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author | Stefan Eßer <se@FreeBSD.org> | 2022-09-07 21:30:14 +0000 |
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committer | Stefan Eßer <se@FreeBSD.org> | 2022-09-07 21:58:51 +0000 |
commit | fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 (patch) | |
tree | 4bfc4b617ac23047eb736c72fb80d2b4f9069605 /games/tenebrae | |
parent | c53ddded1db88147493efaad6a9aa436d9b71fae (diff) | |
download | ports-fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4.tar.gz ports-fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4.zip |
Diffstat (limited to 'games/tenebrae')
-rw-r--r-- | games/tenebrae/pkg-descr | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/games/tenebrae/pkg-descr b/games/tenebrae/pkg-descr index 8de1d0b9595f..6c71eb5334df 100644 --- a/games/tenebrae/pkg-descr +++ b/games/tenebrae/pkg-descr @@ -3,5 +3,3 @@ per pixel lights to Quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correctly lit. These are essentially the same algorithms as used by the new Doom game. - -WWW: http://tenebrae.sourceforge.net/ |