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author | Johan van Selst <johans@FreeBSD.org> | 2013-02-24 17:37:01 +0000 |
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committer | Johan van Selst <johans@FreeBSD.org> | 2013-02-24 17:37:01 +0000 |
commit | f6bf3079626dd4a56ebbc7da28352ec8a87b4fbe (patch) | |
tree | d3f0377db4ca925fdcada2e9fbd4ec4501bc11ed /games/xboard | |
parent | 6a431e18febdaeb56d740aebed97757a0c736ab2 (diff) | |
download | ports-f6bf3079626dd4a56ebbc7da28352ec8a87b4fbe.tar.gz ports-f6bf3079626dd4a56ebbc7da28352ec8a87b4fbe.zip |
Notes
Diffstat (limited to 'games/xboard')
-rw-r--r-- | games/xboard/files/patch-xboard.texi | 545 |
1 files changed, 545 insertions, 0 deletions
diff --git a/games/xboard/files/patch-xboard.texi b/games/xboard/files/patch-xboard.texi new file mode 100644 index 000000000000..4fceaace059e --- /dev/null +++ b/games/xboard/files/patch-xboard.texi @@ -0,0 +1,545 @@ +--- xboard.texi.orig 2013-02-24 17:18:53.000000000 +0100 ++++ xboard.texi 2013-02-24 17:18:53.000000000 +0100 +@@ -1018,16 +1018,16 @@ + @section Options Menu + @cindex Menu, Options + @cindex Options Menu +-@table @asis +-@item General Options ++@subsection General Options + @cindex General Options, Menu Item + The following items to set option values appear in the dialog + summoned by the general Options menu item. +-@itemx Absolute Analysis Scores ++@table @asis ++@item Absolute Analysis Scores + @cindex Absolute Analysis Scores, Menu Item + Controls if scores on the Engine Output window during analysis + will be printed from the white or the side-to-move point-of-view. +-@itemx Almost Always Queen ++@item Almost Always Queen + @cindex Almost Always Queen, Menu Item + If this option is on, 7th-rank pawns automatically change into + Queens when you pick them up, +@@ -1044,14 +1044,14 @@ + Otherwise XBoard would bring up a dialog + box whenever you move a pawn to the last rank, asking what piece + you want to promote to. +-@itemx Animate Dragging ++@item Animate Dragging + @cindex Animate Dragging, Menu Item + If Animate Dragging is on, while you are dragging a piece with the + mouse, an image of the piece follows the mouse cursor. + If Animate Dragging is off, there is no visual feedback while you are + dragging a piece, but if Animate Moving is on, the move will be + animated when it is complete. +-@itemx Animate Moving ++@item Animate Moving + @cindex Animate Moving, Menu Item + If Animate Moving is on, all piece moves are animated. An image of the + piece is shown moving from the old square to the new square when the +@@ -1059,7 +1059,7 @@ + If Animate Moving is off, a moved piece instantly disappears from its + old square and reappears on its new square when the move is complete. + The shifted @kbd{Ctrl-A} key is a keyboard equivalent. +-@itemx Auto Flag ++@item Auto Flag + @cindex Auto Flag, Menu Item + If this option is on and one player runs out of time + before the other, +@@ -1071,7 +1071,7 @@ + insufficient mating material. In local chess engine mode, + XBoard + may call either player's flag and will not take material into account (?). +-@itemx Auto Flip View ++@item Auto Flip View + @cindex Auto Flip View, Menu Item + If the Auto Flip View option is on when you start a game, the board + will be automatically oriented so that your pawns move from the bottom +@@ -1084,27 +1084,27 @@ + if it is false (the default), White's pawns move from bottom to top + at the start of each game; if it is true, Black's pawns move from + bottom to top. @xref{User interface options}. +-@itemx Blindfold ++@item Blindfold + @cindex Blindfold, Menu Item + If this option is on, XBoard displays the board as usual but does + not display pieces or move highlights. You can still move in the + usual way (with the mouse or by typing moves in ICS mode), even though + the pieces are invisible. +-@itemx Drop Menu ++@item Drop Menu + @cindex Drop Menu, Menu Item + Controls if right-clicking the board in crazyhouse / bughouse + will pop up a menu to drop a piece on the clicked square + (old, deprecated behavior) + or allow you to step through an engine PV + (new, recommended behavior). +-@itemx Enable Variation Trees ++@item Enable Variation Trees + @cindex Enable Variation Trees, Menu Item + If this option is on, playing a move in Edit Game or Analyze mode + while keeping the Shift key pressed will start a new variation. + You can then recall the previous line through the @samp{Revert} menu item. + When off, playing a move will truncate the game and append the move + irreversibly. +-@itemx Hide Thinking ++@item Hide Thinking + @cindex Hide Thinking, Menu Item + If this option is off, the chess engine's notion of the score and best + line of play from the current position is displayed as it is +@@ -1114,18 +1114,18 @@ + whether it is showing White's thinking or Black's, and only the thinking + of the engine that is on move is shown. + The shifted @kbd{Ctrl-H} key is a keyboard equivalent. +-@itemx Highlight Last Move ++@item Highlight Last Move + @cindex Highlight Last Move, Menu Item + If Highlight Last Move is on, after a move is made, the starting and + ending squares remain highlighted. In addition, after you use Backward + or Back to Start, the starting and ending squares of the last move to + be unmade are highlighted. +-@itemx Highlight with Arrow ++@item Highlight with Arrow + @cindex Highlight with Arrow, Menu Item + Causes the highlighting described in Highlight Last Move to be done + by drawing an arrow between the highlighted squares, + so that it is visible even when the width of the grid lines is set to zero. +-@itemx Move Sound ++@item Move Sound + @cindex Move Sound, Menu Item + Enables the sounding of an audible signal when the computer performs a move. + For the selection of the sound, see @samp{Sound Options}. +@@ -1135,7 +1135,7 @@ + command to the ICS, since otherwise the ICS will ring the terminal bell + after every move (not just yours). (The @file{.icsrc} file + is a good place for this; see @ref{ICS options}.) +-@itemx One-Click Moving ++@item One-Click Moving + @cindex One-Click Moving, Menu Item + If this option is on, XBoard does not wait for you to click both the + from- and the to-square, or drag the piece, but performs a move as soon +@@ -1148,14 +1148,14 @@ + Promoting a Pawn by clicking its to-square will suppress the promotion + popup or other methods for selecting an under-promotion, + and make it promote to Queen. +-@itemx Periodic Updates ++@item Periodic Updates + @cindex Periodic Updates, Menu Item + If this option is off (or if + you are using a chess engine that does not support periodic updates), + the analysis window + will only be updated when the analysis changes. If this option is + on, the Analysis Window will be updated every two seconds. +-@itemx Play Move(s) of Clicked PV ++@item Play Move(s) of Clicked PV + @cindex Play Move(s) of Clicked PV, Menu Item + If this option is on, right-clicking a PV in the Engine Output window + during Analyze mode will cause the first move of that PV to be played. +@@ -1163,19 +1163,19 @@ + to engage in the PV walk such a right-click will start, + to seek out another position along the PV where you want to continue + the analysis, before releasing the mouse button. +-@itemx Ponder Next Move ++@item Ponder Next Move + @cindex Ponder Next Move, Menu Item + If this option is off, the chess engine will think only when it is on + move. If the option is on, the engine will also think while waiting + for you to make your move. + The shifted @kbd{Ctrl-P} key is a keyboard equivalent. +-@itemx Popup Exit Message ++@item Popup Exit Message + @cindex Popup Exit Message, Menu Item + If this option is on, when XBoard wants to display a message just + before exiting, it brings up a modal dialog box and waits for you to + click OK before exiting. If the option is off, XBoard prints the + message to standard error (the terminal) and exits immediately. +-@itemx Popup Move Errors ++@item Popup Move Errors + @cindex Popup Move Errors, Menu Item + If this option is off, when you make an error in moving (such as + attempting an illegal move or moving the wrong color piece), the +@@ -1183,21 +1183,21 @@ + on, move errors are displayed in small pop-up windows like other errors. + You can dismiss an error pop-up either by clicking its OK button or by + clicking anywhere on the board, including down-clicking to start a move. +-@itemx Scores in Move List ++@item Scores in Move List + @cindex Scores in Move List, Menu Item + If this option is on, XBoard will display the depth and score + of engine moves in the Move List, in the format of a PGN comment. +-@itemx Show Coords ++@item Show Coords + @cindex Show Coords, Menu Item + If this option is on, XBoard displays algebraic coordinates + along the board's left and bottom edges. +-@itemx Show Target Squares ++@item Show Target Squares + @cindex Show Target Squares, Menu Item + If this option is on, all squares a piece that is 'picked up' with the mouse + can legally move to are highighted with a fat colored dot in the + highlightColor (non-captures) or premoveHighlightColor (captures). + Legality testing must be on for XBoard to know how the piece moves. +-@itemx Test Legality ++@item Test Legality + @cindex Test Legality, Menu Item + If this option is on, XBoard tests whether the moves you try to make + with the mouse are legal and refuses to let you make an illegal move. +@@ -1209,23 +1209,24 @@ + rules that XBoard does not understand. (Bughouse, suicide, and wild + variants where the king may castle after starting on the d file are + generally supported with Test Legality on.) +-@itemx Flash Moves ++@item Flash Moves + @itemx Flash Rate + @cindex Flash Moves, Menu Item + @cindex Flash Rate, Menu Item + If this option is non-zero, whenever a move is completed, + the moved piece flashes the specified number of times. + The flash-rate setting determines how rapidly this flashing occurs. +-@itemx Animation Speed ++@item Animation Speed + @cindex Animation Speed, Menu Item + Determines the duration (in msec) of an animation step, + when @samp{Animate Moving} is swiched on. +-@itemx Zoom factor in Evaluation Graph ++@item Zoom factor in Evaluation Graph + @cindex Zoom factor in Evaluation Graph, Menu Item + Sets the valueof the @code{evalZoom} option, + indicating the factor by which the score interval (-1,1) should be + blown up on the vertical axis of the Evaluation Graph. +-@item Time Control ++@end table ++@subsection Time Control + @cindex Time Control, Menu Item + Pops up a sub-menu where you can set the time-control parameters interactively. + Allows you to select classical or incremental time controls, +@@ -1235,7 +1236,8 @@ + be it at the beginning of a session or through the time increment or + fixed time per move, will be divided by N. + The shifted @kbd{Alt+T} key is a keyboard equivalent. +-@item Common Engine ++ ++@subsection Common Engine + @cindex Common Engine, Menu Item + Pops up a sub-menu where you can set some engine parameters common to most engines, + such as hash-table size, tablebase cache size, maximum number of processors +@@ -1259,7 +1261,8 @@ + When set to 100, all listed moves will be played with equal pobability. + Other settings interpolate between that. + The shifted @kbd{Alt+U} key is a keyboard equivalent. +-@item Adjudications ++ ++@subsection Adjudications + @cindex Adjudications, Menu Item + Pops up a sub-menu where you can enable or disable various adjudications + that XBoard can perform in engine-engine games. +@@ -1282,11 +1285,12 @@ + the engine's scores. To facilitate the latter, you can inform xboard here if + the engines report scores from the viewpoint of white, or from that of their own color. + +-@item ICS Options ++@subsection ICS Options + @cindex ICS Options, Menu Item + The following options occur in a dialog summoned by the + ICS Options menu item. +-@itemx Auto Kibitz ++@table @asis ++@item Auto Kibitz + @cindex Auto Kibitz, Menu Item + Setting this option when playing with or aginst a chess program on an ICS + will cause the last line of thinking output of the engine before its move +@@ -1295,7 +1299,7 @@ + an opponent chess program will be diverted to the engine-output window, + (and suppressed in the console), + where you can play through its PV by right-clicking it. +-@itemx Auto Comment ++@item Auto Comment + @cindex Auto Comment, Menu Item + If this option is on, any remarks made on ICS while you are observing or + playing a game are recorded as a comment on the current move. This includes +@@ -1303,7 +1307,7 @@ + and @kbd{kibitz}. + Limitation: remarks that you type yourself are not recognized; + XBoard scans only the output from ICS, not the input you type to it. +-@itemx Auto Observe ++@item Auto Observe + @cindex Auto Observe, Menu Item + If this option is on and you add a player to your @code{gnotify} + list on ICS, XBoard will automatically observe all of that +@@ -1318,11 +1322,11 @@ + variable is set to 0, or if the ICS you are using does not + properly support observing from Black's point of view, + you will see the game from White's point of view. +-@itemx Auto Raise Board ++@item Auto Raise Board + @cindex Auto Raise Board, Menu Item + If this option is on, whenever a new game begins, the chessboard window + is deiconized (if necessary) and raised to the top of the stack of windows. +-@itemx Auto Save ++@item Auto Save + @cindex Auto Save, Menu Item + If this option is true, at the end of every game XBoard prompts + you for a file name and appends a record of the game to the file +@@ -1330,7 +1334,7 @@ + Disabled if the @code{saveGameFile} command-line + option is set, as in that case all games are saved to the specified file. + @xref{Load and Save options}. +-@itemx Background Observe ++@item Background Observe + @cindex Background Observe, Menu Item + Setting this option will make XBoard suppress display of any boards + from observed games while you are playing. +@@ -1338,12 +1342,12 @@ + and shown to you when you right-click the board. + This allows you to peek at your bughouse partner's game when you want, + without disturbing your own game too much. +-@itemx Dual Board ++@item Dual Board + @cindex Dual Board, Menu Item + Setting this option in combination with @samp{Background Observe} + will display boards of observed games while you are playing + on a second board next to that of your own game. +-@itemx Get Move List ++@item Get Move List + @cindex Get Move List, Menu Item + If this option is on, whenever XBoard + receives the first board of a new ICS game (or a different game from +@@ -1357,7 +1361,7 @@ + and over. + When you turn this option on from the menu, XBoard + immediately fetches the move list of the current game (if any). +-@itemx Quiet Play ++@item Quiet Play + @cindex Quiet Play, Menu Item + If this option is on, XBoard will automatically issue an ICS + @kbd{set shout 0} +@@ -1365,18 +1369,18 @@ + @kbd{set shout 1} + command whenever you finish one. Thus, you will not be distracted + by shouts from other ICS users while playing. +-@itemx Seek Graph ++@item Seek Graph + @cindex Seek Graph, Menu Item + Setting this option will cause XBoard to display an graph of + currently active seek ads when you left-click the board + while idle and logged on to an ICS. +-@itemx Auto-Refresh Seek Graph ++@item Auto-Refresh Seek Graph + @cindex Auto-Refresh Seek Graph, Menu Item + In combination with the @samp{Seek Graph} option this + will cause automatic update of the seek graph while it is up. + This only works on FICS and ICC, + and requires a lot of bandwidth on a busy server. +-@itemx Premove ++@item Premove + @itemx Premove White + @itemx Premove Black + @itemx First White Move +@@ -1398,7 +1402,7 @@ + + You can also enter premoves for the first white and black moves + of the game. +-@itemx ICS Alarm ++@item ICS Alarm + @itemx ICS Alarm Time + @cindex ICS Alarm, Menu Item + @cindex ICS Alarm Time, Menu Item +@@ -1411,19 +1415,21 @@ + By default, the alarm sound is the terminal bell, but on some systems + you can change it to a sound file using the soundIcsAlarm option; see + below. +-@itemx Colorize Messages ++@item Colorize Messages + @cindex Colorize Messages, Menu Item + Ticking this options causes various types of ICS messages do be + displayed with different foreground or background colors in the console. + The colors can be individually selected for each type, + through the accompanying text edits. ++@end table + +-@item Match Options ++@subsection Match Options + @cindex Match Options, Menu Item + Summons a dialog where you can set options important for playing automatic + matches between two chess programs + (e.g. by using the @samp{Machine Match} menu item in the @samp{Mode} menu). +-@itemx Tournament file ++@table @asis ++@item Tournament file + @cindex Tournament file, Menu item + To run a tournament, XBoard needs a file to record its progress, + so it can resume the tourney when it is interrupted. +@@ -1443,7 +1449,7 @@ + without participants no tournament file will be made, but other entered values + (e.g. for the file with opening positions) will take effect. + Default: configured by the @code{defaultTourneyName} option. +-@itemx Sync after round ++@item Sync after round + @itemx Sync after cycle + @cindex Sync after round, Menu Item + @cindex Sync after cycle, Menu Item +@@ -1452,7 +1458,7 @@ + This guarantees correct ordering in the games file, + even when multiple XBoard instances are concurrently playing games for the same tourney. + Default: sync after cycle, but not after round. +-@itemx Select Engine ++@item Select Engine + @itemx Tourney participants + @cindex Select Engine, Menu Item + @cindex Tourney participants, Menu Item +@@ -1463,7 +1469,7 @@ + to delete engines you selected by accident, or change their order. + Do not type names yourself there, because names that do not exactly match + one of the names from the drop-down list will lead to undefined behavior. +-@itemx Tourney type ++@item Tourney type + @cindex Tourney type, Menu Item + Here you can specify the type of tournament you want. + XBoardâs intrinsic tournament manager support round-robins (type = 0), +@@ -1476,7 +1482,7 @@ + pairing engine must be specified through the @code{pairingEngine} option. + Each Swiss round will be considered a tourney cycle in that case. + Default:0 +-@itemx Number of tourney cycles ++@item Number of tourney cycles + @itemx Default number of Games + @cindex Number of tourney cycles, Menu Item + @cindex Default number of Games, Menu Item +@@ -1489,11 +1495,11 @@ + Default is 1 cycle; + the number of games per pairing is the same as the default number of match games, + stored in your settings file through the @code{defaultMatchGames} option. +-@itemx Save Tourney Games ++@item Save Tourney Games + @cindex Save Tourney Games, Menu Item + File where the tournament games are saved + (duplicate of the item in the @samp{Save Game Options}). +-@itemx Game File with Opening Lines ++@item Game File with Opening Lines + @itemx File with Start Positions + @itemx Game Number + @itemx Position Number +@@ -1516,14 +1522,14 @@ + but the second (even) games will select the same moves from the book as the previous game. + (Note this leads to the same opening only if both engines use the GUI book!) + Default: No game or position file will be used. The default index if such a file is used is 1. +-@itemx Disable own engine bools be default ++@item Disable own engine bools be default + @cindex Disable own engine bools be default, Menu Item + Setting this option reverses the default situation for use of the GUI opening book + in tournaments from what it normally is, namely not using it. + So unless the engine is installed with an option to explicitly specify it should + not use the GUI book (i.e. @code{-firstHasOwnBookUCI true}), + it will be made to use the GUI book. +-@itemx Replace Engine ++@item Replace Engine + @itemx Upgrade Engine + @cindex Replace Engine, Menu Item + @cindex Upgrade Engine, Menu Item +@@ -1540,7 +1546,7 @@ + In this latter case the engine must not be playing when you do this, + but otherwise there is no need to pause the tournament play + for making a substitution. +-@itemx Clone Tourney ++@item Clone Tourney + @cindex CloneTourney, Menu Item + Pressing this button after you have specified an existing tournament file + will copy the contents of the latter to the dialog, +@@ -1548,8 +1554,9 @@ + You can then run a tourney with the same parameters + (possibly after changing the proposed name of the tourney file for the new tourney) + by pressing 'OK'. ++@end table + +-@item Load Game Options ++@subsection Load Game Options + @cindex Load Game Options, Menu Item + Summons a dialog where you can set the @code{autoDisplayComment} and + @code{autoDisplayTags} options, (which control popups when viewing loaded games), +@@ -1558,7 +1565,8 @@ + You can also set search criteria for determining which games + will be displayed in the Game List for a multi-game file, + and thus be eligible for loading: +-@itemx Elo of strongest player ++@table @asis ++@item Elo of strongest player + @itemx Elo of weakest player + @itemx year + @cindex Elo of strongest player, Menu Item +@@ -1567,7 +1575,7 @@ + These numeric fields set thresholds (lower limits) on the Elo rating of the mentioned player, + or the date the game was played. + Defaults: 0 +-@itemx Search mode ++@item Search mode + @cindex Search mode, Menu Item + @cindex find position, Menu Item + @cindex narrow, Menu Item +@@ -1589,13 +1597,13 @@ + but only searches in the already selected games, + rather than the complete game file, + and can thus be used to refine a search based on multiple criteria. +-@itemx number of consecutive positions ++@item number of consecutive positions + @cindex number of consecutive positions, Menu Item + When you are searching by material, rather than for an exact match, + this parameter indicates forhowmany consecutive game positions + the same amount of material must be on the board before it is + considered a match. +-@itemx Also match reversed colors ++@item Also match reversed colors + @itemx Also match left-right flipped position + @cindex Also match reversed colors, Menu Item + @cindex Also match left-right flipped position, Menu Item +@@ -1605,8 +1613,9 @@ + will be also considered a match. + The left-right flipping is only useful after all castling rights + have expired (or in Xiangqi). ++@end table + +-@item Save Game Options ++@subsection Save Game Options + @cindex Save Game Options, Menu Item + Summons a dialog where you can specify the files on which XBoard should + automatically save any played or entered games, +@@ -1624,12 +1633,12 @@ + should be included. + For Chess, always set the format to PGN, rather than "old save stye"! + +-@item Game List ++@subsection Game List + @cindex Game List Tags, Menu Item + Pops up a dialog where you can select the PGN tags that should appear + on the lines in the game list, and their order. + +-@item Sound Options ++@subsection Sound Options + @cindex Sound Options, Menu Item + Summons a dialog where you can specify the sounds that should accompany + various events that can occur XBoard. +@@ -1652,7 +1661,7 @@ + The sound is not played after moves you make or moves read from a + saved game file. + +-@item Save Settings Now ++@subsection Save Settings Now + @cindex Save Settings Now, Menu Item + Selecting this menu item causes the current XBoard settings to be + written to the settings file, so they will also apply in future sessions. +@@ -1688,13 +1697,13 @@ + in ~/.xboardrc, you will essentially turn them into volatile options + with the specified value as default, because that value will overrule + the value loaded from the settings file (being read later). +-@item Save Settings on Exit ++ ++@subsection Save Settings on Exit + @cindex Save Settings on Exit, Menu Item + Setting this option has no immediate effect, but causes the settings + to be saved when you quit XBoard. What happens then is otherwise + identical to what happens when you use select "Save Settings Now", + see there. +-@end table + + @node Help Menu + @section Help M
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