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authorMasafumi Max NAKANE <max@FreeBSD.org>1997-06-19 09:22:04 +0000
committerMasafumi Max NAKANE <max@FreeBSD.org>1997-06-19 09:22:04 +0000
commit6a5d496cfc1328ea6e122801b3f7212ec0f35824 (patch)
tree9f09db72cf489831650b25163edb1d2958a6ef01 /games/xrubik
parent3de20ee66c35738dd9e3cbbd88f54a24affbcec8 (diff)
downloadports-6a5d496cfc1328ea6e122801b3f7212ec0f35824.tar.gz
ports-6a5d496cfc1328ea6e122801b3f7212ec0f35824.zip
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Xrubik, X-based rubik's cube(tm)
- Click on the left mouse button to move a piece. Release it on a
- piece in the same row and on the face. The puzzle will then turn
- towards where the mouse button was released.
- Click on the middle mouse button toggle the practice mode. (This is
- good for learning moves). Also 'P' or 'p' do the same thing.
- One must double click on the middle mouse button if the puzzle is
- being worked on.
- Click on the right mouse button if you want to randomize the puzzle.
- Also 'R' or 'r' do the same thing. One must double click on
- the right mouse button if the puzzle is being worked on.
- 'I' or 'i' to increase the number of cubes.
- 'D' or 'd' to decrease the number of cubes.
- 'O' or 'o' to toggle orient mode. (I prefer the orient mode since
- it is slightly more challenging).
- 'S', 's' to auto-solve. It only works on 1x1x1, 2x2x2, 3x3x3 cubes.
- For the 3x3x3 it only solves it in the non-orient mode.
- 'U' or 'u' to undo last move.
- 'G' or 'g' to get a saved puzzle.
- 'W' or 'w' to write or save a puzzle.
- 'Q', 'q', or Control-C to kill program.
-
- Key pad is defined for 2d rubik as:
- /
-
- 8
- ^
- 4 < 5 > 6
- v
- 2
-
- The key pad along with the use of the mouse will allow you to move the
- cube i.e.,
- KP_DIVIDE=>CCW
- KP_8=>Top
- KP=>Left KP_5=>CW KP_6=>Right
- KP_2=>Bottom
-
- Key pad for 3d rubik, use your intuition (is this a cop out or what?).
- The key pad is defined differently depending on which side of the cube
- your mouse is pointing at. One thing that stays the same is KP_5=>CW.
-
- The control key allows you to move the whole cube at once without
- being entered as a move. Hold down the control key while using the
- left mouse button or the keypad.
- One has to orient the faces in orient mode, besides getting all the
- faces to be the same color. To do this one has to get the lines to
- be oriented in the same direction, this only matters with center
- cubes (i.e. those cubes not on a corner or edge). This does add
- complexity so there are 2 sets of records.
-
- Try resizing the cube. Notice the puzzle resizes to take advantage
- of the "room" available.
-
- The title is in the following format (non-motif version):
- xrubik{2|3}d: {1|2|3|4|5|6} @ (<Number of moves>/\
- {<Record number of moves>|NEVER|PRACTICE}) - <Comment>
- {2|3}: current dimensional view
- {1|2|3|4|5|6}: number of cubes per edge
- {<Record...}: puzzle is either in practice mode or record mode
- In record mode, if there is no record of the current puzzle, it
- displays "NEVER".
-
- If you were looking for a auto-solver, sorry. One of the problems in
- auto-solvers the generally don't work for different number of cuts.
- If you know of one let me know. There is a real neat 3x3x3 cube called
- "magiccube" with a better 3-D look, a auto-solver, and Motif. Use
- "archie" to find "magiccube" at the site nearest you.
+Rubik's cube is a puzzle that you put same color pieces to
+the same faces on a cube.