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authorEdwin Groothuis <edwin@FreeBSD.org>2005-11-17 10:51:28 +0000
committerEdwin Groothuis <edwin@FreeBSD.org>2005-11-17 10:51:28 +0000
commit8175bdc56ac0cdc7eaf5bc3f3a308e4722790544 (patch)
tree218115ab9bd09b05e3ac5e3b7df7fdf62225025a /games/quake2lnx
parent822f76591c3ba8df9e0580f31ded39c5b382fc9b (diff)
downloadports-8175bdc56ac0cdc7eaf5bc3f3a308e4722790544.tar.gz
ports-8175bdc56ac0cdc7eaf5bc3f3a308e4722790544.zip
[UPDATE] games/quake2lnx: integrate with "quake2-data"
Changes: * Integrate with "quake2-data". * Add OPTIONS (21). * Clean-up (sort knobs alphabetically, etc.). * Automatically extract Rogue and Xatrix mission packs. * Remove ARCH from library names (gamei386.so -> game.so). Also increases portability (the library name was manually defined between #ifdefs checking the architecture, and a #error at the end). * Change patch names (using "_" instead of "::"), and also some patches. PR: ports/87181 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout
Notes
Notes: svn path=/head/; revision=148571
Diffstat (limited to 'games/quake2lnx')
-rw-r--r--games/quake2lnx/Makefile441
-rw-r--r--games/quake2lnx/distinfo27
-rw-r--r--games/quake2lnx/files/extra-patch-src_rogue_g__local.h10
-rw-r--r--games/quake2lnx/files/extra-patch-src_rogue_q__shared.c11
-rw-r--r--games/quake2lnx/files/extra-patch-src_xatrix_q__shared.c11
-rw-r--r--games/quake2lnx/files/patch-Makefile73
-rw-r--r--games/quake2lnx/files/patch-src::linux::sys_linux.c22
-rw-r--r--games/quake2lnx/files/patch-src::qcommon::files.c14
-rw-r--r--games/quake2lnx/files/patch-src_game_g__phys.c (renamed from games/quake2lnx/files/patch-src::game::g_phys.c)0
-rw-r--r--games/quake2lnx/files/patch-src_linux_gl__glx.c (renamed from games/quake2lnx/files/patch-src::linux::gl_glx.c)0
-rw-r--r--games/quake2lnx/files/patch-src_linux_joystick.c11
-rw-r--r--games/quake2lnx/files/patch-src_linux_rw__in__svgalib.c (renamed from games/quake2lnx/files/patch-src::linux::rw_in_svgalib.c)0
-rw-r--r--games/quake2lnx/files/patch-src_linux_rw__linux.c (renamed from games/quake2lnx/files/patch-src::linux::rw_linux.c)0
-rw-r--r--games/quake2lnx/files/patch-src_linux_rw__svgalib.c (renamed from games/quake2lnx/files/patch-src::linux::rw_svgalib.c)0
-rw-r--r--games/quake2lnx/files/patch-src_linux_rw__x11.c (renamed from games/quake2lnx/files/patch-src::linux::rw_x11.c)0
-rw-r--r--games/quake2lnx/files/patch-src_linux_sys__linux.c23
-rw-r--r--games/quake2lnx/files/patch-src_linux_vid_so.c34
-rw-r--r--games/quake2lnx/files/patch-src_qcommon_files.c12
-rw-r--r--games/quake2lnx/pkg-message17
-rw-r--r--games/quake2lnx/pkg-plist232
20 files changed, 341 insertions, 597 deletions
diff --git a/games/quake2lnx/Makefile b/games/quake2lnx/Makefile
index cacb926d3bb3..853a4f624bd0 100644
--- a/games/quake2lnx/Makefile
+++ b/games/quake2lnx/Makefile
@@ -9,32 +9,11 @@ PORTNAME= quake2lnx
PORTVERSION= 0.16.2
PORTREVISION= 1
CATEGORIES= games
-MASTER_SITES= http://www.icculus.org/quake2/files/:icc \
- ftp://ftp.idsoftware.com/idstuff/quake2/:id
+MASTER_SITES= http://offload1.icculus.org/quake2/files/:icc \
+ http://www.icculus.org/quake2/files/:icc \
+ ftp://ftp.idsoftware.com/idstuff/quake2/source/:id
DISTNAME= quake2-r${PORTVERSION}
DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:icc
-.if defined(WITH_EYECANDY)
-DISTFILES+= maxpak.pak:icc
-.endif
-.if defined(WITH_RETEXTURE)
-. for i in 10 11 12 13 14 16 17 19
-DISTFILES+= pak${i}.pak:icc
-. endfor
-.endif
-.if defined(WITH_SHAREWARE_DATA) || defined(WITH_MANUAL) || defined(WITH_CTF_MAPS)
-EXTRACT_DEPENDS+= unzip:${PORTSDIR}/archivers/unzip
-. if defined(WITH_CTF_MAPS)
-DISTFILES+= q2-3.20-x86-full-ctf.exe:id
-. else
-DISTFILES+= q2-314-demo-x86.exe:id
-. endif
-.endif
-.if defined(WITH_XATRIX)
-DISTFILES+= source/xatrixsrc320.shar.Z:id
-.endif
-.if defined(WITH_ROGUE)
-DISTFILES+= source/roguesrc320.shar.Z:id
-.endif
DIST_SUBDIR= ${PORTNAME}
EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
@@ -42,78 +21,43 @@ MAINTAINER= danfe@FreeBSD.org
COMMENT= Cleaned up copy of the original Quake II source code
USE_GMAKE= yes
-USE_REINPLACE= yes
WANT_SDL= yes
-.include <bsd.port.pre.mk>
+OPTIONS= AA "Build ASCII software renderer" off \
+ ARTS "Enable support for aRts sound daemon" off \
+ CLIENT "Build client executable" on \
+ CTF "Build Capture The Flag mod" off \
+ EYECANDY "Build executable with fancier GL graphics" off \
+ GAME "Build a main game .so file" on \
+ GLX "Build GLX driver" on \
+ IPV6 "Enable experimental IPv6 support" off \
+ JOYSTICK "Enable joystick support" off \
+ OPTIMIZED_CFLAGS "Enable extra optimization options" off \
+ REDBLUE "Enable 3D glasses rendering" off \
+ RETEXTURE "Enable support of retextured graphics" off \
+ ROGUE "Build Ground Zero (Rogue) mission pack" off \
+ SDL "Build SDL software driver" off \
+ SDLCLIENT "Build executable that uses SDL" off \
+ SDLGL "Build SDL OpenGL driver" off \
+ SERVER "Build dedicated server executable" on \
+ SVGA "Build SVGA driver" off \
+ XATRIX "Build The Reckoning (Xatrix) mission pack" off \
+ X11 "Build X11 software driver" on \
+ X86_ASM "Enable use of x86 assembly code" on
-### #
-## CLIENTS AND RENDERERS ##
-# ###
+ALL_TARGET= build_release
+MAKE_ENV= DATADIR="${DATADIR}" LIBDIR="${LIBDIR}"
-.if ${ARCH} == "i386" && !defined(WITHOUT_SVGA) \
- && (defined(WITH_SVGA) || exists(${LOCALBASE}/lib/libvga.so.1))
-LIB_DEPENDS+= vga.1:${PORTSDIR}/graphics/svgalib
-MAKE_ARGS+= BUILD_SVGA=YES
-REF_TARGETS+= soft
-PLIST_SUB+= SVGA=""
-.else
-PLIST_SUB+= SVGA="@comment "
-.endif
+PLIST_SUB+= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
-.if defined(WITH_SDLCLIENT) || defined(WITH_SDL) || defined(WITH_SDLGL) \
- || ${HAVE_SDL:Msdl} != ""
-. if !(defined(WITHOUT_SDLCLIENT) && defined(WITHOUT_SDL) \
- && defined(WITHOUT_SDLGL))
-USE_SDL= sdl
-. endif
-. if !defined(WITHOUT_SDLCLIENT)
-MAKE_ARGS+= BUILD_SDLQUAKE2=YES
-EXE_TARGETS+= sdlquake2
-PLIST_SUB+= SDLCLIENT=""
-. else
-PLIST_SUB+= SDLCLIENT="@comment "
-. endif
-. if !defined(WITHOUT_SDL)
-MAKE_ARGS+= BUILD_SDL=YES
-REF_TARGETS+= softsdl
-PLIST_SUB+= SDL=""
-. else
-PLIST_SUB+= SDL="@comment "
-. endif
-. if !defined(WITHOUT_SDLGL)
-MAKE_ARGS+= BUILD_SDLGL=YES
-REF_TARGETS+= sdlgl
-PLIST_SUB+= SDLGL=""
-. else
-PLIST_SUB+= SDLGL="@comment "
-. endif
-.else
-PLIST_SUB+= SDLCLIENT="@comment "
-PLIST_SUB+= SDL="@comment "
-PLIST_SUB+= SDLGL="@comment "
-.endif
+TGTDIR= ${WRKSRC}/release
+LIBDIR= ${PREFIX}/lib/${PORTNAME}
-.if !defined(WITHOUT_X11)
-USE_XLIB= yes
-MAKE_ARGS+= BUILD_X11=YES
-REF_TARGETS+= softx
-PLIST_SUB+= X11=""
-.else
-PLIST_SUB+= X11="@comment "
-.endif
+.include "${.CURDIR}/../quake2-data/Makefile.include"
-.if !defined(WITHOUT_GLX) || defined(WITH_EYECANDY)
-USE_GL= yes
-MAKE_ARGS+= BUILD_GLX=YES
-REF_TARGETS+= glx
-PLIST_SUB+= GLX=""
-.else
-PLIST_SUB+= GLX="@comment "
-.endif
+.include <bsd.port.pre.mk>
-.if !defined(WITHOUT_AA) && (defined(WITH_AA) \
- || exists(${LOCALBASE}/lib/libaa.so.1))
+.if defined(WITH_AA) || exists(${LOCALBASE}/lib/libaa.so.1)
LIB_DEPENDS+= aa.1:${PORTSDIR}/graphics/aalib
MAKE_ARGS+= BUILD_AA=YES
REF_TARGETS+= softaa
@@ -122,15 +66,12 @@ PLIST_SUB+= AA=""
PLIST_SUB+= AA="@comment "
.endif
-.if defined(WITH_EYECANDY)
-LIB_DEPENDS+= jpeg.9:${PORTSDIR}/graphics/jpeg
-MAKE_ARGS+= BUILD_QMAX=YES
-PLIST_SUB+= QMAX=""
-.else
-PLIST_SUB+= QMAX="@comment "
+.if defined(WITH_ARTS) || exists (${LOCALBASE}/lib/libartsc.so.0)
+LIB_DEPENDS+= artsc.0:${PORTSDIR}/audio/arts
+MAKE_ARGS+= BUILD_ARTS=YES
.endif
-.if !defined(WITHOUT_CLIENT)
+.if defined(WITH_CLIENT)
MAKE_ARGS+= BUILD_CLIENT=YES
EXE_TARGETS+= quake2
PLIST_SUB+= CLIENT=""
@@ -138,275 +79,185 @@ PLIST_SUB+= CLIENT=""
PLIST_SUB+= CLIENT="@comment "
.endif
-.if !defined(WITHOUT_SERVER)
-MAKE_ARGS+= BUILD_DEDICATED=YES
-PLIST_SUB+= SERVER=""
-EXE_TARGETS+= q2ded
+.if defined(WITH_CTF)
+MAKE_ARGS+= BUILD_CTFDLL=YES
+PLIST_SUB+= CTF=""
.else
-PLIST_SUB+= SERVER="@comment "
+PLIST_SUB+= CTF="@comment "
.endif
-### #
-## GAME, MISSION ADDONS, AND MODS ##
-# ###
+.if defined(WITH_EYECANDY)
+DISTFILES+= maxpak.pak:icc
+LIB_DEPENDS+= jpeg.9:${PORTSDIR}/graphics/jpeg
+MAKE_ARGS+= BUILD_QMAX=YES
+PLIST_SUB+= QMAX=""
+.else
+PLIST_SUB+= QMAX="@comment "
+.endif
-.if !defined(WITHOUT_GAME)
+.if defined(WITH_GAME)
MAKE_ARGS+= BUILD_GAME=YES
PLIST_SUB+= GAME=""
.else
PLIST_SUB+= GAME="@comment "
.endif
-.if defined(WITH_XATRIX)
-MAKE_ARGS+= BUILD_XATRIX=YES
-Q2MP+= xatrix
-IS_INTERACTIVE= yes
-PLIST_SUB+= XATRIX=""
+.if defined(WITH_GLX) || defined(WITH_EYECANDY)
+USE_GL= yes
+MAKE_ARGS+= BUILD_GLX=YES
+REF_TARGETS+= glx
+PLIST_SUB+= GLX=""
.else
-PLIST_SUB+= XATRIX="@comment "
+PLIST_SUB+= GLX="@comment "
.endif
-.if defined(WITH_ROGUE)
-MAKE_ARGS+= BUILD_ROGUE=YES
-Q2MP+= rogue
-IS_INTERACTIVE= yes
-PLIST_SUB+= ROGUE=""
-.else
-PLIST_SUB+= ROGUE="@comment "
+.if defined(WITH_IPV6)
+MAKE_ARGS+= HAVE_IPV6=YES
.endif
-.if defined(WITH_CTF)
-MAKE_ARGS+= BUILD_CTFDLL=YES
-PLIST_SUB+= CTF=""
-.else
-PLIST_SUB+= CTF="@comment "
+.if defined(WITH_JOYSTICK)
+MAKE_ARGS+= BUILD_JOYSTICK=YES
.endif
-.if defined(WITH_CTF_MAPS)
-PLIST_SUB+= CTFMAPS=""
-.else
-PLIST_SUB+= CTFMAPS="@comment "
+.if defined(WITH_OPTIMIZED_CFLAGS)
+MAKE_ARGS+= OPTIMIZED_CFLAGS="-O3 -s -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations"
.endif
-.if defined(WITH_SHAREWARE_DATA)
-PLIST_SUB+= SHAREWARE=""
-.else
-PLIST_SUB+= SHAREWARE="@comment "
+.if defined(WITH_REDBLUE)
+MAKE_ARGS+= BUILD_REDBLUE=YES
.endif
-### #
-## MISCELLANEOUS TUNABLES ##
-# ###
-
.if defined(WITH_RETEXTURE)
+. for i in 10 11 12 13 14 16 17 19
+DISTFILES+= pak${i}.pak:icc
+. endfor
MAKE_ARGS+= BUILD_RETEXTURE=YES
PLIST_SUB+= RETEX=""
.else
PLIST_SUB+= RETEX="@comment "
.endif
-.if defined(WITH_REDBLUE)
-MAKE_ARGS+= BUILD_REDBLUE=YES
+.if defined(WITH_ROGUE)
+DISTFILES+= roguesrc320.shar.Z:id
+EXTRA_PATCHES+= ${FILESDIR}/extra-patch-src_rogue_g__local.h \
+ ${FILESDIR}/extra-patch-src_rogue_q__shared.c
+MAKE_ARGS+= BUILD_ROGUE=YES
+Q2MP+= rogue
+ROGUE_OFF= 454
+PLIST_SUB+= ROGUE=""
+.else
+PLIST_SUB+= ROGUE="@comment "
.endif
-.if defined(WITH_JOYSTICK)
-MAKE_ARGS+= BUILD_JOYSTICK=YES
+.if defined(WITH_SDL) || ${HAVE_SDL:Msdl} != ""
+USE_SDL= sdl
+MAKE_ARGS+= BUILD_SDL=YES
+REF_TARGETS+= softsdl
+PLIST_SUB+= SDL=""
+.else
+PLIST_SUB+= SDL="@comment "
.endif
-.if !defined(WITHOUT_ARTS) && (defined(WITH_ARTS) \
- || exists (${LOCALBASE}/lib/libartsc.so.0))
-LIB_DEPENDS+= artsc.0:${PORTSDIR}/audio/arts
-MAKE_ARGS+= BUILD_ARTS=YES
+.if defined(WITH_SDLCLIENT) && (defined(WITH_SDL) || ${HAVE_SDL:Msdl} != "")
+MAKE_ARGS+= BUILD_SDLQUAKE2=YES
+EXE_TARGETS+= sdlquake2
+PLIST_SUB+= SDLCLIENT=""
+.else
+PLIST_SUB+= SDLCLIENT="@comment "
.endif
-.if defined(WITH_IPV6)
-MAKE_ARGS+= HAVE_IPV6=YES
+.if defined(WITH_SDLGL) && (defined(WITH_SDL) || ${HAVE_SDL:Msdl} != "")
+MAKE_ARGS+= BUILD_SDLGL=YES
+REF_TARGETS+= sdlgl
+PLIST_SUB+= SDLGL=""
+.else
+PLIST_SUB+= SDLGL="@comment "
.endif
-.if defined(WITH_OPTIMIZED_CFLAGS)
-MAKE_ARGS+= OPTIMIZED_CFLAGS="-O9 -pipe -s -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations"
+.if defined(WITH_SERVER)
+MAKE_ARGS+= BUILD_DEDICATED=YES
+PLIST_SUB+= SERVER=""
+EXE_TARGETS+= q2ded
+.else
+PLIST_SUB+= SERVER="@comment "
.endif
-.if ${ARCH} != "i386" || defined(WITHOUT_X86_ASM)
-MAKE_ARGS+= NO_X86_ASM=YES
+.if defined(WITH_SVGA) || exists(${LOCALBASE}/lib/libvga.so.1)
+LIB_DEPENDS+= vga.1:${PORTSDIR}/graphics/svgalib
+MAKE_ARGS+= BUILD_SVGA=YES
+REF_TARGETS+= soft
+PLIST_SUB+= SVGA=""
+.else
+PLIST_SUB+= SVGA="@comment "
.endif
-.if defined(WITH_MANUAL)
-PLIST_SUB+= MANUAL=""
+.if defined(WITH_XATRIX)
+DISTFILES+= xatrixsrc320.shar.Z:id
+EXTRA_PATCHES+= ${FILESDIR}/extra-patch-src_xatrix_q__shared.c
+MAKE_ARGS+= BUILD_XATRIX=YES
+Q2MP+= xatrix
+XATRIX_OFF= 441
+PLIST_SUB+= XATRIX=""
.else
-PLIST_SUB+= MANUAL="@comment "
+PLIST_SUB+= XATRIX="@comment "
.endif
-### #
-## END OF CONFIGURATION KNOBS ##
-# ###
-
-pre-everything::
-.if ${ARCH} == "i386" && !(defined(WITH_SVGA) || exists(${LOCALBASE}/lib/libvga.so.1))
- @${ECHO_MSG} "Define WITH_SVGA to build SVGA driver"
-.endif
-.if !(defined(WITH_SDL) || ${HAVE_SDL:Msdl} != "")
- @${ECHO_MSG} "Define WITH_SDL to build SDL software driver"
-.endif
-.if !(defined(WITH_SDLGL) || ${HAVE_SDL:Msdl} != "")
- @${ECHO_MSG} "Define WITH_SDLGL to build SDL OpenGL driver"
-.endif
-.if !(defined(WITH_SDLCLIENT) || ${HAVE_SDL:Msdl} != "")
- @${ECHO_MSG} "Define WITH_SDLCLIENT to build executable that uses SDL for CDROM and sound"
-.endif
-.if !(defined(WITH_AA) || exists(${LOCALBASE}/lib/libaa.so.1))
- @${ECHO_MSG} "Define WITH_AA to build ASCII software renderer"
-.endif
-.if !defined(WITHOUT_X11)
- @${ECHO_MSG} "Define WITHOUT_X11 to disable building of X11 driver"
-.endif
-.if !defined(WITHOUT_GLX)
- @${ECHO_MSG} "Define WITHOUT_GLX to disable building of GLX driver"
-.endif
-.if !defined(WITH_EYECANDY)
- @${ECHO_MSG} "Define WITH_EYECANDY to build executable with fancier GL graphics"
-.endif
-.if !defined(WITHOUT_CLIENT)
- @${ECHO_MSG} "Define WITHOUT_CLIENT to disable building Quake2 client executable"
-.endif
-.if !defined(WITHOUT_SERVER)
- @${ECHO_MSG} "Define WITHOUT_SERVER to disable building of dedicated server"
-.endif
-.if !defined(WITHOUT_GAME)
- @${ECHO_MSG} "Define WITHOUT_GAME to build without main game .so"
-.endif
-.if !defined(WITH_CTF)
- @${ECHO_MSG} "Define WITH_CTF to build Capture The Flag mod"
-.endif
-.if !defined(WITH_CTF_MAPS)
- @${ECHO_MSG} "Define WITH_CTF_MAPS to install maps for CTF mod"
-.endif
-.if !defined(WITH_XATRIX)
- @${ECHO_MSG} "Define WITH_XATRIX to install \"The Reckoning\" (Xatrix) mission pack .so"
-.endif
-.if !defined(WITH_ROGUE)
- @${ECHO_MSG} "Define WITH_ROGUE to install the \"Ground Zero\" (Rogue) mission pack .so"
-.endif
-.if !defined(WITH_SHAREWARE_DATA)
- @${ECHO_MSG} "Define WITH_SHAREWARE_DATA to install demo version game data"
-.endif
-.if !defined(WITH_MANUAL)
- @${ECHO_MSG} "Define WITH_MANUAL to install the official Quake II HTML manual"
-.endif
-.if !defined(WITH_RETEXTURE)
- @${ECHO_MSG} "Define WITH_RETEXTURE to enable support of retextured graphics"
-.endif
-.if !defined(WITH_REDBLUE)
- @${ECHO_MSG} "Define WITH_REDBLUE to enable red-blue 3D glasses rendering"
-.endif
-.if !defined(WITH_JOYSTICK)
- @${ECHO_MSG} "Define WITH_JOYSTICK to enable joystick support"
-.endif
-.if !(defined(WITH_ARTS) || exists (${LOCALBASE}/lib/libartsc.so.0))
- @${ECHO_MSG} "Define WITH_ARTS to enable support for aRts sound daemon"
-.endif
-.if !defined(WITH_IPV6)
- @${ECHO_MSG} "Define WITH_IPV6 to enable experimental IPv6 support"
-.endif
-.if !defined(WITH_OPTIMIZED_CFLAGS)
- @${ECHO_MSG} "Define WITH_OPTIMIZED_CFLAGS to enable extra optimization options"
-.endif
-.if ${ARCH} == "i386" && !defined(WITHOUT_X86_ASM)
- @${ECHO_MSG} "Define WITHOUT_X86_ASM to disable x86 assembly code"
+.if defined(WITH_X11)
+USE_XLIB= yes
+MAKE_ARGS+= BUILD_X11=YES
+REF_TARGETS+= softx
+PLIST_SUB+= X11=""
+.else
+PLIST_SUB+= X11="@comment "
.endif
-ALL_TARGET= build_release
-TGTDIR= ${WRKSRC}/release${ARCH}
+.if ${ARCH} != "i386" || defined(WITHOUT_X86_ASM)
+MAKE_ARGS+= NO_X86_ASM=YES
+.endif
post-extract:
-.if defined(WITH_XATRIX) || defined(WITH_ROGUE)
-. for mp in ${Q2MP}
+.for mp in ${Q2MP}
@${MKDIR} ${WRKSRC}/src/${mp}
@(cd ${WRKSRC}/src/${mp} && ${GUNZIP_CMD} -c \
- ${DISTDIR}/${DIST_SUBDIR}/source/${mp}src320.shar.Z > \
- ${mp}src320.shar && ${SH} ./${mp}src320.shar)
- @${REINPLACE_CMD} -e 's/__ $$/&|| defined __FreeBSD__/' \
- ${WRKSRC}/src/${mp}/q_shared.c
-. endfor
-.endif
-.if defined(WITH_ROGUE)
- @${REINPLACE_CMD} -e '/^#include <nan.h>/d' ${WRKSRC}/src/rogue/g_local.h
-.endif
- @${REINPLACE_CMD} -e 's|/dev/js|/dev/joy|' ${WRKSRC}/src/linux/joystick.c
-
-post-patch:
- @${REINPLACE_CMD} -e 's|%%%%BASEDIR%%%%|${DATADIR}|' ${WRKSRC}/src/qcommon/files.c
-
-PLIST_SUB+= ARCH="${ARCH}"
+ ${DISTDIR}/${DIST_SUBDIR}/${mp}src320.shar.Z > \
+ ${mp}src320.shar && \
+ ${TAIL} +${${mp:U}_OFF} ${mp}src320.shar | ${SH})
+.endfor
do-install:
.for tgt in ${EXE_TARGETS}
${INSTALL_PROGRAM} ${TGTDIR}/${tgt} ${PREFIX}/bin
.endfor
- @${MKDIR} ${DATADIR}/baseq2 ${DATADIR}/ctf
+ ${MKDIR} ${LIBDIR}
.for tgt in ${REF_TARGETS}
- ${INSTALL_PROGRAM} ${TGTDIR}/ref_${tgt}.so ${DATADIR}
+ ${INSTALL_PROGRAM} ${TGTDIR}/ref_${tgt}.so ${LIBDIR}
.endfor
-.if !defined(WITHOUT_GAME)
- ${INSTALL_PROGRAM} ${TGTDIR}/game${ARCH}.so ${DATADIR}/baseq2
-.endif
-.if defined(WITH_XATRIX) || defined(WITH_ROGUE)
-. for mp in ${Q2MP}
- @${MKDIR} ${DATADIR}/${mp}
- ${INSTALL_PROGRAM} ${TGTDIR}/${mp}/game${ARCH}.so ${DATADIR}/${mp}
-. endfor
-.endif
.if defined(WITH_CTF)
- ${INSTALL_PROGRAM} ${TGTDIR}/ctf/game${ARCH}.so ${DATADIR}/ctf
+ ${MKDIR} ${LIBDIR}/ctf
+ ${INSTALL_PROGRAM} ${TGTDIR}/ctf/game.so ${LIBDIR}/ctf
.endif
-.if defined(WITH_CTF_MAPS)
- ${UNZIP_CMD} -oj -d ${DATADIR}/ctf \
- ${DISTDIR}/${DIST_SUBDIR}/q2-3.20-x86-full-ctf.exe ctf/pak0.pak
+.if defined(WITH_EYECANDY)
+ ${INSTALL_DATA} ${DISTDIR}/${DIST_SUBDIR}/maxpak.pak ${DATADIR}/baseq2
.endif
-.if defined(WITH_SHAREWARE_DATA)
- @${MKDIR} ${DATADIR}/baseq2/players
- ${UNZIP_CMD} -oj -d ${DATADIR}/baseq2/players/female \
- ${DISTDIR}/${DIST_SUBDIR}/q2-314-demo-x86.exe \
- Install/Data/baseq2/players/female/\*
- ${UNZIP_CMD} -oj -d ${DATADIR}/baseq2/players/male \
- ${DISTDIR}/${DIST_SUBDIR}/q2-314-demo-x86.exe \
- Install/Data/baseq2/players/male/\*
- ${UNZIP_CMD} -oj -d ${DATADIR}/baseq2 \
- ${DISTDIR}/${DIST_SUBDIR}/q2-314-demo-x86.exe \
- Install/Data/baseq2/pak0.pak
+.if defined(WITH_GAME)
+ ${MKDIR} ${LIBDIR}/baseq2
+ ${INSTALL_PROGRAM} ${TGTDIR}/game.so ${LIBDIR}/baseq2
.endif
.if defined(WITH_RETEXTURE)
-. for i in 10 11 12 13 14 16 17 19
+. for i in 10 11 12 13 14 16 17 19
${INSTALL_DATA} ${DISTDIR}/${DIST_SUBDIR}/pak${i}.pak ${DATADIR}/baseq2
-. endfor
-.endif
-.if defined(WITH_EYECANDY)
- ${INSTALL_DATA} ${DISTDIR}/${DIST_SUBDIR}/maxpak.pak ${DATADIR}/baseq2
+. endfor
.endif
+.for mp in ${Q2MP}
+ ${MKDIR} ${LIBDIR}/${mp}
+ ${INSTALL_PROGRAM} ${TGTDIR}/${mp}/game.so ${LIBDIR}/${mp}
+.endfor
.if !defined(NOPORTDOCS)
@${MKDIR} ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/src/docs/README ${DOCSDIR}/README.320
${INSTALL_DATA} ${WRKSRC}/src/docs/joystick.txt ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/src/docs/quake2.3dfxgl ${DOCSDIR}
-. if defined(WITH_MANUAL)
- ${UNZIP_CMD} -oj -d ${DOCSDIR}/quake2_manual \
- ${DISTDIR}/${DIST_SUBDIR}/q2-314-demo-x86.exe \
- Install/Data/DOCS/quake2_manual/\* \
- -x Install/Data/DOCS/quake2_manual/images\*
- ${UNZIP_CMD} -oj -d ${DOCSDIR}/quake2_manual/images \
- ${DISTDIR}/${DIST_SUBDIR}/q2-314-demo-x86.exe \
- Install/Data/DOCS/quake2_manual/images\*
- ${UNZIP_CMD} -oj -d ${DOCSDIR} \
- ${DISTDIR}/${DIST_SUBDIR}/q2-314-demo-x86.exe \
- Install/Data/DOCS/Manual.html
-. endif
.endif
-PKGMESSAGE= ${WRKDIR}/pkg-message
-
-post-install:
- @${SED} -e 's|$${DATADIR}|${DATADIR}|g' ${.CURDIR}/pkg-message >${PKGMESSAGE}
- @${CAT} ${PKGMESSAGE}
-
.include <bsd.port.post.mk>
diff --git a/games/quake2lnx/distinfo b/games/quake2lnx/distinfo
index f5d889a4b568..e6c5781159c8 100644
--- a/games/quake2lnx/distinfo
+++ b/games/quake2lnx/distinfo
@@ -1,28 +1,3 @@
MD5 (quake2lnx/quake2-r0.16.2.tar.gz) = 872fee27fb13a2a4c8876d5973c3c691
+SHA256 (quake2lnx/quake2-r0.16.2.tar.gz) = 98cea3cbd70bd1f195e5190d0ae047c636e00e21dbc6cc5bdee4acd52876d3e9
SIZE (quake2lnx/quake2-r0.16.2.tar.gz) = 1496377
-MD5 (quake2lnx/maxpak.pak) = 04d3f1fb7fb4dada7175a41f4595c7eb
-SIZE (quake2lnx/maxpak.pak) = 3282742
-MD5 (quake2lnx/pak10.pak) = fc2de3c33c23cca5f0e6fcec068ce616
-SIZE (quake2lnx/pak10.pak) = 16315845
-MD5 (quake2lnx/pak11.pak) = 221019679613a13c6d7e5f9e21701d85
-SIZE (quake2lnx/pak11.pak) = 1702702
-MD5 (quake2lnx/pak12.pak) = 0c8b49c303014e535394168aed9b668a
-SIZE (quake2lnx/pak12.pak) = 3629554
-MD5 (quake2lnx/pak13.pak) = 9628c82566535e48c59caaee5281b963
-SIZE (quake2lnx/pak13.pak) = 2198193
-MD5 (quake2lnx/pak14.pak) = 5d47605de09c458c7f1c69d8e6fea6a7
-SIZE (quake2lnx/pak14.pak) = 2397651
-MD5 (quake2lnx/pak16.pak) = 94b18e1f2d76fb7e7d0c5bd0ae8d7c69
-SIZE (quake2lnx/pak16.pak) = 2675893
-MD5 (quake2lnx/pak17.pak) = e24d79286ba3c1f3da1f9642a78c49af
-SIZE (quake2lnx/pak17.pak) = 1431798
-MD5 (quake2lnx/pak19.pak) = 070a4d00b93a2a427ca92adee2736000
-SIZE (quake2lnx/pak19.pak) = 648896
-MD5 (quake2lnx/q2-314-demo-x86.exe) = 4d1cd4618e80a38db59304132ea0856c
-SIZE (quake2lnx/q2-314-demo-x86.exe) = 39015499
-MD5 (quake2lnx/q2-3.20-x86-full-ctf.exe) = 490557d4a90ff346a175d865a2bade87
-SIZE (quake2lnx/q2-3.20-x86-full-ctf.exe) = 19267584
-MD5 (quake2lnx/source/xatrixsrc320.shar.Z) = 41fc4ecc4f25c068e7d1f488bd4a1e1a
-SIZE (quake2lnx/source/xatrixsrc320.shar.Z) = 455917
-MD5 (quake2lnx/source/roguesrc320.shar.Z) = 7d5e052839c9e629bad0a6570aa70554
-SIZE (quake2lnx/source/roguesrc320.shar.Z) = 626769
diff --git a/games/quake2lnx/files/extra-patch-src_rogue_g__local.h b/games/quake2lnx/files/extra-patch-src_rogue_g__local.h
new file mode 100644
index 000000000000..6b43c988effc
--- /dev/null
+++ b/games/quake2lnx/files/extra-patch-src_rogue_g__local.h
@@ -0,0 +1,10 @@
+--- src/rogue/g_local.h.orig Mon Nov 30 17:53:20 1998
++++ src/rogue/g_local.h Tue Sep 27 20:20:27 2005
+@@ -22,7 +22,6 @@
+ //==================================================================
+
+ #ifndef _WIN32
+-#include <nan.h>
+ #define min(a,b) ((a) < (b) ? (a) : (b))
+ #define max(a,b) ((a) > (b) ? (a) : (b))
+ #ifdef __sun__
diff --git a/games/quake2lnx/files/extra-patch-src_rogue_q__shared.c b/games/quake2lnx/files/extra-patch-src_rogue_q__shared.c
new file mode 100644
index 000000000000..25ffc42c24b4
--- /dev/null
+++ b/games/quake2lnx/files/extra-patch-src_rogue_q__shared.c
@@ -0,0 +1,11 @@
+--- src/rogue/q_shared.c.orig Mon Nov 30 17:53:34 1998
++++ src/rogue/q_shared.c Tue Sep 27 20:03:24 2005
+@@ -329,7 +329,7 @@
+ Returns 1, 2, or 1 + 2
+ ==================
+ */
+-#if !id386 || defined __linux__
++#if !id386 || defined __linux__ || defined __FreeBSD__
+ int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
+ {
+ float dist1, dist2;
diff --git a/games/quake2lnx/files/extra-patch-src_xatrix_q__shared.c b/games/quake2lnx/files/extra-patch-src_xatrix_q__shared.c
new file mode 100644
index 000000000000..917934b400b9
--- /dev/null
+++ b/games/quake2lnx/files/extra-patch-src_xatrix_q__shared.c
@@ -0,0 +1,11 @@
+--- src/xatrix/q_shared.c.orig Mon Nov 30 17:55:36 1998
++++ src/xatrix/q_shared.c Tue Sep 27 20:04:53 2005
+@@ -326,7 +326,7 @@
+ Returns 1, 2, or 1 + 2
+ ==================
+ */
+-#if !id386 || defined __linux__
++#if !id386 || defined __linux__ || defined __FreeBSD__
+ int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
+ {
+ float dist1, dist2;
diff --git a/games/quake2lnx/files/patch-Makefile b/games/quake2lnx/files/patch-Makefile
index 2c19abb064ea..bd7c4aab765e 100644
--- a/games/quake2lnx/files/patch-Makefile
+++ b/games/quake2lnx/files/patch-Makefile
@@ -1,5 +1,5 @@
---- Makefile.orig Thu Oct 10 01:08:21 2002
-+++ Makefile Tue Jun 17 22:23:11 2003
+--- Makefile.orig Fri Sep 24 19:06:52 2004
++++ Makefile Fri Oct 7 17:37:25 2005
@@ -12,30 +12,30 @@
# (Note: not all options are available for all platforms).
# quake2 (uses OSS for sound, cdrom ioctls for cd audio) is automatically built.
@@ -51,7 +51,7 @@
# (hopefully) end of configurable options
-@@ -52,55 +52,11 @@
+@@ -52,60 +52,16 @@
endif
endif
@@ -110,12 +110,19 @@
MOUNT_DIR=src
+-BUILD_DEBUG_DIR=debug$(ARCH)
+-BUILD_RELEASE_DIR=release$(ARCH)
++BUILD_DEBUG_DIR=debug
++BUILD_RELEASE_DIR=release
+ CLIENT_DIR=$(MOUNT_DIR)/client
+ SERVER_DIR=$(MOUNT_DIR)/server
+ REF_SOFT_DIR=$(MOUNT_DIR)/ref_soft
@@ -118,7 +74,7 @@
ROGUE_DIR=$(MOUNT_DIR)/rogue
NULL_DIR=$(MOUNT_DIR)/null
-BASE_CFLAGS=-Wall -pipe -Dstricmp=strcasecmp
-+BASE_CFLAGS=-Wall -pipe -Dstricmp=strcasecmp $(CFLAGS)
++BASE_CFLAGS=-pipe -Dstricmp=strcasecmp -DDATADIR='\"${DATADIR}\"' -DLIBDIR='\"${LIBDIR}\"' $(CFLAGS)
ifeq ($(HAVE_IPV6),YES)
BASE_CFLAGS+= -DHAVE_IPV6
ifeq ($(OSTYPE),FreeBSD)
@@ -151,7 +158,7 @@
+AALDFLAGS=-L${PREFIX}/lib -laa
-SDLCFLAGS=$(shell sdl-config --cflags)
-+SDLCFLAGS=$(shell sdl11-config --cflags)
++SDLCFLAGS=$(shell ${SDL_CONFIG} --cflags)
ifeq ($(strip $(STATICSDL)),YES)
- SDLLDFLAGS += -L/usr/X11R6/lib$(_LIB) -Wl,-Bstatic $(SDLDIR)/libSDL.a
+ SDLLDFLAGS += -L${X11BASE}/lib$(_LIB) -Wl,-Bstatic $(SDLDIR)/libSDL.a
@@ -160,7 +167,7 @@
-lXinerama
else
- SDLLDFLAGS=$(shell sdl-config --libs)
-+ SDLLDFLAGS=$(shell sdl11-config --libs)
++ SDLLDFLAGS=$(shell ${SDL_CONFIG} --libs)
endif
ifeq ($(strip $(BUILD_JOYSTICK)),YES)
@@ -194,7 +201,7 @@
DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
DO_SHLIB_AS=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
-@@ -224,10 +189,42 @@
+@@ -224,168 +189,54 @@
.PHONY : targets build_debug build_release clean clean-debug clean-release clean2
@@ -232,14 +239,22 @@
endif
+
+ifeq ($(strip $(BUILD_GAME)),YES)
-+ TARGETS += $(BUILDDIR)/game$(ARCH).$(SHLIBEXT)
++ TARGETS += $(BUILDDIR)/game.$(SHLIBEXT)
+endif
+
ifeq ($(strip $(BUILD_CTFDLL)),YES)
- TARGETS += $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT)
+- TARGETS += $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT)
++ TARGETS += $(BUILDDIR)/ctf/game.$(SHLIBEXT)
endif
-@@ -240,152 +237,6 @@
- TARGETS += $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT)
+
+ ifeq ($(strip $(BUILD_XATRIX)),YES)
+- TARGETS += $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT)
++ TARGETS += $(BUILDDIR)/xatrix/game.$(SHLIBEXT)
+ endif
+
+ ifeq ($(strip $(BUILD_ROGUE)),YES)
+- TARGETS += $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT)
++ TARGETS += $(BUILDDIR)/rogue/game.$(SHLIBEXT)
endif
-ifeq ($(ARCH),axp)
@@ -404,6 +419,42 @@
endif
$(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS)
+@@ -821,7 +673,7 @@
+ $(BUILDDIR)/game/q_shared.o \
+ $(BUILDDIR)/game/m_flash.o
+
+-$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
++$(BUILDDIR)/game.$(SHLIBEXT) : $(GAME_OBJS)
+ $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
+
+ $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c
+@@ -1000,7 +852,7 @@
+ $(BUILDDIR)/ctf/p_weapon.o \
+ $(BUILDDIR)/ctf/q_shared.o
+
+-$(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS)
++$(BUILDDIR)/ctf/game.$(SHLIBEXT) : $(CTF_OBJS)
+ $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
+
+ $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c
+@@ -1139,7 +991,7 @@
+ $(BUILDDIR)/xatrix/p_weapon.o \
+ $(BUILDDIR)/xatrix/q_shared.o
+
+-$(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS)
++$(BUILDDIR)/xatrix/game.$(SHLIBEXT) : $(XATRIX_OBJS)
+ $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
+
+ $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c
+@@ -1367,7 +1219,7 @@
+ $(BUILDDIR)/rogue/q_shared.o
+
+
+-$(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS)
++$(BUILDDIR)/rogue/game.$(SHLIBEXT) : $(ROGUE_OBJS)
+ $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
+
+ $(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c
@@ -1588,6 +1440,7 @@
endif
diff --git a/games/quake2lnx/files/patch-src::linux::sys_linux.c b/games/quake2lnx/files/patch-src::linux::sys_linux.c
deleted file mode 100644
index f8937490018d..000000000000
--- a/games/quake2lnx/files/patch-src::linux::sys_linux.c
+++ /dev/null
@@ -1,22 +0,0 @@
---- src/linux/sys_linux.c.orig Sun Feb 1 19:06:29 2004
-+++ src/linux/sys_linux.c Sun Feb 1 19:18:07 2004
-@@ -217,14 +217,16 @@
- char *str_p;
- #if defined __i386__
- const char *gamename = "gamei386.so";
--#elif defined __x86_64__
-- const char *gamename = "gamex86_64.so";
-+#elif defined __amd64__
-+ const char *gamename = "gameamd64.so";
- #elif defined __alpha__
-- const char *gamename = "gameaxp.so";
-+ const char *gamename = "gamealpha.so";
- #elif defined __powerpc__
- const char *gamename = "gameppc.so";
- #elif defined __sparc__
- const char *gamename = "gamesparc.so";
-+#elif defined __ia64__
-+ const char *gamename = "gameia64.so";
- #else
- #error Unknown arch
- #endif
diff --git a/games/quake2lnx/files/patch-src::qcommon::files.c b/games/quake2lnx/files/patch-src::qcommon::files.c
deleted file mode 100644
index db9829b74fba..000000000000
--- a/games/quake2lnx/files/patch-src::qcommon::files.c
+++ /dev/null
@@ -1,14 +0,0 @@
---- src/qcommon/files.c.orig Wed Oct 9 03:54:25 2002
-+++ src/qcommon/files.c Sat Jun 28 12:30:57 2003
-@@ -898,7 +898,11 @@
- // basedir <path>
- // allows the game to run from outside the data tree
- //
-+#ifdef DEDICATED_ONLY
- fs_basedir = Cvar_Get ("basedir", ".", CVAR_NOSET);
-+#else
-+ fs_basedir = Cvar_Get ("basedir", "%%%%BASEDIR%%%%", CVAR_NOSET);
-+#endif
-
- //
- // cddir <path>
diff --git a/games/quake2lnx/files/patch-src::game::g_phys.c b/games/quake2lnx/files/patch-src_game_g__phys.c
index d6684b01e770..d6684b01e770 100644
--- a/games/quake2lnx/files/patch-src::game::g_phys.c
+++ b/games/quake2lnx/files/patch-src_game_g__phys.c
diff --git a/games/quake2lnx/files/patch-src::linux::gl_glx.c b/games/quake2lnx/files/patch-src_linux_gl__glx.c
index 16b252319b98..16b252319b98 100644
--- a/games/quake2lnx/files/patch-src::linux::gl_glx.c
+++ b/games/quake2lnx/files/patch-src_linux_gl__glx.c
diff --git a/games/quake2lnx/files/patch-src_linux_joystick.c b/games/quake2lnx/files/patch-src_linux_joystick.c
new file mode 100644
index 000000000000..f06b903a5aef
--- /dev/null
+++ b/games/quake2lnx/files/patch-src_linux_joystick.c
@@ -0,0 +1,11 @@
+--- src/linux/joystick.c.orig Thu Jan 27 19:35:20 2005
++++ src/linux/joystick.c Tue Sep 27 20:21:45 2005
+@@ -75,7 +75,7 @@
+ in_joystick = ri.Cvar_Get ("in_joystick", "1", CVAR_ARCHIVE);
+ if (in_joystick->value) {
+ joy_name = ri.Cvar_Get ("joy_name", "joystick", 0);
+- joy_dev = ri.Cvar_Get ("joy_dev","/dev/js*",CVAR_ARCHIVE);
++ joy_dev = ri.Cvar_Get ("joy_dev","/dev/joy*",CVAR_ARCHIVE);
+ joy_advanced = ri.Cvar_Get ("joy_advanced","0",0);
+ joy_advaxisx = ri.Cvar_Get ("joy_advaxisx","4",0);
+ joy_advaxisy = ri.Cvar_Get ("joy_advaxisy","2",0);
diff --git a/games/quake2lnx/files/patch-src::linux::rw_in_svgalib.c b/games/quake2lnx/files/patch-src_linux_rw__in__svgalib.c
index f5502683e86f..f5502683e86f 100644
--- a/games/quake2lnx/files/patch-src::linux::rw_in_svgalib.c
+++ b/games/quake2lnx/files/patch-src_linux_rw__in__svgalib.c
diff --git a/games/quake2lnx/files/patch-src::linux::rw_linux.c b/games/quake2lnx/files/patch-src_linux_rw__linux.c
index 2ad83894da85..2ad83894da85 100644
--- a/games/quake2lnx/files/patch-src::linux::rw_linux.c
+++ b/games/quake2lnx/files/patch-src_linux_rw__linux.c
diff --git a/games/quake2lnx/files/patch-src::linux::rw_svgalib.c b/games/quake2lnx/files/patch-src_linux_rw__svgalib.c
index a9937ff476b3..a9937ff476b3 100644
--- a/games/quake2lnx/files/patch-src::linux::rw_svgalib.c
+++ b/games/quake2lnx/files/patch-src_linux_rw__svgalib.c
diff --git a/games/quake2lnx/files/patch-src::linux::rw_x11.c b/games/quake2lnx/files/patch-src_linux_rw__x11.c
index 72144026f5a4..72144026f5a4 100644
--- a/games/quake2lnx/files/patch-src::linux::rw_x11.c
+++ b/games/quake2lnx/files/patch-src_linux_rw__x11.c
diff --git a/games/quake2lnx/files/patch-src_linux_sys__linux.c b/games/quake2lnx/files/patch-src_linux_sys__linux.c
new file mode 100644
index 000000000000..ac0070d6388e
--- /dev/null
+++ b/games/quake2lnx/files/patch-src_linux_sys__linux.c
@@ -0,0 +1,23 @@
+--- src/linux/sys_linux.c.orig Sun Sep 12 15:26:29 2004
++++ src/linux/sys_linux.c Fri Oct 7 17:32:46 2005
+@@ -215,19 +215,7 @@
+ char name[MAX_OSPATH];
+ char *path;
+ char *str_p;
+-#if defined __i386__
+- const char *gamename = "gamei386.so";
+-#elif defined __x86_64__
+- const char *gamename = "gamex86_64.so";
+-#elif defined __alpha__
+- const char *gamename = "gameaxp.so";
+-#elif defined __powerpc__
+- const char *gamename = "gameppc.so";
+-#elif defined __sparc__
+- const char *gamename = "gamesparc.so";
+-#else
+-#error Unknown arch
+-#endif
++ const char *gamename = "game.so";
+
+ setreuid(getuid(), getuid());
+ setegid(getgid());
diff --git a/games/quake2lnx/files/patch-src_linux_vid_so.c b/games/quake2lnx/files/patch-src_linux_vid_so.c
new file mode 100644
index 000000000000..deb9d57f9d48
--- /dev/null
+++ b/games/quake2lnx/files/patch-src_linux_vid_so.c
@@ -0,0 +1,34 @@
+--- src/linux/vid_so.c.orig Fri Sep 24 19:11:44 2004
++++ src/linux/vid_so.c Tue Sep 27 19:28:29 2005
+@@ -216,7 +216,6 @@
+ refimport_t ri;
+ GetRefAPI_t GetRefAPI;
+ char fn[MAX_OSPATH];
+- char *path;
+ struct stat st;
+ extern uid_t saved_euid;
+
+@@ -237,9 +236,7 @@
+ //regain root
+ seteuid(saved_euid);
+
+- path = Cvar_Get ("basedir", ".", CVAR_NOSET)->string;
+-
+- snprintf (fn, MAX_OSPATH, "%s/%s", path, name );
++ snprintf (fn, MAX_OSPATH, LIBDIR"/%s", name );
+
+ if (stat(fn, &st) == -1) {
+ Com_Printf( "LoadLibrary(\"%s\") failed: %s\n", name, strerror(errno));
+@@ -490,11 +487,9 @@
+ qboolean VID_CheckRefExists (const char *ref)
+ {
+ char fn[MAX_OSPATH];
+- char *path;
+ struct stat st;
+
+- path = Cvar_Get ("basedir", ".", CVAR_NOSET)->string;
+- snprintf (fn, MAX_OSPATH, "%s/ref_%s.so", path, ref );
++ snprintf (fn, MAX_OSPATH, LIBDIR"/ref_%s.so", ref );
+
+ if (stat(fn, &st) == 0)
+ return true;
diff --git a/games/quake2lnx/files/patch-src_qcommon_files.c b/games/quake2lnx/files/patch-src_qcommon_files.c
new file mode 100644
index 000000000000..dca3a05e2a6d
--- /dev/null
+++ b/games/quake2lnx/files/patch-src_qcommon_files.c
@@ -0,0 +1,12 @@
+--- src/qcommon/files.c.orig Sun Jan 2 00:38:12 2005
++++ src/qcommon/files.c Tue Sep 27 18:25:41 2005
+@@ -912,7 +912,8 @@
+ //
+ // add baseq2 to search path
+ //
+- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
++ FS_AddGameDirectory(LIBDIR"/"BASEDIRNAME);
++ FS_AddGameDirectory(DATADIR"/"BASEDIRNAME);
+
+ //
+ // then add a '.quake2/baseq2' directory in home directory by default
diff --git a/games/quake2lnx/pkg-message b/games/quake2lnx/pkg-message
deleted file mode 100644
index 9a80d8668d2d..000000000000
--- a/games/quake2lnx/pkg-message
+++ /dev/null
@@ -1,17 +0,0 @@
-===================================================
-
- Install additional mission paks and mods in
- ${DATADIR}/ directory.
-
- You must also own full (registered) version
- of Quake II, or rebuild the port with "make
- -DWITH_SHAREWARE_DATA" to install demo ver-
- sion data files. Note that you do not need
- full version to run dedicated server.
-
- If you decide to build Xatrix/Rogue mission
- packs, you'll need to copy their data files
- to ${DATADIR}/xatrix|rogue/
- directory from installation CD.
-
-===================================================
diff --git a/games/quake2lnx/pkg-plist b/games/quake2lnx/pkg-plist
index d5e4340ca0b8..ba73c229cfe1 100644
--- a/games/quake2lnx/pkg-plist
+++ b/games/quake2lnx/pkg-plist
@@ -1,16 +1,20 @@
-@comment === EXECUTABLES ===
+%%SERVER%%bin/q2ded
%%CLIENT%%bin/quake2
%%SDLCLIENT%%bin/sdlquake2
-%%SERVER%%bin/q2ded
-@comment === RENDERERS ===
-%%SVGA%%%%DATADIR%%/ref_soft.so
-%%SDL%%%%DATADIR%%/ref_softsdl.so
-%%SDLGL%%%%DATADIR%%/ref_sdlgl.so
-%%X11%%%%DATADIR%%/ref_softx.so
-%%GLX%%%%DATADIR%%/ref_glx.so
-%%AA%%%%DATADIR%%/ref_softaa.so
-@comment === DATA ===
-%%GAME%%%%DATADIR%%/baseq2/game%%ARCH%%.so
+%%GAME%%%%LIBDIR%%/baseq2/game.so
+%%CTF%%%%LIBDIR%%/ctf/game.so
+%%ROGUE%%%%LIBDIR%%/rogue/game.so
+%%XATRIX%%%%LIBDIR%%/xatrix/game.so
+%%GLX%%%%LIBDIR%%/ref_glx.so
+%%SDLGL%%%%LIBDIR%%/ref_sdlgl.so
+%%SVGA%%%%LIBDIR%%/ref_soft.so
+%%AA%%%%LIBDIR%%/ref_softaa.so
+%%SDL%%%%LIBDIR%%/ref_softsdl.so
+%%X11%%%%LIBDIR%%/ref_softx.so
+%%PORTDOCS%%%%DOCSDIR%%/README
+%%PORTDOCS%%%%DOCSDIR%%/README.320
+%%PORTDOCS%%%%DOCSDIR%%/joystick.txt
+%%PORTDOCS%%%%DOCSDIR%%/quake2.3dfxgl
%%QMAX%%%%DATADIR%%/baseq2/maxpak.pak
%%RETEX%%%%DATADIR%%/baseq2/pak10.pak
%%RETEX%%%%DATADIR%%/baseq2/pak11.pak
@@ -20,205 +24,9 @@
%%RETEX%%%%DATADIR%%/baseq2/pak16.pak
%%RETEX%%%%DATADIR%%/baseq2/pak17.pak
%%RETEX%%%%DATADIR%%/baseq2/pak19.pak
-%%SHAREWARE%%%%DATADIR%%/baseq2/pak0.pak
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/athena.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/athena_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/brianna.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/brianna_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/cobalt.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/cobalt_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/doomgal.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/doomgal_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/ensign.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/ensign_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/jezebel.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/jezebel_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/jungle.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/jungle_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/lotus.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/lotus_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/stiletto.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/stiletto_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/tris.md2
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/venus.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/venus_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/voodoo.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/voodoo_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/weapon.md2
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/female/weapon.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/cipher.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/cipher_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/claymore.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/claymore_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/flak.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/flak_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/grunt.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/grunt_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/howitzer.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/howitzer_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/major.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/major_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/nightops.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/nightops_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/pointman.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/pointman_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/psycho.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/psycho_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/rampage.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/rampage_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/razor.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/razor_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/recon.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/recon_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/scout.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/scout_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/skin.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/sniper.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/sniper_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/tris.md2
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/viper.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/viper_i.pcx
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/weapon.md2
-%%SHAREWARE%%%%DATADIR%%/baseq2/players/male/weapon.pcx
-%%SHAREWARE%%@dirrm %%DATADIR%%/baseq2/players/male
-%%SHAREWARE%%@dirrm %%DATADIR%%/baseq2/players/female
-%%SHAREWARE%%@dirrm %%DATADIR%%/baseq2/players
-@dirrm %%DATADIR%%/baseq2
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-%%CTFMAPS%%%%DATADIR%%/ctf/pak0.pak
-@dirrm %%DATADIR%%/ctf
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-%%XATRIX%%@dirrm %%DATADIR%%/xatrix
-%%ROGUE%%%%DATADIR%%/rogue/game%%ARCH%%.so
-%%ROGUE%%@dirrm %%DATADIR%%/rogue
-@dirrm %%DATADIR%%
-@comment === DOCS ===
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-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/enemy_mutant.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/adrenaline.gif
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/amor_body.gif
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/armor_combat.gif
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/armor_jacket.gif
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/armor_shard.gif
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/bandoleer.gif
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/barracuda_shark.gif
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/berserker.gif
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/bfg.gif
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-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/bluekey.gif
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-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/door.jpg
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/elevator_base_exit_sign.jpg
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/enemy_groupshot.gif
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/energy_armour.gif
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-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/slime.jpg
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-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/stimpack.gif
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/story_main.jpg
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/strogg_environ_1.jpg
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/strogg_environ_2.jpg
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/strogg_environ_3.jpg
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/supershotgun.gif
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/tank.gif
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/tank_commander.gif
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/technician.gif
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/top_nav_imagemap.gif
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/unit_exit_door.jpg
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/images/water.jpg
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/enemy_parasite.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/enemy_shotgun_guard.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/enemy_tank.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/enemy_tank_commander.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/enemy_technician.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/intel_brief.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/intel_brief2.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/intel_brief3.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/intel_brief4.html
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-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/intel_brief6.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/intel_brief7.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/intel_brief8.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/intel_brief_enemy.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/main.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/multiplayer.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/page_index.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/story.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/setup_controls_screenmenus.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/technical_information.html
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/quake2_manual/top_nav.html
-%%PORTDOCS%%%%MANUAL%%@dirrm %%DOCSDIR%%/quake2_manual/images
-%%PORTDOCS%%%%MANUAL%%@dirrm %%DOCSDIR%%/quake2_manual
-%%PORTDOCS%%%%MANUAL%%%%DOCSDIR%%/Manual.html
-%%PORTDOCS%%%%DOCSDIR%%/README
-%%PORTDOCS%%%%DOCSDIR%%/README.320
-%%PORTDOCS%%%%DOCSDIR%%/joystick.txt
-%%PORTDOCS%%%%DOCSDIR%%/quake2.3dfxgl
%%PORTDOCS%%@dirrm %%DOCSDIR%%
+%%CTF%%@dirrm %%LIBDIR%%/ctf
+%%GAME%%@dirrm %%LIBDIR%%/baseq2
+%%ROGUE%%@dirrm %%LIBDIR%%/rogue
+%%XATRIX%%@dirrm %%LIBDIR%%/xatrix
+@dirrm %%LIBDIR%%