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author | Maxim Sobolev <sobomax@FreeBSD.org> | 2001-06-10 13:41:53 +0000 |
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committer | Maxim Sobolev <sobomax@FreeBSD.org> | 2001-06-10 13:41:53 +0000 |
commit | c04e4ea66972c9611dd0f672464d5e38fd05e687 (patch) | |
tree | 35a15bc16259e703328e934a72f93736039a25ae /games/sdlroids/pkg-descr | |
parent | 0ecd5759901011facab8be5ace998b1e7ce7f197 (diff) | |
download | ports-c04e4ea66972c9611dd0f672464d5e38fd05e687.tar.gz ports-c04e4ea66972c9611dd0f672464d5e38fd05e687.zip |
Notes
Diffstat (limited to 'games/sdlroids/pkg-descr')
-rw-r--r-- | games/sdlroids/pkg-descr | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/games/sdlroids/pkg-descr b/games/sdlroids/pkg-descr new file mode 100644 index 000000000000..887705033373 --- /dev/null +++ b/games/sdlroids/pkg-descr @@ -0,0 +1,7 @@ +SDLRoids is essentially an Asteroids clone, but with a few extra +features, and some nice game physics. It is based on xhyperoid, which +is a UNIX port of the 16-bit Windows game Hyperoid. Major changes from +xhyperoid are that it's using SDL for sound and graphics, has a couple +of extra powerups and that the shield behaves differently. + +WWW: http://david.hedbor.org/projects/sdlroids/ |