diff options
author | Maxim Sobolev <sobomax@FreeBSD.org> | 2000-09-29 13:52:36 +0000 |
---|---|---|
committer | Maxim Sobolev <sobomax@FreeBSD.org> | 2000-09-29 13:52:36 +0000 |
commit | 1912be0da67f0631bd7498b0dd8acc7c53fa1e8d (patch) | |
tree | 2c99a3069afe2b90ed29e3ab0ddb193d6fcd80c8 /games/nil | |
parent | c39e00ab71acdf872d848f055a552817f93f36f9 (diff) | |
download | ports-1912be0da67f0631bd7498b0dd8acc7c53fa1e8d.tar.gz ports-1912be0da67f0631bd7498b0dd8acc7c53fa1e8d.zip |
Notes
Diffstat (limited to 'games/nil')
-rw-r--r-- | games/nil/Makefile | 44 | ||||
-rw-r--r-- | games/nil/distinfo | 1 | ||||
-rw-r--r-- | games/nil/files/Makeflags | 37 | ||||
-rw-r--r-- | games/nil/files/patch-aa | 11 | ||||
-rw-r--r-- | games/nil/files/patch-ab | 26 | ||||
-rw-r--r-- | games/nil/pkg-comment | 1 | ||||
-rw-r--r-- | games/nil/pkg-descr | 17 | ||||
-rw-r--r-- | games/nil/pkg-plist | 670 |
8 files changed, 807 insertions, 0 deletions
diff --git a/games/nil/Makefile b/games/nil/Makefile new file mode 100644 index 000000000000..9ebabd1e3d5d --- /dev/null +++ b/games/nil/Makefile @@ -0,0 +1,44 @@ +# New ports collection makefile for: nil +# Date created: 28 September 2000 +# Whom: Maxim Sobolev <sobomax@FreeBSD.org> +# +# $FreeBSD$ +# + +PORTNAME= nil +PORTVERSION= 000928 +CATEGORIES= games +MASTER_SITES= ${MASTER_SITE_SOURCEFORGE} \ + ${MASTER_SITE_LOCAL} +MASTER_SITE_SUBDIR= ${PORTNAME} sobomax + +MAINTAINER= sobomax@FreeBSD.org + +LIB_DEPENDS= SDL_mixer.2:${PORTSDIR}/audio/sdl_mixer + +WRKSRC= ${WRKDIR}/${PORTNAME}/${PORTNAME} + +SDL_CONFIG?= ${LOCALBASE}/bin/sdl11-config + +USE_GMAKE= yes +GNU_CONFIGURE= yes +MAKE_ENV= SDL_CONFIG="${SDL_CONFIG}" + +pre-patch: + @find ${WRKSRC} \( -name "*.[ch]" -or -name "*.cpp" \) | \ + xargs ${PERL} -pi -e 's|"SDL/|"|g ; s|<SDL/|<|g' + @find ${WRKSRC}/.. -type d -name CVS | xargs ${RM} -rf + +post-configure: + @${PERL} -pi -e "s|%%PREFIX%%|${PREFIX}|g" ${WRKSRC}/nil/configuration.cpp + +post-install: + @${MKDIR} ${PREFIX}/share/nil + @cd ${WRKSRC}/..; tar cf - gfx | \ + (cd ${PREFIX}/share/nil ; ${TAR} --unlink -xf - ) + @${INSTALL_MAN} ${WRKSRC}/../docs/NiL-HOWTO.txt ${PREFIX}/share/nil/README + @${ECHO_MSG} "" + @${ECHO_MSG} "See ${PREFIX}/share/nil/README for usage instructions." + @${ECHO_MSG} "" + +.include <bsd.port.mk> diff --git a/games/nil/distinfo b/games/nil/distinfo new file mode 100644 index 000000000000..144afbd8856d --- /dev/null +++ b/games/nil/distinfo @@ -0,0 +1 @@ +MD5 (nil-000928.tar.gz) = 0d896a7ebd48b09d578043cd0b7cfcea diff --git a/games/nil/files/Makeflags b/games/nil/files/Makeflags new file mode 100644 index 000000000000..de83567d2f66 --- /dev/null +++ b/games/nil/files/Makeflags @@ -0,0 +1,37 @@ +# This file contains the template for Makeflags + +SYSTEM = FreeBSD +FEATURES = -DASYNCHRONOUS_IO -DUSE_POSIX_SIGNALS -DUNSIGNED_AUDIO_DATA -DFORCE_XSHM -DNETPLAY + +LOGIC = netlogic + +XPMINCLUDE = +XPMLINKDIR = + +BINDIR = ${PREFIX}/bin +LIBDIR = ${PREFIX}/share/Maelstrom +DATAFILES = Images/*.icon Images/*.cicn "Maelstrom Fonts" \ + "Maelstrom Sounds" "Maelstrom Sprites" + +OBJS = main.o framebuf.o v_framebuf.o x11_framebuf.o vga_framebuf.o \ + dga_framebuf.o fontserv.o sound.o Mac_Resource.o imagedump.o \ + init.o $(LOGIC)/$(LOGIC).o \ + controls.o scores.o dialog.o fastrand.o netscore.o checksum.o \ + Utils.o shared.o myerror.o +SOUNDOBJS = Maelstrom_sound.o Mac_Resource.o soundres.o mixer.o shared.o myerror.o + +X11INCLUDE = -I${X11BASE}/include +INCLUDES = -I$(LOGIC) $(X11INCLUDE) $(XPMINCLUDE) +CFLAGS += $(INCLUDES) $(FEATURES) \ + -pedantic -DSYSTEM=\"$(SYSTEM)\" -DLIBDIR=\"$(LIBDIR)\" +EXTRALIBS = +X11LINKDIR = -L${X11BASE}/lib +X11LIBS = -lXpm $(XPMLINKDIR) -lX11 -lXext $(X11LINKDIR) +CSUMLIB = +LIBS = $(EXTRALIBS) $(X11LIBS) $(CSUMLIB) +SOUNDLIBS = + +INSTALL = install + +all: $(MAELSTROM) + diff --git a/games/nil/files/patch-aa b/games/nil/files/patch-aa new file mode 100644 index 000000000000..52bfe8e77a60 --- /dev/null +++ b/games/nil/files/patch-aa @@ -0,0 +1,11 @@ +--- nil/configuration.cpp 2000/09/28 15:45:28 1.1 ++++ nil/configuration.cpp 2000/09/28 15:46:09 +@@ -159,7 +159,7 @@ + "default.lump\tgfx/ripped\tgfx/original", + #else + "The filename of either the .lump file or the directory where data can be found (default is: ~/nil/gfx/ripped and ~/nil/gfx/original)", +- "default.lump\t~/nil/gfx/ripped\t~/nil/gfx/original", ++ "default.lump\t%%PREFIX%%/share/nil/gfx/ripped\t%%PREFIX%%/share/nil/gfx/original", + #endif + 0,0,false, + true diff --git a/games/nil/files/patch-ab b/games/nil/files/patch-ab new file mode 100644 index 000000000000..ebf2c68f8d6f --- /dev/null +++ b/games/nil/files/patch-ab @@ -0,0 +1,26 @@ +--- nil/Makefile.in.orig Thu Sep 28 20:41:58 2000 ++++ nil/Makefile.in Thu Sep 28 20:45:33 2000 +@@ -69,7 +69,7 @@ + ####### kdevelop will overwrite this part!!! (end)############ + bin_PROGRAMS = nil + nil_SOURCES = obj_grenade.cpp obj_clusterbomb.cpp obj_weapon_clusterbomb.cpp obj_fireball.cpp obj_weapon_flamethrower.cpp obj_weapon_rocket.cpp obj_weapon_mininuke.cpp obj_weapon_larpa.cpp obj_rocket.cpp soundsystem.cpp event.cpp event_target.cpp menu_item.cpp menu.cpp obj_weapon_bignuke.cpp obj_tinygranade.cpp obj_bignuke.cpp update_queue.cpp keymapper_bindings.cpp keymapper.cpp animations.cpp anim_helpers.cpp animation.cpp obj_weapon_plasmagun.cpp obj_plasmaball.cpp fonts.cpp nil_files.cpp game_client.cpp configuration.cpp font_instance.cpp font_glyph.cpp icon_graph.cpp icon_base.cpp animator.cpp tcp_socket.cpp serializer_writer.cpp serializer_reader.cpp serializer.cpp serializable.cpp nil_math.cpp obj_railslug.cpp obj_weapon_railgun.cpp raw_surface.cpp obj_weapon_megashotgun.cpp obj_scoreboard.cpp graphic_bar.cpp obj_hook.cpp obj_weapon_shotgun.cpp obj_weapon_minigun.cpp obj_projectile.cpp obj_weapon_test.cpp obj_weapon.cpp obj_gib.cpp tcp_client.cpp nil_client.cpp nil_main.cpp nil_server.cpp tcp_server_connection.cpp tcp_server.cpp obj_player_data.cpp obj_particle.cpp controls.cpp obj_player.cpp clientworld.cpp serverworld.cpp world.cpp viewport.cpp obj_test.cpp obj_explosion.cpp obj_base.cpp loader.cpp graphics.cpp graphic.cpp fluff.cpp +-nil_LDADD = -lSDL -lSDL_mixer -L/usr/X11R6/lib -lXxf86dga -lXxf86vm -lpthread -lz -lXext -lX11 ++nil_LDADD = -lSDL_mixer -lz -lsmpeg -lgcc_r + + EXTRA_DIST = all.h fluff.cpp fluff.h graphic.cpp graphic.h graphics.cpp graphics.h loader.cpp loader.h obj_base.cpp obj_base.h obj_explosion.cpp obj_explosion.h obj_test.cpp obj_test.h viewport.cpp viewport.h world.cpp world.h serverworld.cpp serverworld.h clientworld.cpp clientworld.h obj_player.cpp obj_player.h controls.cpp controls.h obj_particle.cpp obj_particle.h obj_player_data.cpp obj_player_data.h tcp_server.cpp tcp_server.h tcp_server_connection.cpp tcp_server_connection.h nil_server.h nil_server.cpp nil_main.cpp nil_client.h nil_client.cpp tcp_client.cpp tcp_client.h obj_gib.cpp obj_gib.h obj_weapon.cpp obj_weapon.h obj_weapon_test.cpp obj_weapon_test.h obj_projectile.cpp obj_projectile.h obj_weapon_minigun.cpp obj_weapon_minigun.h obj_weapon_shotgun.cpp obj_weapon_shotgun.h obj_hook.cpp obj_hook.h graphic_bar.cpp graphic_bar.h obj_scoreboard.cpp obj_scoreboard.h obj_weapon_megashotgun.cpp obj_weapon_megashotgun.h raw_surface.cpp raw_surface.h obj_weapon_railgun.cpp obj_weapon_railgun.h obj_railslug.cpp obj_railslug.h nil_math.h nil_math.cpp systemheaders.h serializable.cpp serializable.h serializer.cpp serializer.h serializer_reader.cpp serializer_reader.h serializer_writer.cpp serializer_writer.h netpackets.h tcp_socket.cpp tcp_socket.h animator.cpp animator.h icon_base.cpp icon_base.h icon_graph.cpp icon_graph.h font_glyph.cpp font_glyph.h font_instance.cpp font_instance.h configuration.cpp configuration.h game_client.cpp game_client.h nil_files.h nil_files.cpp fonts.cpp fonts.h obj_plasmaball.cpp obj_plasmaball.h obj_weapon_plasmagun.cpp obj_weapon_plasmagun.h animation.cpp animation.h anim_helpers.h anim_helpers.cpp animations.cpp animations.h keymapper.cpp keymapper.h keymapper_bindings.h keymapper_bindings.cpp update_queue.cpp update_queue.h world_objects.h obj_bignuke.cpp obj_bignuke.h obj_tinygranade.cpp obj_tinygranade.h obj_weapon_bignuke.cpp obj_weapon_bignuke.h menu.cpp menu.h menu_item.cpp menu_item.h event_target.cpp event_target.h event.cpp event.h soundsystem.cpp soundsystem.h obj_rocket.cpp obj_rocket.h obj_weapon_larpa.cpp obj_weapon_larpa.h obj_weapon_mininuke.cpp obj_weapon_mininuke.h obj_weapon_rocket.cpp obj_weapon_rocket.h obj_weapon_clusterbomb.cpp obj_weapon_clusterbomb.h obj_clusterbomb.cpp obj_clusterbomb.h obj_grenade.cpp obj_grenade.h obj_fireball.cpp obj_weapon_flamethrower.cpp + mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs +@@ -102,10 +102,12 @@ + loader.o graphics.o graphic.o fluff.o + nil_DEPENDENCIES = + nil_LDFLAGS = ++SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags) ++SDL_LDFLAGS := $(shell $(SDL_CONFIG) --libs) + CXXFLAGS = @CXXFLAGS@ +-CXXCOMPILE = $(CXX) $(DEFS) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) ++CXXCOMPILE = $(CXX) $(DEFS) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) $(SDL_CFLAGS) + CXXLD = $(CXX) +-CXXLINK = $(CXXLD) $(AM_CXXFLAGS) $(CXXFLAGS) $(LDFLAGS) -o $@ ++CXXLINK = $(CXXLD) $(AM_CXXFLAGS) $(CXXFLAGS) $(LDFLAGS) $(SDL_LDFLAGS) -o $@ + DIST_COMMON = Makefile.am Makefile.in + + diff --git a/games/nil/pkg-comment b/games/nil/pkg-comment new file mode 100644 index 000000000000..f7ae707e4d9c --- /dev/null +++ b/games/nil/pkg-comment @@ -0,0 +1 @@ +A multiplayer game that can be described as Quake in 2D or Worms done right diff --git a/games/nil/pkg-descr b/games/nil/pkg-descr new file mode 100644 index 000000000000..bb795b56c659 --- /dev/null +++ b/games/nil/pkg-descr @@ -0,0 +1,17 @@ +NiL is a remake of a little-known title called Liero, a freeware game that runs +on DOS. The creator, designer, and all-round good guy behind NiL, Flemming +Fransden, had stumbled across Liero at a demo-party in the former East Germany. +When the author of Liero was apparently uninterested in making the source code +available or porting it to other platforms, Flemming set about reimplementing +Liero from the ground up -- under the catchy name NiL. + +NiL takes place far underground where players are personified as cute little +blue worms. But, don't let the game's seemingly innocent appearance fool you. +Using worms armed to the teeth with weaponry normally reserved for first-person +shooters, NiL combines the best features of the Quake series of online gaming +with the comical traits of Worms. Together, this allows for a lively and +dynamic environment where you can tunnel and blast your way around the screen, +creating your own escape routes from the surrounding mayhem. NiL also sports +the right price -- free. + +WWW: http://NiL.sourceforge.net/ diff --git a/games/nil/pkg-plist b/games/nil/pkg-plist new file mode 100644 index 000000000000..f0aae4a19773 --- /dev/null +++ b/games/nil/pkg-plist @@ -0,0 +1,670 @@ +bin/nil +share/nil/README +share/nil/gfx/original/fonts/ttf/arial.ttf +share/nil/gfx/original/fonts/ttf/makefont +share/nil/gfx/original/fonts/ttf/makefonts +share/nil/gfx/original/fonts/ttf/one8seven.ttf +share/nil/gfx/original/fonts/ttf/verdana.ttf +share/nil/gfx/original/fonts/verdana_9/100.rgbf +share/nil/gfx/original/fonts/verdana_9/101.rgbf +share/nil/gfx/original/fonts/verdana_9/102.rgbf +share/nil/gfx/original/fonts/verdana_9/103.rgbf +share/nil/gfx/original/fonts/verdana_9/104.rgbf +share/nil/gfx/original/fonts/verdana_9/105.rgbf +share/nil/gfx/original/fonts/verdana_9/106.rgbf +share/nil/gfx/original/fonts/verdana_9/107.rgbf +share/nil/gfx/original/fonts/verdana_9/108.rgbf +share/nil/gfx/original/fonts/verdana_9/109.rgbf 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