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authorThomas Gellekum <tg@FreeBSD.org>1997-03-06 09:22:37 +0000
committerThomas Gellekum <tg@FreeBSD.org>1997-03-06 09:22:37 +0000
commit11151e3b8a71e984938dcbc785c528a93e290f9f (patch)
tree2c76684d1e1ca497abb095d15e14547675cf194f /games/xpat2/files
parentaadc95461b721b3245c8a79b66fdacb328b929c5 (diff)
downloadports-11151e3b8a71e984938dcbc785c528a93e290f9f.tar.gz
ports-11151e3b8a71e984938dcbc785c528a93e290f9f.zip
Notes
Diffstat (limited to 'games/xpat2/files')
-rw-r--r--games/xpat2/files/patch-aa80
1 files changed, 80 insertions, 0 deletions
diff --git a/games/xpat2/files/patch-aa b/games/xpat2/files/patch-aa
new file mode 100644
index 000000000000..6e2eef504ba4
--- /dev/null
+++ b/games/xpat2/files/patch-aa
@@ -0,0 +1,80 @@
+*** src/Imakefile.orig Sat Nov 25 12:55:35 1995
+--- src/Imakefile Wed Mar 5 16:18:39 1997
+***************
+*** 22,29 ****
+ # 4.) specify, if you want sound (must copy the appropriate sound module)
+ # SOUNDOBJ should be one module of X-sound_*.o if USE_SOUND is on, else empty
+ # Note: for X-sound_SUN.o, /dev/audio must have 666 permissions */
+! #define USE_SOUND /* doesn't harm if you don't have a sound card */
+! SOUNDOBJ = X-sound_SUN.o
+
+ # 5.) specify, if you want the antialiased card construction set (SLOW!)
+ #define USE_CARD_CONSTRUCTION
+--- 22,29 ----
+ # 4.) specify, if you want sound (must copy the appropriate sound module)
+ # SOUNDOBJ should be one module of X-sound_*.o if USE_SOUND is on, else empty
+ # Note: for X-sound_SUN.o, /dev/audio must have 666 permissions */
+! #undef USE_SOUND /* doesn't harm if you don't have a sound card */
+! SOUNDOBJ =
+
+ # 5.) specify, if you want the antialiased card construction set (SLOW!)
+ #define USE_CARD_CONSTRUCTION
+***************
+*** 37,49 ****
+ # BINDIR and LIBDIR should be predefined by the templates
+ # BINDIR = /usr/bin/X11
+ # LIBDIR = /usr/lib/X11
+! XPATLIBDIR = /usr/games/lib/xpat
+ APPDEFSDIR = $(LIBDIR)
+! XPATMANDIR = /usr/man/man6
+
+ # This is the name of the log-file, where solved games are stored:
+ # an alternative path would be $(XPATLIBDIR)/xpat.log
+! SCOREFILE = /var/games/xpat.log
+
+
+ # paths for installation in user's home-directory.
+--- 37,49 ----
+ # BINDIR and LIBDIR should be predefined by the templates
+ # BINDIR = /usr/bin/X11
+ # LIBDIR = /usr/lib/X11
+! XPATLIBDIR = $(LIBDIR)/xpat
+ APPDEFSDIR = $(LIBDIR)
+! XPATMANDIR = $(PREFIX)/man/man6
+
+ # This is the name of the log-file, where solved games are stored:
+ # an alternative path would be $(XPATLIBDIR)/xpat.log
+! SCOREFILE = $(XPATLIBDIR)/xpat.log
+
+
+ # paths for installation in user's home-directory.
+***************
+*** 55,60 ****
+--- 55,62 ----
+ XPMLIB = -L$(USRLIBDIR) -lXpm
+ XPMINCLUDE = -I $(INCDIR)
+
++ CFLAGS += -DNO_CUSERID
++
+ # *****************************************************************************
+ # I hope you don't need to change anything below this point
+ # *****************************************************************************
+***************
+*** 181,188 ****
+ chmod 755 $(XPATLIBDIR)/$$f; \
+ done
+ mkdirhier $(XPATMANDIR)
+! cp xpat2.man $(XPATMANDIR)/xpat2.6x
+! chmod 644 $(XPATMANDIR)/xpat2.6x
+
+ ComplexProgramTarget($(MYPROG))
+ InstallAppDefaults(XPat)
+--- 183,190 ----
+ chmod 755 $(XPATLIBDIR)/$$f; \
+ done
+ mkdirhier $(XPATMANDIR)
+! cp xpat2.man $(XPATMANDIR)/xpat2.6
+! chmod 644 $(XPATMANDIR)/xpat2.6
+
+ ComplexProgramTarget($(MYPROG))
+ InstallAppDefaults(XPat)