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authorMathieu Arnold <mat@FreeBSD.org>2013-11-19 23:08:44 +0000
committerMathieu Arnold <mat@FreeBSD.org>2013-11-19 23:08:44 +0000
commit02e619a5d80d666372fdf370624b2d6c016de0d5 (patch)
treeab8d23ab014eb4477219665648225ccea56d0295 /games/q3cellshading
parentf153879e96a329b43f46107b542848d2be0769c1 (diff)
downloadports-02e619a5d80d666372fdf370624b2d6c016de0d5.tar.gz
ports-02e619a5d80d666372fdf370624b2d6c016de0d5.zip
Notes
Diffstat (limited to 'games/q3cellshading')
-rw-r--r--games/q3cellshading/Makefile3
1 files changed, 1 insertions, 2 deletions
diff --git a/games/q3cellshading/Makefile b/games/q3cellshading/Makefile
index a5b7d95d89f6..302f4db76d38 100644
--- a/games/q3cellshading/Makefile
+++ b/games/q3cellshading/Makefile
@@ -14,9 +14,8 @@ COMMENT= Quake III engine with Cell Shading capabilities
ONLY_FOR_ARCHS= i386
ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3 with option
-USES= gmake
+USES= gmake dos2unix
USE_ZIP= yes
-USE_DOS2UNIX= yes
WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}
BUILD_WRKSRC= ${WRKSRC}/code/unix