} * -type f | ${SORT} | ${SED} -e 's|^|%%DATADIR%%/|' >> ${PLIST} && \ + ${FIND} * -type d | ${SORT} -r | ${SED} -e 's|^|@dirrm %%DATADIR%%/|' >> ${PLIST} + +do-install: + @${MKDIR} ${DATADIR} + @cd ${WRKSRC}/data && \ + ${FIND} * -type d -exec ${MKDIR} "${DATADIR}/{}" \; && \ + ${FIND} * -type f -exec ${INSTALL_DATA} "{}" "${DATADIR}/{}" \; + @${INSTALL_SCRIPT} ${WRKDIR}/mars-nomercy ${PREFIX}/bin + @${INSTALL_PROGRAM} ${WRKSRC}/mars ${PREFIX}/libexec + +post-install: + @${CAT} ${PKGMESSAGE} + +.include <bsd.port.post.mk> diff --git a/games/marsnomercy/distinfo b/games/marsnomercy/distinfo new file mode 100644 index 000000000000..7705aa3eeecc --- /dev/null +++ b/games/marsnomercy/distinfo @@ -0,0 +1,3 @@ +MD5 (mars-0.1.1-src.tar.gz) = a5b70e679588775a936ebbf4b83236a6 +SHA256 (mars-0.1.1-src.tar.gz) = 9a68b6a419721ca80fb7963867647a7da10991b15e5647b27d728cea2c9aa489 +SIZE (mars-0.1.1-src.tar.gz) = 2497824 diff --git a/games/marsnomercy/files/mars-nomercy.in b/games/marsnomercy/files/mars-nomercy.in new file mode 100644 index 000000000000..77318dc2d453 --- /dev/null +++ b/games/marsnomercy/files/mars-nomercy.in @@ -0,0 +1,12 @@ +#!/bin/sh + +if [ -d "~/.marsnomercy" ]; then + cd ~/.marsomercy || exit 1 + exec %%PREFIX%%/libexec/mars "$@" +else + cd %%DATADIR%% || exit 1 + find * -type d -exec mkdir -p ~/.marsnomercy/data/{} \; || exit 1 + find * -type f -exec ln -s %%DATADIR%%/{} ~/.marsnomercy/data/{} \; 2>/dev/null || exit 1 + cd ~/.marsnomercy || exit 1 + exec %%PREFIX%%/libexec/mars "$@" +fi diff --git a/games/marsnomercy/files/patch-SConstruct b/games/marsnomercy/files/patch-SConstruct new file mode 100644 index 000000000000..e9e3b77f6348 --- /dev/null +++ b/games/marsnomercy/files/patch-SConstruct @@ -0,0 +1,37 @@ +--- SConstruct Mon Mar 6 16:56:17 2006 ++++ SConstruct Tue Mar 21 02:12:54 2006 +@@ -1,3 +1,6 @@ ++import os ++import sys ++ + # create build environment and options + env = Environment() + opts = Options() +@@ -38,12 +41,14 @@ + + # PLATFORM posix or pure cygwin + else: +- ++ SDL_CONFIG = os.environ['SDL_CONFIG'] + # determine compiler and linker flags for SDL +- env.ParseConfig('sdl-config --cflags') +- env.ParseConfig('sdl-config --libs') ++ env.ParseConfig(SDL_CONFIG + ' --cflags') ++ env.ParseConfig(SDL_CONFIG + ' --libs') + # add additional compiler flags +- env.Append(CCFLAGS = ['-O2']) ++ env.Replace(CC = os.environ['CC']) ++ env.Replace(CXX = os.environ['CXX']) ++ env.Replace(CXXFLAGS = os.environ['CXXFLAGS'] + ' `' + SDL_CONFIG + ' --cflags`') + # add additional libraries to link against + env.Append(LIBS = ['SDL_image', 'SDL_ttf']) + +@@ -71,7 +76,7 @@ + if not env.GetOption('clean'): + print ":: Checking for libs" + conf = Configure(env) +- if not conf.CheckLibWithHeader('libSDL', 'SDL.h', 'c', 'SDL_Init(SDL_INIT_VIDEO);'): ++ if not conf.CheckLibWithHeader('libSDL-1.1', 'SDL.h', 'c', 'SDL_Init(SDL_INIT_VIDEO);'): + print 'Did not find libSDL, exiting!' + Exit(1) + if not conf.CheckLibWithHeader('libSDL_image', 'SDL_image.h', 'c', 'IMG_GetError();'): diff --git a/games/marsnomercy/files/patch-src-graphic_Screen.cpp b/games/marsnomercy/files/patch-src-graphic_Screen.cpp new file mode 100644 index 000000000000..e3a787d69ff5 --- /dev/null +++ b/games/marsnomercy/files/patch-src-graphic_Screen.cpp @@ -0,0 +1,36 @@ +--- src/graphic/Screen.cpp Mon Mar 6 16:56:16 2006 ++++ src/graphic/Screen.cpp Mon Mar 20 10:38:14 2006 +@@ -17,7 +17,16 @@ + + // Setting screen mode + a_surface = SDL_SetVideoMode(a_rectangle->w, a_rectangle->h, 0, a_flags); +- ++ ++ if(!a_surface) ++ { ++ cout << "Video mode supported" << endl; ++ cout << "* 1024x768" << endl; ++ cout << "* 800x600" << endl; ++ cout << "Try: mars-nomercy <width> <height>" << endl; ++ exit(0); ++ } ++ + a_backup = NULL; + } + +@@ -38,6 +47,15 @@ + if(w != a_rectangle->w || h != a_rectangle->h) + { + a_surface = SDL_SetVideoMode(w, h, 0, a_flags); ++ ++ if(!a_surface) ++ { ++ cout << "Video mode supported" << endl; ++ cout << "* 1024x768" << endl; ++ cout << "* 800x600" << endl; ++ cout << "Try: mars-nomercy <width> <height>" << endl; ++ exit(0); ++ } + + // Setting screen dimensions + a_rectangle->w = w; diff --git a/games/marsnomercy/files/patch-src_mars.cpp b/games/marsnomercy/files/patch-src_mars.cpp new file mode 100644 index 000000000000..c422006c7239 --- /dev/null +++ b/games/marsnomercy/files/patch-src_mars.cpp @@ -0,0 +1,48 @@ +--- src/mars.cpp Mon Mar 6 17:45:01 2006 ++++ src/mars.cpp Mon Mar 20 10:33:25 2006 +@@ -96,6 +96,21 @@ + + int main(int argc, char **argv) + { ++int r_w = 0; ++int r_h = 0; ++ ++ switch(argc) ++ { ++ case 1:r_w = 1024; ++ r_h = 768; ++ break; ++ case 3:r_w = atoi(argv[1]); ++ r_h = atoi(argv[2]); ++ break; ++ default: cout << "Use: mars-nomercy or mars-nomercy <width> <height>" <<endl; ++ exit(0); ++ } ++ + // the system video is initialized + SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER); + // init SDL_ttf +@@ -103,9 +118,9 @@ + + // when exit, execute SDL_Quit to restore everything + atexit(SDL_Quit); +- +- Dimension screen_dim = { RIS2_W, RIS2_H }; +- ++ ++ Dimension screen_dim = { r_w, r_h }; ++ + // init screen + screen = new Screen(screen_dim.w, screen_dim.h, SDL_SWSURFACE|SDL_FULLSCREEN); + +@@ -116,8 +131,8 @@ + Options opt; + + // default res is 1024 x 768 +- opt.ris.w = RIS2_W; +- opt.ris.h = RIS2_H; ++ opt.ris.w = r_w; ++ opt.ris.h = r_h; + + // start menu + menu(opt); diff --git a/games/marsnomercy/pkg-descr b/games/marsnomercy/pkg-descr new file mode 100644 index 000000000000..899fe7878b51 --- /dev/null +++ b/games/marsnomercy/pkg-descr @@ -0,0 +1,21 @@ +Mars, Land of No Mercy is a turn-based strategy game setting on Mars during the +early stages of human colonization.The player embodies the leader of a +mercenary team, landed on Mars to take advantage of conqueror battles between +the Worldwide Colonizer Corporations. + +The main purpose is to command his team trying to find them commissions, +training and leading them in battle, while still being aware of financial and +instrumental resources by administering them.The Mech is the fundamental craft +used by mercenaries, but they won't lack of other kind of units, as well as +troops. + +The game most remarkable point is the incredible liberty given to the player +and therefore the great strategic side that derives. It is indeed up to the +player to decide how to behave towards the one who recruited him, and the +enemies of turn. + +Basically every action leads to a reaction, so it is strongly recommended to +keep a good and consistent behavior to achieve confidence from Corporations, +and avoid being excluded by them. + +WWW: http://mars.sourceforge.net/ diff --git a/games/marsnomercy/pkg-message b/games/marsnomercy/pkg-message new file mode 100644 index 000000000000..ca5a44a0b8d1 --- /dev/null +++ b/games/marsnomercy/pkg-message @@ -0,0 +1,9 @@ +############################################################################### + +1) Run mars: + + # mars-nomercy + +2) Enjoy it ;) + +############################################################################### |