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authorEitan Adler <eadler@FreeBSD.org>2013-03-28 16:28:59 +0000
committerEitan Adler <eadler@FreeBSD.org>2013-03-28 16:28:59 +0000
commitd1f32a3e5da5106edfaeb272ae3102f268d57a76 (patch)
tree02d4462d3bb1265765e1fe1d3f6bc4b0ac3c771d /games/slump/pkg-descr
parentf4c9b38788d5f2338bfa1d4e4b8e6ede99d18fa9 (diff)
downloadports-d1f32a3e5da5106edfaeb272ae3102f268d57a76.tar.gz
ports-d1f32a3e5da5106edfaeb272ae3102f268d57a76.zip
Notes
Diffstat (limited to 'games/slump/pkg-descr')
-rw-r--r--games/slump/pkg-descr2
1 files changed, 1 insertions, 1 deletions
diff --git a/games/slump/pkg-descr b/games/slump/pkg-descr
index 8d8b0384ece3..5818536f231e 100644
--- a/games/slump/pkg-descr
+++ b/games/slump/pkg-descr
@@ -6,4 +6,4 @@ In particular, Slump only places monsters that the FreeDoom artists have drawn
in to maps; this way one can play FreeDoom without feeling that the game is
incomplete.
-WWW: http://www.samiam.org/slump.html
+WWW: http://www.samiam.org/slump.html