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author | Alejandro Pulver <alepulver@FreeBSD.org> | 2007-01-10 21:28:35 +0000 |
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committer | Alejandro Pulver <alepulver@FreeBSD.org> | 2007-01-10 21:28:35 +0000 |
commit | 81de0f5228527c42b4d27208ff5a1a3c9bb3f386 (patch) | |
tree | ccbe9ebd245445532a8039526e03f643dea4b111 /games/q2p/Makefile | |
parent | c23df656f7cf48a99a7f75fde36caf6ddb80a23f (diff) | |
download | ports-81de0f5228527c42b4d27208ff5a1a3c9bb3f386.tar.gz ports-81de0f5228527c42b4d27208ff5a1a3c9bb3f386.zip |
Notes
Diffstat (limited to 'games/q2p/Makefile')
-rw-r--r-- | games/q2p/Makefile | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/games/q2p/Makefile b/games/q2p/Makefile new file mode 100644 index 000000000000..5166afb770b1 --- /dev/null +++ b/games/q2p/Makefile @@ -0,0 +1,135 @@ +# New ports collection makefile for: q2p +# Date created: 2007-01-05 +# Whom: alepulver +# +# $FreeBSD$ +# + +PORTNAME= q2p +PORTVERSION= 0.2.20061231 +CATEGORIES= games +MASTER_SITES= http://qudos.quakedev.com/linux/quake2/engines/Q2P/ +DISTNAME= Q2P-0.2-2006-12-31 + +MAINTAINER= alepulver@FreeBSD.org +COMMENT= Ehnaced OpenGL only Quake II engine + +USE_BZIP2= yes +USE_GCC= 3.4+ +USE_GMAKE= yes +ALL_TARGET= release + +OPTIONS= CLIENT "Build client" on \ + CTF "Build CTF (Capture The Flag) modification" off \ + DEDICATED "Build dedicated server" on \ + GAME "Build a main game .so modification" off \ + GLX "Build OpenGL renderer" on \ + OPTIMIZED_CFLAGS "Enable compilation optimizations" on \ + OSS "Enable Open Sound System sound support" on \ + SDL "Enable SDL sound support" on \ + SDLGL "Build SDL OpenGL renderer" on + +MAKE_ENV= DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}" +PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" +LIBDIR= ${PREFIX}/lib/${PORTNAME} + +.include "${.CURDIR}/../quake2-data/Makefile.include" + +.include <bsd.port.pre.mk> + +.if !defined(WITHOUT_GLX) || !defined(WITHOUT_SDLGL) +USE_GL= yes +LIB_DEPENDS+= jpeg.9:${PORTSDIR}/graphics/jpeg \ + png.5:${PORTSDIR}/graphics/png +.endif + +.if !defined(WITHOUT_SDL) || !defined(WITHOUT_SDLGL) +USE_SDL= sdl +.endif + +.if !defined(WITHOUT_CLIENT) +LIB_DEPENDS+= vorbis.3:${PORTSDIR}/audio/libvorbis +MAKE_ENV+= BUILD_Q2P=YES +PLIST_SUB+= CLIENT="" +Q2BIN+= ${PORTNAME} +.else +PLIST_SUB+= CLIENT="@comment " +.endif + +.if defined(WITH_CTF) +MAKE_ENV+= BUILD_CTF=YES +PLIST_SUB+= CTF="" +.else +PLIST_SUB+= CTF="@comment " +.endif + +.if !defined(WITHOUT_DEDICATED) +MAKE_ENV+= BUILD_DEDICATED=YES +PLIST_SUB+= DEDICATED="" +Q2BIN+= ${PORTNAME}-ded +.else +PLIST_SUB+= DEDICATED="@comment " +.endif + +.if defined(WITH_GAME) +MAKE_ENV+= BUILD_GAME=YES +PLIST_SUB+= GAME="" +.else +PLIST_SUB+= GAME="@comment " +.endif + +.for opt in GLX SDLGL +. if !defined(WITHOUT_${opt}) +MAKE_ENV+= BUILD_${opt}=YES +PLIST_SUB+= ${opt}="" +Q2REF+= ${opt:L:S/glx/gl/:S/sdlgl/sdl/} +. else +PLIST_SUB+= ${opt}="@comment " +. endif +.endfor + +.if !defined(WITH_OPTIMIZED_CFLAGS) +MAKE_ENV+= OPTIMIZE=YES +.endif + +.if !defined(WITHOUT_OSS) +MAKE_ENV+= BUILD_OSS_SND=YES +PLIST_SUB+= OSS="" +Q2SND+= oss +.else +PLIST_SUB+= OSS="@comment " +.endif + +.if !defined(WITHOUT_SDL) +MAKE_ENV+= BUILD_SDL_SND=YES +PLIST_SUB+= SDL="" +Q2SND+= sdl +.else +PLIST_SUB+= SDL="@comment " +.endif + +do-install: +.for bin in ${Q2BIN} + ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${PREFIX}/bin +.endfor + ${MKDIR} ${LIBDIR}/baseq2 +.for ref in ${Q2REF} + ${INSTALL_PROGRAM} ${WRKSRC}/quake2/vid_${ref}.so ${LIBDIR} +.endfor +.for snd in ${Q2SND} + ${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${LIBDIR} +.endfor +.if defined(WITH_CTF) + ${MKDIR} ${LIBDIR}/ctf + ${INSTALL_PROGRAM} ${WRKSRC}/quake2/ctf/game.so ${LIBDIR}/ctf +.endif +.if defined(WITH_GAME) + ${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2 +.endif + ${INSTALL_DATA} ${WRKSRC}/data/baseq2/* ${LIBDIR}/baseq2 +.if !defined(NOPORTDOCS) + ${MKDIR} ${DOCSDIR} + cd ${WRKSRC} && ${INSTALL_DATA} Q2P_readme.txt Ogg_readme.txt ${DOCSDIR} +.endif + +.include <bsd.port.post.mk> |