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authorDmitry Marakasov <amdmi3@FreeBSD.org>2008-11-30 14:51:53 +0000
committerDmitry Marakasov <amdmi3@FreeBSD.org>2008-11-30 14:51:53 +0000
commit5a5215bc03a8b202b948913d8f65ae7992e5b9e5 (patch)
treee1a292f76e51e329d207103149cd6cd701adae19 /games/sdb/Makefile
parent687c7eb2b59872bebc6a930ccf8367207eb41b7e (diff)
downloadports-5a5215bc03a8b202b948913d8f65ae7992e5b9e5.tar.gz
ports-5a5215bc03a8b202b948913d8f65ae7992e5b9e5.zip
Notes
Diffstat (limited to 'games/sdb/Makefile')
-rw-r--r--games/sdb/Makefile57
1 files changed, 30 insertions, 27 deletions
diff --git a/games/sdb/Makefile b/games/sdb/Makefile
index 9fde542f07ad..10b72b061af1 100644
--- a/games/sdb/Makefile
+++ b/games/sdb/Makefile
@@ -7,54 +7,57 @@
PORTNAME= sdb
PORTVERSION= 1.0.2
-PORTREVISION= 4
+PORTREVISION= 5
CATEGORIES= games
-MASTER_SITES= http://sdb.gamecreation.org/ \
+MASTER_SITES= http://stage.gamecreation.org/shotgund/ \
http://www.amdmi3.ru/distfiles/
+DISTFILES= ${DISTNAME}${EXTRACT_SUFX}
+EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
MAINTAINER= amdmi3@FreeBSD.org
COMMENT= Futuristic overhead shooter
USE_SDL= mixer image sdl
-USE_GL= yes
+USE_GL= gl glu
USE_GMAKE= yes
BUILD_WRKSRC= ${WRKSRC}/src
-CPPFLAGS= `${SDL_CONFIG} --cflags` -I${LOCALBASE}/include
-LDFLAGS= `${SDL_CONFIG} --libs` -L${LOCALBASE}/lib -lSDL_image -lSDL_mixer -lGL -lGLU
-MAKE_ARGS= CPP="${CXX}" CXXFLAGS="${CXXFLAGS} ${CPPFLAGS}" LIBS="${LDFLAGS}"
+CXXFLAGS+= `${SDL_CONFIG} --cflags`
+LDFLAGS= `${SDL_CONFIG} --libs` -lSDL_image -lSDL_mixer -lGL -lGLU
+MAKE_ARGS= CPP="${CXX}" CXXFLAGS="${CXXFLAGS}" LIBS="${LDFLAGS}"
-PLIST_FILES= bin/sdb
-PLIST_DIRS= %%DATADIR%%
-PORTDOCS= README
+PORTDOCS= *
-PLIST= ${WRKDIR}/pkg-plist
-DATADIRS= levels models snd sprites
+.include <bsd.port.pre.mk>
+
+.if ${ARCH} != "powerpc" && ${ARCH} != "sparc64"
+PLIST_SUB+= MODEL_SUFFIX="md2"
+.else
+# big-endian requires different set of models
+DISTFILES+= shotgun-debugger-1.0.mac-ppc.zip
+EXTRACT_DEPENDS+= unzip:${PORTSDIR}/archivers/unzip
+PLIST_SUB+= MODEL_SUFFIX="md2b"
+
+post-extract:
+ ${RM} ${WRKSRC}/models/*
+ @cd ${WRKSRC}/models && \
+ ${RM} -f * && \
+ unzip -qj ${DISTDIR}/shotgun-debugger-1.0.mac-ppc.zip \
+ 'sdb-1.0-macosx/models/*.md2b'
+.endif
post-patch:
- @${REINPLACE_CMD} -e 's|<SDL/|<|' ${WRKSRC}/src/sdb.h
@${REINPLACE_CMD} -Ee 's,(levels|models|snd|sprites)/,${DATADIR}/&,g' \
${WRKSRC}/src/sdb.h ${WRKSRC}/src/game.cpp
-pre-install:
- @${RM} -f ${PLIST}
- @cd ${WRKSRC} && \
- ${FIND} ${DATADIRS} ! -type d | ${SORT} \
- | ${SED} -e 's|^|%%DATADIR%%/|' >> ${PLIST} && \
- ${FIND} ${DATADIRS} -type d ! -empty | ${SORT} -r \
- | ${SED} -e 's|^|@dirrm %%DATADIR%%/|' >> ${PLIST}
-
do-install:
${INSTALL_PROGRAM} ${WRKSRC}/src/sdb ${PREFIX}/bin
- cd ${WRKSRC} && \
- ${FIND} ${DATADIRS} -type d ! -empty -exec \
- ${MKDIR} "${DATADIR}/{}" \; && \
- ${FIND} ${DATADIRS} ! -type d -exec \
- ${INSTALL_DATA} "{}" "${DATADIR}/{}" \;
+ ${MKDIR} ${DATADIR}
+ cd ${WRKSRC} && ${COPYTREE_SHARE} "levels models snd sprites" ${DATADIR}
.if !defined(NOPORTDOCS)
${MKDIR} ${DOCSDIR}
- ${INSTALL_DATA} ${PORTDOCS:S|^|${WRKSRC}/|} ${DOCSDIR}
+ ${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR}
.endif
-.include <bsd.port.mk>
+.include <bsd.port.post.mk>