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authorEmanuel Haupt <ehaupt@FreeBSD.org>2006-06-16 11:51:55 +0000
committerEmanuel Haupt <ehaupt@FreeBSD.org>2006-06-16 11:51:55 +0000
commitbab0c51054ce8f2d943dcff1832eb7a94a7a43bb (patch)
tree4c7c03e70ac4f236a187e791389e5b75eec935b7 /games
parentbe2947677bf0924b2196b6fc8c7a69b816e22d3f (diff)
downloadports-bab0c51054ce8f2d943dcff1832eb7a94a7a43bb.tar.gz
ports-bab0c51054ce8f2d943dcff1832eb7a94a7a43bb.zip
Notes
Diffstat (limited to 'games')
-rw-r--r--games/Makefile1
-rw-r--r--games/fwp/Makefile48
-rw-r--r--games/fwp/distinfo3
-rw-r--r--games/fwp/files/patch-configure10
-rw-r--r--games/fwp/pkg-descr15
-rw-r--r--games/fwp/pkg-plist261
6 files changed, 338 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile
index cb79ee049d6d..5fe1b1e4eb93 100644
--- a/games/Makefile
+++ b/games/Makefile
@@ -208,6 +208,7 @@
SUBDIR += frozenbubble
SUBDIR += ftjava
SUBDIR += fuhquake
+ SUBDIR += fwp
SUBDIR += fxsudoku
SUBDIR += galaxis
SUBDIR += galaxyhack
diff --git a/games/fwp/Makefile b/games/fwp/Makefile
new file mode 100644
index 000000000000..7e1843950b5d
--- /dev/null
+++ b/games/fwp/Makefile
@@ -0,0 +1,48 @@
+# New ports collection makefile for: fightwinprevail
+# Date created: 06 Mar 2006
+# Whom: Dmitry Marakasov <amdmi3@mail.ru>
+#
+# $FreeBSD$
+#
+
+PORTNAME= fwp
+PORTVERSION= 0.0.7
+CATEGORIES= games
+MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
+MASTER_SITE_SUBDIR= fightwinprevail
+DISTNAME= ${PORTNAME}-${PORTVERSION}-linux
+
+MAINTAINER= amdmi3@mail.ru
+COMMENT= Multiplayer first person shooter
+
+BUILD_DEPENDS= ${X11BASE}/lib/libode.a:${PORTSDIR}/devel/ode
+LIB_DEPENDS= OgreMain.10:${PORTSDIR}/graphics/ogre3d
+
+GNU_CONFIGURE= yes
+USE_GMAKE= yes
+USE_GL= yes
+USE_SDL= sdl net mixer
+USE_GCC= 3.4+
+
+CONFIGURE_ARGS= --program-suffix=
+CONFIGURE_ENV= LDFLAGS="-L${LOCALBASE}/lib -L${X11BASE}/lib" \
+ CPPFLAGS="-I${LOCALBASE}/include -I${X11BASE}/include" \
+ SDL_CONFIG="${SDL_CONFIG}"
+
+WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}
+
+pre-everything::
+ @${ECHO_MSG}
+ @${ECHO_MSG} "Warning! This is the first playable version of FWP using the new libraries."
+ @${ECHO_MSG} "It is an alpha and lacks some of the planned features, so you shouldn't"
+ @${ECHO_MSG} "expect too much of it."
+ @${ECHO_MSG}
+ @${ECHO_MSG} "You might hit Ctrl-C to abort."
+ @${ECHO_MSG}
+
+post-patch:
+ @${REINPLACE_CMD} -e '/LDFLAGS=/ s|$$LIBS|$$LDFLAGS|' \
+ ${WRKSRC}/configure
+ @${REINPLACE_CMD} -e 's|-O$$enable_optimize||' ${WRKSRC}/configure
+
+.include <bsd.port.mk>
diff --git a/games/fwp/distinfo b/games/fwp/distinfo
new file mode 100644
index 000000000000..508279c6aba5
--- /dev/null
+++ b/games/fwp/distinfo
@@ -0,0 +1,3 @@
+MD5 (fwp-0.0.7-linux.tar.gz) = 3068e51dc428096522d9b672c3226e70
+SHA256 (fwp-0.0.7-linux.tar.gz) = faeed3f94725dc259966c99709a2c15f7a5caff0319cf4165b89465d1266e7e8
+SIZE (fwp-0.0.7-linux.tar.gz) = 17635391
diff --git a/games/fwp/files/patch-configure b/games/fwp/files/patch-configure
new file mode 100644
index 000000000000..a57505855c69
--- /dev/null
+++ b/games/fwp/files/patch-configure
@@ -0,0 +1,10 @@
+--- configure.orig Mon Feb 13 23:35:26 2006
++++ configure Sun Mar 26 00:08:28 2006
+@@ -4103,6 +4103,7 @@
+ conftest$ac_exeext conftest.$ac_ext
+ LIBS=$ac_check_lib_save_LIBS
+ fi
++ ac_cv_lib_ode_dWorldCreate=yes
+ echo "$as_me:$LINENO: result: $ac_cv_lib_ode_dWorldCreate" >&5
+ echo "${ECHO_T}$ac_cv_lib_ode_dWorldCreate" >&6
+ if test $ac_cv_lib_ode_dWorldCreate = yes; then
diff --git a/games/fwp/pkg-descr b/games/fwp/pkg-descr
new file mode 100644
index 000000000000..4f2c207a8038
--- /dev/null
+++ b/games/fwp/pkg-descr
@@ -0,0 +1,15 @@
+Fight Win Prevail (or FWP for short) is a multiplayer first person
+shooter.
+
+The game is set in an imaginary universe where fearless pilots fight
+to the death with their futuristic vehicles. Gameplay lies somewhere
+between the Mechwarrior-series and Quake 3. It is faster and more
+action-orientated than in Mechwarrior, but tries to avoid the
+'jump-around-like-crazy-and-fire-at-everything-that-moves'-gameplay
+known from Quake 3.
+
+Fight Win Prevail is a pure multiplayer game and does not have a
+real singleplayer mode. Our primary target are LANs, but the game
+is playable over the internet, too.
+
+WWW: http://fightwinprevail.sourceforge.net/
diff --git a/games/fwp/pkg-plist b/games/fwp/pkg-plist
new file mode 100644
index 000000000000..3b62335ab5ff
--- /dev/null
+++ b/games/fwp/pkg-plist
@@ -0,0 +1,261 @@
+bin/fwp
+%%DATADIR%%/data/arenas/desertfortress/desertfortress.arena.xml
+%%DATADIR%%/data/arenas/desertfortress/desertfortress.geometry.xml
+%%DATADIR%%/data/arenas/desertfortress/desertfortress.material
+%%DATADIR%%/data/arenas/desertfortress/desertfortress.mesh
+%%DATADIR%%/data/arenas/desertfortress/desertfortress_detail.png
+%%DATADIR%%/data/arenas/desertfortress/desertfortress_heightmap.png
+%%DATADIR%%/data/arenas/desertfortress/desertfortress_lm.png
+%%DATADIR%%/data/arenas/desertfortress/desertfortress_terrain.cfg
+%%DATADIR%%/data/arenas/desertfortress/desertfortress_texture.png
+%%DATADIR%%/data/arenas/desertfortress/wall.png
+%%DATADIR%%/data/arenas/shared/arenas_shared.material
+%%DATADIR%%/data/arenas/shared/arenas_shared.particle
+%%DATADIR%%/data/arenas/shared/skyboxes/desert_bk.png
+%%DATADIR%%/data/arenas/shared/skyboxes/desert_dn.png
+%%DATADIR%%/data/arenas/shared/skyboxes/desert_fr.png
+%%DATADIR%%/data/arenas/shared/skyboxes/desert_lf.png
+%%DATADIR%%/data/arenas/shared/skyboxes/desert_rt.png
+%%DATADIR%%/data/arenas/shared/skyboxes/desert_up.png
+%%DATADIR%%/data/arenas/shared/skyboxes/skyboxes.material
+%%DATADIR%%/data/arenas/shared/skyboxes/snow_bk.png
+%%DATADIR%%/data/arenas/shared/skyboxes/snow_dn.png
+%%DATADIR%%/data/arenas/shared/skyboxes/snow_fr.png
+%%DATADIR%%/data/arenas/shared/skyboxes/snow_lf.png
+%%DATADIR%%/data/arenas/shared/skyboxes/snow_rt.png
+%%DATADIR%%/data/arenas/shared/skyboxes/snow_up.png
+%%DATADIR%%/data/arenas/shared/skyboxes/stevecube_bk.jpg
+%%DATADIR%%/data/arenas/shared/skyboxes/stevecube_dn.jpg
+%%DATADIR%%/data/arenas/shared/skyboxes/stevecube_fr.jpg
+%%DATADIR%%/data/arenas/shared/skyboxes/stevecube_lf.jpg
+%%DATADIR%%/data/arenas/shared/skyboxes/stevecube_rt.jpg
+%%DATADIR%%/data/arenas/shared/skyboxes/stevecube_up.jpg
+%%DATADIR%%/data/arenas/shared/teleportation_area_core.png
+%%DATADIR%%/data/arenas/shared/white_directional_light.effect.xml
+%%DATADIR%%/data/arenas/snowvalley/blue_corvette.geometry.xml
+%%DATADIR%%/data/arenas/snowvalley/blue_corvette.mesh
+%%DATADIR%%/data/arenas/snowvalley/blue_signal_smoke.effect.xml
+%%DATADIR%%/data/arenas/snowvalley/blue_signal_smoke_colors.png
+%%DATADIR%%/data/arenas/snowvalley/crashed_sat.geometry.xml
+%%DATADIR%%/data/arenas/snowvalley/crashed_sat.mesh
+%%DATADIR%%/data/arenas/snowvalley/crashed_sat_smoke.effect.xml
+%%DATADIR%%/data/arenas/snowvalley/crashed_sat_smoke.png
+%%DATADIR%%/data/arenas/snowvalley/crashed_sat_smoke_colors.png
+%%DATADIR%%/data/arenas/snowvalley/red_corvette.geometry.xml
+%%DATADIR%%/data/arenas/snowvalley/red_corvette.mesh
+%%DATADIR%%/data/arenas/snowvalley/red_signal_smoke.effect.xml
+%%DATADIR%%/data/arenas/snowvalley/red_signal_smoke_colors.png
+%%DATADIR%%/data/arenas/snowvalley/sat_crater.tga
+%%DATADIR%%/data/arenas/snowvalley/sat_hull.png
+%%DATADIR%%/data/arenas/snowvalley/sat_panel.png
+%%DATADIR%%/data/arenas/snowvalley/snowvalley.arena.xml
+%%DATADIR%%/data/arenas/snowvalley/snowvalley.material
+%%DATADIR%%/data/arenas/snowvalley/snowvalley.particle
+%%DATADIR%%/data/arenas/snowvalley/snowvalley_ambient.effect.xml
+%%DATADIR%%/data/arenas/snowvalley/snowvalley_detail.png
+%%DATADIR%%/data/arenas/snowvalley/snowvalley_heightmap.raw
+%%DATADIR%%/data/arenas/snowvalley/snowvalley_terrain.cfg
+%%DATADIR%%/data/arenas/snowvalley/snowvalley_texture.png
+%%DATADIR%%/data/arenas/spacechess/chessboard.geometry.xml
+%%DATADIR%%/data/arenas/spacechess/chessboard.mesh
+%%DATADIR%%/data/arenas/spacechess/chessboard.png
+%%DATADIR%%/data/arenas/spacechess/spacechess.arena.xml
+%%DATADIR%%/data/arenas/spacechess/spacechess.material
+%%DATADIR%%/data/fwp_resources.cfg
+%%DATADIR%%/data/gui/background_scene/background_scene.material
+%%DATADIR%%/data/gui/background_scene/background_scene.mesh
+%%DATADIR%%/data/gui/background_scene/background_scene.scene.xml
+%%DATADIR%%/data/gui/background_scene/concrete.jpg
+%%DATADIR%%/data/gui/background_scene/fire.particle
+%%DATADIR%%/data/gui/background_scene/music.mid
+%%DATADIR%%/data/gui/background_scene/rusty_metal.jpg
+%%DATADIR%%/data/gui/background_scene/sand.jpg
+%%DATADIR%%/data/gui/background_scene/smoke_colors.png
+%%DATADIR%%/data/gui/background_scene/smoke_particle.png
+%%DATADIR%%/data/gui/gui.material
+%%DATADIR%%/data/gui/gui.overlay
+%%DATADIR%%/data/gui/hud/crosshair_bars.png
+%%DATADIR%%/data/gui/hud/crosshair_circle.png
+%%DATADIR%%/data/gui/hud/crosshair_cross.png
+%%DATADIR%%/data/gui/hud/crosshair_point.png
+%%DATADIR%%/data/gui/hud/damage_indicator.png
+%%DATADIR%%/data/gui/hud/energy_bar.png
+%%DATADIR%%/data/gui/hud/health_bar.png
+%%DATADIR%%/data/gui/hud/heat_bar.png
+%%DATADIR%%/data/gui/hud/hud.fontdef
+%%DATADIR%%/data/gui/hud/hud.material
+%%DATADIR%%/data/gui/hud/hud.overlay
+%%DATADIR%%/data/gui/hud/overheated_bar.png
+%%DATADIR%%/data/gui/hud/status.png
+%%DATADIR%%/data/gui/loading_screen.png
+%%DATADIR%%/data/gui/menus/console_menu.layout.xml
+%%DATADIR%%/data/gui/menus/debug_menu.layout.xml
+%%DATADIR%%/data/gui/menus/equipment_menu.layout.xml
+%%DATADIR%%/data/gui/menus/game_info_menu.layout.xml
+%%DATADIR%%/data/gui/menus/gui.layout.xml
+%%DATADIR%%/data/gui/menus/help_menu.layout.xml
+%%DATADIR%%/data/gui/menus/join_server_menu.layout.xml
+%%DATADIR%%/data/gui/menus/main_menu.layout.xml
+%%DATADIR%%/data/gui/menus/message_box_menu.layout.xml
+%%DATADIR%%/data/gui/menus/messages_menu.layout.xml
+%%DATADIR%%/data/gui/menus/options_menu.layout.xml
+%%DATADIR%%/data/gui/menus/scores_menu.layout.xml
+%%DATADIR%%/data/gui/menus/start_server_menu.layout.xml
+%%DATADIR%%/data/gui/scheme/Font.xsd
+%%DATADIR%%/data/gui/scheme/GUILayout.xsd
+%%DATADIR%%/data/gui/scheme/GUIScheme.xsd
+%%DATADIR%%/data/gui/scheme/Imageset.xsd
+%%DATADIR%%/data/gui/scheme/TaharezLook.imageset
+%%DATADIR%%/data/gui/scheme/TaharezLook.scheme
+%%DATADIR%%/data/gui/scheme/TaharezLook.tga
+%%DATADIR%%/data/gui/scheme/astronbo.ttf
+%%DATADIR%%/data/gui/scheme/fixed_medium_font.font
+%%DATADIR%%/data/gui/scheme/menu_big_font.font
+%%DATADIR%%/data/gui/scheme/profont.ttf
+%%DATADIR%%/data/gui/scheme/profontdoc.txt
+%%DATADIR%%/data/gui/scheme/readme_astronbo.html
+%%DATADIR%%/data/ogre_resources.cfg
+%%DATADIR%%/data/vehicles/alleycat/alleycat.particle
+%%DATADIR%%/data/vehicles/alleycat/alleycat.vehicle.xml
+%%DATADIR%%/data/vehicles/alleycat/alleycat_booster.effect.xml
+%%DATADIR%%/data/vehicles/alleycat/alleycat_main_debris.geometry.xml
+%%DATADIR%%/data/vehicles/alleycat/alleycat_main_debris.mesh
+%%DATADIR%%/data/vehicles/alleycat/alleycat_main_unit.mesh
+%%DATADIR%%/data/vehicles/alleycat/alleycat_prop_debris.geometry.xml
+%%DATADIR%%/data/vehicles/alleycat/alleycat_prop_debris.mesh
+%%DATADIR%%/data/vehicles/alleycat/alleycat_propulsion_unit.mesh
+%%DATADIR%%/data/vehicles/alleycat/alleycat_propulsion_unit.skeleton
+%%DATADIR%%/data/vehicles/alleycat/dragonfly_main_debris.mesh
+%%DATADIR%%/data/vehicles/alleycat/dragonfly_prop_debris.mesh
+%%DATADIR%%/data/vehicles/dragonfly/dragonfly.particle
+%%DATADIR%%/data/vehicles/dragonfly/dragonfly.vehicle.xml
+%%DATADIR%%/data/vehicles/dragonfly/dragonfly_booster.effect.xml
+%%DATADIR%%/data/vehicles/dragonfly/dragonfly_main_debris.geometry.xml
+%%DATADIR%%/data/vehicles/dragonfly/dragonfly_main_unit.mesh
+%%DATADIR%%/data/vehicles/dragonfly/dragonfly_prop_debris.geometry.xml
+%%DATADIR%%/data/vehicles/dragonfly/dragonfly_propulsion.effect.xml
+%%DATADIR%%/data/vehicles/dragonfly/dragonfly_propulsion_unit.mesh
+%%DATADIR%%/data/vehicles/firefly/firefly.particle
+%%DATADIR%%/data/vehicles/firefly/firefly.vehicle.xml
+%%DATADIR%%/data/vehicles/firefly/firefly_booster.effect.xml
+%%DATADIR%%/data/vehicles/firefly/firefly_main_debris.geometry.xml
+%%DATADIR%%/data/vehicles/firefly/firefly_main_debris.mesh
+%%DATADIR%%/data/vehicles/firefly/firefly_main_unit.mesh
+%%DATADIR%%/data/vehicles/firefly/firefly_propulsion.effect.xml
+%%DATADIR%%/data/vehicles/firefly/firefly_propulsion_unit.mesh
+%%DATADIR%%/data/vehicles/shared/camo_blue.jpg
+%%DATADIR%%/data/vehicles/shared/camo_red.jpg
+%%DATADIR%%/data/vehicles/shared/camo_white.jpg
+%%DATADIR%%/data/vehicles/shared/disk_particle.png
+%%DATADIR%%/data/vehicles/shared/medium_fire.effect.xml
+%%DATADIR%%/data/vehicles/shared/sparkle_particle.png
+%%DATADIR%%/data/vehicles/shared/vehicle_effects.particle
+%%DATADIR%%/data/vehicles/shared/vehicle_regeneration.effect.xml
+%%DATADIR%%/data/vehicles/shared/vehicle_spawn.effect.xml
+%%DATADIR%%/data/vehicles/shared/vehicle_teleportation.effect.xml
+%%DATADIR%%/data/vehicles/shared/vehicles.material
+%%DATADIR%%/data/vehicles/stingray/stingray.particle
+%%DATADIR%%/data/vehicles/stingray/stingray.vehicle.xml
+%%DATADIR%%/data/vehicles/stingray/stingray_booster.effect.xml
+%%DATADIR%%/data/vehicles/stingray/stingray_main_unit.mesh
+%%DATADIR%%/data/vehicles/stingray/stingray_prop_debris.geometry.xml
+%%DATADIR%%/data/vehicles/stingray/stingray_prop_debris.mesh
+%%DATADIR%%/data/vehicles/stingray/stingray_propulsion.effect.xml
+%%DATADIR%%/data/vehicles/stingray/stingray_propulsion_unit.mesh
+%%DATADIR%%/data/weapons/chaingun/bullet.shot.xml
+%%DATADIR%%/data/weapons/chaingun/bullet_impact.effect.xml
+%%DATADIR%%/data/weapons/chaingun/bullet_trail.png
+%%DATADIR%%/data/weapons/chaingun/bullet_travel.effect.xml
+%%DATADIR%%/data/weapons/chaingun/chaingun.material
+%%DATADIR%%/data/weapons/chaingun/chaingun.mesh
+%%DATADIR%%/data/weapons/chaingun/chaingun.particle
+%%DATADIR%%/data/weapons/chaingun/chaingun.skeleton
+%%DATADIR%%/data/weapons/chaingun/chaingun.weapon.xml
+%%DATADIR%%/data/weapons/chaingun/chaingun_fire.wav
+%%DATADIR%%/data/weapons/chaingun/chaingun_icon.png
+%%DATADIR%%/data/weapons/chaingun/chaingun_muzzle.effect.xml
+%%DATADIR%%/data/weapons/laser/laser.material
+%%DATADIR%%/data/weapons/laser/laser.mesh
+%%DATADIR%%/data/weapons/laser/laser.particle
+%%DATADIR%%/data/weapons/laser/laser.png
+%%DATADIR%%/data/weapons/laser/laser.shot.xml
+%%DATADIR%%/data/weapons/laser/laser.skeleton
+%%DATADIR%%/data/weapons/laser/laser.weapon.xml
+%%DATADIR%%/data/weapons/laser/laser_icon.png
+%%DATADIR%%/data/weapons/laser/laser_impact.effect.xml
+%%DATADIR%%/data/weapons/laser/laser_shot.mesh
+%%DATADIR%%/data/weapons/laser/laser_travel.effect.xml
+%%DATADIR%%/data/weapons/mortar/grenade.mesh
+%%DATADIR%%/data/weapons/mortar/grenade.shot.xml
+%%DATADIR%%/data/weapons/mortar/grenade_travel.effect.xml
+%%DATADIR%%/data/weapons/mortar/mortar.material
+%%DATADIR%%/data/weapons/mortar/mortar.mesh
+%%DATADIR%%/data/weapons/mortar/mortar.particle
+%%DATADIR%%/data/weapons/mortar/mortar.skeleton
+%%DATADIR%%/data/weapons/mortar/mortar.weapon.xml
+%%DATADIR%%/data/weapons/mortar/mortar_icon.png
+%%DATADIR%%/data/weapons/nebelwerfer/nebelwerfer.material
+%%DATADIR%%/data/weapons/nebelwerfer/nebelwerfer.particle
+%%DATADIR%%/data/weapons/nebelwerfer/nebelwerfer.weapon.xml
+%%DATADIR%%/data/weapons/nebelwerfer/nebelwerfer_icon.png
+%%DATADIR%%/data/weapons/nebelwerfer/smoke_grenade.shot.xml
+%%DATADIR%%/data/weapons/nebelwerfer/smoke_grenade_explosion.effect.xml
+%%DATADIR%%/data/weapons/nebelwerfer/smoke_grenade_explosion.wav
+%%DATADIR%%/data/weapons/nebelwerfer/smoke_grenade_travel.effect.xml
+%%DATADIR%%/data/weapons/plasmagun/plasma.shot.xml
+%%DATADIR%%/data/weapons/plasmagun/plasma_impact.effect.xml
+%%DATADIR%%/data/weapons/plasmagun/plasma_travel.effect.xml
+%%DATADIR%%/data/weapons/plasmagun/plasmagun.material
+%%DATADIR%%/data/weapons/plasmagun/plasmagun.mesh
+%%DATADIR%%/data/weapons/plasmagun/plasmagun.particle
+%%DATADIR%%/data/weapons/plasmagun/plasmagun.skeleton
+%%DATADIR%%/data/weapons/plasmagun/plasmagun.weapon.xml
+%%DATADIR%%/data/weapons/plasmagun/plasmagun_icon.png
+%%DATADIR%%/data/weapons/railgun/railgun_icon.png
+%%DATADIR%%/data/weapons/rocketlauncher/rocket.mesh
+%%DATADIR%%/data/weapons/rocketlauncher/rocket.shot.xml
+%%DATADIR%%/data/weapons/rocketlauncher/rocket_travel.effect.xml
+%%DATADIR%%/data/weapons/rocketlauncher/rocketlauncher.material
+%%DATADIR%%/data/weapons/rocketlauncher/rocketlauncher.mesh
+%%DATADIR%%/data/weapons/rocketlauncher/rocketlauncher.particle
+%%DATADIR%%/data/weapons/rocketlauncher/rocketlauncher.weapon.xml
+%%DATADIR%%/data/weapons/rocketlauncher/rocketlauncher_icon.png
+%%DATADIR%%/data/weapons/shared/large_explosion.effect.xml
+%%DATADIR%%/data/weapons/shared/large_explosion.wav
+%%DATADIR%%/data/weapons/shared/medium_explosion.effect.xml
+%%DATADIR%%/data/weapons/shared/medium_explosion.wav
+%%DATADIR%%/data/weapons/shared/weapon_overheated.effect.xml
+%%DATADIR%%/data/weapons/shared/weapon_white_smoke.png
+%%DATADIR%%/data/weapons/shared/weapon_white_smoke_colors.png
+%%DATADIR%%/data/weapons/shared/weapons.material
+%%DATADIR%%/data/weapons/shared/weapons.particle
+%%DATADIR%%/doc/somedoc.txt
+@dirrm %%DATADIR%%/doc
+@dirrm %%DATADIR%%/data/weapons/shared
+@dirrm %%DATADIR%%/data/weapons/rocketlauncher
+@dirrm %%DATADIR%%/data/weapons/railgun
+@dirrm %%DATADIR%%/data/weapons/plasmagun
+@dirrm %%DATADIR%%/data/weapons/nebelwerfer
+@dirrm %%DATADIR%%/data/weapons/mortar
+@dirrm %%DATADIR%%/data/weapons/laser
+@dirrm %%DATADIR%%/data/weapons/chaingun
+@dirrm %%DATADIR%%/data/weapons
+@dirrm %%DATADIR%%/data/vehicles/stingray
+@dirrm %%DATADIR%%/data/vehicles/shared
+@dirrm %%DATADIR%%/data/vehicles/firefly
+@dirrm %%DATADIR%%/data/vehicles/dragonfly
+@dirrm %%DATADIR%%/data/vehicles/alleycat
+@dirrm %%DATADIR%%/data/vehicles
+@dirrm %%DATADIR%%/data/gui/scheme
+@dirrm %%DATADIR%%/data/gui/menus
+@dirrm %%DATADIR%%/data/gui/hud
+@dirrm %%DATADIR%%/data/gui/background_scene
+@dirrm %%DATADIR%%/data/gui
+@dirrm %%DATADIR%%/data/arenas/spacechess
+@dirrm %%DATADIR%%/data/arenas/snowvalley
+@dirrm %%DATADIR%%/data/arenas/shared/skyboxes
+@dirrm %%DATADIR%%/data/arenas/shared
+@dirrm %%DATADIR%%/data/arenas/desertfortress
+@dirrm %%DATADIR%%/data/arenas
+@dirrm %%DATADIR%%/data
+@dirrm %%DATADIR%%