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authorTorsten Zuehlsdorff <tz@FreeBSD.org>2017-11-22 11:31:17 +0000
committerTorsten Zuehlsdorff <tz@FreeBSD.org>2017-11-22 11:31:17 +0000
commit5e5119c4f035aed197ac9cb247919165ed91b056 (patch)
treed4158df4e29397f8ab0adb3388d30c4583d3b0cb /games/xptools/pkg-message
parent97dcc0f3cc53511a9f3a8b7a4c67fca971f4dfea (diff)
downloadports-5e5119c4f035aed197ac9cb247919165ed91b056.tar.gz
ports-5e5119c4f035aed197ac9cb247919165ed91b056.zip
New port: games/xptools
The X-Plane Scenery Tools (XPTools) code base is the source code tree for all of the Laminar Research scenery creation/editing tools. This code does not include X-Plane and the "X-Apps" (PlaneMaker, WorldMaker, AirfoilMaker, and Briefer). It does include source to the ac3d x-plane plugin, WED, the various tools, and our global scenery generator. WWW: https://developer.x-plane.com/code/ PR: 223649 Submitted by: Michael Danilov <mike.d.ft402@gmail.com>
Notes
Notes: svn path=/head/; revision=454683
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+X-Plane itself does not need to be installed before using WED. However, WED will
+require that you choose the X-Plane folder before it will allow you to do
+anything. Create a working directory with the following structure before
+starting WED for the first time.
+
+working directory <-- Pick a name
+ |--Custom Scenery
+ |--Global Scenery
+ |--Resources
+ |--default scenery
+
+You can create it with the following commands:
+
+$ mkdir working_directory
+$ cd working_directory
+$ mkdir -p 'Custom Scenery' 'Global Scenery' 'Resources/default scenery'