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author | Mathieu Arnold <mat@FreeBSD.org> | 2013-11-19 23:08:44 +0000 |
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committer | Mathieu Arnold <mat@FreeBSD.org> | 2013-11-19 23:08:44 +0000 |
commit | 02e619a5d80d666372fdf370624b2d6c016de0d5 (patch) | |
tree | ab8d23ab014eb4477219665648225ccea56d0295 /games/q3cellshading | |
parent | f153879e96a329b43f46107b542848d2be0769c1 (diff) | |
download | ports-02e619a5d80d666372fdf370624b2d6c016de0d5.tar.gz ports-02e619a5d80d666372fdf370624b2d6c016de0d5.zip |
Notes
Diffstat (limited to 'games/q3cellshading')
-rw-r--r-- | games/q3cellshading/Makefile | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/games/q3cellshading/Makefile b/games/q3cellshading/Makefile index a5b7d95d89f6..302f4db76d38 100644 --- a/games/q3cellshading/Makefile +++ b/games/q3cellshading/Makefile @@ -14,9 +14,8 @@ COMMENT= Quake III engine with Cell Shading capabilities ONLY_FOR_ARCHS= i386 ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3 with option -USES= gmake +USES= gmake dos2unix USE_ZIP= yes -USE_DOS2UNIX= yes WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION} BUILD_WRKSRC= ${WRKSRC}/code/unix |