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authorKirill Ponomarev <krion@FreeBSD.org>2004-01-23 15:31:16 +0000
committerKirill Ponomarev <krion@FreeBSD.org>2004-01-23 15:31:16 +0000
commit78ac02537e488068066d33b911aafc48f83f2599 (patch)
tree4bf46472f9852b98b86b37fbcd464990a7d9a749 /games/vavoom/pkg-descr
parentb0063e081403ecc3ee1d4b02462be8db29930024 (diff)
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+Vavoom is a source port based on sources of Doom, Heretic, Hexen
+and a little bit from Quake. To play Vavoom you need main wad file
+from Doom, Ultimate Doom, Doom II, Heretic, Hexen or Strife.
+
+Differences from original game:
+* Polygonal engine with colored lighting, with software mode, OpenGL support;
+* Translucency;
+* Complete support for freelook (look up & down) in all games;
+* A powerful language to describe game logic;
+* 100% client/server architecture with in-game joining;
+* Quake-style console, with key bindings;
+* Indirect support for DeHackEd;
+* Crosshair;
+* Jumping;
+....
+
+No music support is available in SDL compiled version at the moment.
+Sound effects are 8 bit, 44100KHz, stereo.
+
+WWW: http://www.vavoom-engine.com/
+
+- Igor Pokrovsky
+tiamat@comset.net