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author | Alexey Dokuchaev <danfe@FreeBSD.org> | 2013-04-28 03:18:00 +0000 |
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committer | Alexey Dokuchaev <danfe@FreeBSD.org> | 2013-04-28 03:18:00 +0000 |
commit | 2a8525513b684ec8872b06caa9ba1f564b901a0e (patch) | |
tree | d4fb7a6a08612987aadf1695770d1d01f9f91a35 /games/quake2max | |
parent | 622505c4218269b04d40efefefe74576a6f5f745 (diff) | |
download | ports-2a8525513b684ec8872b06caa9ba1f564b901a0e.tar.gz ports-2a8525513b684ec8872b06caa9ba1f564b901a0e.zip |
Notes
Diffstat (limited to 'games/quake2max')
-rw-r--r-- | games/quake2max/Makefile | 67 | ||||
-rw-r--r-- | games/quake2max/pkg-descr | 42 | ||||
-rw-r--r-- | games/quake2max/pkg-plist | 2 |
3 files changed, 54 insertions, 57 deletions
diff --git a/games/quake2max/Makefile b/games/quake2max/Makefile index c26dcf6b2a16..0c8387120b9a 100644 --- a/games/quake2max/Makefile +++ b/games/quake2max/Makefile @@ -1,9 +1,5 @@ -# New ports collection makefile for: quake2max -# Date created: 24 Jul 2006 -# Whom: alepulver -# +# Created by: Alejandro Pulver <alepulver@FreeBSD.org> # $FreeBSD$ -# PORTNAME= quake2max PORTVERSION= 0.45 @@ -18,9 +14,11 @@ DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:src \ EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX} MAINTAINER= danfe@FreeBSD.org -COMMENT= An OpenGL only Quake II engine modification +COMMENT= OpenGL-only Quake II engine modification -EXTRACT_DEPENDS=unrar:${PORTSDIR}/archivers/unrar +LICENSE= GPLv2 + +EXTRACT_DEPENDS= unrar:${PORTSDIR}/archivers/unrar USE_BZIP2= yes USE_GMAKE= yes @@ -28,35 +26,35 @@ USE_XORG= xxf86dga ALL_TARGET= release WRKSRC= ${WRKDIR}/${DISTNAME:S/quake2max/Quake2maX/} -OPTIONS= CLIENT "Build client" on \ - DEDICATED "Build dedicated server" on \ - GAME "Build a main game .so file" off \ - GLX "Build OpenGL renderer" on \ - OPTIMIZED_CFLAGS "Enable compilation optimizations" on \ - SDL "Build SDL client" on \ - SDLGL "Build SDL OpenGL renderer" on - +LIBDIR= ${PREFIX}/lib/${PORTNAME} MAKE_ENV= LIBDIR="${LIBDIR}" PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" -LIBDIR= ${PREFIX}/lib/${PORTNAME} Q2MAX_DATA= ${PORTNAME}.044.rar -.include "${.CURDIR}/../quake2-data/Makefile.include" +OPTIONS_DEFINE= CLIENT DEDICATED GAME GLX OPTIMIZED_CFLAGS SDLCLIENT SDLGL +OPTIONS_DEFAULT= CLIENT DEDICATED GLX OPTIMIZED_CFLAGS SDLCLIENT SDLGL + +CLIENT_DESC= Build original client +DEDICATED_DESC= Build dedicated server +GAME_DESC= Build main game (default mod) +GLX_DESC= Build OpenGL renderer +SDLCLIENT_DESC= Build SDL client +SDLGL_DESC= Build SDL OpenGL renderer -.include <bsd.port.pre.mk> +.include <bsd.port.options.mk> -.if defined(WITH_GLX) || defined(WITH_SDLGL) -LIB_DEPENDS+= jpeg.11:${PORTSDIR}/graphics/jpeg \ +.if ${PORT_OPTIONS:MGLX} || ${PORT_OPTIONS:MSDLGL} +LIB_DEPENDS= jpeg:${PORTSDIR}/graphics/jpeg \ png15:${PORTSDIR}/graphics/png -USE_GL= yes +USE_GL= glu .endif -.if defined(WITH_SDL) || defined(WITH_SDLGL) +.if ${PORT_OPTIONS:MSDLCLIENT} || ${PORT_OPTIONS:MSDLGL} USE_SDL= yes .endif -.if defined(WITH_CLIENT) +.if ${PORT_OPTIONS:MCLIENT} MAKE_ENV+= BUILD_QUAKE2MAX=YES PLIST_SUB+= CLIENT="" Q2MAX_BIN+= quake2max @@ -64,7 +62,7 @@ Q2MAX_BIN+= quake2max PLIST_SUB+= CLIENT="@comment " .endif -.if defined(WITH_DEDICATED) +.if ${PORT_OPTIONS:MDEDICATED} MAKE_ENV+= BUILD_DEDICATED=YES PLIST_SUB+= DEDICATED="" Q2MAX_BIN+= quake2max-ded @@ -72,14 +70,14 @@ Q2MAX_BIN+= quake2max-ded PLIST_SUB+= DEDICATED="@comment " .endif -.if defined(WITH_GAME) +.if ${PORT_OPTIONS:MGAME} MAKE_ENV+= BUILD_GAME=YES PLIST_SUB+= GAME="" .else PLIST_SUB+= GAME="@comment " .endif -.if defined(WITH_GLX) +.if ${PORT_OPTIONS:MGLX} MAKE_ENV+= BUILD_GLX=YES PLIST_SUB+= GLX="" Q2MAX_REF+= glx @@ -87,19 +85,19 @@ Q2MAX_REF+= glx PLIST_SUB+= GLX="@comment " .endif -.if defined(WITH_OPTIMIZED_CFLAGS) +.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS} MAKE_ENV+= WITH_OPTIMIZED_CFLAGS=YES .endif -.if defined(WITH_SDL) +.if ${PORT_OPTIONS:MSDLCLIENT} MAKE_ENV+= BUILD_QUAKE2MAX-SDL=YES -PLIST_SUB+= SDL="" +PLIST_SUB+= SDLCLIENT="" Q2MAX_BIN+= quake2max-sdl .else -PLIST_SUB+= SDL="@comment " +PLIST_SUB+= SDLCLIENT="@comment " .endif -.if defined(WITH_SDLGL) +.if ${PORT_OPTIONS:MSDLGL} MAKE_ENV+= BUILD_SDLGL=YES PLIST_SUB+= SDLGL="" Q2MAX_REF+= sdlgl @@ -116,16 +114,17 @@ post-patch: ${WRKSRC}/ref_gl/gl_image.c do-install: - ${MKDIR} ${LIBDIR}/baseq2 + @${MKDIR} ${LIBDIR}/baseq2 .for f in ${Q2MAX_BIN} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${f} ${PREFIX}/bin .endfor .for f in ${Q2MAX_REF} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/rfx_${f}.so ${LIBDIR} .endfor -.if defined(WITH_GAME) +.if ${PORT_OPTIONS:MGAME} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2 .endif ${INSTALL_DATA} ${WRKSRC}/_maxpak.pak ${LIBDIR}/baseq2/maxpak.pak -.include <bsd.port.post.mk> +.include "${.CURDIR}/../quake2-data/Makefile.include" +.include <bsd.port.mk> diff --git a/games/quake2max/pkg-descr b/games/quake2max/pkg-descr index a689a2341c0d..74efe8af24fb 100644 --- a/games/quake2max/pkg-descr +++ b/games/quake2max/pkg-descr @@ -1,23 +1,21 @@ -OpenGL only Quake II engine modification with the following features: +OpenGL-only Quake II engine modification with the following features: -- Requires id Software's Quake II: Patched to v3.20. -- OpenGL Only: No software mode; No 3dfx. -- 32-bit color skin/texture support: .jpg; .tga; .png. -- Texture Compression: For large textures/skins. -- Particle Engine: Fast intuitive system; dynamically lit; custom special - effects. -- RScript Shaders: Spheremapping; detail textures; animated skins; vertex - deformation, other custom functions. -- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution; - reorganized menus. -- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing - distance; adjustable viewing angle. -- Miscellaneous Special Effects: Improved model lighting system; improved - dynamic shadows system; overbright maps, entities and particles; transparent - surface vertex lighting. -- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and - impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist - filter parameter. -- Backwards Compatible: With old mods. - -WWW: http://www.quake2max.net/ + - Requires id Software's Quake II (patched to v3.20) + - OpenGL only: no software mode; no 3dfx + - 32-bit color skin/texture support: .jpg; .tga; .png. + - Texture compression (for large textures/skins) + - Particle engine: fast intuitive system; dynamically lit; custom special + effects + - RScript shaders: spheremapping; detail textures; animated skins; vertex + deformation, other custom functions + - Enhanced menus: mouse support in menus; menus scaled to fixed resolution; + reorganized menus + - Client side 3D chase camera: accurate aiming system; adjustable viewing + distance; adjustable viewing angle + - Miscellaneous special effects: improved model lighting system; improved + dynamic shadows system; overbright maps, entities and particles; + transparent surface vertex lighting + - Miscellaneous gameplay enhancements: decals for blood, bullet marks, and + impact explosions; mouse FOV autosensitivity; *.pak loading; CVARlist + filter parameter + - Backwards compatible with old mods diff --git a/games/quake2max/pkg-plist b/games/quake2max/pkg-plist index 1028e9f41547..0f4c38cda5ca 100644 --- a/games/quake2max/pkg-plist +++ b/games/quake2max/pkg-plist @@ -1,6 +1,6 @@ %%CLIENT%%bin/quake2max %%DEDICATED%%bin/quake2max-ded -%%SDL%%bin/quake2max-sdl +%%SDLCLIENT%%bin/quake2max-sdl %%GAME%%%%LIBDIR%%/baseq2/game.so %%LIBDIR%%/baseq2/maxpak.pak %%GLX%%%%LIBDIR%%/rfx_glx.so |