diff options
author | Alejandro Pulver <alepulver@FreeBSD.org> | 2006-05-05 17:42:08 +0000 |
---|---|---|
committer | Alejandro Pulver <alepulver@FreeBSD.org> | 2006-05-05 17:42:08 +0000 |
commit | 0eaf5b215b56bd6026193c3ab57d2bd4b2e1f27c (patch) | |
tree | eab7e9db652d0f8ac3e12a5b93cf161fbc782524 /games/sdlquake2 | |
parent | 0b0a8361b233410f6f037985910521c75efa8865 (diff) | |
download | ports-0eaf5b215b56bd6026193c3ab57d2bd4b2e1f27c.tar.gz ports-0eaf5b215b56bd6026193c3ab57d2bd4b2e1f27c.zip |
Notes
Diffstat (limited to 'games/sdlquake2')
-rw-r--r-- | games/sdlquake2/Makefile | 45 | ||||
-rw-r--r-- | games/sdlquake2/distinfo | 3 | ||||
-rw-r--r-- | games/sdlquake2/files/patch-Makefile | 42 | ||||
-rw-r--r-- | games/sdlquake2/files/patch-cl_main.c | 11 | ||||
-rw-r--r-- | games/sdlquake2/files/patch-files.c | 60 | ||||
-rw-r--r-- | games/sdlquake2/files/patch-gl_image.c | 32 | ||||
-rw-r--r-- | games/sdlquake2/files/patch-gl_local.h | 11 | ||||
-rw-r--r-- | games/sdlquake2/files/patch-gl_rmain.c | 11 | ||||
-rw-r--r-- | games/sdlquake2/files/patch-menu.c | 10 | ||||
-rw-r--r-- | games/sdlquake2/files/patch-q_shared.h | 19 | ||||
-rw-r--r-- | games/sdlquake2/files/patch-q_shlinux.c | 48 | ||||
-rw-r--r-- | games/sdlquake2/files/patch-qgl.h | 20 | ||||
-rw-r--r-- | games/sdlquake2/files/patch-snd_mix.c | 22 | ||||
-rw-r--r-- | games/sdlquake2/files/patch-snd_openal.h | 23 | ||||
-rw-r--r-- | games/sdlquake2/files/patch-sv_ccmds.c | 12 | ||||
-rw-r--r-- | games/sdlquake2/files/patch-sv_user.c | 11 | ||||
-rw-r--r-- | games/sdlquake2/files/patch-sys_linux.c | 29 | ||||
-rw-r--r-- | games/sdlquake2/files/patch-vid_so.c | 11 | ||||
-rw-r--r-- | games/sdlquake2/pkg-descr | 5 | ||||
-rw-r--r-- | games/sdlquake2/pkg-message | 13 | ||||
-rw-r--r-- | games/sdlquake2/pkg-plist | 6 |
21 files changed, 444 insertions, 0 deletions
diff --git a/games/sdlquake2/Makefile b/games/sdlquake2/Makefile new file mode 100644 index 000000000000..f7df90bf2a22 --- /dev/null +++ b/games/sdlquake2/Makefile @@ -0,0 +1,45 @@ +# New ports collection makefile for: sdlquake2 +# Date created: 5 May 2006 +# Whom: alepulver +# +# $FreeBSD$ +# + +PORTNAME= sdlquake2 +PORTVERSION= 0.1.4 +CATEGORIES= games +MASTER_SITES= http://koti.mbnet.fi/~turol/sdlquake2/ + +MAINTAINER= alepulver@FreeBSD.org +COMMENT= Combination of R1Q2 and R1GL with SDL code from Quake2Forge + +LIB_DEPENDS= execinfo.1:${PORTSDIR}/devel/libexecinfo \ + jpeg.9:${PORTSDIR}/graphics/jpeg \ + png.5:${PORTSDIR}/graphics/png + +USE_BZIP2= yes +USE_GCC= 3.2+ +USE_GMAKE= yes +USE_GL= yes +USE_SDL= sdl + +MAKE_ENV= LIBDIR="${LIBDIR}" + +LIBDIR= ${PREFIX}/lib/${PORTNAME} +PLIST_SUB= LIBDIR=${LIBDIR:S/${PREFIX}\///} + +do-install: + ${MKDIR} ${LIBDIR}/baseq2 + ${INSTALL_PROGRAM} ${WRKSRC}/ref_sdlgl.so ${LIBDIR} + ${INSTALL_PROGRAM} ${WRKSRC}/baseq2/game.so ${LIBDIR}/baseq2 + ${INSTALL_PROGRAM} ${WRKSRC}/quake2 ${PREFIX}/bin/${PORTNAME} + ${INSTALL_PROGRAM} ${WRKSRC}/q2ded ${PREFIX}/bin/${PORTNAME}-ded + +post-install: + @${ECHO_CMD} + @${CAT} ${PKGMESSAGE} + @${ECHO_CMD} + +.include "${.CURDIR}/../quake2-data/Makefile.include" + +.include <bsd.port.mk> diff --git a/games/sdlquake2/distinfo b/games/sdlquake2/distinfo new file mode 100644 index 000000000000..3e58dae1cf9e --- /dev/null +++ b/games/sdlquake2/distinfo @@ -0,0 +1,3 @@ +MD5 (sdlquake2-0.1.4.tar.bz2) = 7f7b9b871558e09783c404472d593478 +SHA256 (sdlquake2-0.1.4.tar.bz2) = 5e44652f474236f8d94257c17132f68af6e70437df891856892e594572dfea73 +SIZE (sdlquake2-0.1.4.tar.bz2) = 581563 diff --git a/games/sdlquake2/files/patch-Makefile b/games/sdlquake2/files/patch-Makefile new file mode 100644 index 000000000000..1254e31ae689 --- /dev/null +++ b/games/sdlquake2/files/patch-Makefile @@ -0,0 +1,42 @@ +--- ./Makefile.orig Thu May 19 17:56:13 2005 ++++ ./Makefile Sun Feb 26 11:24:53 2006 +@@ -1,5 +1,18 @@ +-CC:=gcc +-CFLAGS:=-O3 -ffast-math -march=athlon-xp -g -Wall $(shell sdl-config --cflags) ++CC?=gcc ++SDL_CONFIG?=sdl-config ++LOCALBASE?=/usr/local ++X11BASE?=/usr/X11R6 ++CFLAGS+=-O3 -ffast-math -DDATADIR='"$(Q2DIR)"' -DLIBDIR='"$(LIBDIR)"' $(shell $(SDL_CONFIG) --cflags) -I$(X11BASE)/include ++ ++LIBS=-lm -lz ++ ++ifeq ($(shell uname),Linux) ++LIBS+=-ldl ++endif ++ ++ifeq ($(shell uname),FreeBSD) ++LIBS+=-L$(LOCALBASE)/lib -lexecinfo ++endif + + GAMES:=baseq2 + +@@ -43,15 +56,14 @@ + @sed "s@^\(.*\)\.o:@$(dir $*)\1.o:@" < .depends/$*.d > .depends/$*.d.new + @mv .depends/$*.d.new .depends/$*.d + +- + quake2: $(quake2_OBJ) +- $(CC) -g -o $@ $(shell sdl-config --libs) -lz -ldl $^ ++ $(CC) -g -o $@ $(shell $(SDL_CONFIG) --libs) $(LIBS) $^ + + q2ded: $(q2ded_OBJ) +- $(CC) -g -o $@ $^ -lz -ldl ++ $(CC) -g -o $@ $^ $(LIBS) + + ref_sdlgl.so: $(sdlgl_OBJ) +- $(CC) -shared -g -o $@ $(shell sdl-config --libs) -lGL -ljpeg -lpng12 $^ ++ $(CC) -shared -g -o $@ $(shell $(SDL_CONFIG) --libs) -L$(X11BASE)/lib -lGL -ljpeg -lpng $^ + + ALLOBJ:=$(quake2_OBJ) $(sdlgl_OBJ) + diff --git a/games/sdlquake2/files/patch-cl_main.c b/games/sdlquake2/files/patch-cl_main.c new file mode 100644 index 000000000000..a9d4a77842a0 --- /dev/null +++ b/games/sdlquake2/files/patch-cl_main.c @@ -0,0 +1,11 @@ +--- ./cl_main.c.orig Thu May 19 17:56:13 2005 ++++ ./cl_main.c Sun Feb 26 11:23:56 2006 +@@ -3657,7 +3657,7 @@ + Cbuf_Execute (); + + Con_Init (); +-#if defined __linux__ || defined __sgi ++#if defined __linux__ || defined __sgi || defined __FreeBSD__ + S_Init (true); + + VID_Init (); diff --git a/games/sdlquake2/files/patch-files.c b/games/sdlquake2/files/patch-files.c new file mode 100644 index 000000000000..0e9626afaa2e --- /dev/null +++ b/games/sdlquake2/files/patch-files.c @@ -0,0 +1,60 @@ +--- ./files.c.orig Thu May 19 17:56:13 2005 ++++ ./files.c Sun Feb 26 11:23:56 2006 +@@ -233,7 +233,7 @@ + #ifdef MAGIC_BTREE + rb = rbinit (_compare, 1); + #else +-#ifdef LINUX ++#if defined(__linux__) || defined(__FreeBSD__) + rb = rbinit ((int (*)(const void *, const void *))strcmp, 0); + #else + rb = rbinit ((int (*)(const void *, const void *))Q_stricmp, 0); +@@ -1158,6 +1158,7 @@ + Com_sprintf (fs_gamedir, sizeof(fs_gamedir), "%s/%s", fs_basedir->string, dir); + Cvar_FullSet ("gamedir", dir, CVAR_SERVERINFO|CVAR_NOSET); + FS_AddGameDirectory (va("%s/%s", fs_basedir->string, dir) ); ++ FS_AddGameDirectory (va("%s/%s", LIBDIR, dir)); + } + } + +@@ -1383,6 +1384,9 @@ + */ + void FS_InitFilesystem (void) + { ++ char *home; ++ char homedir[MAX_OSPATH]; ++ + current_filename = "unknown"; + + Cmd_AddCommand ("path", FS_Path_f); +@@ -1405,7 +1409,7 @@ + // basedir <path> + // allows the game to run from outside the data tree + // +- fs_basedir = Cvar_Get ("basedir", ".", CVAR_NOSET); ++ fs_basedir = Cvar_Get ("basedir", DATADIR, CVAR_NOSET); + fs_cache = Cvar_Get ("fs_cache", "7", 0); + fs_noextern = Cvar_Get ("fs_noextern", "0", 0); + +@@ -1413,6 +1417,7 @@ + // start up with baseq2 by default + // + FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) ); ++ FS_AddGameDirectory (va("%s/"BASEDIRNAME, LIBDIR)); + + // any set gamedirs will be freed up to here + fs_base_searchpaths = fs_searchpaths; +@@ -1421,4 +1426,13 @@ + fs_gamedirvar = Cvar_Get ("game", "", CVAR_LATCH|CVAR_SERVERINFO); + if (fs_gamedirvar->string[0]) + FS_SetGamedir (fs_gamedirvar->string); ++ ++ if ((home = getenv("HOME")) != NULL) { ++ strncpy(homedir, home, sizeof(homedir)-1); ++ strncat(homedir, "/.sdlquake2/", sizeof(homedir)-strlen(homedir)-1); ++ Sys_Mkdir(homedir); ++ strncat(homedir, fs_gamedirvar->string[0] ? fs_gamedirvar->string : BASEDIRNAME, sizeof(homedir)-strlen(homedir)-1); ++ Sys_Mkdir(homedir); ++ FS_AddGameDirectory(homedir); ++ } + } diff --git a/games/sdlquake2/files/patch-gl_image.c b/games/sdlquake2/files/patch-gl_image.c new file mode 100644 index 000000000000..f5cce181947b --- /dev/null +++ b/games/sdlquake2/files/patch-gl_image.c @@ -0,0 +1,32 @@ +--- ./gl_image.c.orig Thu May 19 17:56:13 2005 ++++ ./gl_image.c Sun Feb 26 11:23:56 2006 +@@ -555,7 +555,7 @@ + size_t Pos; + } TPngFileBuffer; + +-void __cdecl PngReadFunc(png_struct *Png, png_bytep buf, png_size_t size) ++void PngReadFunc(png_struct *Png, png_bytep buf, png_size_t size) + { + TPngFileBuffer *PngFileBuffer=(TPngFileBuffer*)png_get_io_ptr(Png); + memcpy(buf,PngFileBuffer->Buffer+PngFileBuffer->Pos,size); +@@ -1007,17 +1007,17 @@ + ================================================================= + */ + +-void __cdecl jpg_null(j_decompress_ptr cinfo) ++void jpg_null(j_decompress_ptr cinfo) + { + } + +-unsigned char __cdecl jpg_fill_input_buffer(j_decompress_ptr cinfo) ++unsigned char jpg_fill_input_buffer(j_decompress_ptr cinfo) + { + ri.Con_Printf(PRINT_ALL, "Premature end of JPEG data\n"); + return 1; + } + +-void __cdecl jpg_skip_input_data(j_decompress_ptr cinfo, long num_bytes) ++void jpg_skip_input_data(j_decompress_ptr cinfo, long num_bytes) + { + + cinfo->src->next_input_byte += (size_t) num_bytes; diff --git a/games/sdlquake2/files/patch-gl_local.h b/games/sdlquake2/files/patch-gl_local.h new file mode 100644 index 000000000000..867c4838b610 --- /dev/null +++ b/games/sdlquake2/files/patch-gl_local.h @@ -0,0 +1,11 @@ +--- ./gl_local.h.orig Thu May 19 17:56:13 2005 ++++ ./gl_local.h Sun Feb 26 11:23:56 2006 +@@ -28,7 +28,7 @@ + #include <GL/glu.h> + #include <math.h> + +-#ifndef __linux__ ++#if !defined(__linux__) && !defined(__FreeBSD__) + #ifndef GL_COLOR_INDEX8_EXT + #define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX + #endif diff --git a/games/sdlquake2/files/patch-gl_rmain.c b/games/sdlquake2/files/patch-gl_rmain.c new file mode 100644 index 000000000000..dda7bfdcee6a --- /dev/null +++ b/games/sdlquake2/files/patch-gl_rmain.c @@ -0,0 +1,11 @@ +--- ./gl_rmain.c.orig Thu May 19 17:56:13 2005 ++++ ./gl_rmain.c Sun Feb 26 11:23:56 2006 +@@ -1450,7 +1450,7 @@ + ri.Cvar_Set( "scr_drawall", "0" ); + } + +-#ifdef __linux__ ++#if defined(__linux__) || defined(__FreeBSD__) + ri.Cvar_SetValue( "gl_finish", 0 ); + #endif + diff --git a/games/sdlquake2/files/patch-menu.c b/games/sdlquake2/files/patch-menu.c new file mode 100644 index 000000000000..c9ec4a80dcda --- /dev/null +++ b/games/sdlquake2/files/patch-menu.c @@ -0,0 +1,10 @@ +--- ./menu.c.orig Thu May 19 17:56:13 2005 ++++ ./menu.c Sun Feb 26 11:23:56 2006 +@@ -587,6 +587,7 @@ + { + {"+attack", "attack"}, + {"weapnext", "next weapon"}, ++{"weapprev", "previous weapon"}, + {"+forward", "walk forward"}, + {"+back", "backpedal"}, + {"+left", "turn left"}, diff --git a/games/sdlquake2/files/patch-q_shared.h b/games/sdlquake2/files/patch-q_shared.h new file mode 100644 index 000000000000..b201a7727e94 --- /dev/null +++ b/games/sdlquake2/files/patch-q_shared.h @@ -0,0 +1,19 @@ +--- ./q_shared.h.orig Thu May 19 17:56:13 2005 ++++ ./q_shared.h Sun Feb 26 11:25:24 2006 +@@ -97,7 +97,16 @@ + typedef unsigned __int16 uint16; + typedef unsigned __int64 uint64; + #else /* NON-WIN32 */ ++#ifdef __FreeBSD__ ++#include <sys/param.h> ++#if __FreeBSD_version < 500000 ++#include <inttypes.h> ++#else + #include <stdint.h> ++#endif ++#else ++#include <stdint.h> ++#endif + typedef int32_t int32; + typedef int16_t int16; + typedef int64_t int64; diff --git a/games/sdlquake2/files/patch-q_shlinux.c b/games/sdlquake2/files/patch-q_shlinux.c new file mode 100644 index 000000000000..8e371636f9b3 --- /dev/null +++ b/games/sdlquake2/files/patch-q_shlinux.c @@ -0,0 +1,48 @@ +--- ./q_shlinux.c.orig Thu May 19 17:56:13 2005 ++++ ./q_shlinux.c Sun Feb 26 11:23:56 2006 +@@ -12,6 +12,10 @@ + + #include "qcommon.h" + ++#ifdef __FreeBSD__ ++#include <machine/param.h> ++#endif ++ + //=============================================================================== + + byte *membase; +@@ -54,14 +58,32 @@ + + int Hunk_End (void) + { +-#ifndef __FreeBSD__ + byte *n; + ++#ifdef __FreeBSD__ ++ size_t old_size = maxhunksize; ++ size_t new_size = curhunksize + sizeof(int); ++ void * unmap_base; ++ size_t unmap_len; ++ ++ new_size = round_page(new_size); ++ old_size = round_page(old_size); ++ ++ if (new_size > old_size) ++ n = 0; /* error */ ++ else if (new_size < old_size) ++ { ++ unmap_base = (caddr_t)(membase + new_size); ++ unmap_len = old_size - new_size; ++ n = munmap(unmap_base, unmap_len) + membase; ++ } ++#endif ++#ifdef __linux__ + n = mremap(membase, maxhunksize, curhunksize + sizeof(int), 0); ++#endif + if (n != membase) + Sys_Error("Hunk_End: Could not remap virtual block (%d)", errno); + *((int *)membase) = curhunksize + sizeof(int); +-#endif + + return curhunksize; + } diff --git a/games/sdlquake2/files/patch-qgl.h b/games/sdlquake2/files/patch-qgl.h new file mode 100644 index 000000000000..2e3950a52437 --- /dev/null +++ b/games/sdlquake2/files/patch-qgl.h @@ -0,0 +1,20 @@ +--- ./qgl.h.orig Thu May 19 17:56:13 2005 ++++ ./qgl.h Sun Feb 26 11:23:56 2006 +@@ -31,7 +31,7 @@ + #include <GL/gl.h> + #include "glext.h" + +-#ifdef __linux__ ++#if defined(__linux__) || defined(__FreeBSD__) + //#include <GL/fxmesa.h> + #include <GL/glx.h> + #endif +@@ -436,7 +436,7 @@ + + #endif + +-#ifdef __linux__ ++#if defined(__linux__) || defined(__FreeBSD__) + + // local function in dll + extern void *qwglGetProcAddress(char *symbol); diff --git a/games/sdlquake2/files/patch-snd_mix.c b/games/sdlquake2/files/patch-snd_mix.c new file mode 100644 index 000000000000..822506d6124a --- /dev/null +++ b/games/sdlquake2/files/patch-snd_mix.c @@ -0,0 +1,22 @@ +--- ./snd_mix.c.orig Thu May 19 17:56:13 2005 ++++ ./snd_mix.c Sun Feb 26 11:23:56 2006 +@@ -168,8 +168,8 @@ + =============================================================================== + */ + +-void __cdecl S_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime, int offset); +-void __cdecl S_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime, int offset); ++void S_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime, int offset); ++void S_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime, int offset); + + void S_PaintChannels(int endtime) + { +@@ -349,7 +349,7 @@ + } + + +-void __cdecl S_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count, int offset) ++void S_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count, int offset) + { + int data; + int left, right; diff --git a/games/sdlquake2/files/patch-snd_openal.h b/games/sdlquake2/files/patch-snd_openal.h new file mode 100644 index 000000000000..0271067c2a63 --- /dev/null +++ b/games/sdlquake2/files/patch-snd_openal.h @@ -0,0 +1,23 @@ +--- ./snd_openal.h.orig Thu May 19 17:56:13 2005 ++++ ./snd_openal.h Sun Feb 26 11:23:56 2006 +@@ -18,7 +18,7 @@ + #ifdef _WIN32 + #include "alw_win.h" + #endif +-#ifdef __linux__ ++#if defined(__linux__) || defined(__FreeBSD__) + #include "al_linux.h" + #endif + #endif +@@ -162,9 +162,9 @@ + #define ALimp_Shutdown ALW_Shutdown + + #else +-#ifdef __linux__ ++#if defined(__linux__) || defined(__FreeBSD__) + +-#define AL_DRIVER_OPENAL "/usr/lib/libopenal.so" ++#define AL_DRIVER_OPENAL "libopenal.so" + + #define ALimp_Init AL_Init + #define ALimp_Shutdown AL_Shutdown diff --git a/games/sdlquake2/files/patch-sv_ccmds.c b/games/sdlquake2/files/patch-sv_ccmds.c new file mode 100644 index 000000000000..be8d43f2f079 --- /dev/null +++ b/games/sdlquake2/files/patch-sv_ccmds.c @@ -0,0 +1,12 @@ +--- ./sv_ccmds.c.orig Thu May 19 17:56:13 2005 ++++ ./sv_ccmds.c Sun Feb 26 11:23:56 2006 +@@ -589,7 +589,8 @@ + SV_Map (false, Cmd_Argv(1), false ); + + // archive server state +- strncpy (svs.mapcmd, Cmd_Argv(1), sizeof(svs.mapcmd)-1); ++ if (Cmd_Argv(1)[0] != '\0') ++ strncpy (svs.mapcmd, Cmd_Argv(1), sizeof(svs.mapcmd)-1); + + // copy off the level to the autosave slot + if (!dedicated->intvalue && !Cvar_IntValue ("deathmatch")) diff --git a/games/sdlquake2/files/patch-sv_user.c b/games/sdlquake2/files/patch-sv_user.c new file mode 100644 index 000000000000..2d71d225b4ae --- /dev/null +++ b/games/sdlquake2/files/patch-sv_user.c @@ -0,0 +1,11 @@ +--- ./sv_user.c.orig Thu May 19 17:56:13 2005 ++++ ./sv_user.c Sun Feb 26 11:23:56 2006 +@@ -1183,7 +1183,7 @@ + sv_client->downloadsize = FS_LoadFile (name, NULL); + + //adjust case and re-try +-#ifdef LINUX ++#if defined(__linux__) || defined(__FreeBSD__) + if (sv_client->downloadsize == -1) + { + Q_strlwr (name); diff --git a/games/sdlquake2/files/patch-sys_linux.c b/games/sdlquake2/files/patch-sys_linux.c new file mode 100644 index 000000000000..6a77ae750b4b --- /dev/null +++ b/games/sdlquake2/files/patch-sys_linux.c @@ -0,0 +1,29 @@ +--- ./sys_linux.c.orig Thu May 19 17:56:13 2005 ++++ ./sys_linux.c Sun Feb 26 11:23:56 2006 +@@ -230,7 +230,7 @@ + + size = backtrace (array, sizeof(array)/sizeof(void*)); + +-#ifndef __x86_64__ ++#if !defined(__x86_64__) && !defined(__FreeBSD__) + array[1] = (void *) uc->uc_mcontext.gregs[REG_EIP]; + #endif + +@@ -423,7 +423,7 @@ + + if (baseq2) + { +- Com_sprintf (name, sizeof(name), "%s/%s/%s", curpath, BASEDIRNAME, gamename); ++ Com_sprintf (name, sizeof(name), "%s/%s/%s", LIBDIR, BASEDIRNAME, gamename); + game_library = dlopen (name, RTLD_NOW ); + } + else +@@ -435,7 +435,7 @@ + path = FS_NextPath (path); + if (!path) + return NULL; // couldn't find one anywhere +- Com_sprintf (name, sizeof(name), "%s/%s/%s", curpath, path, gamename); ++ Com_sprintf (name, sizeof(name), "%s/%s", path, gamename); + game_library = dlopen (name, RTLD_NOW ); + if (game_library) + { diff --git a/games/sdlquake2/files/patch-vid_so.c b/games/sdlquake2/files/patch-vid_so.c new file mode 100644 index 000000000000..c29feb7457ec --- /dev/null +++ b/games/sdlquake2/files/patch-vid_so.c @@ -0,0 +1,11 @@ +--- ./vid_so.c.orig Thu May 19 17:56:13 2005 ++++ ./vid_so.c Sun Feb 26 11:23:56 2006 +@@ -225,7 +225,7 @@ + fn[strlen(fn) - 1] = 0; + */ + +- strcpy (fn, "."); ++ strcpy (fn, LIBDIR); + strcat(fn, "/"); + strcat(fn, name); + diff --git a/games/sdlquake2/pkg-descr b/games/sdlquake2/pkg-descr new file mode 100644 index 000000000000..caad73638446 --- /dev/null +++ b/games/sdlquake2/pkg-descr @@ -0,0 +1,5 @@ +Basically this is a combination of R1Q2 and R1GL with SDL code from +Quake2Forge. Meaning it's R1Q2 protocol 35 compatible Linux client. Tested on +Debian Sarge. Both client and dedicated server. + +WWW: http://koti.mbnet.fi/~turol/sdlquake2/ diff --git a/games/sdlquake2/pkg-message b/games/sdlquake2/pkg-message new file mode 100644 index 000000000000..39a19cb4e9d5 --- /dev/null +++ b/games/sdlquake2/pkg-message @@ -0,0 +1,13 @@ +============================================================================== + +SDLQuake2 has been installed. + +The binaries have been renamed to "sdlquake2" and "sdlquake2-ded" to avoid +conflicting with the "games/quake2lnx" port. + +The configuration will be written to the "~/.sdlquake2" directory. + +The gamma can not be adjusted from the game. You can use "xgamma" to change it +before running it, and restore it later. + +============================================================================== diff --git a/games/sdlquake2/pkg-plist b/games/sdlquake2/pkg-plist new file mode 100644 index 000000000000..5e1ec27bd9c7 --- /dev/null +++ b/games/sdlquake2/pkg-plist @@ -0,0 +1,6 @@ +bin/sdlquake2 +bin/sdlquake2-ded +%%LIBDIR%%/baseq2/game.so +%%LIBDIR%%/ref_sdlgl.so +@dirrm %%LIBDIR%%/baseq2 +@dirrm %%LIBDIR%% |