diff options
author | Michael Haro <mharo@FreeBSD.org> | 1999-05-29 07:15:32 +0000 |
---|---|---|
committer | Michael Haro <mharo@FreeBSD.org> | 1999-05-29 07:15:32 +0000 |
commit | 4ecfff8b52766709081b437fcc3648cecf18098a (patch) | |
tree | b86a3b9fdbfea1fe787fcbdcc5283770afd14937 /games/quakeserver | |
parent | b3ac985891184abf28132d6faef53c9250d55d15 (diff) |
Remove comment about requiring linux compat stuff as this port uses
a BSDI binary.
Notes
Notes:
svn path=/head/; revision=19082
Diffstat (limited to 'games/quakeserver')
-rw-r--r-- | games/quakeserver/pkg-descr | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/games/quakeserver/pkg-descr b/games/quakeserver/pkg-descr index c7b07b167a9f..9a8485ad7981 100644 --- a/games/quakeserver/pkg-descr +++ b/games/quakeserver/pkg-descr @@ -5,11 +5,6 @@ Ok, this one definately falls into the "I had some time one Sunday afternoon..." category. This port allows you to host Quake network games on your FreeBSD machine. -It uses the Intel/Linux version of Quake, so it depends upon the linux -compatibility libraries, and requires that you are running a fairly recent -2.2-current with Linux emulation turned on. For more details about getting -Linux emulation running in the kernel/OS, refer to chapter 21 of the FreeBSD -Handbook. This installs the v1.01 shareware version of Quake, and the required files to automate a server. If you have purchased the registered version of Quake @@ -37,4 +32,4 @@ it's well worth it. Look for qcc in the games collection of FreeBSD's ports repository. -- -j.
\ No newline at end of file +j. |