aboutsummaryrefslogtreecommitdiff
path: root/games/r1q2
diff options
context:
space:
mode:
authorAlexey Dokuchaev <danfe@FreeBSD.org>2013-03-17 15:22:02 +0000
committerAlexey Dokuchaev <danfe@FreeBSD.org>2013-03-17 15:22:02 +0000
commite717bfb3a26adc3a905c65ca9170037107da30ff (patch)
tree76af70c0dbcbf7e2519afca7736b1dbc8f1fcd39 /games/r1q2
parent780e31bf0e13e05c3f3bc959919bad9569df371b (diff)
downloadports-e717bfb3a26adc3a905c65ca9170037107da30ff.tar.gz
ports-e717bfb3a26adc3a905c65ca9170037107da30ff.zip
Notes
Diffstat (limited to 'games/r1q2')
-rw-r--r--games/r1q2/Makefile62
1 files changed, 29 insertions, 33 deletions
diff --git a/games/r1q2/Makefile b/games/r1q2/Makefile
index 22c310e989a4..3ccad930dc04 100644
--- a/games/r1q2/Makefile
+++ b/games/r1q2/Makefile
@@ -1,9 +1,5 @@
-# New ports collection makefile for: r1q2
-# Date created: 16 May 2006
-# Whom: Alejandro Pulver <alepulver@FreeBSD.org>
-#
+# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
# $FreeBSD$
-#
PORTNAME= r1q2
PORTVERSION= 7904
@@ -15,10 +11,11 @@ DISTNAME= ${PORTNAME}-b${PORTVERSION}-src
MAINTAINER= danfe@FreeBSD.org
COMMENT= Enhanced Quake II client/server focusing on stability
-LIB_DEPENDS= execinfo.1:${PORTSDIR}/devel/libexecinfo
+LIB_DEPENDS= execinfo:${PORTSDIR}/devel/libexecinfo
ONLY_FOR_ARCHS= i386 amd64
-ONLY_FOR_ARCHS_REASON= sets the FPU rounding mode and precision (latter not available in fenv.h)
+ONLY_FOR_ARCHS_REASON= sets the FPU rounding mode and precision (not available in fenv.h)
+
USE_ZIP= yes
USE_DOS2UNIX= yes
USE_GMAKE= yes
@@ -26,49 +23,47 @@ NO_WRKSUBDIR= yes
BUILD_WRKSRC= ${WRKSRC}/binaries
ALL_TARGET= #
-OPTIONS= CLIENT "Build client" on \
- DEDICATED "Build dedicated server" on \
- GAME "Build a main game .so file" off \
- REF_GL "Build renderer (required by CLIENT)" on
-
+LIBDIR= ${PREFIX}/lib/${PORTNAME}
MAKE_ENV= LIBDIR="${LIBDIR}" PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
-LIBDIR= ${PREFIX}/lib/${PORTNAME}
-
-.include "${.CURDIR}/../quake2-data/Makefile.include"
+OPTIONS_DEFINE= GAME REF_GL DOCS
+OPTIONS_MULTI= FLAVOR
+OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED
+OPTIONS_DEFAULT= CLIENT DEDICATED REF_GL
-.include <bsd.port.pre.mk>
+CLIENT_DESC= Build client
+DEDICATED_DESC= Build dedicated server
+GAME_DESC= Build main game shared object file
+REF_GL_DESC= Build renderer (required for client)
-.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED)
-IGNORE= needs at least one executable (CLIENT and DEDICATED)
-.endif
+.include <bsd.port.options.mk>
-.if !defined(WITHOUT_CLIENT)
+.if ${PORT_OPTIONS:MCLIENT}
ALL_TARGET+= client
PLIST_SUB+= CLIENT=""
.else
PLIST_SUB+= CLIENT="@comment "
.endif
-.if !defined(WITHOUT_DEDICATED)
+.if ${PORT_OPTIONS:MDEDICATED}
ALL_TARGET+= r1q2ded
PLIST_SUB+= DEDICATED=""
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
-.if defined(WITH_GAME)
+.if ${PORT_OPTIONS:MGAME}
ALL_TARGET+= game
PLIST_SUB+= GAME=""
.else
PLIST_SUB+= GAME="@comment "
.endif
-.if !defined(WITHOUT_REF_GL)
-USE_GL= yes
+.if ${PORT_OPTIONS:MREF_GL}
+USE_GL= gl
USE_SDL= sdl
-LIB_DEPENDS+= jpeg.11:${PORTSDIR}/graphics/jpeg \
+LIB_DEPENDS+= jpeg:${PORTSDIR}/graphics/jpeg \
png15:${PORTSDIR}/graphics/png
ALL_TARGET+= ref_gl
CFLAGS+= -I${LOCALBASE}/include/libpng15
@@ -89,23 +84,24 @@ pre-build:
@${FIND} ${BUILD_WRKSRC} -type d -depth 1 -exec ${MKDIR} {}/.depends \;
do-install:
-.if !defined(WITHOUT_CLIENT)
+.if ${PORT_OPTIONS:MCLIENT}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/client/quake2 \
${PREFIX}/bin/${PORTNAME}
.endif
-.if !defined(WITHOUT_DEDICATED)
+.if ${PORT_OPTIONS:MDEDICATED}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/r1q2ded/r1q2ded ${PREFIX}/bin
.endif
- ${MKDIR} ${LIBDIR}/baseq2
-.if defined(WITH_GAME)
+ @${MKDIR} ${LIBDIR}/baseq2
+.if ${PORT_OPTIONS:MGAME}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/game/game.so ${LIBDIR}/baseq2
.endif
-.if !defined(WITHOUT_REF_GL)
+.if ${PORT_OPTIONS:MREF_GL}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/ref_gl/ref_gl.so ${LIBDIR}
.endif
-.if !defined(NOPORTDOCS)
- ${MKDIR} ${DOCSDIR}
+.if ${PORT_OPTIONS:MDOCS}
+ @${MKDIR} ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/r1q2.txt ${WRKSRC}/readme.txt ${DOCSDIR}
.endif
-.include <bsd.port.post.mk>
+.include "${.CURDIR}/../quake2-data/Makefile.include"
+.include <bsd.port.mk>