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authorDmitry Marakasov <amdmi3@FreeBSD.org>2015-11-09 14:30:02 +0000
committerDmitry Marakasov <amdmi3@FreeBSD.org>2015-11-09 14:30:02 +0000
commit7cffd3c8f90872c68664bd0c51b48f9e2c59e611 (patch)
treeca64d90fe979fab8f7ed8d1e9bdd41583f1793d9 /games/quake2lnx
parent232584a7099c1614b5d83999ae19aa01004d0232 (diff)
downloadports-7cffd3c8f90872c68664bd0c51b48f9e2c59e611.tar.gz
ports-7cffd3c8f90872c68664bd0c51b48f9e2c59e611.zip
Remove support for WANT_SDL/HAVE_SDL knobs
WANT_SDL/HAVE_SDL macros allowed a port to check which SDL components are installed. This goes against the policy of avoiding automatic dependencies, and there are actually no cases in the portstree where these knobs are used properly, so axe them out. Approved by: portmgr (mat) Differential Revision: D4093
Notes
Notes: svn path=/head/; revision=401100
Diffstat (limited to 'games/quake2lnx')
-rw-r--r--games/quake2lnx/Makefile1
1 files changed, 0 insertions, 1 deletions
diff --git a/games/quake2lnx/Makefile b/games/quake2lnx/Makefile
index 6ce9329a902b..8e99d6c08d17 100644
--- a/games/quake2lnx/Makefile
+++ b/games/quake2lnx/Makefile
@@ -17,7 +17,6 @@ COMMENT= Icculus.org version of the original Quake II
LICENSE= GPLv2
USES= gmake
-WANT_SDL= yes
ALL_TARGET= build_release
LIBDIR= ${PREFIX}/lib/${PORTNAME}