diff options
author | cvs2svn <cvs2svn@FreeBSD.org> | 1995-05-29 13:46:42 +0000 |
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committer | cvs2svn <cvs2svn@FreeBSD.org> | 1995-05-29 13:46:42 +0000 |
commit | 444bcd3c2ed803274c8deafa2c3fa03f8a394653 (patch) | |
tree | 297f74782436a0f973b6b89d60c10f399af9a135 /games/xchomp/pkg-descr | |
parent | 56cb039977e097ac910b2d719acd77ec3d5fb646 (diff) |
This commit was manufactured by cvs2svn to create tagrelease/2.0.5
'RELENG_2_0_5_RELEASE'.
Notes
Notes:
svn path=/head/; revision=1803
svn path=/tags/RELENG_2_0_5_RELEASE/; revision=1807; tag=release/2.0.5
Diffstat (limited to 'games/xchomp/pkg-descr')
-rw-r--r-- | games/xchomp/pkg-descr | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/games/xchomp/pkg-descr b/games/xchomp/pkg-descr deleted file mode 100644 index 93f73da9db6a..000000000000 --- a/games/xchomp/pkg-descr +++ /dev/null @@ -1,82 +0,0 @@ - - Xchomp, Version 1.1 - ------------------- - -INTRODUCTION - -Hello, and welcome to xchomp. Xchomp is a game closely patterned after -Pac-Man(tm) that runs under the X window system. I've tried to make the -game as close as possible to the original Pac-Man. However, I have not -seen a Pac-Man arcade machine for years, so all the elements of the game -have been recalled from memory. Also, I've added something which I -always felt was missing from Pac-Man, namely several different mazes. - -INSTRUCTIONS FOR PLAYING - -The point of this game, as in all arcade-style games, is to amass the -highest possible score. However, some may find that the fun in the game -is in trying to reach the highest possible level. At least, that's what -I thought was fun about the original. You, the player, are the circular -mouth moving around the maze. Your opponents are the four ghosts following -you around. Touching a ghost will cost you a life. When you start each -level, the maze is filled with dots. Eating these dots (by simply going -over them), gives you 10 points for each. You must eat all the dots on a -maze to advance to the next level. - -On each maze, you will also find several large flashing dots; these are -the power-dots. Eating one of these will add 50 points to your score, -and temporarily give you the ability to eat the ghosts. While the ghosts -can be eaten, they are white (transparent), they move at a reduced speed, -and they try to run away from you. When they turn back to a solid color, -they are back to their normal state, and they return to following you -around. They won't become solid suddenly; they will flash for a couple -of seconds to warn you. While they're flashing, you can still eat them. - -Eating a ghost adds points to your score, and the number of points is -momentarily displayed on the screen. This action turns the ghost into -a harmless pair of eyes. In this state, the ghost moves very quickly, -seeking return to the ghost box in the center of the maze. Once it gets -there, it is "reborn", and goes back to chasing you around the maze. - -The levels of the game are designated by symbols. The first few levels -are "fruit" levels, that is, they are designated by little pictures of -fruit on the bottom of the xchomp window. For example, the first level -is the "cherry" level. Once in a while (twice on every level), the -symbol corresponding to the current level appears in the maze. It will -stay there only for a few seconds; eating it adds a number of points to -your score. At the higher levels, this is a very significant number. -In any case, when you eat a fruit, or other such symbol, the corresponding -point value is briefly displayed on the screen. - -Reaching a score of 10,000 awards you an extra life. - -GAME CONTROLS - -This is strictly a keyboard-controlled game. The arcade game had very -simple controls -- one four-directional joystick. In xchomp, all control -is through the arrow keys. Hitting an arrow key in xchomp is equivalent -to pushing the joystick in the corresponding direction and holding it down; -the player on the screen will continue moving in its current direction -until motion in the specified direction is possible, in which case it will -switch to that direction, or until it hits a wall, in which case it will -stop and wait for a key press corresponding to a valid direction. If this -sounds complex, forget it, and just play the game. I believe you'll find -the controls pretty natural. It can be thought of like this: the player -on the screen will always try to move in the direction of the last key -pressed, and if it can't, it'll keep moving in the direction it's moving -until it can. Only one key press is remembered -- the last one. Don't -hold down the keys; just hit them; otherwise, there may be times when -you're pressing two keys at a time and the second one won't register. - -The game can be paused by pressing the space bar or by iconifying the xchomp -window (the latter definitely works on Sun and DECwindows servers). While -the game is paused, you can abort it by pressing 'R'. This will return -you to the title screen. Pressing 'Q' will cause xchomp to terminate. If -you iconify the xchomp window, the game will be in the paused state when -you de-iconify it. ---- -+--------------------+-----------------------+-------------------------------+ -| | Polygen Corporation | UUCP: | -| Jerry J. Shekhel | Waltham, MA 02254 | {princeton, mit-eddie, | -| | (617) 890-2888 | buita, sunne}!polygen!jerry | -+--------------------+-----------------------+-------------------------------+ |