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authorAlejandro Pulver <alepulver@FreeBSD.org>2007-03-22 03:30:20 +0000
committerAlejandro Pulver <alepulver@FreeBSD.org>2007-03-22 03:30:20 +0000
commit87fce01d40deb5039e41430f2c348f1a073bd53f (patch)
treeb74a9f7295603a16b4909f082eb6bfbc8e59f758 /games/sdlquake2
parent4f5978e6933c37efb4937ab1cb0ccb6227b165a8 (diff)
downloadports-87fce01d40deb5039e41430f2c348f1a073bd53f.tar.gz
ports-87fce01d40deb5039e41430f2c348f1a073bd53f.zip
Notes
Diffstat (limited to 'games/sdlquake2')
-rw-r--r--games/sdlquake2/Makefile1
-rw-r--r--games/sdlquake2/files/patch-baseq2__g_items.c15
-rw-r--r--games/sdlquake2/files/patch-gl_sdl.c29
3 files changed, 44 insertions, 1 deletions
diff --git a/games/sdlquake2/Makefile b/games/sdlquake2/Makefile
index c9d15a25a7a2..63ded0675d1d 100644
--- a/games/sdlquake2/Makefile
+++ b/games/sdlquake2/Makefile
@@ -28,7 +28,6 @@ LIBDIR= ${PREFIX}/lib/${PORTNAME}
MAKE_ENV= LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR=${LIBDIR:S/${PREFIX}\///}
-
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.pre.mk>
diff --git a/games/sdlquake2/files/patch-baseq2__g_items.c b/games/sdlquake2/files/patch-baseq2__g_items.c
new file mode 100644
index 000000000000..6be4d536fa3b
--- /dev/null
+++ b/games/sdlquake2/files/patch-baseq2__g_items.c
@@ -0,0 +1,15 @@
+--- baseq2/g_items.c.orig Thu May 19 17:56:13 2005
++++ baseq2/g_items.c Thu Mar 22 00:22:37 2007
+@@ -40,9 +40,9 @@
+ gitem_armor_t combatarmor_info = { 50, 100, .60, .30, ARMOR_COMBAT};
+ gitem_armor_t bodyarmor_info = {100, 200, .80, .60, ARMOR_BODY};
+
+-static int jacket_armor_index;
+-static int combat_armor_index;
+-static int body_armor_index;
++int jacket_armor_index;
++int combat_armor_index;
++int body_armor_index;
+ static int power_screen_index;
+ static int power_shield_index;
+
diff --git a/games/sdlquake2/files/patch-gl_sdl.c b/games/sdlquake2/files/patch-gl_sdl.c
new file mode 100644
index 000000000000..60adc619d88a
--- /dev/null
+++ b/games/sdlquake2/files/patch-gl_sdl.c
@@ -0,0 +1,29 @@
+--- gl_sdl.c.orig Thu May 19 17:56:13 2005
++++ gl_sdl.c Thu Mar 22 00:20:55 2007
+@@ -108,12 +108,12 @@
+ // state struct passed in Init
+ static in_state_t *in_state;
+
+-static cvar_t *sensitivity;
++cvar_t *sensitivity;
+ static cvar_t *my_lookstrafe;
+-static cvar_t *m_side;
+-static cvar_t *m_yaw;
+-static cvar_t *m_pitch;
+-static cvar_t *m_forward;
++cvar_t *m_side;
++cvar_t *m_yaw;
++cvar_t *m_pitch;
++cvar_t *m_forward;
+ static cvar_t *my_freelook;
+
+ #ifdef HAVE_JOYSTICK
+@@ -321,7 +321,7 @@
+ #endif
+ }
+
+-static void IN_DeactivateMouse( void )
++void IN_DeactivateMouse( void )
+ {
+ if (!mouse_avail)
+ return;