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author | Alejandro Pulver <alepulver@FreeBSD.org> | 2006-06-07 22:44:50 +0000 |
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committer | Alejandro Pulver <alepulver@FreeBSD.org> | 2006-06-07 22:44:50 +0000 |
commit | dc462080a23b77abc5ba20b8015701f2cb9de770 (patch) | |
tree | 644a69f0d240700914316a708f1336b07fb19944 /games/tremulous/pkg-descr | |
parent | e9a83999f917772139c84e0bd57de6be33d8260c (diff) |
Notes
Diffstat (limited to 'games/tremulous/pkg-descr')
-rw-r--r-- | games/tremulous/pkg-descr | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/games/tremulous/pkg-descr b/games/tremulous/pkg-descr new file mode 100644 index 000000000000..27e0d8f0dd58 --- /dev/null +++ b/games/tremulous/pkg-descr @@ -0,0 +1,21 @@ +Tremulous is a free, open source game that blends a team based FPS with +elements of an RTS. Players can choose from 2 unique races, aliens and humans. +Players on both teams are able to build working structures in-game like an +RTS. These structures provide many functions, the most important being +spawning. The designated builders must ensure there are spawn structures or +other players will not be able to rejoin the game after death. Other +structures provide automated base defense (to some degree), healing functions +and much more... + +Player advancement is different depending on which team you are on. As a +human, players are rewarded with credits for each alien kill. These credits +may be used to purchase new weapons and upgrades from the "Armoury". The alien +team advances quite differently. Upon killing a human foe, the alien is able +to evolve into a new class. The more kills gained the more powerful the +classes available. + +The overall objective behind Tremulous is to eliminate the opposing team. This +is achieved by not only killing the opposing players but also removing their +ability to respawn by destroying their spawn structures. + +WWW: http://www.tremulous.net/ |