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author | Pav Lucistnik <pav@FreeBSD.org> | 2005-07-13 11:46:09 +0000 |
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committer | Pav Lucistnik <pav@FreeBSD.org> | 2005-07-13 11:46:09 +0000 |
commit | e56a38c7b619477551ff845192c9fda3f3c7e08e (patch) | |
tree | 45ac4c0d6968209081a19729187b8b3bca6d4e8f /games/qonk/pkg-descr | |
parent | d326fdfe8da918cad2ff7d02eb80d65b64bef14e (diff) |
Notes
Diffstat (limited to 'games/qonk/pkg-descr')
-rw-r--r-- | games/qonk/pkg-descr | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/games/qonk/pkg-descr b/games/qonk/pkg-descr new file mode 100644 index 000000000000..3b679c480f13 --- /dev/null +++ b/games/qonk/pkg-descr @@ -0,0 +1,21 @@ +Qonk is a small game I wrote to learn some SDL basics. The game is a small +build-and-conquer strategy game with very simple rules. A complete game only +lasts for a few minutes and can be a fun break away from work or whatever +you're doing. + +The setting of the game is a solar system of planets. Your goal is to conquer +all of the planets in the game by sending ships there. Planets that are under +your control generate new ships. Simple AI players are playing against you. As +you gain more experience throughout the game, more AI players have to be +kicked out of bigger solar systems. + +The game is currently very much in beta. I published it however in order to +see whether it compiles on other machines, and to see what reactions people +had on its gameplay. The game engine itself is fully functional. A lot of +things have to be added to make this a mature game (like menus and stuff), but +since the engine itself works, Qonk is already very playable. + +WWW: http://anthony.liekens.net/index.php/Computers/Qonk + +- Alejandro Pulver +alejandro@varnet.biz |