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authorJames FitzGibbon <jfitz@FreeBSD.org>1997-06-01 20:38:13 +0000
committerJames FitzGibbon <jfitz@FreeBSD.org>1997-06-01 20:38:13 +0000
commit81ef827ef3de5b03537ced439664bf6c3c3cdc6d (patch)
treeebe83af5f21be6fc6b71cb2d0519aa32577d36ad /games/quakeserver
parent2168f8a16737dd8ad7d366d6861a22537234be14 (diff)
Notes
Diffstat (limited to 'games/quakeserver')
-rw-r--r--games/quakeserver/files/qserver.sh8
1 files changed, 4 insertions, 4 deletions
diff --git a/games/quakeserver/files/qserver.sh b/games/quakeserver/files/qserver.sh
index 9be253421add..c544bd4151d0 100644
--- a/games/quakeserver/files/qserver.sh
+++ b/games/quakeserver/files/qserver.sh
@@ -1,6 +1,6 @@
#!/bin/sh
#
-# $Id$
+# $Id: qserver.sh,v 1.1 1997/05/31 00:52:03 jfitz Exp $
#
QSERVER=%%PREFIX%%/quakeserver/unixded
@@ -15,15 +15,15 @@ QARGS=
# A few other ideas/options:
# To run a game better suited for modem play:
-#$QARGS= +sys_ticrate 0.1
+#QARGS= +sys_ticrate 0.1
# To run a registered game (assuming that you've put the registered *.pak
# files into %%PREFIX%%/quakeserver/reg/
-#$QARGS= -game reg
+#QARGS= -game reg
# To force the server to bind to just one IP address (to run multiple
# servers on the same machine)
-#$QARGS= -ip x.x.x.x
+#QARGS= -ip x.x.x.x
# For more ideas, look at %%PREFIX%%/quakeserver/readme.unixded as well as
# the documentation that comes with Quake.