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authorStefan Eßer <se@FreeBSD.org>2022-09-07 21:30:14 +0000
committerStefan Eßer <se@FreeBSD.org>2022-09-07 21:58:51 +0000
commitfb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 (patch)
tree4bfc4b617ac23047eb736c72fb80d2b4f9069605 /games/tenebrae
parentc53ddded1db88147493efaad6a9aa436d9b71fae (diff)
downloadports-fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4.tar.gz
ports-fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4.zip
Diffstat (limited to 'games/tenebrae')
-rw-r--r--games/tenebrae/pkg-descr2
1 files changed, 0 insertions, 2 deletions
diff --git a/games/tenebrae/pkg-descr b/games/tenebrae/pkg-descr
index 8de1d0b9595f..6c71eb5334df 100644
--- a/games/tenebrae/pkg-descr
+++ b/games/tenebrae/pkg-descr
@@ -3,5 +3,3 @@ per pixel lights to Quake. Stencil shadows allow for realistic shadow
effects on every object in the game world. Per pixel lighting allows you to
have fine surface details correctly lit. These are essentially the same
algorithms as used by the new Doom game.
-
-WWW: http://tenebrae.sourceforge.net/