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author | Kirill Ponomarev <krion@FreeBSD.org> | 2004-01-23 15:31:16 +0000 |
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committer | Kirill Ponomarev <krion@FreeBSD.org> | 2004-01-23 15:31:16 +0000 |
commit | 78ac02537e488068066d33b911aafc48f83f2599 (patch) | |
tree | 4bf46472f9852b98b86b37fbcd464990a7d9a749 /games/vavoom/pkg-descr | |
parent | b0063e081403ecc3ee1d4b02462be8db29930024 (diff) |
Notes
Diffstat (limited to 'games/vavoom/pkg-descr')
-rw-r--r-- | games/vavoom/pkg-descr | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/games/vavoom/pkg-descr b/games/vavoom/pkg-descr new file mode 100644 index 000000000000..89fe8bae3f53 --- /dev/null +++ b/games/vavoom/pkg-descr @@ -0,0 +1,23 @@ +Vavoom is a source port based on sources of Doom, Heretic, Hexen +and a little bit from Quake. To play Vavoom you need main wad file +from Doom, Ultimate Doom, Doom II, Heretic, Hexen or Strife. + +Differences from original game: +* Polygonal engine with colored lighting, with software mode, OpenGL support; +* Translucency; +* Complete support for freelook (look up & down) in all games; +* A powerful language to describe game logic; +* 100% client/server architecture with in-game joining; +* Quake-style console, with key bindings; +* Indirect support for DeHackEd; +* Crosshair; +* Jumping; +.... + +No music support is available in SDL compiled version at the moment. +Sound effects are 8 bit, 44100KHz, stereo. + +WWW: http://www.vavoom-engine.com/ + +- Igor Pokrovsky +tiamat@comset.net |