diff options
author | Emanuel Haupt <ehaupt@FreeBSD.org> | 2006-06-16 11:51:55 +0000 |
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committer | Emanuel Haupt <ehaupt@FreeBSD.org> | 2006-06-16 11:51:55 +0000 |
commit | bab0c51054ce8f2d943dcff1832eb7a94a7a43bb (patch) | |
tree | 4c7c03e70ac4f236a187e791389e5b75eec935b7 /games | |
parent | be2947677bf0924b2196b6fc8c7a69b816e22d3f (diff) | |
download | ports-bab0c51054ce8f2d943dcff1832eb7a94a7a43bb.tar.gz ports-bab0c51054ce8f2d943dcff1832eb7a94a7a43bb.zip |
Notes
Diffstat (limited to 'games')
-rw-r--r-- | games/Makefile | 1 | ||||
-rw-r--r-- | games/fwp/Makefile | 48 | ||||
-rw-r--r-- | games/fwp/distinfo | 3 | ||||
-rw-r--r-- | games/fwp/files/patch-configure | 10 | ||||
-rw-r--r-- | games/fwp/pkg-descr | 15 | ||||
-rw-r--r-- | games/fwp/pkg-plist | 261 |
6 files changed, 338 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile index cb79ee049d6d..5fe1b1e4eb93 100644 --- a/games/Makefile +++ b/games/Makefile @@ -208,6 +208,7 @@ SUBDIR += frozenbubble SUBDIR += ftjava SUBDIR += fuhquake + SUBDIR += fwp SUBDIR += fxsudoku SUBDIR += galaxis SUBDIR += galaxyhack diff --git a/games/fwp/Makefile b/games/fwp/Makefile new file mode 100644 index 000000000000..7e1843950b5d --- /dev/null +++ b/games/fwp/Makefile @@ -0,0 +1,48 @@ +# New ports collection makefile for: fightwinprevail +# Date created: 06 Mar 2006 +# Whom: Dmitry Marakasov <amdmi3@mail.ru> +# +# $FreeBSD$ +# + +PORTNAME= fwp +PORTVERSION= 0.0.7 +CATEGORIES= games +MASTER_SITES= ${MASTER_SITE_SOURCEFORGE} +MASTER_SITE_SUBDIR= fightwinprevail +DISTNAME= ${PORTNAME}-${PORTVERSION}-linux + +MAINTAINER= amdmi3@mail.ru +COMMENT= Multiplayer first person shooter + +BUILD_DEPENDS= ${X11BASE}/lib/libode.a:${PORTSDIR}/devel/ode +LIB_DEPENDS= OgreMain.10:${PORTSDIR}/graphics/ogre3d + +GNU_CONFIGURE= yes +USE_GMAKE= yes +USE_GL= yes +USE_SDL= sdl net mixer +USE_GCC= 3.4+ + +CONFIGURE_ARGS= --program-suffix= +CONFIGURE_ENV= LDFLAGS="-L${LOCALBASE}/lib -L${X11BASE}/lib" \ + CPPFLAGS="-I${LOCALBASE}/include -I${X11BASE}/include" \ + SDL_CONFIG="${SDL_CONFIG}" + +WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION} + +pre-everything:: + @${ECHO_MSG} + @${ECHO_MSG} "Warning! This is the first playable version of FWP using the new libraries." + @${ECHO_MSG} "It is an alpha and lacks some of the planned features, so you shouldn't" + @${ECHO_MSG} "expect too much of it." + @${ECHO_MSG} + @${ECHO_MSG} "You might hit Ctrl-C to abort." + @${ECHO_MSG} + +post-patch: + @${REINPLACE_CMD} -e '/LDFLAGS=/ s|$$LIBS|$$LDFLAGS|' \ + ${WRKSRC}/configure + @${REINPLACE_CMD} -e 's|-O$$enable_optimize||' ${WRKSRC}/configure + +.include <bsd.port.mk> diff --git a/games/fwp/distinfo b/games/fwp/distinfo new file mode 100644 index 000000000000..508279c6aba5 --- /dev/null +++ b/games/fwp/distinfo @@ -0,0 +1,3 @@ +MD5 (fwp-0.0.7-linux.tar.gz) = 3068e51dc428096522d9b672c3226e70 +SHA256 (fwp-0.0.7-linux.tar.gz) = faeed3f94725dc259966c99709a2c15f7a5caff0319cf4165b89465d1266e7e8 +SIZE (fwp-0.0.7-linux.tar.gz) = 17635391 diff --git a/games/fwp/files/patch-configure b/games/fwp/files/patch-configure new file mode 100644 index 000000000000..a57505855c69 --- /dev/null +++ b/games/fwp/files/patch-configure @@ -0,0 +1,10 @@ +--- configure.orig Mon Feb 13 23:35:26 2006 ++++ configure Sun Mar 26 00:08:28 2006 +@@ -4103,6 +4103,7 @@ + conftest$ac_exeext conftest.$ac_ext + LIBS=$ac_check_lib_save_LIBS + fi ++ ac_cv_lib_ode_dWorldCreate=yes + echo "$as_me:$LINENO: result: $ac_cv_lib_ode_dWorldCreate" >&5 + echo "${ECHO_T}$ac_cv_lib_ode_dWorldCreate" >&6 + if test $ac_cv_lib_ode_dWorldCreate = yes; then diff --git a/games/fwp/pkg-descr b/games/fwp/pkg-descr new file mode 100644 index 000000000000..4f2c207a8038 --- /dev/null +++ b/games/fwp/pkg-descr @@ -0,0 +1,15 @@ +Fight Win Prevail (or FWP for short) is a multiplayer first person +shooter. + +The game is set in an imaginary universe where fearless pilots fight +to the death with their futuristic vehicles. Gameplay lies somewhere +between the Mechwarrior-series and Quake 3. It is faster and more +action-orientated than in Mechwarrior, but tries to avoid the +'jump-around-like-crazy-and-fire-at-everything-that-moves'-gameplay +known from Quake 3. + +Fight Win Prevail is a pure multiplayer game and does not have a +real singleplayer mode. Our primary target are LANs, but the game +is playable over the internet, too. + +WWW: http://fightwinprevail.sourceforge.net/ diff --git a/games/fwp/pkg-plist b/games/fwp/pkg-plist new file mode 100644 index 000000000000..3b62335ab5ff --- /dev/null +++ b/games/fwp/pkg-plist @@ -0,0 +1,261 @@ +bin/fwp +%%DATADIR%%/data/arenas/desertfortress/desertfortress.arena.xml +%%DATADIR%%/data/arenas/desertfortress/desertfortress.geometry.xml +%%DATADIR%%/data/arenas/desertfortress/desertfortress.material +%%DATADIR%%/data/arenas/desertfortress/desertfortress.mesh +%%DATADIR%%/data/arenas/desertfortress/desertfortress_detail.png +%%DATADIR%%/data/arenas/desertfortress/desertfortress_heightmap.png +%%DATADIR%%/data/arenas/desertfortress/desertfortress_lm.png +%%DATADIR%%/data/arenas/desertfortress/desertfortress_terrain.cfg +%%DATADIR%%/data/arenas/desertfortress/desertfortress_texture.png +%%DATADIR%%/data/arenas/desertfortress/wall.png +%%DATADIR%%/data/arenas/shared/arenas_shared.material +%%DATADIR%%/data/arenas/shared/arenas_shared.particle +%%DATADIR%%/data/arenas/shared/skyboxes/desert_bk.png +%%DATADIR%%/data/arenas/shared/skyboxes/desert_dn.png +%%DATADIR%%/data/arenas/shared/skyboxes/desert_fr.png +%%DATADIR%%/data/arenas/shared/skyboxes/desert_lf.png +%%DATADIR%%/data/arenas/shared/skyboxes/desert_rt.png +%%DATADIR%%/data/arenas/shared/skyboxes/desert_up.png +%%DATADIR%%/data/arenas/shared/skyboxes/skyboxes.material +%%DATADIR%%/data/arenas/shared/skyboxes/snow_bk.png +%%DATADIR%%/data/arenas/shared/skyboxes/snow_dn.png +%%DATADIR%%/data/arenas/shared/skyboxes/snow_fr.png +%%DATADIR%%/data/arenas/shared/skyboxes/snow_lf.png +%%DATADIR%%/data/arenas/shared/skyboxes/snow_rt.png +%%DATADIR%%/data/arenas/shared/skyboxes/snow_up.png +%%DATADIR%%/data/arenas/shared/skyboxes/stevecube_bk.jpg +%%DATADIR%%/data/arenas/shared/skyboxes/stevecube_dn.jpg +%%DATADIR%%/data/arenas/shared/skyboxes/stevecube_fr.jpg +%%DATADIR%%/data/arenas/shared/skyboxes/stevecube_lf.jpg +%%DATADIR%%/data/arenas/shared/skyboxes/stevecube_rt.jpg +%%DATADIR%%/data/arenas/shared/skyboxes/stevecube_up.jpg +%%DATADIR%%/data/arenas/shared/teleportation_area_core.png +%%DATADIR%%/data/arenas/shared/white_directional_light.effect.xml +%%DATADIR%%/data/arenas/snowvalley/blue_corvette.geometry.xml +%%DATADIR%%/data/arenas/snowvalley/blue_corvette.mesh +%%DATADIR%%/data/arenas/snowvalley/blue_signal_smoke.effect.xml +%%DATADIR%%/data/arenas/snowvalley/blue_signal_smoke_colors.png +%%DATADIR%%/data/arenas/snowvalley/crashed_sat.geometry.xml +%%DATADIR%%/data/arenas/snowvalley/crashed_sat.mesh +%%DATADIR%%/data/arenas/snowvalley/crashed_sat_smoke.effect.xml +%%DATADIR%%/data/arenas/snowvalley/crashed_sat_smoke.png +%%DATADIR%%/data/arenas/snowvalley/crashed_sat_smoke_colors.png +%%DATADIR%%/data/arenas/snowvalley/red_corvette.geometry.xml +%%DATADIR%%/data/arenas/snowvalley/red_corvette.mesh +%%DATADIR%%/data/arenas/snowvalley/red_signal_smoke.effect.xml +%%DATADIR%%/data/arenas/snowvalley/red_signal_smoke_colors.png +%%DATADIR%%/data/arenas/snowvalley/sat_crater.tga +%%DATADIR%%/data/arenas/snowvalley/sat_hull.png +%%DATADIR%%/data/arenas/snowvalley/sat_panel.png +%%DATADIR%%/data/arenas/snowvalley/snowvalley.arena.xml +%%DATADIR%%/data/arenas/snowvalley/snowvalley.material +%%DATADIR%%/data/arenas/snowvalley/snowvalley.particle +%%DATADIR%%/data/arenas/snowvalley/snowvalley_ambient.effect.xml +%%DATADIR%%/data/arenas/snowvalley/snowvalley_detail.png +%%DATADIR%%/data/arenas/snowvalley/snowvalley_heightmap.raw +%%DATADIR%%/data/arenas/snowvalley/snowvalley_terrain.cfg +%%DATADIR%%/data/arenas/snowvalley/snowvalley_texture.png +%%DATADIR%%/data/arenas/spacechess/chessboard.geometry.xml +%%DATADIR%%/data/arenas/spacechess/chessboard.mesh +%%DATADIR%%/data/arenas/spacechess/chessboard.png +%%DATADIR%%/data/arenas/spacechess/spacechess.arena.xml +%%DATADIR%%/data/arenas/spacechess/spacechess.material +%%DATADIR%%/data/fwp_resources.cfg +%%DATADIR%%/data/gui/background_scene/background_scene.material +%%DATADIR%%/data/gui/background_scene/background_scene.mesh +%%DATADIR%%/data/gui/background_scene/background_scene.scene.xml +%%DATADIR%%/data/gui/background_scene/concrete.jpg +%%DATADIR%%/data/gui/background_scene/fire.particle +%%DATADIR%%/data/gui/background_scene/music.mid +%%DATADIR%%/data/gui/background_scene/rusty_metal.jpg +%%DATADIR%%/data/gui/background_scene/sand.jpg +%%DATADIR%%/data/gui/background_scene/smoke_colors.png +%%DATADIR%%/data/gui/background_scene/smoke_particle.png +%%DATADIR%%/data/gui/gui.material +%%DATADIR%%/data/gui/gui.overlay +%%DATADIR%%/data/gui/hud/crosshair_bars.png +%%DATADIR%%/data/gui/hud/crosshair_circle.png +%%DATADIR%%/data/gui/hud/crosshair_cross.png +%%DATADIR%%/data/gui/hud/crosshair_point.png +%%DATADIR%%/data/gui/hud/damage_indicator.png +%%DATADIR%%/data/gui/hud/energy_bar.png +%%DATADIR%%/data/gui/hud/health_bar.png +%%DATADIR%%/data/gui/hud/heat_bar.png +%%DATADIR%%/data/gui/hud/hud.fontdef +%%DATADIR%%/data/gui/hud/hud.material +%%DATADIR%%/data/gui/hud/hud.overlay +%%DATADIR%%/data/gui/hud/overheated_bar.png +%%DATADIR%%/data/gui/hud/status.png +%%DATADIR%%/data/gui/loading_screen.png +%%DATADIR%%/data/gui/menus/console_menu.layout.xml +%%DATADIR%%/data/gui/menus/debug_menu.layout.xml +%%DATADIR%%/data/gui/menus/equipment_menu.layout.xml +%%DATADIR%%/data/gui/menus/game_info_menu.layout.xml +%%DATADIR%%/data/gui/menus/gui.layout.xml +%%DATADIR%%/data/gui/menus/help_menu.layout.xml +%%DATADIR%%/data/gui/menus/join_server_menu.layout.xml +%%DATADIR%%/data/gui/menus/main_menu.layout.xml +%%DATADIR%%/data/gui/menus/message_box_menu.layout.xml +%%DATADIR%%/data/gui/menus/messages_menu.layout.xml +%%DATADIR%%/data/gui/menus/options_menu.layout.xml +%%DATADIR%%/data/gui/menus/scores_menu.layout.xml +%%DATADIR%%/data/gui/menus/start_server_menu.layout.xml +%%DATADIR%%/data/gui/scheme/Font.xsd +%%DATADIR%%/data/gui/scheme/GUILayout.xsd 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+%%DATADIR%%/data/vehicles/alleycat/alleycat_prop_debris.mesh +%%DATADIR%%/data/vehicles/alleycat/alleycat_propulsion_unit.mesh +%%DATADIR%%/data/vehicles/alleycat/alleycat_propulsion_unit.skeleton +%%DATADIR%%/data/vehicles/alleycat/dragonfly_main_debris.mesh +%%DATADIR%%/data/vehicles/alleycat/dragonfly_prop_debris.mesh +%%DATADIR%%/data/vehicles/dragonfly/dragonfly.particle +%%DATADIR%%/data/vehicles/dragonfly/dragonfly.vehicle.xml +%%DATADIR%%/data/vehicles/dragonfly/dragonfly_booster.effect.xml +%%DATADIR%%/data/vehicles/dragonfly/dragonfly_main_debris.geometry.xml +%%DATADIR%%/data/vehicles/dragonfly/dragonfly_main_unit.mesh +%%DATADIR%%/data/vehicles/dragonfly/dragonfly_prop_debris.geometry.xml +%%DATADIR%%/data/vehicles/dragonfly/dragonfly_propulsion.effect.xml +%%DATADIR%%/data/vehicles/dragonfly/dragonfly_propulsion_unit.mesh +%%DATADIR%%/data/vehicles/firefly/firefly.particle +%%DATADIR%%/data/vehicles/firefly/firefly.vehicle.xml +%%DATADIR%%/data/vehicles/firefly/firefly_booster.effect.xml +%%DATADIR%%/data/vehicles/firefly/firefly_main_debris.geometry.xml +%%DATADIR%%/data/vehicles/firefly/firefly_main_debris.mesh +%%DATADIR%%/data/vehicles/firefly/firefly_main_unit.mesh +%%DATADIR%%/data/vehicles/firefly/firefly_propulsion.effect.xml +%%DATADIR%%/data/vehicles/firefly/firefly_propulsion_unit.mesh +%%DATADIR%%/data/vehicles/shared/camo_blue.jpg +%%DATADIR%%/data/vehicles/shared/camo_red.jpg +%%DATADIR%%/data/vehicles/shared/camo_white.jpg +%%DATADIR%%/data/vehicles/shared/disk_particle.png +%%DATADIR%%/data/vehicles/shared/medium_fire.effect.xml +%%DATADIR%%/data/vehicles/shared/sparkle_particle.png +%%DATADIR%%/data/vehicles/shared/vehicle_effects.particle +%%DATADIR%%/data/vehicles/shared/vehicle_regeneration.effect.xml +%%DATADIR%%/data/vehicles/shared/vehicle_spawn.effect.xml +%%DATADIR%%/data/vehicles/shared/vehicle_teleportation.effect.xml +%%DATADIR%%/data/vehicles/shared/vehicles.material +%%DATADIR%%/data/vehicles/stingray/stingray.particle +%%DATADIR%%/data/vehicles/stingray/stingray.vehicle.xml +%%DATADIR%%/data/vehicles/stingray/stingray_booster.effect.xml +%%DATADIR%%/data/vehicles/stingray/stingray_main_unit.mesh +%%DATADIR%%/data/vehicles/stingray/stingray_prop_debris.geometry.xml +%%DATADIR%%/data/vehicles/stingray/stingray_prop_debris.mesh +%%DATADIR%%/data/vehicles/stingray/stingray_propulsion.effect.xml +%%DATADIR%%/data/vehicles/stingray/stingray_propulsion_unit.mesh +%%DATADIR%%/data/weapons/chaingun/bullet.shot.xml +%%DATADIR%%/data/weapons/chaingun/bullet_impact.effect.xml +%%DATADIR%%/data/weapons/chaingun/bullet_trail.png +%%DATADIR%%/data/weapons/chaingun/bullet_travel.effect.xml +%%DATADIR%%/data/weapons/chaingun/chaingun.material +%%DATADIR%%/data/weapons/chaingun/chaingun.mesh +%%DATADIR%%/data/weapons/chaingun/chaingun.particle +%%DATADIR%%/data/weapons/chaingun/chaingun.skeleton +%%DATADIR%%/data/weapons/chaingun/chaingun.weapon.xml +%%DATADIR%%/data/weapons/chaingun/chaingun_fire.wav +%%DATADIR%%/data/weapons/chaingun/chaingun_icon.png +%%DATADIR%%/data/weapons/chaingun/chaingun_muzzle.effect.xml +%%DATADIR%%/data/weapons/laser/laser.material +%%DATADIR%%/data/weapons/laser/laser.mesh +%%DATADIR%%/data/weapons/laser/laser.particle +%%DATADIR%%/data/weapons/laser/laser.png +%%DATADIR%%/data/weapons/laser/laser.shot.xml +%%DATADIR%%/data/weapons/laser/laser.skeleton +%%DATADIR%%/data/weapons/laser/laser.weapon.xml +%%DATADIR%%/data/weapons/laser/laser_icon.png +%%DATADIR%%/data/weapons/laser/laser_impact.effect.xml +%%DATADIR%%/data/weapons/laser/laser_shot.mesh +%%DATADIR%%/data/weapons/laser/laser_travel.effect.xml +%%DATADIR%%/data/weapons/mortar/grenade.mesh +%%DATADIR%%/data/weapons/mortar/grenade.shot.xml +%%DATADIR%%/data/weapons/mortar/grenade_travel.effect.xml +%%DATADIR%%/data/weapons/mortar/mortar.material +%%DATADIR%%/data/weapons/mortar/mortar.mesh +%%DATADIR%%/data/weapons/mortar/mortar.particle +%%DATADIR%%/data/weapons/mortar/mortar.skeleton +%%DATADIR%%/data/weapons/mortar/mortar.weapon.xml +%%DATADIR%%/data/weapons/mortar/mortar_icon.png +%%DATADIR%%/data/weapons/nebelwerfer/nebelwerfer.material +%%DATADIR%%/data/weapons/nebelwerfer/nebelwerfer.particle +%%DATADIR%%/data/weapons/nebelwerfer/nebelwerfer.weapon.xml +%%DATADIR%%/data/weapons/nebelwerfer/nebelwerfer_icon.png +%%DATADIR%%/data/weapons/nebelwerfer/smoke_grenade.shot.xml +%%DATADIR%%/data/weapons/nebelwerfer/smoke_grenade_explosion.effect.xml +%%DATADIR%%/data/weapons/nebelwerfer/smoke_grenade_explosion.wav +%%DATADIR%%/data/weapons/nebelwerfer/smoke_grenade_travel.effect.xml +%%DATADIR%%/data/weapons/plasmagun/plasma.shot.xml +%%DATADIR%%/data/weapons/plasmagun/plasma_impact.effect.xml +%%DATADIR%%/data/weapons/plasmagun/plasma_travel.effect.xml +%%DATADIR%%/data/weapons/plasmagun/plasmagun.material +%%DATADIR%%/data/weapons/plasmagun/plasmagun.mesh +%%DATADIR%%/data/weapons/plasmagun/plasmagun.particle +%%DATADIR%%/data/weapons/plasmagun/plasmagun.skeleton +%%DATADIR%%/data/weapons/plasmagun/plasmagun.weapon.xml +%%DATADIR%%/data/weapons/plasmagun/plasmagun_icon.png +%%DATADIR%%/data/weapons/railgun/railgun_icon.png +%%DATADIR%%/data/weapons/rocketlauncher/rocket.mesh +%%DATADIR%%/data/weapons/rocketlauncher/rocket.shot.xml +%%DATADIR%%/data/weapons/rocketlauncher/rocket_travel.effect.xml +%%DATADIR%%/data/weapons/rocketlauncher/rocketlauncher.material +%%DATADIR%%/data/weapons/rocketlauncher/rocketlauncher.mesh +%%DATADIR%%/data/weapons/rocketlauncher/rocketlauncher.particle +%%DATADIR%%/data/weapons/rocketlauncher/rocketlauncher.weapon.xml +%%DATADIR%%/data/weapons/rocketlauncher/rocketlauncher_icon.png +%%DATADIR%%/data/weapons/shared/large_explosion.effect.xml +%%DATADIR%%/data/weapons/shared/large_explosion.wav +%%DATADIR%%/data/weapons/shared/medium_explosion.effect.xml +%%DATADIR%%/data/weapons/shared/medium_explosion.wav +%%DATADIR%%/data/weapons/shared/weapon_overheated.effect.xml +%%DATADIR%%/data/weapons/shared/weapon_white_smoke.png +%%DATADIR%%/data/weapons/shared/weapon_white_smoke_colors.png +%%DATADIR%%/data/weapons/shared/weapons.material +%%DATADIR%%/data/weapons/shared/weapons.particle +%%DATADIR%%/doc/somedoc.txt +@dirrm %%DATADIR%%/doc +@dirrm %%DATADIR%%/data/weapons/shared +@dirrm %%DATADIR%%/data/weapons/rocketlauncher +@dirrm %%DATADIR%%/data/weapons/railgun +@dirrm %%DATADIR%%/data/weapons/plasmagun +@dirrm %%DATADIR%%/data/weapons/nebelwerfer +@dirrm %%DATADIR%%/data/weapons/mortar +@dirrm %%DATADIR%%/data/weapons/laser +@dirrm %%DATADIR%%/data/weapons/chaingun +@dirrm %%DATADIR%%/data/weapons +@dirrm %%DATADIR%%/data/vehicles/stingray +@dirrm %%DATADIR%%/data/vehicles/shared +@dirrm %%DATADIR%%/data/vehicles/firefly +@dirrm %%DATADIR%%/data/vehicles/dragonfly +@dirrm %%DATADIR%%/data/vehicles/alleycat +@dirrm %%DATADIR%%/data/vehicles +@dirrm %%DATADIR%%/data/gui/scheme +@dirrm %%DATADIR%%/data/gui/menus +@dirrm %%DATADIR%%/data/gui/hud +@dirrm %%DATADIR%%/data/gui/background_scene +@dirrm %%DATADIR%%/data/gui +@dirrm %%DATADIR%%/data/arenas/spacechess +@dirrm %%DATADIR%%/data/arenas/snowvalley +@dirrm %%DATADIR%%/data/arenas/shared/skyboxes +@dirrm %%DATADIR%%/data/arenas/shared +@dirrm %%DATADIR%%/data/arenas/desertfortress +@dirrm %%DATADIR%%/data/arenas +@dirrm %%DATADIR%%/data +@dirrm %%DATADIR%% |